Implement Firework.detonate(). Adds BUKKIT-4538

This implements the detonate method from bukkit by setting the fuse
timer to 0. This makes a firework explode using the normal codepath,
but without waiting for the fuse.

By: Wesley Wolfe <weswolf@aol.com>
This commit is contained in:
CraftBukkit/Spigot 2013-12-06 00:05:23 -06:00
parent 76c6e0cb14
commit 672d7e3316

View file

@ -47,14 +47,17 @@ public class CraftFirework extends CraftEntity implements Firework {
return "CraftFirework";
}
@Override
public EntityType getType() {
return EntityType.FIREWORK;
}
@Override
public FireworkMeta getFireworkMeta() {
return (FireworkMeta) item.getItemMeta();
}
@Override
public void setFireworkMeta(FireworkMeta meta) {
item.setItemMeta(meta);
@ -63,4 +66,9 @@ public class CraftFirework extends CraftEntity implements Firework {
getHandle().getDataWatcher().h(FIREWORK_ITEM_INDEX); // Update
}
@Override
public void detonate() {
getHandle().expectedLifespan = 0;
}
}