diff --git a/src/main/java/net/minecraft/server/WorldGenBigTree.java b/src/main/java/net/minecraft/server/WorldGenBigTree.java
new file mode 100644
index 0000000000..7e093a6464
--- /dev/null
+++ b/src/main/java/net/minecraft/server/WorldGenBigTree.java
@@ -0,0 +1,373 @@
+package net.minecraft.server;
+
+import java.util.Random;
+
+//CraftBukkit start
+import org.bukkit.BlockChangeDelegate;
+//CraftBukkit end
+
+public class WorldGenBigTree extends WorldGenerator {
+
+    static final byte[] a = new byte[] { (byte) 2, (byte) 0, (byte) 0, (byte) 1, (byte) 2, (byte) 1};
+    Random b = new Random();
+    // CraftBukkit start
+    BlockChangeDelegate c;
+    // CraftBukkit end
+    int[] d = new int[] { 0, 0, 0};
+    int e = 0;
+    int f;
+    double g = 0.618D;
+    double h = 1.0D;
+    double i = 0.381D;
+    double j = 1.0D;
+    double k = 1.0D;
+    int l = 1;
+    int m = 12;
+    int n = 4;
+    int[][] o;
+
+    public WorldGenBigTree() {}
+
+    void a() {
+        this.f = (int) ((double) this.e * this.g);
+        if (this.f >= this.e) {
+            this.f = this.e - 1;
+        }
+
+        int i = (int) (1.382D + Math.pow(this.k * (double) this.e / 13.0D, 2.0D));
+
+        if (i < 1) {
+            i = 1;
+        }
+
+        int[][] aint = new int[i * this.e][4];
+        int j = this.d[1] + this.e - this.n;
+        int k = 1;
+        int l = this.d[1] + this.f;
+        int i1 = j - this.d[1];
+
+        aint[0][0] = this.d[0];
+        aint[0][1] = j;
+        aint[0][2] = this.d[2];
+        aint[0][3] = l;
+        --j;
+
+        while (i1 >= 0) {
+            int j1 = 0;
+            float f = this.a(i1);
+
+            if (f < 0.0F) {
+                --j;
+                --i1;
+            } else {
+                for (double d0 = 0.5D; j1 < i; ++j1) {
+                    double d1 = this.j * (double) f * ((double) this.b.nextFloat() + 0.328D);
+                    double d2 = (double) this.b.nextFloat() * 2.0D * 3.14159D;
+                    int k1 = (int) (d1 * Math.sin(d2) + (double) this.d[0] + d0);
+                    int l1 = (int) (d1 * Math.cos(d2) + (double) this.d[2] + d0);
+                    int[] aint1 = new int[] { k1, j, l1};
+                    int[] aint2 = new int[] { k1, j + this.n, l1};
+
+                    if (this.a(aint1, aint2) == -1) {
+                        int[] aint3 = new int[] { this.d[0], this.d[1], this.d[2]};
+                        double d3 = Math.sqrt(Math.pow((double) Math.abs(this.d[0] - aint1[0]), 2.0D) + Math.pow((double) Math.abs(this.d[2] - aint1[2]), 2.0D));
+                        double d4 = d3 * this.i;
+
+                        if ((double) aint1[1] - d4 > (double) l) {
+                            aint3[1] = l;
+                        } else {
+                            aint3[1] = (int) ((double) aint1[1] - d4);
+                        }
+
+                        if (this.a(aint3, aint1) == -1) {
+                            aint[k][0] = k1;
+                            aint[k][1] = j;
+                            aint[k][2] = l1;
+                            aint[k][3] = aint3[1];
+                            ++k;
+                        }
+                    }
+                }
+
+                --j;
+                --i1;
+            }
+        }
+
+        this.o = new int[k][4];
+        System.arraycopy(aint, 0, this.o, 0, k);
+    }
+
+    void a(int i, int j, int k, float f, byte b0, int l) {
+        int i1 = (int) ((double) f + 0.618D);
+        byte b1 = a[b0];
+        byte b2 = a[b0 + 3];
+        int[] aint = new int[] { i, j, k};
+        int[] aint1 = new int[] { 0, 0, 0};
+        int j1 = -i1;
+        int k1 = -i1;
+
