Fix SpawnerEntry$Equipment API

This commit is contained in:
Jake Potrebic 2024-04-26 17:00:00 -07:00
parent 6f0bb7dc5f
commit 6fedaecd54

View file

@ -120,27 +120,29 @@ public class SpawnerEntry {
private final Map<EquipmentSlot, Float> dropChances;
public Equipment(@NotNull LootTable equipmentLootTable, @NotNull Map<EquipmentSlot, Float> dropChances) {
Preconditions.checkArgument(equipmentLootTable != null, "table cannot be null"); // Paper
this.equipmentLootTable = equipmentLootTable;
this.dropChances = dropChances;
}
/**
* Set the loot table for the entity.
* Set the loot table for the spawned entity's equipment slots.
* <br>
* To remove a loot table use null.
* To remove a loot table use the empty loot table.
*
* @param table this {@link org.bukkit.entity.Mob} will have.
*/
public void setEquipmentLootTable(@NotNull LootTable table) {
Preconditions.checkArgument(table != null, "table cannot be null"); // Paper
this.equipmentLootTable = table;
}
/**
* Gets the loot table for the entity.
* Gets the loot table for the spawned entity's equipment.
* <br>
*
* If an entity does not have a loot table, this will return null, NOT
* an empty loot table.
* If an entity does not have a loot table, this will return an
* empty loot table.
*
* @return the loot table for this entity.
*/