Remove streams from SensorNearest

The behavioural nearby sensors are validated every tick on the entities
that registered the respective sensors and are therefore a good subject
to performance improvements.

More specifically this commit replaces the Stream#filter usage with
ArrayList#removeIf as the removeIf method on an array list is heavily
optimized towards a single internal array re-allocation without any
further overhead on the removeIf call.

The only negative of this change is the rather agressive diff these
patches introduce as the methods are basically being reimplemented
compared to the previous stream-based implementation.

See: https://nipafx.dev/java-stream-performance/
Note: Updated LICENCE.md to release this commit under MIT
This commit is contained in:
Bjarne Koll 2021-03-03 03:52:43 +01:00
parent de5a2a4108
commit 64e1a54657
2 changed files with 119 additions and 0 deletions

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@ -47,4 +47,5 @@ Nassim Jahnke <nassim@njahnke.dev>
Machine_Maker <machine@machinemaker.me> Machine_Maker <machine@machinemaker.me>
Ivan Pekov <ivan@mrivanplays.com> Ivan Pekov <ivan@mrivanplays.com>
Camotoy <20743703+Camotoy@users.noreply.github.com> Camotoy <20743703+Camotoy@users.noreply.github.com>
Bjarne Koll <git@lynxplay.dev>
``` ```

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@ -0,0 +1,118 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Bjarne Koll <git@lynxplay.dev>
Date: Wed, 3 Mar 2021 12:48:48 +0100
Subject: [PATCH] Remove streams from SensorNearest
The behavioural nearby sensors are validated every tick on the entities
that registered the respective sensors and are therefore a good subject
to performance improvements.
More specifically this commit replaces the Stream#filter usage with
ArrayList#removeIf as the removeIf method on an array list is heavily
optimized towards a single internal array re-allocation without any
further overhead on the removeIf call.
The only negative of this change is the rather agressive diff these
patches introduce as the methods are basically being reimplemented
compared to the previous stream-based implementation.
See: https://nipafx.dev/java-stream-performance/
diff --git a/src/main/java/net/minecraft/server/SensorNearestItems.java b/src/main/java/net/minecraft/server/SensorNearestItems.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/SensorNearestItems.java
+++ b/src/main/java/net/minecraft/server/SensorNearestItems.java
@@ -0,0 +0,0 @@ public class SensorNearestItems extends Sensor<EntityInsentient> {
List<EntityItem> list = worldserver.a(EntityItem.class, entityinsentient.getBoundingBox().grow(8.0D, 4.0D, 8.0D), (entityitem) -> {
return true;
});
-
- entityinsentient.getClass();
+ // Paper start - remove streams in favour of lists
list.sort(Comparator.comparingDouble(entityinsentient::h));
- Stream stream = list.stream().filter((entityitem) -> {
- return entityinsentient.i(entityitem.getItemStack());
- }).filter((entityitem) -> {
- return entityitem.a((Entity) entityinsentient, 9.0D);
- });
-
- entityinsentient.getClass();
- Optional<EntityItem> optional = stream.filter(entityinsentient::hasLineOfSight).findFirst();
-
- behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, optional);
+ EntityItem nearest = null;
+ for (EntityItem entityItem : list) {
+ if (entityinsentient.i(entityItem.getItemStack()) && entityItem.a(entityinsentient, 9.0D) && entityinsentient.hasLineOfSight(entityItem)) {
+ nearest = entityItem;
+ break;
+ }
+ }
+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, Optional.ofNullable(nearest));
+ // Paper end
}
}
diff --git a/src/main/java/net/minecraft/server/SensorNearestLivingEntities.java b/src/main/java/net/minecraft/server/SensorNearestLivingEntities.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/SensorNearestLivingEntities.java
+++ b/src/main/java/net/minecraft/server/SensorNearestLivingEntities.java
@@ -0,0 +0,0 @@ public class SensorNearestLivingEntities extends Sensor<EntityLiving> {
list.sort(Comparator.comparingDouble(entityliving::h));
BehaviorController<?> behaviorcontroller = entityliving.getBehaviorController();
- behaviorcontroller.setMemory(MemoryModuleType.MOBS, (Object) list);
- behaviorcontroller.setMemory(MemoryModuleType.VISIBLE_MOBS, list.stream().filter((entityliving1) -> {
- return a(entityliving, entityliving1);
- }).collect(Collectors.toList()));
+ behaviorcontroller.setMemory(MemoryModuleType.MOBS, list); // Paper - decompile error
+ // Paper start - remove streams in favour of lists
+ List<EntityLiving> visibleMobs = new java.util.ArrayList<>(list);
+ visibleMobs.removeIf(otherEntityLiving -> !Sensor.a(entityliving, otherEntityLiving));
+ behaviorcontroller.setMemory(MemoryModuleType.VISIBLE_MOBS, visibleMobs);
+ // Paper end
}
@Override
diff --git a/src/main/java/net/minecraft/server/SensorNearestPlayers.java b/src/main/java/net/minecraft/server/SensorNearestPlayers.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/SensorNearestPlayers.java
+++ b/src/main/java/net/minecraft/server/SensorNearestPlayers.java
@@ -0,0 +0,0 @@ public class SensorNearestPlayers extends Sensor<EntityLiving> {
@Override
protected void a(WorldServer worldserver, EntityLiving entityliving) {
- Stream stream = worldserver.getPlayers().stream().filter(IEntitySelector.g).filter((entityplayer) -> {
- return entityliving.a((Entity) entityplayer, 16.0D);
- });
+ // Paper start - remove streams in favour of lists
+ List<EntityHuman> players = new java.util.ArrayList<>(worldserver.getPlayers());
+ players.removeIf(player -> IEntitySelector.notSpectator().test(player) || entityliving.a(player, 16.0D)); // Paper - removeIf only re-allocates once compared to iterator
+ players.sort(Comparator.comparingDouble(entityliving::h));
- entityliving.getClass();
- List<EntityHuman> list = (List) stream.sorted(Comparator.comparingDouble(entityliving::h)).collect(Collectors.toList());
BehaviorController<?> behaviorcontroller = entityliving.getBehaviorController();
-
- behaviorcontroller.setMemory(MemoryModuleType.NEAREST_PLAYERS, (Object) list);
- List<EntityHuman> list1 = (List) list.stream().filter((entityhuman) -> {
- return a(entityliving, (EntityLiving) entityhuman);
- }).collect(Collectors.toList());
-
- behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, (Object) (list1.isEmpty() ? null : (EntityHuman) list1.get(0)));
- Optional<EntityHuman> optional = list1.stream().filter(IEntitySelector.f).findFirst();
-
- behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_TARGETABLE_PLAYER, optional);
+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_PLAYERS, players);
+
+ EntityHuman nearest = null, nearestTargetable = null;
+ for (EntityHuman player : players) {
+ if (!Sensor.a(entityliving, player)) {
+ if (nearest == null) nearest = player;
+ if (IEntitySelector.canAITarget().test(player)) nearestTargetable = player; // Paper - after setting nearestTargetable the loop will definitely break, we do not need a null check.
+ }
+ if (nearest != null && nearestTargetable != null) break;
+ }
+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, nearest);
+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_TARGETABLE_PLAYER, nearest != null && IEntitySelector.canAITarget().test(nearest) ? Optional.of(nearest) : Optional.empty());
+ // Paper end
}
}