+        for (aint1[b0] = aint[b0]; j1 <= i1; ++j1) {
+            aint1[b1] = aint[b1] + j1;
+            k1 = -i1;
+
+            while (k1 <= i1) {
+                double d0 = Math.sqrt(Math.pow((double) Math.abs(j1) + 0.5D, 2.0D) + Math.pow((double) Math.abs(k1) + 0.5D, 2.0D));
+
+                if (d0 > (double) f) {
+                    ++k1;
+                } else {
+                    aint1[b2] = aint[b2] + k1;
+                    int l1 = this.c.getTypeId(aint1[0], aint1[1], aint1[2]);
+
+                    if (l1 != 0 && l1 != 18) {
+                        ++k1;
+                    } else {
+                        this.c.setTypeId(aint1[0], aint1[1], aint1[2], l);
+                        ++k1;
+                    }
+                }
+            }
+        }
+    }
+
+    float a(int i) {
+        if ((double) i < (double) ((float) this.e) * 0.3D) {
+            return -1.618F;
+        } else {
+            float f = (float) this.e / 2.0F;
+            float f1 = (float) this.e / 2.0F - (float) i;
+            float f2;
+
+            if (f1 == 0.0F) {
+                f2 = f;
+            } else if (Math.abs(f1) >= f) {
+                f2 = 0.0F;
+            } else {
+                f2 = (float) Math.sqrt(Math.pow((double) Math.abs(f), 2.0D) - Math.pow((double) Math.abs(f1), 2.0D));
+            }
+
+            f2 *= 0.5F;
+            return f2;
+        }
+    }
+
+    float b(int i) {
+        return i >= 0 && i < this.n ? (i != 0 && i != this.n - 1 ? 3.0F : 2.0F) : -1.0F;
+    }
+
+    void a(int i, int j, int k) {
+        int l = j;
+
+        for (int i1 = j + this.n; l < i1; ++l) {
+            float f = this.b(l - j);
+
+            this.a(i, l, k, f, (byte) 1, 18);
+        }
+    }
+
+    void a(int[] aint, int[] aint1, int i) {
+        int[] aint2 = new int[] { 0, 0, 0};
+        byte b0 = 0;
+
+        byte b1;
+
+        for (b1 = 0; b0 < 3; ++b0) {
+            aint2[b0] = aint1[b0] - aint[b0];
+            if (Math.abs(aint2[b0]) > Math.abs(aint2[b1])) {
+                b1 = b0;
+            }
+        }
+
+        if (aint2[b1] != 0) {
+            byte b2 = a[b1];
+            byte b3 = a[b1 + 3];
+            byte b4;
+
+            if (aint2[b1] > 0) {
+                b4 = 1;
+            } else {
+                b4 = -1;
+            }
+
+            double d0 = (double) aint2[b2] / (double) aint2[b1];
+            double d1 = (double) aint2[b3] / (double) aint2[b1];
+            int[] aint3 = new int[] { 0, 0, 0};
+            int j = 0;
+
+            for (int k = aint2[b1] + b4; j != k; j += b4) {
+                aint3[b1] = MathHelper.b((double) (aint[b1] + j) + 0.5D);
+                aint3[b2] = MathHelper.b((double) aint[b2] + (double) j * d0 + 0.5D);
+                aint3[b3] = MathHelper.b((double) aint[b3] + (double) j * d1 + 0.5D);
+                this.c.setTypeId(aint3[0], aint3[1], aint3[2], i);
+            }
+        }
+    }
+
+    void b() {
+        int i = 0;
+
+        for (int j = this.o.length; i < j; ++i) {
+            int k = this.o[i][0];
+            int l = this.o[i][1];
+            int i1 = this.o[i][2];
+
+            this.a(k, l, i1);
+        }
+    }
+
+    boolean c(int i) {
+        return (double) i >= (double) this.e * 0.2D;
+    }
+
+    void c() {
+        int i = this.d[0];
+        int j = this.d[1];
+        int k = this.d[1] + this.f;
+        int l = this.d[2];
+        int[] aint = new int[] { i, j, l};
+        int[] aint1 = new int[] { i, k, l};
+
+        this.a(aint, aint1, 17);
+        if (this.l == 2) {
+            ++aint[0];
+            ++aint1[0];
+            this.a(aint, aint1, 17);
+            ++aint[2];
+            ++aint1[2];
+            this.a(aint, aint1, 17);
