From 656d32e99f0d58d028aa3ba90d918838022dcb77 Mon Sep 17 00:00:00 2001 From: Jake Potrebic Date: Fri, 22 Jul 2022 16:42:13 -0700 Subject: [PATCH] Don't use level random in entity constructors (#8122) --- ...-level-random-in-entity-constructors.patch | 63 +++++++++++++++++++ 1 file changed, 63 insertions(+) create mode 100644 patches/server/Don-t-use-level-random-in-entity-constructors.patch diff --git a/patches/server/Don-t-use-level-random-in-entity-constructors.patch b/patches/server/Don-t-use-level-random-in-entity-constructors.patch new file mode 100644 index 0000000000..da7a3c8f51 --- /dev/null +++ b/patches/server/Don-t-use-level-random-in-entity-constructors.patch @@ -0,0 +1,63 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Jake Potrebic +Date: Sun, 10 Jul 2022 14:13:22 -0700 +Subject: [PATCH] Don't use level random in entity constructors + +Paper makes the entity random thread-safe +and constructing an entity off the main thread +should be supported. Some entities (for whatever +reason) use the level's random in some places. + +diff --git a/src/main/java/net/minecraft/world/entity/animal/Bee.java b/src/main/java/net/minecraft/world/entity/animal/Bee.java +index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 +--- a/src/main/java/net/minecraft/world/entity/animal/Bee.java ++++ b/src/main/java/net/minecraft/world/entity/animal/Bee.java +@@ -0,0 +0,0 @@ public class Bee extends Animal implements NeutralMob, FlyingAnimal { + + BeeGoToHiveGoal() { + super(); +- this.travellingTicks = Bee.this.level.random.nextInt(10); ++ this.travellingTicks = Bee.this./* level. */random.nextInt(10); // Paper - use entity random + this.blacklistedTargets = Lists.newArrayList(); + this.setFlags(EnumSet.of(Goal.Flag.MOVE)); + } +@@ -0,0 +0,0 @@ public class Bee extends Animal implements NeutralMob, FlyingAnimal { + + BeeGoToKnownFlowerGoal() { + super(); +- this.travellingTicks = Bee.this.level.random.nextInt(10); ++ this.travellingTicks = Bee.this./* level. */random.nextInt(10); // Paper - use entity random + this.setFlags(EnumSet.of(Goal.Flag.MOVE)); + } + +diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java +index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 +--- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java ++++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java +@@ -0,0 +0,0 @@ public class ItemEntity extends Entity { + } + + public ItemEntity(Level world, double x, double y, double z, ItemStack stack) { +- this(world, x, y, z, stack, world.random.nextDouble() * 0.2D - 0.1D, 0.2D, world.random.nextDouble() * 0.2D - 0.1D); ++ // Paper start - don't use world random in entity constructor ++ this(EntityType.ITEM, world); ++ this.setPos(x, y, z); ++ this.setDeltaMovement(this.random.nextDouble() * 0.2D - 0.1D, 0.2D, this.random.nextDouble() * 0.2D - 0.1D); ++ this.setItem(stack); ++ // Paper end + } + + public ItemEntity(Level world, double x, double y, double z, ItemStack stack, double velocityX, double velocityY, double velocityZ) { +diff --git a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java +index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 +--- a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java ++++ b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java +@@ -0,0 +0,0 @@ public class PrimedTnt extends Entity { + public PrimedTnt(Level world, double x, double y, double z, @Nullable LivingEntity igniter) { + this(EntityType.TNT, world); + this.setPos(x, y, z); +- double d3 = world.random.nextDouble() * 6.2831854820251465D; ++ double d3 = this.random.nextDouble() * 6.2831854820251465D; // Paper - don't use world random in entity constructor + + this.setDeltaMovement(-Math.sin(d3) * 0.02D, 0.20000000298023224D, -Math.cos(d3) * 0.02D); + this.setFuse(80);