mirror of
https://github.com/PaperMC/Paper.git
synced 2025-01-09 11:44:19 +01:00
[Bleeding] Make sure to close any open inventory windows before teleporting. Thanks md_5.
By: Erik Broes <erikbroes@grum.nl>
This commit is contained in:
parent
0c70cec69d
commit
64a5086437
1 changed files with 4 additions and 0 deletions
|
@ -312,6 +312,10 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
|
||||||
|
|
||||||
// Check if the fromWorld and toWorld are the same.
|
// Check if the fromWorld and toWorld are the same.
|
||||||
if (fromWorld == toWorld) {
|
if (fromWorld == toWorld) {
|
||||||
|
// Close any foreign inventory
|
||||||
|
if (getHandle().activeContainer != getHandle().defaultContainer){
|
||||||
|
getHandle().closeInventory();
|
||||||
|
}
|
||||||
entity.netServerHandler.teleport(to);
|
entity.netServerHandler.teleport(to);
|
||||||
} else {
|
} else {
|
||||||
server.getHandle().moveToWorld(entity, toWorld.dimension, true, to);
|
server.getHandle().moveToWorld(entity, toWorld.dimension, true, to);
|
||||||
|
|
Loading…
Reference in a new issue