Fix non block ticking chunks not sending block/light updates

Needed to redirect the getTickingChunk call in
broadcastChangedChunks to use the chunk to send method.
This commit is contained in:
Spottedleaf 2024-11-18 22:48:40 -08:00
parent f7086a34b5
commit 70ccc97b36

View file

@ -26486,13 +26486,13 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+
+ if (ret != null || !ca.spottedleaf.moonrise.common.util.TickThread.isTickThread()) {
+ return ret;
+ }
}
+
+ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder holder = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler()
+ .chunkHolderManager.getChunkHolder(chunkX, chunkZ);
+ if (holder == null) {
+ return ret;
}
+ }
+
+ return ca.spottedleaf.moonrise.common.PlatformHooks.get().getCurrentlyLoadingChunk(holder.vanillaChunkHolder);
+ // Paper end - rewrite chunk system
@ -26554,15 +26554,15 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ ret.complete(ChunkResult.of(chunk));
+ }
+ };
+
- private boolean chunkAbsent(@Nullable ChunkHolder holder, int maxLevel) {
- return holder == null || holder.oldTicketLevel > maxLevel; // CraftBukkit using oldTicketLevel for isLoaded checks
+ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().scheduleChunkLoad(
+ chunkX, chunkZ, leastStatus, true,
+ ca.spottedleaf.concurrentutil.util.Priority.HIGHER,
+ complete
+ );
- private boolean chunkAbsent(@Nullable ChunkHolder holder, int maxLevel) {
- return holder == null || holder.oldTicketLevel > maxLevel; // CraftBukkit using oldTicketLevel for isLoaded checks
+
+ return ret;
+ } else {
+ // can return now
@ -26676,6 +26676,15 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
gameprofilerfiller.pop();
} finally {
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
while (iterator.hasNext()) {
ChunkHolder playerchunk = (ChunkHolder) iterator.next();
- LevelChunk chunk = playerchunk.getTickingChunk();
+ LevelChunk chunk = playerchunk.getChunkToSend(); // Paper - rewrite chunk system
if (chunk != null) {
playerchunk.broadcastChanges(chunk);
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
}
private void collectTickingChunks(List<LevelChunk> chunks) {