Add PlayerArmorChangeEvent

This commit is contained in:
pkt77 2017-11-10 23:45:59 -05:00
parent c85ea66260
commit 74e0518b1a

View file

@ -0,0 +1,120 @@
package com.destroystokyo.paper.event.player;
import java.util.Set;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.event.player.PlayerEvent;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.ApiStatus;
import org.jspecify.annotations.NullMarked;
import org.jspecify.annotations.Nullable;
import static org.bukkit.Material.*;
/**
* Called when the player themselves change their armor items
* <p>
* Not currently called for environmental factors though it <strong>MAY BE IN THE FUTURE</strong>
*/
@NullMarked
public class PlayerArmorChangeEvent extends PlayerEvent {
private static final HandlerList HANDLER_LIST = new HandlerList();
private final SlotType slotType;
private final ItemStack oldItem;
private final ItemStack newItem;
@ApiStatus.Internal
public PlayerArmorChangeEvent(final Player player, final SlotType slotType, final ItemStack oldItem, final ItemStack newItem) {
super(player);
this.slotType = slotType;
this.oldItem = oldItem;
this.newItem = newItem;
}
/**
* Gets the type of slot being altered.
*
* @return type of slot being altered
*/
public SlotType getSlotType() {
return this.slotType;
}
/**
* Gets the existing item that's being replaced
*
* @return old item
*/
public ItemStack getOldItem() {
return this.oldItem;
}
/**
* Gets the new item that's replacing the old
*
* @return new item
*/
public ItemStack getNewItem() {
return this.newItem;
}
@Override
public HandlerList getHandlers() {
return HANDLER_LIST;
}
public static HandlerList getHandlerList() {
return HANDLER_LIST;
}
public enum SlotType {
HEAD(NETHERITE_HELMET, DIAMOND_HELMET, GOLDEN_HELMET, IRON_HELMET, CHAINMAIL_HELMET, LEATHER_HELMET, CARVED_PUMPKIN, PLAYER_HEAD, SKELETON_SKULL, ZOMBIE_HEAD, CREEPER_HEAD, WITHER_SKELETON_SKULL, TURTLE_HELMET, DRAGON_HEAD, PIGLIN_HEAD),
CHEST(NETHERITE_CHESTPLATE, DIAMOND_CHESTPLATE, GOLDEN_CHESTPLATE, IRON_CHESTPLATE, CHAINMAIL_CHESTPLATE, LEATHER_CHESTPLATE, ELYTRA),
LEGS(NETHERITE_LEGGINGS, DIAMOND_LEGGINGS, GOLDEN_LEGGINGS, IRON_LEGGINGS, CHAINMAIL_LEGGINGS, LEATHER_LEGGINGS),
FEET(NETHERITE_BOOTS, DIAMOND_BOOTS, GOLDEN_BOOTS, IRON_BOOTS, CHAINMAIL_BOOTS, LEATHER_BOOTS);
private final Set<Material> types;
SlotType(final Material... types) {
this.types = Set.of(types);
}
/**
* Gets an immutable set of all allowed material types that can be placed in an
* armor slot.
*
* @return immutable set of material types
*/
public Set<Material> getTypes() {
return this.types;
}
/**
* Gets the type of slot via the specified material
*
* @param material material to get slot by
* @return slot type the material will go in, or {@code null} if it won't
*/
public static @Nullable SlotType getByMaterial(final Material material) {
for (final SlotType slotType : values()) {
if (slotType.getTypes().contains(material)) {
return slotType;
}
}
return null;
}
/**
* Gets whether this material can be equipped to a slot
*
* @param material material to check
* @return whether this material can be equipped
*/
public static boolean isEquipable(final Material material) {
return getByMaterial(material) != null;
}
}
}