mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-27 23:10:16 +01:00
Add Raw Byte Entity Serialization
This commit is contained in:
parent
fbce8f41cc
commit
65568bbe27
2 changed files with 35 additions and 0 deletions
|
@ -169,6 +169,14 @@ public interface UnsafeValues {
|
|||
|
||||
ItemStack deserializeItem(byte[] data);
|
||||
|
||||
byte[] serializeEntity(org.bukkit.entity.Entity entity);
|
||||
|
||||
default org.bukkit.entity.Entity deserializeEntity(byte[] data, World world) {
|
||||
return deserializeEntity(data, world, false);
|
||||
}
|
||||
|
||||
org.bukkit.entity.Entity deserializeEntity(byte[] data, World world, boolean preserveUUID);
|
||||
|
||||
/**
|
||||
* Creates and returns the next EntityId available.
|
||||
* <p>
|
||||
|
|
|
@ -946,5 +946,32 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
|
|||
*/
|
||||
@Deprecated
|
||||
@NotNull Set<Player> getTrackedPlayers();
|
||||
|
||||
/**
|
||||
* Spawns the entity in the world at the given {@link Location} with the default spawn reason.
|
||||
* <p>
|
||||
* This will not spawn the entity if the entity is already spawned or has previously been despawned.
|
||||
* <p>
|
||||
* Also, this method will fire the same events as a normal entity spawn.
|
||||
*
|
||||
* @param location The location to spawn the entity at.
|
||||
* @return Whether the entity was successfully spawned.
|
||||
*/
|
||||
public default boolean spawnAt(@NotNull Location location) {
|
||||
return spawnAt(location, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT);
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawns the entity in the world at the given {@link Location} with the reason given.
|
||||
* <p>
|
||||
* This will not spawn the entity if the entity is already spawned or has previously been despawned.
|
||||
* <p>
|
||||
* Also, this method will fire the same events as a normal entity spawn.
|
||||
*
|
||||
* @param location The location to spawn the entity at.
|
||||
* @param reason The reason for the entity being spawned.
|
||||
* @return Whether the entity was successfully spawned.
|
||||
*/
|
||||
public boolean spawnAt(@NotNull Location location, @NotNull org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason reason);
|
||||
// Paper end
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue