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Add pre-unbreaking amount to PlayerItemDamageEvent
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1 changed files with 22 additions and 0 deletions
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@ -15,12 +15,21 @@ public class PlayerItemDamageEvent extends PlayerEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private static final HandlerList handlers = new HandlerList();
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private final ItemStack item;
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private final ItemStack item;
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private int damage;
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private int damage;
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private int originalDamage; // Paper - Add pre-reduction damage
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private boolean cancelled = false;
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private boolean cancelled = false;
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@Deprecated // Paper - Add pre-reduction damage
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public PlayerItemDamageEvent(@NotNull Player player, @NotNull ItemStack what, int damage) {
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public PlayerItemDamageEvent(@NotNull Player player, @NotNull ItemStack what, int damage) {
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// Paper start - Add pre-reduction damage
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this(player, what, damage, damage);
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}
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public PlayerItemDamageEvent(@NotNull Player player, @NotNull ItemStack what, int damage, int originalDamage) {
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super(player);
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super(player);
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this.item = what;
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this.item = what;
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this.damage = damage;
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this.damage = damage;
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this.originalDamage = originalDamage;
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// Paper end
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}
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}
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/**
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/**
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@ -42,6 +51,19 @@ public class PlayerItemDamageEvent extends PlayerEvent implements Cancellable {
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return damage;
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return damage;
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}
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}
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// Paper start - Add pre-reduction damage
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/**
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* Gets the amount of durability damage this item would have taken before
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* the Unbreaking reduction. If the item has no Unbreaking level then
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* this value will be the same as the {@link #getDamage()} value.
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*
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* @return pre-reduction damage amount
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*/
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public int getOriginalDamage() {
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return originalDamage;
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}
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// Paper end
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public void setDamage(int damage) {
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public void setDamage(int damage) {
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this.damage = damage;
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this.damage = damage;
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}
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}
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