readd missing structure set seeds patch

This commit is contained in:
Jake Potrebic 2022-12-08 11:06:54 -08:00
parent 40bdabb571
commit 759e2acf0e

View file

@ -0,0 +1,242 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 13 Jan 2022 23:05:53 -0800
Subject: [PATCH] Add missing structure set seed configs
The 4 missing structure set seed configs are strongholds, mineshafts,
buried treasure, and ancient cities.
Strongholds use a ring placement scheme which isn't random so they
utilize the world seed by default, this adds a config to override it
for just generating the ring positions.
Mineshafts and Buried Treasure structure sets are special cases
where the "salt" that can be defined for them via datapacks has 0
effect because the difference between the spacing and separation is 1
which is used as the upper bound in the random with salt. So the random
always returns the same int (0) so the salt has no effect. This adds
seeds/salts to the frequency reducer which has a similar effect.
Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com>
diff --git a/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java b/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java
+++ b/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java
@@ -0,0 +0,0 @@ public abstract class ChunkGenerator {
}
}
- if (structureplacement.isStructureChunk(placementCalculator, chunkcoordintpair.x, chunkcoordintpair.z)) {
+ if (structureplacement.isStructureChunk(placementCalculator, chunkcoordintpair.x, chunkcoordintpair.z, holder::is)) { // Paper - add missing structure set configs
if (list.size() == 1) {
this.tryGenerateStructure((StructureSet.StructureSelectionEntry) list.get(0), structureAccessor, registryManager, randomstate, structureTemplateManager, placementCalculator.getLevelSeed(), chunk, chunkcoordintpair, sectionposition);
} else {
diff --git a/src/main/java/net/minecraft/world/level/chunk/ChunkGeneratorStructureState.java b/src/main/java/net/minecraft/world/level/chunk/ChunkGeneratorStructureState.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/chunk/ChunkGeneratorStructureState.java
+++ b/src/main/java/net/minecraft/world/level/chunk/ChunkGeneratorStructureState.java
@@ -0,0 +0,0 @@ public class ChunkGeneratorStructureState {
private final Map<ConcentricRingsStructurePlacement, CompletableFuture<List<ChunkPos>>> ringPositions = new Object2ObjectArrayMap();
private boolean hasGeneratedPositions;
private final List<Holder<StructureSet>> possibleStructureSets;
+ public final SpigotWorldConfig conf; // Paper
public static ChunkGeneratorStructureState createForFlat(RandomState randomstate, long i, BiomeSource worldchunkmanager, Stream<Holder<StructureSet>> stream, SpigotWorldConfig conf) { // Spigot
List<Holder<StructureSet>> list = stream.filter((holder) -> {
return ChunkGeneratorStructureState.hasBiomesForStructureSet((StructureSet) holder.value(), worldchunkmanager);
}).toList();
- return new ChunkGeneratorStructureState(randomstate, worldchunkmanager, i, 0L, ChunkGeneratorStructureState.injectSpigot(list, conf)); // Spigot
+ return new ChunkGeneratorStructureState(randomstate, worldchunkmanager, i, 0L, ChunkGeneratorStructureState.injectSpigot(list, conf), conf); // Spigot
}
public static ChunkGeneratorStructureState createForNormal(RandomState randomstate, long i, BiomeSource worldchunkmanager, HolderLookup<StructureSet> holderlookup, SpigotWorldConfig conf) { // Spigot
@@ -0,0 +0,0 @@ public class ChunkGeneratorStructureState {
return ChunkGeneratorStructureState.hasBiomesForStructureSet((StructureSet) holder_c.value(), worldchunkmanager);
}).collect(Collectors.toUnmodifiableList());
- return new ChunkGeneratorStructureState(randomstate, worldchunkmanager, i, i, ChunkGeneratorStructureState.injectSpigot(list, conf)); // Spigot
+ return new ChunkGeneratorStructureState(randomstate, worldchunkmanager, i, i, ChunkGeneratorStructureState.injectSpigot(list, conf), conf); // Spigot
}
// Spigot start
private static List<Holder<StructureSet>> injectSpigot(List<Holder<StructureSet>> list, SpigotWorldConfig conf) {
