Only count Natural Spawned mobs towards natural spawn mob limit

This resolves the super common complaint about mobs not spawning.

This was ultimately a flaw in the vanilla count algorithim that allows
spawners and other misc mobs to count against the mob limit, which are
not bounded, and can prevent the entire world from spawning new.

I believe Bukkits changes around persistence may of actually made it
worse than vanilla.

This should fully solve all of the issues around it so that only natural
influences natural spawns.
This commit is contained in:
Aikar 2019-03-24 01:05:07 -04:00
parent 603ab21457
commit 669007b2f6

View file

@ -0,0 +1,41 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 24 Mar 2019 01:01:32 -0400
Subject: [PATCH] Only count Natural Spawned mobs towards natural spawn mob
limit
This resolves the super common complaint about mobs not spawning.
This was ultimately a flaw in the vanilla count algorithim that allows
spawners and other misc mobs to count against the mob limit, which are
not bounded, and can prevent the entire world from spawning new.
I believe Bukkits changes around persistence may of actually made it
worse than vanilla.
This should fully solve all of the issues around it so that only natural
influences natural spawns.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldEntityList.java b/src/main/java/com/destroystokyo/paper/PaperWorldEntityList.java
index a10a5bc138..8ad00c7d11 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldEntityList.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldEntityList.java
@@ -0,0 +0,0 @@ import net.minecraft.server.IAnimal;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.World;
import net.minecraft.server.WorldServer;
+import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;
import java.util.ArrayList;
import java.util.Collection;
@@ -0,0 +0,0 @@ public class PaperWorldEntityList extends ArrayList<Entity> {
}
public void updateEntityCount(Entity entity, int amt) {
- if (!(entity instanceof IAnimal)) return;
+ // Only count natural spawns so that mob
+ if (!(entity instanceof IAnimal) || entity.spawnReason != SpawnReason.NATURAL) return;
if (entity instanceof EntityInsentient) {
EntityInsentient entityinsentient = (EntityInsentient) entity;
--