fixed flat bedrock patch

This commit is contained in:
Jake Potrebic 2022-02-28 16:47:11 -08:00
parent 2749c38c43
commit 753ac9ce84
2 changed files with 34 additions and 7 deletions

View file

@ -277,7 +277,7 @@ public org.bukkit.craftbukkit.profile.CraftPlayerProfile toString(Lcom/mojang/au
public org.bukkit.craftbukkit.profile.CraftPlayerProfile equals(Lcom/mojang/authlib/properties/PropertyMap;Lcom/mojang/authlib/properties/PropertyMap;)Z
public org.bukkit.craftbukkit.profile.CraftPlayerProfile hashCode(Lcom/mojang/authlib/properties/PropertyMap;)I
# Generator Settings
# Flat bedrock generator settings
public net.minecraft.world.level.levelgen.SurfaceRules$Condition
public net.minecraft.world.level.levelgen.SurfaceRules$Context
public net.minecraft.world.level.levelgen.SurfaceRules$Context blockX

View file

@ -30,7 +30,22 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ // Paper start
+ // Taken from SurfaceRules$VerticalGradientConditionSource
+ private final record PaperBedrockConditionSource(String randomName, VerticalAnchor trueAtAndBelow, VerticalAnchor falseAtAndAbove, boolean invert) implements SurfaceRules.ConditionSource {
+ // isRoof = true if roof, false if floor
+ public record PaperBedrockConditionSource(net.minecraft.resources.ResourceLocation randomName, VerticalAnchor trueAtAndBelow, VerticalAnchor falseAtAndAbove, boolean isRoof) implements SurfaceRules.ConditionSource {
+
+ public static final com.mojang.serialization.Codec<PaperBedrockConditionSource> CODEC = com.mojang.serialization.codecs.RecordCodecBuilder.create((instance) -> {
+ return instance.group(
+ net.minecraft.resources.ResourceLocation.CODEC.fieldOf("random_name").forGetter(PaperBedrockConditionSource::randomName),
+ VerticalAnchor.CODEC.fieldOf("true_at_and_below").forGetter(PaperBedrockConditionSource::trueAtAndBelow),
+ VerticalAnchor.CODEC.fieldOf("false_at_and_above").forGetter(PaperBedrockConditionSource::falseAtAndAbove),
+ com.mojang.serialization.Codec.BOOL.fieldOf("roof").forGetter(PaperBedrockConditionSource::isRoof)
+ ).apply(instance, PaperBedrockConditionSource::new);
+ });
+
+ public PaperBedrockConditionSource(String randomName, net.minecraft.world.level.levelgen.VerticalAnchor trueAtAndBelow, net.minecraft.world.level.levelgen.VerticalAnchor falseAtAndAbove, boolean invert) {
+ this(new net.minecraft.resources.ResourceLocation(randomName), trueAtAndBelow, falseAtAndAbove, invert);
+ }
+
+ @Override
+ public com.mojang.serialization.Codec<? extends SurfaceRules.ConditionSource> codec() {
+ return CODEC;
@ -42,10 +57,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ int trueAtY = this.trueAtAndBelow().resolveY(context.context);
+ int falseAtY = this.falseAtAndAbove().resolveY(context.context);
+
+ int y = invert ? Math.max(falseAtY, trueAtY) - 1 : Math.min(falseAtY, trueAtY) ;
+ int y = isRoof ? Math.max(falseAtY, trueAtY) - 1 : Math.min(falseAtY, trueAtY) ;
+ final int i = hasFlatBedrock ? y : trueAtY;
+ final int j = hasFlatBedrock ? y : falseAtY;
+ final net.minecraft.world.level.levelgen.PositionalRandomFactory positionalRandomFactory = context.system.getOrCreateRandomFactory(new net.minecraft.resources.ResourceLocation(this.randomName()));
+ final net.minecraft.world.level.levelgen.PositionalRandomFactory positionalRandomFactory = context.system.getOrCreateRandomFactory(this.randomName());
+
+ class VerticalGradientCondition extends SurfaceRules.LazyYCondition {
+ VerticalGradientCondition(SurfaceRules.Context context) {
@ -98,6 +113,18 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
}
public static SurfaceRules.RuleSource end() {
diff --git a/src/main/java/net/minecraft/server/Bootstrap.java b/src/main/java/net/minecraft/server/Bootstrap.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/Bootstrap.java
+++ b/src/main/java/net/minecraft/server/Bootstrap.java
@@ -0,0 +0,0 @@ public class Bootstrap {
DispenseItemBehavior.bootStrap();
CauldronInteraction.bootStrap();
ArgumentTypes.bootStrap();
+ Registry.register(net.minecraft.core.Registry.CONDITION, new net.minecraft.resources.ResourceLocation("paper", "bedrock_condition_source"), net.minecraft.data.worldgen.SurfaceRuleData.PaperBedrockConditionSource.CODEC); // Paper - register custom flat bedrock thing. TODO is this the best place to do this?
Registry.freezeBuiltins();
Bootstrap.wrapStreams();
}
diff --git a/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java b/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java
@ -107,7 +134,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
public void buildSurface(WorldGenRegion region, StructureFeatureManager structures, ChunkAccess chunk) {
if (!SharedConstants.debugVoidTerrain(chunk.getPos())) {
- WorldGenerationContext worldgenerationcontext = new WorldGenerationContext(this, region);
+ WorldGenerationContext worldgenerationcontext = new WorldGenerationContext(this, region, region.getLevel()); // Paper
+ WorldGenerationContext worldgenerationcontext = new WorldGenerationContext(this, region, region.getMinecraftWorld()); // Paper
NoiseGeneratorSettings generatorsettingbase = (NoiseGeneratorSettings) this.settings.value();
NoiseChunk noisechunk = chunk.getOrCreateNoiseChunk(this.router, () -> {
return new Beardifier(structures, chunk);
@ -116,7 +143,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
}, (NoiseGeneratorSettings) this.settings.value(), this.globalFluidPicker, Blender.of(chunkRegion));
Aquifer aquifer = noisechunk.aquifer();
- CarvingContext carvingcontext = new CarvingContext(this, chunkRegion.registryAccess(), chunk.getHeightAccessorForGeneration(), noisechunk);
+ CarvingContext carvingcontext = new CarvingContext(this, chunkRegion.registryAccess(), chunk.getHeightAccessorForGeneration(), noisechunk, chunkRegion.getLevel()); // Paper
+ CarvingContext carvingcontext = new CarvingContext(this, chunkRegion.registryAccess(), chunk.getHeightAccessorForGeneration(), noisechunk, chunkRegion.getMinecraftWorld()); // Paper
CarvingMask carvingmask = ((ProtoChunk) chunk).getOrCreateCarvingMask(generationStep);
for (int j = -8; j <= 8; ++j) {
@ -128,7 +155,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
public class WorldGenerationContext {
private final int minY;
private final int height;
+ private final net.minecraft.world.level.Level level; // Paper
+ private final @javax.annotation.Nullable net.minecraft.world.level.Level level; // Paper
- public WorldGenerationContext(ChunkGenerator generator, LevelHeightAccessor world) {
+ public WorldGenerationContext(ChunkGenerator generator, LevelHeightAccessor world) { this(generator, world, null); } // Paper