Use seed based lookup for Treasure Maps - Fixes lag from carto/sunken maps

This commit is contained in:
Aikar 2020-06-07 19:25:13 -04:00
parent 1631c7e251
commit 6815064398

View file

@ -11,3 +11,12 @@
int t = 0;
double e = 0.0;
if (world.dimensionType().hasCeiling()) {
@@ -205,7 +205,7 @@
for (int n = 0; n < 128; n++) {
for (int o = 0; o < 128; o++) {
- Holder<Biome> holder = world.getBiome(mutableBlockPos.set((l + o) * i, 0, (m + n) * i));
+ Holder<Biome> holder = world.getUncachedNoiseBiome((l + o) * i, 0, (m + n) * i); // Paper - Perf: Use seed based lookup for treasure maps
bls[n * 128 + o] = holder.is(BiomeTags.WATER_ON_MAP_OUTLINES);
}
}