+            aint[0] += -1;
+            aint1[0] += -1;
+            this.a(aint, aint1, 17);
+        }
+    }
+
+    void d() {
+        int i = 0;
+        int j = this.o.length;
+
+        for (int[] aint = new int[] { this.d[0], this.d[1], this.d[2]}; i < j; ++i) {
+            int[] aint1 = this.o[i];
+            int[] aint2 = new int[] { aint1[0], aint1[1], aint1[2]};
+
+            aint[1] = aint1[3];
+            int k = aint[1] - this.d[1];
+
+            if (this.c(k)) {
+                this.a(aint, aint2, 17);
+            }
+        }
+    }
+
+    int a(int[] aint, int[] aint1) {
+        int[] aint2 = new int[] { 0, 0, 0};
+        byte b0 = 0;
+
+        byte b1;
+
+        for (b1 = 0; b0 < 3; ++b0) {
+            aint2[b0] = aint1[b0] - aint[b0];
+            if (Math.abs(aint2[b0]) > Math.abs(aint2[b1])) {
+                b1 = b0;
+            }
+        }
+
+        if (aint2[b1] == 0) {
+            return -1;
+        } else {
+            byte b2 = a[b1];
+            byte b3 = a[b1 + 3];
+            byte b4;
+
+            if (aint2[b1] > 0) {
+                b4 = 1;
+            } else {
+                b4 = -1;
+            }
+
+            double d0 = (double) aint2[b2] / (double) aint2[b1];
+            double d1 = (double) aint2[b3] / (double) aint2[b1];
+            int[] aint3 = new int[] { 0, 0, 0};
+            int i = 0;
+
+            int j;
+
+            for (j = aint2[b1] + b4; i != j; i += b4) {
+                aint3[b1] = aint[b1] + i;
+                aint3[b2] = (int) ((double) aint[b2] + (double) i * d0);
+                aint3[b3] = (int) ((double) aint[b3] + (double) i * d1);
+                int k = this.c.getTypeId(aint3[0], aint3[1], aint3[2]);
+
+                if (k != 0 && k != 18) {
+                    break;
+                }
+            }
+
+            return i == j ? -1 : Math.abs(i);
+        }
+    }
+
+    boolean e() {
+        int[] aint = new int[] { this.d[0], this.d[1], this.d[2]};
+        int[] aint1 = new int[] { this.d[0], this.d[1] + this.e - 1, this.d[2]};
+        int i = this.c.getTypeId(this.d[0], this.d[1] - 1, this.d[2]);
+
+        if (i != 2 && i != 3) {
+            return false;
+        } else {
+            int j = this.a(aint, aint1);
+
+            if (j == -1) {
+                return true;
+            } else if (j < 6) {
+                return false;
+            } else {
+                this.e = j;
+                return true;
+            }
+        }
+    }
+
+    public void a(double d0, double d1, double d2) {
+        this.m = (int) (d0 * 12.0D);
+        if (d0 > 0.5D) {
+            this.n = 5;
+        }
+
+        this.j = d1;
+        this.k = d2;
+    }
+
+    public boolean a(World world, Random random, int i, int j, int k) {
+        // CraftBukkit start
+        // sk: The idea is to have (our) WorldServer implement
+        // BlockChangeDelegate and then we can implicitly cast World to
+        // WorldServer (a safe cast, AFAIK) and no code will be broken. This
+        // then allows plugins to catch manually-invoked generation events
+        return generate((BlockChangeDelegate)world, random, i, j, k);
+    }
+    
+    public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k) {
+        // CraftBukkit end
+        this.c = world;
+        long l = random.nextLong();
+
+        this.b.setSeed(l);
+        this.d[0] = i;
+        this.d[1] = j;
+        this.d[2] = k;
+        if (this.e == 0) {
+            this.e = 5 + this.b.nextInt(this.m);
+        }
+
+        if (!this.e()) {
+            return false;
+        } else {
+            this.a();
+            this.b();
+            this.c();
+            this.d();
