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Load default world spawn areas in consistent order
By: md_5 <git@md-5.net>
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cf22e510c4
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1 changed files with 9 additions and 0 deletions
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@ -15,6 +15,15 @@
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public abstract class MinecraftServer implements IAsyncTaskHandler, IMojangStatistics, ICommandListener, Runnable {
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@@ -70,7 +78,7 @@
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public final DataFixer dataConverterManager;
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private String serverIp;
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private int q = -1;
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- public final Map<DimensionManager, WorldServer> worldServer = Maps.newIdentityHashMap();
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+ public final Map<DimensionManager, WorldServer> worldServer = Maps.newLinkedHashMap(); // CraftBukkit - keep order, k+v already use identity methods
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private PlayerList playerList;
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private boolean isRunning = true;
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private boolean isStopped;
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@@ -124,7 +132,21 @@
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private boolean forceUpgrade;
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private float ap;
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