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Expand PlayerItemMendEvent
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@ -6,6 +6,7 @@ import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.HandlerList;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.Contract;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.NotNull;
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/**
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/**
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@ -23,15 +24,68 @@ public class PlayerItemMendEvent extends PlayerEvent implements Cancellable {
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private final ExperienceOrb experienceOrb;
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private final ExperienceOrb experienceOrb;
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private int repairAmount;
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private int repairAmount;
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private boolean cancelled;
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private boolean cancelled;
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private final int consumedExperience; // Paper
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@Deprecated // Paper
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public PlayerItemMendEvent(@NotNull Player who, @NotNull ItemStack item, @NotNull EquipmentSlot slot, @NotNull ExperienceOrb experienceOrb, int repairAmount) {
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public PlayerItemMendEvent(@NotNull Player who, @NotNull ItemStack item, @NotNull EquipmentSlot slot, @NotNull ExperienceOrb experienceOrb, int repairAmount) {
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// Paper start
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this(who, item, slot, experienceOrb, repairAmount, repairAmount / 2);
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}
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@org.jetbrains.annotations.ApiStatus.Internal
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public PlayerItemMendEvent(@NotNull Player who, @NotNull ItemStack item, @NotNull EquipmentSlot slot, @NotNull ExperienceOrb experienceOrb, int repairAmount, int consumedExperience) {
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// Paper end
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super(who);
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super(who);
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this.item = item;
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this.item = item;
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this.slot = slot;
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this.slot = slot;
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this.experienceOrb = experienceOrb;
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this.experienceOrb = experienceOrb;
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this.repairAmount = repairAmount;
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this.repairAmount = repairAmount;
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// Paper start
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this.consumedExperience = consumedExperience;
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}
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}
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/**
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* Get the operation used to calculate xp used based on
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* the set repair amount. Used to calculate how much of
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* an XP orb will be consumed by this mend operation.
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*
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* @return the durability-to-xp operation
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* @deprecated the mending enchantment uses enchantment effects to compute how much durability is granted per xp.
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* The enchantment effects operation are too complex to reliably offer the inverse function.
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*/
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@Contract("-> fail")
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@Deprecated(forRemoval = true, since = "1.21")
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public @NotNull java.util.function.IntUnaryOperator getDurabilityToXpOperation() {
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throw new UnsupportedOperationException("Enchantments use effects to compute xp to durability since 1.21.");
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}
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/**
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* Sets the operation used to calculate xp used based on
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* the set repair amount. Used to calculate how much of
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* an XP orb will be consumed by this mend operation.
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*
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* @param durabilityToXpOp the durability-to-xp operation
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* @deprecated the mending enchantment uses enchantment effects to compute how much durability is granted per xp.
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* The enchantment effects operation are too complex to reliably offer the inverse function.
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*/
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@Contract("_ -> fail")
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@Deprecated(forRemoval = true, since = "1.21")
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public void setDurabilityToXpOperation(@NotNull java.util.function.IntUnaryOperator durabilityToXpOp) {
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throw new UnsupportedOperationException("Enchantments use effects to compute xp to durability since 1.21.");
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}
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/**
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* Helper method to get the amount of experience that will be consumed.
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* This method just returns the result of inputting {@link #getRepairAmount()}
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* into the function {@link #getDurabilityToXpOperation()}.
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*
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* @return the amount of xp that will be consumed
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*/
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public int getConsumedExperience() {
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return this.consumedExperience;
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}
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// Paper end
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@Deprecated(since = "1.19.2")
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@Deprecated(since = "1.19.2")
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public PlayerItemMendEvent(@NotNull Player who, @NotNull ItemStack item, @NotNull ExperienceOrb experienceOrb, int repairAmount) {
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public PlayerItemMendEvent(@NotNull Player who, @NotNull ItemStack item, @NotNull ExperienceOrb experienceOrb, int repairAmount) {
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this(who, item, null, experienceOrb, repairAmount);
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this(who, item, null, experienceOrb, repairAmount);
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