+            return true;
+        }
+    }
+}
diff --git a/src/main/java/net/minecraft/server/WorldGenForest.java b/src/main/java/net/minecraft/server/WorldGenForest.java
new file mode 100644
index 0000000000..6830fb93fe
--- /dev/null
+++ b/src/main/java/net/minecraft/server/WorldGenForest.java
@@ -0,0 +1,100 @@
+package net.minecraft.server;
+
+import java.util.Random;
+
+//CraftBukkit start
+import org.bukkit.BlockChangeDelegate;
+//CraftBukkit end
+
+public class WorldGenForest extends WorldGenerator {
+
+    public WorldGenForest() {}
+
+    public boolean a(World world, Random random, int i, int j, int k) {
+        // CraftBukkit start
+        // sk: The idea is to have (our) WorldServer implement
+        // BlockChangeDelegate and then we can implicitly cast World to
+        // WorldServer (a safe cast, AFAIK) and no code will be broken. This
+        // then allows plugins to catch manually-invoked generation events
+        return generate((BlockChangeDelegate)world, random, i, j, k);
+    }
+    
+    public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k) {
+        // CraftBukkit end
+        int l = random.nextInt(3) + 5;
+        boolean flag = true;
+
+        if (j >= 1 && j + l + 1 <= 128) {
+            int i1;
+            int j1;
+            int k1;
+            int l1;
+
+            for (i1 = j; i1 <= j + 1 + l; ++i1) {
+                byte b0 = 1;
+
+                if (i1 == j) {
+                    b0 = 0;
+                }
+
+                if (i1 >= j + 1 + l - 2) {
+                    b0 = 2;
+                }
+
+                for (j1 = i - b0; j1 <= i + b0 && flag; ++j1) {
+                    for (k1 = k - b0; k1 <= k + b0 && flag; ++k1) {
+                        if (i1 >= 0 && i1 < 128) {
+                            l1 = world.getTypeId(j1, i1, k1);
+                            if (l1 != 0 && l1 != Block.LEAVES.id) {
+                                flag = false;
+                            }
+                        } else {
+                            flag = false;
+                        }
+                    }
+                }
+            }
+
+            if (!flag) {
+                return false;
+            } else {
+                i1 = world.getTypeId(i, j - 1, k);
+                if ((i1 == Block.GRASS.id || i1 == Block.DIRT.id) && j < 128 - l - 1) {
+                    world.setTypeId(i, j - 1, k, Block.DIRT.id);
+
+                    int i2;
+
+                    for (i2 = j - 3 + l; i2 <= j + l; ++i2) {
+                        j1 = i2 - (j + l);
+                        k1 = 1 - j1 / 2;
+
+                        for (l1 = i - k1; l1 <= i + k1; ++l1) {
+                            int j2 = l1 - i;
+
+                            for (int k2 = k - k1; k2 <= k + k1; ++k2) {
+                                int l2 = k2 - k;
+
+                                if ((Math.abs(j2) != k1 || Math.abs(l2) != k1 || random.nextInt(2) != 0 && j1 != 0) && !Block.o[world.getTypeId(l1, i2, k2)]) {
+                                    world.setTypeIdAndData(l1, i2, k2, Block.LEAVES.id, 2);
+                                }
+                            }
+                        }
+                    }
+
+                    for (i2 = 0; i2 < l; ++i2) {
+                        j1 = world.getTypeId(i, j + i2, k);
+                        if (j1 == 0 || j1 == Block.LEAVES.id) {
+                            world.setTypeIdAndData(i, j + i2, k, Block.LOG.id, 2);
+                        }
+                    }
+
+                    return true;
+                } else {
+                    return false;
+                }
+            }
+        } else {
+            return false;
+        }
