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Add Skull BlockState and Type enum. Adds BUKKIT-3258
By: meiskam <meiskam@gmail.com>
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2 changed files with 71 additions and 0 deletions
12
paper-api/src/main/java/org/bukkit/SkullType.java
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paper-api/src/main/java/org/bukkit/SkullType.java
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package org.bukkit;
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/**
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* Represents the types of skulls
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*/
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public enum SkullType {
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SKELETON,
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WITHER,
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ZOMBIE,
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PLAYER,
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CREEPER;
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}
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59
paper-api/src/main/java/org/bukkit/block/Skull.java
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paper-api/src/main/java/org/bukkit/block/Skull.java
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package org.bukkit.block;
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import org.bukkit.SkullType;
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/**
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* Represents a Skull
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*/
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public interface Skull extends BlockState {
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/**
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* Checks to see if the skull has an owner
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*
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* @return true if the skull has an owner
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*/
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public boolean hasOwner();
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/**
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* Gets the owner of the skull
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*
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* @return the owner if the skull
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*/
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public String getOwner();
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/**
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* Sets the owner of the skull
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*
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* @param owner the new owner of the skull
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* @return true if the owner was successfully set
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*/
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public boolean setOwner(String name);
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/**
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* Gets the rotation of the skull
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*
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* @return the rotation of the skull
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*/
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public BlockFace getRotation();
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/**
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* Sets the rotation of the skull
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*
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* @param rotation the rotation of the skull
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*/
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public void setRotation(BlockFace rotation);
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/**
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* Gets the type of skull
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*
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* @return the type of skull
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*/
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public SkullType getSkullType();
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/**
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* Sets the type of skull
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*
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* @param skullType the type of skull
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*/
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public void setSkullType(SkullType skullType);
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}
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