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Fix sand not dying correctly
If the falling block dies during teleportation (entity#move), then we need to detect that by placing a check after the move.
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37
Spigot-Server-Patches/Fix-sand-duping.patch
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37
Spigot-Server-Patches/Fix-sand-duping.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Fri, 12 Jun 2020 13:33:19 -0700
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Subject: [PATCH] Fix sand duping
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If the falling block dies during teleportation (entity#move), then we need
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to detect that by placing a check after the move.
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diff --git a/src/main/java/net/minecraft/server/EntityFallingBlock.java b/src/main/java/net/minecraft/server/EntityFallingBlock.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/EntityFallingBlock.java
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+++ b/src/main/java/net/minecraft/server/EntityFallingBlock.java
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@@ -0,0 +0,0 @@ public class EntityFallingBlock extends Entity {
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@Override
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public void tick() {
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+ // Paper start - fix sand duping
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+ if (this.dead) {
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+ return;
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+ }
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+ // Paper end - fix sand duping
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if (this.block.isAir()) {
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this.die();
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} else {
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@@ -0,0 +0,0 @@ public class EntityFallingBlock extends Entity {
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this.move(EnumMoveType.SELF, this.getMot());
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+ // Paper start - fix sand duping
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+ if (this.dead) {
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+ return;
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+ }
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+ // Paper end - fix sand duping
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+
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// Paper start - Configurable EntityFallingBlock height nerf
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if (this.world.paperConfig.fallingBlockHeightNerf != 0 && this.locY() > this.world.paperConfig.fallingBlockHeightNerf) {
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if (this.dropItem && this.world.getGameRules().getBoolean(GameRules.DO_ENTITY_DROPS)) {
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