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Fixed durability changing regardless of whether or not damage was successful. Thanks Xolsom!
Note: Plugins may need to update the client to keep it in synch.
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1 changed files with 6 additions and 1 deletions
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@ -534,7 +534,12 @@ public abstract class EntityHuman extends EntityLiving {
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}
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}
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// CraftBukkit end
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// CraftBukkit end
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entity.damageEntity(this, i);
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// CraftBukkit start - Return when the damage fails so that the item will not lose durability
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if (!entity.damageEntity(this, i)) {
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return;
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}
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// CraftBukkit end
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ItemStack itemstack = this.F();
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ItemStack itemstack = this.F();
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if (itemstack != null && entity instanceof EntityLiving) {
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if (itemstack != null && entity instanceof EntityLiving) {
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