Added RegainReason.SATIATED.

This reason is used when a player regains health from generating due to their hunger being satisfied.

By: EvilSeph <evilseph@gmail.com>
This commit is contained in:
Bukkit/Spigot 2011-09-22 01:34:31 -04:00
parent 547ab9f1be
commit 6c051c6e18

View file

@ -63,6 +63,10 @@ public class EntityRegainHealthEvent extends EntityEvent implements Cancellable
* When a player regains health from regenerating due to Peaceful mode (difficulty=0)
*/
REGEN,
/**
* When a player regains health from regenerating due to their hunger being satisfied
*/
SATIATED,
/**
* When a player regains health from eating consumables
*/