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Use destination world when preloading spawn chunk (#7441)
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1 changed files with 7 additions and 7 deletions
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@ -13,16 +13,16 @@ Quickly loading the exact world spawn chunk before searching the
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heightmap resolves the issue without having to load all spawn chunks.
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 62f19eafbb650dfbfac31c320e4883149d327e43..a9705e54b88339e2746348aee9ab1acdae5182b2 100644
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index 62f19eafbb650dfbfac31c320e4883149d327e43..ae0ae298ff7ae129959ff6e4024eb7060c0786e4 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -3026,6 +3026,9 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
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BlockPos blockposition1;
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@@ -3028,6 +3028,9 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
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if (flag1) {
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+ // Paper start - Ensure spawn chunk is always loaded before calculating Y coordinate
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+ this.level.getChunkAt(((ServerLevel) this.level).getSharedSpawnPos());
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+ // Paper end
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blockposition1 = ServerLevel.END_SPAWN_POINT;
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} else {
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+ // Paper start - Ensure spawn chunk is always loaded before calculating Y coordinate
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+ destination.getChunkAt(destination.getSharedSpawnPos());
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+ // Paper end
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blockposition1 = destination.getHeightmapPos(Heightmap.Types.MOTION_BLOCKING_NO_LEAVES, destination.getSharedSpawnPos());
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}
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// CraftBukkit start
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