Fix VoxelShape#isFullBlock() for non-single AABB types

The correct logic to implement NOT_SAME with Shapes#block()
is to test whether any shape data exists outside of [0.0, 1.0]
and to test whether the shape is completely filled from 0.0 to 1.0
on all axis. This can be implemented by checking whether the
bounds represent the full block and whether everything within
the bounds is filled.
This commit is contained in:
Spottedleaf 2023-09-26 09:16:11 -07:00
parent 9c0b169922
commit 68e28c6750

View file

@ -4220,7 +4220,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ }
+
+ private boolean computeFullBlock() {
+ final Boolean ret;
+ Boolean ret;
+ if (this.isEmpty) {
+ ret = Boolean.FALSE;
+ } else if ((VoxelShape)(Object)this == Shapes.block()) {
@ -4228,8 +4228,45 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ } else {
+ final AABB singleAABB = this.singleAABBRepresentation;
+ if (singleAABB == null) {
+ // note: Shapes.join(BLOCK, this, NOT_SAME) cannot be empty when voxelSize > 2
+ ret = Boolean.FALSE;
+ final io.papermc.paper.util.collisions.CachedShapeData shapeData = this.cachedShapeData;
+ final int sMinX = shapeData.minFullX();
+ final int sMinY = shapeData.minFullY();
+ final int sMinZ = shapeData.minFullZ();
+
+ final int sMaxX = shapeData.maxFullX();
+ final int sMaxY = shapeData.maxFullY();
+ final int sMaxZ = shapeData.maxFullZ();
+
+ if (Math.abs(this.rootCoordinatesX[sMinX] + this.offsetX) <= io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON &&
+ Math.abs(this.rootCoordinatesY[sMinY] + this.offsetY) <= io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON &&
+ Math.abs(this.rootCoordinatesZ[sMinZ] + this.offsetZ) <= io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON &&
+
+ Math.abs(1.0 - (this.rootCoordinatesX[sMaxX] + this.offsetX)) <= io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON &&
+ Math.abs(1.0 - (this.rootCoordinatesY[sMaxY] + this.offsetY)) <= io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON &&
+ Math.abs(1.0 - (this.rootCoordinatesZ[sMaxZ] + this.offsetZ)) <= io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON) {
+
+ // index = z + y*sizeZ + x*(sizeZ*sizeY)
+
+ final int sizeY = shapeData.sizeY();
+ final int sizeZ = shapeData.sizeZ();
+
+ final long[] bitset = shapeData.voxelSet();
+
+ ret = Boolean.TRUE;
+
+ check_full:
+ for (int x = sMinX; x < sMaxX; ++x) {
+ for (int y = sMinY; y < sMaxY; ++y) {
+ final int baseIndex = y*sizeZ + x*(sizeZ*sizeY);
+ if (!io.papermc.paper.util.collisions.FlatBitsetUtil.isRangeSet(bitset, baseIndex + sMinZ, baseIndex + sMaxZ)) {
+ ret = Boolean.FALSE;
+ break check_full;
+ }
+ }
+ }
+ } else {
+ ret = Boolean.FALSE;
+ }
+ } else {
+ ret = Boolean.valueOf(
+ Math.abs(singleAABB.minX) <= io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON &&
@ -4575,11 +4612,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ return new BlockHitResult(fromBehind, Direction.getNearest(directionOpposite.x, directionOpposite.y, directionOpposite.z).getOpposite(), pos, true);
}
+ return clip(singleAABB, start, end, pos);
+ }
}
+
+ if (io.papermc.paper.util.CollisionUtil.strictlyContains(this, fromBehindOffsetX, fromBehindOffsetY, fromBehindOffsetZ)) {
+ return new BlockHitResult(fromBehind, Direction.getNearest(directionOpposite.x, directionOpposite.y, directionOpposite.z).getOpposite(), pos, true);
}
+ }
+
+ return AABB.clip(this.toAabbs(), start, end, pos);
+ // Paper end - optimise collisions