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possible fix for levers, ladders, and buttons
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1 changed files with 1 additions and 1 deletions
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@ -126,7 +126,7 @@ public class ItemBlock extends Item {
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} else {
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} else {
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world.f(i, j, k, a); // <-- world.b does this on success (tell the world)
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world.f(i, j, k, a); // <-- world.b does this on success (tell the world)
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Block.byId[this.a].c(world, i, j, k, l);
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Block.byId[this.a].d(world, i, j, k, l);
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Block.byId[this.a].a(world, i, j, k, (EntityLiving) entityhuman);
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Block.byId[this.a].a(world, i, j, k, (EntityLiving) entityhuman);
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world.a((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.c(), (block.stepSound.a() + 1.0F) / 2.0F, block.stepSound.b() * 0.8F);
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world.a((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.c(), (block.stepSound.a() + 1.0F) / 2.0F, block.stepSound.b() * 0.8F);
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--itemstack.count;
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--itemstack.count;
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