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Add PlayerUseUnknownEntityEvent
Adds the PlayerUseUnknownEntityEvent to be used by plugins dealing with virtual entities/entities that are not actually known to the server. Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
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package com.destroystokyo.paper.event.player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.player.PlayerEvent;
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import org.bukkit.event.player.PlayerInteractAtEntityEvent;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.util.Vector;
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import org.jetbrains.annotations.ApiStatus;
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import org.jspecify.annotations.NullMarked;
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import org.jspecify.annotations.Nullable;
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/**
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* Represents an event that is called when a player right-clicks an unknown entity.
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* Useful for plugins dealing with virtual entities (entities that aren't actually spawned on the server).
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* <br>
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* This event may be called multiple times per interaction with different interaction hands
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* and with or without the clicked position.
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*/
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@NullMarked
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public class PlayerUseUnknownEntityEvent extends PlayerEvent {
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private static final HandlerList HANDLER_LIST = new HandlerList();
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private final int entityId;
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private final boolean attack;
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private final EquipmentSlot hand;
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private final @Nullable Vector clickedPosition;
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@ApiStatus.Internal
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public PlayerUseUnknownEntityEvent(final Player player, final int entityId, final boolean attack, final EquipmentSlot hand, final @Nullable Vector clickedPosition) {
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super(player);
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this.entityId = entityId;
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this.attack = attack;
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this.hand = hand;
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this.clickedPosition = clickedPosition;
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}
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/**
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* Returns the entity id of the unknown entity that was interacted with.
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*
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* @return the entity id of the entity that was interacted with
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*/
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public int getEntityId() {
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return this.entityId;
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}
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/**
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* Returns whether the interaction was an attack.
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*
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* @return {@code true} if the player is attacking the entity, {@code false} if the player is interacting with the entity
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*/
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public boolean isAttack() {
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return this.attack;
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}
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/**
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* Returns the hand used to perform this interaction.
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*
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* @return the hand used to interact
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*/
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public EquipmentSlot getHand() {
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return this.hand;
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}
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/**
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* Returns the position relative to the entity that was clicked, or {@code null} if not available.
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* See {@link PlayerInteractAtEntityEvent} for more details.
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*
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* @return the position relative to the entity that was clicked, or {@code null} if not available
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* @see PlayerInteractAtEntityEvent
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*/
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public @Nullable Vector getClickedRelativePosition() {
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return this.clickedPosition != null ? this.clickedPosition.clone() : null;
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}
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@Override
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public HandlerList getHandlers() {
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return HANDLER_LIST;
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}
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public static HandlerList getHandlerList() {
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return HANDLER_LIST;
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}
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}
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