Fixed durability changing regardless of whether or not damage was successful. Thanks Xolsom!

Note: Plugins may need to update the client to keep it in synch.
This commit is contained in:
EvilSeph 2011-06-07 01:00:30 -04:00
parent ef9295707a
commit 6bd509ebde

View file

@ -534,7 +534,12 @@ public abstract class EntityHuman extends EntityLiving {
}
// CraftBukkit end
entity.damageEntity(this, i);
// CraftBukkit start - Return when the damage fails so that the item will not lose durability
if (!entity.damageEntity(this, i)) {
return;
}
// CraftBukkit end
ItemStack itemstack = this.F();
if (itemstack != null && entity instanceof EntityLiving) {