return list.stream().map((holder) -> {
StructureSet structureset = holder.value();
- if (structureset.placement() instanceof RandomSpreadStructurePlacement randomConfig) {
+ if (structureset.placement() instanceof RandomSpreadStructurePlacement randomConfig && holder.unwrapKey().orElseThrow().location().getNamespace().equals(net.minecraft.resources.ResourceLocation.DEFAULT_NAMESPACE)) { // Paper - check namespace cause datapacks could add structure sets with the same path
String name = holder.unwrapKey().orElseThrow().location().getPath();
int seed = randomConfig.salt;
@@ -0,0 +0,0 @@ public class ChunkGeneratorStructureState {
case "villages":
seed = conf.villageSeed;
break;
+ // Paper start
+ case "ancient_cities":
+ seed = conf.ancientCitySeed;
+ break;
+ // Paper end
}
structureset = new StructureSet(structureset.structures(), new RandomSpreadStructurePlacement(randomConfig.locateOffset, randomConfig.frequencyReductionMethod, randomConfig.frequency, seed, randomConfig.exclusionZone, randomConfig.spacing(), randomConfig.separation(), randomConfig.spreadType()));
@@ -0,0 +0,0 @@ public class ChunkGeneratorStructureState {
return stream.anyMatch(set::contains);
}
- private ChunkGeneratorStructureState(RandomState noiseConfig, BiomeSource biomeSource, long structureSeed, long concentricRingSeed, List<Holder<StructureSet>> structureSets) {
+ private ChunkGeneratorStructureState(RandomState noiseConfig, BiomeSource biomeSource, long structureSeed, long concentricRingSeed, List<Holder<StructureSet>> structureSets, SpigotWorldConfig conf) { // Paper
this.randomState = noiseConfig;
this.levelSeed = structureSeed;
this.biomeSource = biomeSource;
this.concentricRingsSeed = concentricRingSeed;
this.possibleStructureSets = structureSets;
+ this.conf = conf; // Paper
}
public List<Holder<StructureSet>> possibleStructureSets() {
@@ -0,0 +0,0 @@ public class ChunkGeneratorStructureState {
HolderSet<Biome> holderset = placement.preferredBiomes();
RandomSource randomsource = RandomSource.create();
+ // Paper start
+ if (this.conf.strongholdSeed != null && structureSetEntry.is(net.minecraft.world.level.levelgen.structure.BuiltinStructureSets.STRONGHOLDS)) {
+ randomsource.setSeed(this.conf.strongholdSeed);
+ } else {
+ // Paper end
randomsource.setSeed(this.concentricRingsSeed);
+ } // Paper
double d0 = randomsource.nextDouble() * 3.141592653589793D * 2.0D;
int l = 0;
int i1 = 0;
@@ -0,0 +0,0 @@ public class ChunkGeneratorStructureState {
for (int l = centerChunkX - chunkCount; l <= centerChunkX + chunkCount; ++l) {
for (int i1 = centerChunkZ - chunkCount; i1 <= centerChunkZ + chunkCount; ++i1) {
- if (structureplacement.isStructureChunk(this, l, i1)) {
+ if (structureplacement.isStructureChunk(this, l, i1, structureSetEntry::is)) { // Paper - add missing structure set configs
return true;
}
}
diff --git a/src/main/java/net/minecraft/world/level/levelgen/structure/placement/StructurePlacement.java b/src/main/java/net/minecraft/world/level/levelgen/structure/placement/StructurePlacement.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/levelgen/structure/placement/StructurePlacement.java
+++ b/src/main/java/net/minecraft/world/level/levelgen/structure/placement/StructurePlacement.java
@@ -0,0 +0,0 @@ public abstract class StructurePlacement {
return this.exclusionZone;
}
+ @Deprecated @io.papermc.paper.annotation.DoNotUse // Paper
public boolean isStructureChunk(ChunkGeneratorStructureState calculator, int chunkX, int chunkZ) {
+ // Paper start - add missing structure set configs
+ return this.isStructureChunk(calculator, chunkX, chunkZ, null);
+ }
+ public boolean isStructureChunk(ChunkGeneratorStructureState calculator, int chunkX, int chunkZ, @org.jetbrains.annotations.Nullable java.util.function.Predicate<net.minecraft.resources.ResourceKey<StructureSet>> structureSetPredicate) {
+ Integer saltOverride = null;
+ if (structureSetPredicate != null) {
+ if (structureSetPredicate.test(net.minecraft.world.level.levelgen.structure.BuiltinStructureSets.MINESHAFTS)) {
+ saltOverride = calculator.conf.mineshaftSeed;
