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Fixup PlayerPickItemEvent docs more
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1 changed files with 8 additions and 10 deletions
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@ -22,12 +22,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+import org.jspecify.annotations.NullMarked;
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+
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+/**
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+ * Event that is fired when a player uses the pick item functionality (middle-clicking a block to get the appropriate
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+ * item). However, note that this event will only trigger if an item has to be moved from the inventory to the hotbar.
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+ * After the handling of this event, the contents of the source and the target slot will be swapped and the currently
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+ * selected hotbar slot of the player will be set to the target slot.
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+ * <p>
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+ * Note: This event will not be fired for players in creative mode.
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+ * Event that is fired when a player uses the pick item functionality (middle-clicking a block or entity to get the
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+ * appropriate item). After the handling of this event, the contents of the source and the target slot will be swapped
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+ * and the currently selected hotbar slot of the player will be set to the target slot.
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+ */
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+@NullMarked
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+public class PlayerPickItemEvent extends PlayerEvent implements Cancellable {
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@ -68,9 +65,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ /**
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+ * Returns the slot in which the item that will be put into the players hotbar is located.
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+ * <p>
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+ * Returns {@code -1} if the item is not in the player's inventory and should be spawned in if in creative mode.
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+ * Returns {@code -1} if the item is not in the player's inventory.
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+ * If this is the case and the player is in creative mode, the item will be spawned in.
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+ *
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+ * @return player inventory slot (0-35 inclusive, or {@code -1} not taken from the inventory)
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+ * @return player inventory slot (0-35 inclusive, or {@code -1} if not in the player inventory)
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+ */
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+ public @Range(from = -1, to = 35) int getSourceSlot() {
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+ return this.sourceSlot;
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@ -81,10 +79,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ * <p>
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+ * If set to {@code -1} and the player is in creative mode, the item will be spawned in.
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+ *
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+ * @param sourceSlot player inventory slot (0-35 inclusive, or {@code -1} not taken from the inventory)
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+ * @param sourceSlot player inventory slot (0-35 inclusive, or {@code -1} if not in the player inventory)
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+ */
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+ public void setSourceSlot(final @Range(from = -1, to = 35) int sourceSlot) {
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+ Preconditions.checkArgument(sourceSlot >= -1 && sourceSlot <= 35, "Source slot must be in range of the player's inventory slot");
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+ Preconditions.checkArgument(sourceSlot >= -1 && sourceSlot <= 35, "Source slot must be in range of the player's inventory slot, or -1");
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+ this.sourceSlot = sourceSlot;
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+ }
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+
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