+    }
+}
diff --git a/src/main/java/net/minecraft/server/WorldGenTaiga1.java b/src/main/java/net/minecraft/server/WorldGenTaiga1.java
new file mode 100644
index 0000000000..f7fea2c4de
--- /dev/null
+++ b/src/main/java/net/minecraft/server/WorldGenTaiga1.java
@@ -0,0 +1,104 @@
+package net.minecraft.server;
+
+import java.util.Random;
+
+//CraftBukkit start
+import org.bukkit.BlockChangeDelegate;
+//CraftBukkit end
+
+public class WorldGenTaiga1 extends WorldGenerator {
+
+    public WorldGenTaiga1() {}
+
+    public boolean a(World world, Random random, int i, int j, int k) {
+        // CraftBukkit start
+        // sk: The idea is to have (our) WorldServer implement
+        // BlockChangeDelegate and then we can implicitly cast World to
+        // WorldServer (a safe cast, AFAIK) and no code will be broken. This
+        // then allows plugins to catch manually-invoked generation events
+        return generate((BlockChangeDelegate)world, random, i, j, k);
+    }
+    
+    public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k) {
+        // CraftBukkit end
+        int l = random.nextInt(5) + 7;
+        int i1 = l - random.nextInt(2) - 3;
+        int j1 = l - i1;
+        int k1 = 1 + random.nextInt(j1 + 1);
+        boolean flag = true;
+
+        if (j >= 1 && j + l + 1 <= 128) {
+            int l1;
+            int i2;
+            int j2;
+            int k2;
+            int l2;
+
+            for (l1 = j; l1 <= j + 1 + l && flag; ++l1) {
+                boolean flag1 = true;
+
+                if (l1 - j < i1) {
+                    l2 = 0;
+                } else {
+                    l2 = k1;
+                }
+
+                for (i2 = i - l2; i2 <= i + l2 && flag; ++i2) {
+                    for (j2 = k - l2; j2 <= k + l2 && flag; ++j2) {
+                        if (l1 >= 0 && l1 < 128) {
+                            k2 = world.getTypeId(i2, l1, j2);
+                            if (k2 != 0 && k2 != Block.LEAVES.id) {
+                                flag = false;
+                            }
+                        } else {
+                            flag = false;
+                        }
+                    }
+                }
+            }
+
+            if (!flag) {
+                return false;
+            } else {
+                l1 = world.getTypeId(i, j - 1, k);
+                if ((l1 == Block.GRASS.id || l1 == Block.DIRT.id) && j < 128 - l - 1) {
+                    world.setTypeId(i, j - 1, k, Block.DIRT.id);
+                    l2 = 0;
+
+                    for (i2 = j + l; i2 >= j + i1; --i2) {
+                        for (j2 = i - l2; j2 <= i + l2; ++j2) {
+                            k2 = j2 - i;
+
+                            for (int i3 = k - l2; i3 <= k + l2; ++i3) {
+                                int j3 = i3 - k;
+
+                                if ((Math.abs(k2) != l2 || Math.abs(j3) != l2 || l2 <= 0) && !Block.o[world.getTypeId(j2, i2, i3)]) {
+                                    world.setTypeIdAndData(j2, i2, i3, Block.LEAVES.id, 1);
+                                }
+                            }
+                        }
+
+                        if (l2 >= 1 && i2 == j + i1 + 1) {
+                            --l2;
+                        } else if (l2 < k1) {
+                            ++l2;
+                        }
+                    }
+
+                    for (i2 = 0; i2 < l - 1; ++i2) {
+                        j2 = world.getTypeId(i, j + i2, k);
+                        if (j2 == 0 || j2 == Block.LEAVES.id) {
+                            world.setTypeIdAndData(i, j + i2, k, Block.LOG.id, 1);
+                        }
+                    }
+
+                    return true;
+                } else {
+                    return false;
+                }
+            }
+        } else {
+            return false;
+        }
+    }
+}
diff --git a/src/main/java/net/minecraft/server/WorldGenTaiga2.java b/src/main/java/net/minecraft/server/WorldGenTaiga2.java
new file mode 100644
index 0000000000..f2904b4e7a
--- /dev/null
+++ b/src/main/java/net/minecraft/server/WorldGenTaiga2.java
@@ -0,0 +1,117 @@
+package net.minecraft.server;
+
+import java.util.Random;
+
+//CraftBukkit start
+import org.bukkit.BlockChangeDelegate;
+//CraftBukkit end
+
+public class WorldGenTaiga2 extends WorldGenerator {
+
+    public WorldGenTaiga2() {}
+
+    public boolean a(World world, Random random, int i, int j, int k) {
+        // CraftBukkit start
+        // sk: The idea is to have (our) WorldServer implement
+        // BlockChangeDelegate and then we can implicitly cast World to
+        // WorldServer (a safe cast, AFAIK) and no code will be broken. This
+        // then allows plugins to catch manually-invoked generation events
+        return generate((BlockChangeDelegate)world, random, i, j, k);
+    }
+    
+    public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k) {
+        // CraftBukkit end
+        int l = random.nextInt(4) + 6;
+        int i1 = 1 + random.nextInt(2);
+        int j1 = l - i1;
+        int k1 = 2 + random.nextInt(2);
+        boolean flag = true;
+
+        if (j >= 1 && j + l + 1 <= 128) {
+            int l1;
+            int i2;
+            int j2;
+            int k2;
+
+            for (l1 = j; l1 <= j + 1 + l && flag; ++l1) {
+                boolean flag1 = true;
+
+                if (l1 - j < i1) {
+                    k2 = 0;
+                } else {
+                    k2 = k1;
+                }
+
+                for (i2 = i - k2; i2 <= i + k2 && flag; ++i2) {
+                    for (int l2 = k - k2; l2 <= k + k2 && flag; ++l2) {
+                        if (l1 >= 0 && l1 < 128) {
+                            j2 = world.getTypeId(i2, l1, l2);
+                            if (j2 != 0 && j2 != Block.LEAVES.id) {
+                                flag = false;
+                            }
+                        } else {
+                            flag = false;
+                        }
+                    }
+                }
+            }
+
+            if (!flag) {
+                return false;
+            } else {
+                l1 = world.getTypeId(i, j - 1, k);
+                if ((l1 == Block.GRASS.id || l1 == Block.DIRT.id) && j < 128 - l - 1) {
+                    world.setTypeId(i, j - 1, k, Block.DIRT.id);
+                    k2 = random.nextInt(2);
+                    i2 = 1;
+                    byte b0 = 0;
+
+                    int i3;
+                    int j3;
+
+                    for (j2 = 0; j2 <= j1; ++j2) {
+                        j3 = j + l - j2;
+
+                        for (i3 = i - k2; i3 <= i + k2; ++i3) {
+                            int k3 = i3 - i;
+
+                            for (int l3 = k - k2; l3 <= k + k2; ++l3) {
+                                int i4 = l3 - k;
+
+                                if ((Math.abs(k3) != k2 || Math.abs(i4) != k2 || k2 <= 0) && !Block.o[world.getTypeId(i3, j3, l3)]) {
+                                    world.setTypeIdAndData(i3, j3, l3, Block.LEAVES.id, 1);
+                                }
+                            }
+                        }
+
+                        if (k2 >= i2) {
+                            k2 = b0;
+                            b0 = 1;
+                            ++i2;
+                            if (i2 > k1) {
+                                i2 = k1;