+ } else if (structureSetPredicate.test(net.minecraft.world.level.levelgen.structure.BuiltinStructureSets.BURIED_TREASURES)) {
+ saltOverride = calculator.conf.buriedTreasureSeed;
+ }
+ }
+ // Paper end
if (!this.isPlacementChunk(calculator, chunkX, chunkZ)) {
return false;
- } else if (this.frequency < 1.0F && !this.frequencyReductionMethod.shouldGenerate(calculator.getLevelSeed(), this.salt, chunkX, chunkZ, this.frequency)) {
+ } else if (this.frequency < 1.0F && !this.frequencyReductionMethod.shouldGenerate(calculator.getLevelSeed(), this.salt, chunkX, chunkZ, this.frequency, saltOverride)) { // Paper
return false;
} else {
return !this.exclusionZone.isPresent() || !this.exclusionZone.get().isPlacementForbidden(calculator, chunkX, chunkZ);
@@ -0,0 +0,0 @@ public abstract class StructurePlacement {
public abstract StructurePlacementType<?> type();
- private static boolean probabilityReducer(long seed, int salt, int chunkX, int chunkZ, float frequency) {
+ private static boolean probabilityReducer(long seed, int salt, int chunkX, int chunkZ, float frequency, @org.jetbrains.annotations.Nullable Integer saltOverride) { // Paper - ignore here
WorldgenRandom worldgenRandom = new WorldgenRandom(new LegacyRandomSource(0L));
worldgenRandom.setLargeFeatureWithSalt(seed, salt, chunkX, chunkZ);
return worldgenRandom.nextFloat() < frequency;
}
- private static boolean legacyProbabilityReducerWithDouble(long seed, int salt, int chunkX, int chunkZ, float frequency) {
+ private static boolean legacyProbabilityReducerWithDouble(long seed, int salt, int chunkX, int chunkZ, float frequency, @org.jetbrains.annotations.Nullable Integer saltOverride) { // Paper
WorldgenRandom worldgenRandom = new WorldgenRandom(new LegacyRandomSource(0L));
+ if (saltOverride == null) { // Paper
worldgenRandom.setLargeFeatureSeed(seed, chunkX, chunkZ);
+ // Paper start
+ } else {
+ worldgenRandom.setLargeFeatureWithSalt(seed, chunkX, chunkZ, saltOverride);
+ }
+ // Paper end
return worldgenRandom.nextDouble() < (double)frequency;
}
- private static boolean legacyArbitrarySaltProbabilityReducer(long seed, int salt, int chunkX, int chunkZ, float frequency) {
+ private static boolean legacyArbitrarySaltProbabilityReducer(long seed, int salt, int chunkX, int chunkZ, float frequency, @org.jetbrains.annotations.Nullable Integer saltOverride) { // Paper
WorldgenRandom worldgenRandom = new WorldgenRandom(new LegacyRandomSource(0L));
- worldgenRandom.setLargeFeatureWithSalt(seed, chunkX, chunkZ, 10387320);
+ worldgenRandom.setLargeFeatureWithSalt(seed, chunkX, chunkZ, saltOverride != null ? saltOverride : 10387320); // Paper
return worldgenRandom.nextFloat() < frequency;
}
- private static boolean legacyPillagerOutpostReducer(long seed, int salt, int chunkX, int chunkZ, float frequency) {
+ private static boolean legacyPillagerOutpostReducer(long seed, int salt, int chunkX, int chunkZ, float frequency, @org.jetbrains.annotations.Nullable Integer saltOverride) { // Paper - ignore here
int i = chunkX >> 4;
int j = chunkZ >> 4;
WorldgenRandom worldgenRandom = new WorldgenRandom(new LegacyRandomSource(0L));
@@ -0,0 +0,0 @@ public abstract class StructurePlacement {
@FunctionalInterface
public interface FrequencyReducer {
- boolean shouldGenerate(long seed, int salt, int chunkX, int chunkZ, float chance);
+ boolean shouldGenerate(long seed, int salt, int chunkX, int chunkZ, float chance, @org.jetbrains.annotations.Nullable Integer saltOverride); // Paper
}
public static enum FrequencyReductionMethod implements StringRepresentable {
@@ -0,0 +0,0 @@ public abstract class StructurePlacement {
this.reducer = generationPredicate;
}
- public boolean shouldGenerate(long seed, int salt, int chunkX, int chunkZ, float chance) {
- return this.reducer.shouldGenerate(seed, salt, chunkX, chunkZ, chance);
+ public boolean shouldGenerate(long seed, int salt, int chunkX, int chunkZ, float chance, @org.jetbrains.annotations.Nullable Integer saltOverride) { // Paper
+ return this.reducer.shouldGenerate(seed, salt, chunkX, chunkZ, chance, saltOverride); // