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Fix non block ticking chunks not sending block/light updates
Needed to redirect the getTickingChunk call in broadcastChangedChunks to use the chunk to send method.
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parent
f7086a34b5
commit
70ccc97b36
1 changed files with 15 additions and 6 deletions
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@ -26486,13 +26486,13 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+
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+ if (ret != null || !ca.spottedleaf.moonrise.common.util.TickThread.isTickThread()) {
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+ return ret;
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+ }
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}
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+
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+ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder holder = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler()
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+ .chunkHolderManager.getChunkHolder(chunkX, chunkZ);
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+ if (holder == null) {
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+ return ret;
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}
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+ }
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+
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+ return ca.spottedleaf.moonrise.common.PlatformHooks.get().getCurrentlyLoadingChunk(holder.vanillaChunkHolder);
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+ // Paper end - rewrite chunk system
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@ -26554,15 +26554,15 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ ret.complete(ChunkResult.of(chunk));
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+ }
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+ };
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+
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- private boolean chunkAbsent(@Nullable ChunkHolder holder, int maxLevel) {
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- return holder == null || holder.oldTicketLevel > maxLevel; // CraftBukkit using oldTicketLevel for isLoaded checks
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+ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().scheduleChunkLoad(
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+ chunkX, chunkZ, leastStatus, true,
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+ ca.spottedleaf.concurrentutil.util.Priority.HIGHER,
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+ complete
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+ );
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- private boolean chunkAbsent(@Nullable ChunkHolder holder, int maxLevel) {
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- return holder == null || holder.oldTicketLevel > maxLevel; // CraftBukkit using oldTicketLevel for isLoaded checks
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+
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+ return ret;
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+ } else {
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+ // can return now
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@ -26676,6 +26676,15 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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gameprofilerfiller.pop();
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} finally {
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@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
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while (iterator.hasNext()) {
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ChunkHolder playerchunk = (ChunkHolder) iterator.next();
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- LevelChunk chunk = playerchunk.getTickingChunk();
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+ LevelChunk chunk = playerchunk.getChunkToSend(); // Paper - rewrite chunk system
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if (chunk != null) {
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playerchunk.broadcastChanges(chunk);
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@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
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}
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private void collectTickingChunks(List<LevelChunk> chunks) {
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