+                            }
+                        } else {
+                            ++k2;
+                        }
+                    }
+
+                    j2 = random.nextInt(3);
+
+                    for (j3 = 0; j3 < l - j2; ++j3) {
+                        i3 = world.getTypeId(i, j + j3, k);
+                        if (i3 == 0 || i3 == Block.LEAVES.id) {
+                            world.setTypeIdAndData(i, j + j3, k, Block.LOG.id, 1);
+                        }
+                    }
+
+                    return true;
+                } else {
+                    return false;
+                }
+            }
+        } else {
+            return false;
+        }
+    }
+}
diff --git a/src/main/java/net/minecraft/server/WorldGenTrees.java b/src/main/java/net/minecraft/server/WorldGenTrees.java
new file mode 100644
index 0000000000..a6057e3bc2
--- /dev/null
+++ b/src/main/java/net/minecraft/server/WorldGenTrees.java
@@ -0,0 +1,100 @@
+package net.minecraft.server;
+
+import java.util.Random;
+
+// CraftBukkit start
+import org.bukkit.BlockChangeDelegate;
+// CraftBukkit end
+
+public class WorldGenTrees extends WorldGenerator {
+
+    public WorldGenTrees() {}
+
+    public boolean a(World world, Random random, int i, int j, int k) {
+        // CraftBukkit start
+        // sk: The idea is to have (our) WorldServer implement
+        // BlockChangeDelegate and then we can implicitly cast World to
+        // WorldServer (a safe cast, AFAIK) and no code will be broken. This
+        // then allows plugins to catch manually-invoked generation events
+        return generate((BlockChangeDelegate)world, random, i, j, k);
+    }
+    
+    public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k) {
+        // CraftBukkit end
+        int l = random.nextInt(3) + 4;
+        boolean flag = true;
+
+        if (j >= 1 && j + l + 1 <= 128) {
+            int i1;
+            int j1;
+            int k1;
+            int l1;
+
+            for (i1 = j; i1 <= j + 1 + l; ++i1) {
+                byte b0 = 1;
+
+                if (i1 == j) {
+                    b0 = 0;
+                }
+
+                if (i1 >= j + 1 + l - 2) {
+                    b0 = 2;
+                }
+
+                for (j1 = i - b0; j1 <= i + b0 && flag; ++j1) {
+                    for (k1 = k - b0; k1 <= k + b0 && flag; ++k1) {
+                        if (i1 >= 0 && i1 < 128) {
+                            l1 = world.getTypeId(j1, i1, k1);
+                            if (l1 != 0 && l1 != Block.LEAVES.id) {
+                                flag = false;
+                            }
+                        } else {
+                            flag = false;
+                        }
+                    }
+                }
+            }
+
+            if (!flag) {
+                return false;
+            } else {
+                i1 = world.getTypeId(i, j - 1, k);
+                if ((i1 == Block.GRASS.id || i1 == Block.DIRT.id) && j < 128 - l - 1) {
+                    world.setTypeId(i, j - 1, k, Block.DIRT.id);
+
+                    int i2;
+
+                    for (i2 = j - 3 + l; i2 <= j + l; ++i2) {
+                        j1 = i2 - (j + l);
+                        k1 = 1 - j1 / 2;
+
+                        for (l1 = i - k1; l1 <= i + k1; ++l1) {
+                            int j2 = l1 - i;
+
+                            for (int k2 = k - k1; k2 <= k + k1; ++k2) {
+                                int l2 = k2 - k;
+
+                                if ((Math.abs(j2) != k1 || Math.abs(l2) != k1 || random.nextInt(2) != 0 && j1 != 0) && !Block.o[world.getTypeId(l1, i2, k2)]) {
+                                    world.setTypeId(l1, i2, k2, Block.LEAVES.id);
