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Add Mob#lookAt API
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@ -27,6 +27,88 @@ public interface Mob extends LivingEntity, Lootable {
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* @return True if mob is exposed to daylight
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*/
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boolean isInDaylight();
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/**
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* Instruct this Mob to look at a specific Location
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* <p>
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* Useful when implementing custom mob goals
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*
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* @param location location to look at
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*/
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void lookAt(@NotNull org.bukkit.Location location);
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/**
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* Instruct this Mob to look at a specific Location
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* <p>
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* Useful when implementing custom mob goals
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*
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* @param location location to look at
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* @param headRotationSpeed head rotation speed
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* @param maxHeadPitch max head pitch rotation
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*/
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void lookAt(@NotNull org.bukkit.Location location, float headRotationSpeed, float maxHeadPitch);
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/**
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* Instruct this Mob to look at a specific Entity
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* <p>
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* If a LivingEntity, look at eye location
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* <p>
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* Useful when implementing custom mob goals
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*
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* @param entity entity to look at
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*/
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void lookAt(@NotNull Entity entity);
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/**
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* Instruct this Mob to look at a specific Entity
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* <p>
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* If a LivingEntity, look at eye location
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* <p>
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* Useful when implementing custom mob goals
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*
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* @param entity entity to look at
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* @param headRotationSpeed head rotation speed
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* @param maxHeadPitch max head pitch rotation
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*/
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void lookAt(@NotNull Entity entity, float headRotationSpeed, float maxHeadPitch);
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/**
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* Instruct this Mob to look at a specific position
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* <p>
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* Useful when implementing custom mob goals
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*
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* @param x x coordinate
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* @param y y coordinate
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* @param z z coordinate
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*/
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void lookAt(double x, double y, double z);
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/**
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* Instruct this Mob to look at a specific position
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* <p>
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* Useful when implementing custom mob goals
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*
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* @param x x coordinate
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* @param y y coordinate
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* @param z z coordinate
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* @param headRotationSpeed head rotation speed
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* @param maxHeadPitch max head pitch rotation
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*/
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void lookAt(double x, double y, double z, float headRotationSpeed, float maxHeadPitch);
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/**
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* Gets the head rotation speed
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*
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* @return the head rotation speed
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*/
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int getHeadRotationSpeed();
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/**
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* Gets the max head pitch rotation
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*
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* @return the max head pitch rotation
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*/
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int getMaxHeadPitch();
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// Paper end
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/**
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* Instructs this Mob to set the specified LivingEntity as its target.
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