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SPIGOT-4199: Riptide related APIs
By: md_5 <git@md-5.net>
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2 changed files with 55 additions and 0 deletions
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@ -341,6 +341,15 @@ public interface LivingEntity extends Attributable, Entity, Damageable, Projecti
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*/
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*/
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public void setSwimming(boolean swimming);
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public void setSwimming(boolean swimming);
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/**
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* Checks to see if an entity is currently using the Riptide enchantment.
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*
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* @return True if this entity is currently riptiding.
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* @deprecated draft API
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*/
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@Deprecated
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public boolean isRiptiding();
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/**
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/**
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* Sets whether an entity will have AI.
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* Sets whether an entity will have AI.
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*
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*
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@ -0,0 +1,46 @@
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package org.bukkit.event.player;
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import org.bukkit.Warning;
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import org.bukkit.entity.Player;
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import org.bukkit.event.HandlerList;
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import org.bukkit.inventory.ItemStack;
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/**
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* This event is fired when the player activates the riptide enchantment, using
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* their trident to propel them through the air.
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* <br>
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* N.B. the riptide action is currently performed client side, so manipulating
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* the player in this event may have undesired effects
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*
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* @deprecated draft API
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*/
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@Deprecated
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@Warning(false)
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public class PlayerRiptideEvent extends PlayerEvent {
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private static final HandlerList handlers = new HandlerList();
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private final ItemStack item;
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public PlayerRiptideEvent(final Player who, final ItemStack item) {
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super(who);
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this.item = item;
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}
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/**
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* Gets the item containing the used enchantment.
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*
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* @return held enchanted item
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*/
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public ItemStack getItem() {
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return item;
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}
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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}
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