+                                }
+                            }
+                        }
+                    }
+
+                    for (i2 = 0; i2 < l; ++i2) {
+                        j1 = world.getTypeId(i, j + i2, k);
+                        if (j1 == 0 || j1 == Block.LEAVES.id) {
+                            world.setTypeId(i, j + i2, k, Block.LOG.id);
+                        }
+                    }
+
+                    return true;
+                } else {
+                    return false;
+                }
+            }
+        } else {
+            return false;
+        }
+    }
+}
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index faed7ca779..16e0530476 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -6,15 +6,16 @@ import java.util.List;
 import java.util.Random;
 
 // CraftBukkit start
+import org.bukkit.BlockChangeDelegate;
 import org.bukkit.craftbukkit.CraftServer;
 import org.bukkit.craftbukkit.CraftWorld;
 import org.bukkit.event.Event;
 import org.bukkit.event.Event.Type;
 import org.bukkit.event.block.BlockCanBuildEvent;
 import org.bukkit.event.block.BlockPhysicsEvent;
-// CraftBukkit end
 
-public class WorldServer extends World {
+public class WorldServer extends World implements BlockChangeDelegate {
+// CraftBukkit end
 
     public ChunkProviderServer A;
     public boolean B = false;
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 30e91359ca..a9c394f6d7 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -18,7 +18,9 @@ import org.bukkit.Chunk;
 import org.bukkit.entity.ItemDrop;
 import org.bukkit.inventory.ItemStack;
 import org.bukkit.util.Vector;
+import org.bukkit.BlockChangeDelegate;
 import org.bukkit.Location;
+import org.bukkit.TreeType;
 import org.bukkit.World;
 
 public class CraftWorld implements World {
@@ -194,14 +196,34 @@ public class CraftWorld implements World {
         return (Boat) boat.getBukkitEntity();
     }
     
-    public boolean generateTree(Location loc) {
-        WorldGenTrees treeGen = new WorldGenTrees();
-        return treeGen.a(world, rand, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ());
+    public boolean generateTree(Location loc, TreeType type) {
+        return generateTree(loc, type, world);
     }
-    
-    public boolean generateBigTree(Location loc) {
-        WorldGenBigTree treeGen = new WorldGenBigTree();
-        return treeGen.a(world, rand, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ());
+
+    public boolean generateTree(Location loc, TreeType type, BlockChangeDelegate delegate) {
+        switch (type) {
+            case BIG_TREE:
+                return (new WorldGenBigTree())
+                    .generate(delegate, rand,
+                            loc.getBlockX(), loc.getBlockY(), loc.getBlockZ());
+            case BIRCH:
+                return (new WorldGenForest())
+                .generate(delegate, rand,
+                        loc.getBlockX(), loc.getBlockY(), loc.getBlockZ());
+            case REDWOOD:
+                return (new WorldGenTaiga2())
+                .generate(delegate, rand,
+                        loc.getBlockX(), loc.getBlockY(), loc.getBlockZ());
+            case TALL_REDWOOD:
+                return (new WorldGenTaiga1())
+                .generate(delegate, rand,
+                        loc.getBlockX(), loc.getBlockY(), loc.getBlockZ());
+            case TREE:
+            default:
+                return (new WorldGenTrees())
+                .generate(delegate, rand,
+                        loc.getBlockX(), loc.getBlockY(), loc.getBlockZ());
+        }
     }
     
     public TileEntity getTileEntityAt(final int x, final int y, final int z) {