Filter data for items that shouldn't have it and filter wool.

We used to fall Item.filterData() for this but that method is meant for
converting item data to block data during placement and does the wrong
thing for this case. Instead we just see if the item should have data and
if not set it to zero. We also have to filter wool data explicitly because
clients crash when given invalid wool data.
This commit is contained in:
Travis Watkins 2013-03-16 13:14:09 -05:00
parent a76a5bd36f
commit 6d88d545e9
2 changed files with 14 additions and 1 deletions

View file

@ -149,6 +149,19 @@ public final class ItemStack {
}
public void setData(int i) {
// CraftBukkit start - filter out data for items that shouldn't have it
if (!this.usesData()) {
this.damage = 0;
return;
}
// Filter wool to avoid confusing the client
if (this.id == Block.WOOL.id) {
this.damage = Math.min(15, i);
return;
}
// CraftBukkit end
this.damage = i;
if (this.damage < 0) {
this.damage = 0;

View file

@ -1228,7 +1228,7 @@ public class PlayerConnection extends Connection {
this.player.a(this.player.activeContainer, arraylist);
// CraftBukkit start - send a Set Slot to update the crafting result slot
if(type == SlotType.RESULT && itemstack != null) {
if (type == SlotType.RESULT && itemstack != null) {
this.player.playerConnection.sendPacket((Packet) (new Packet103SetSlot(this.player.activeContainer.windowId, 0, itemstack)));
}
// CraftBukkit end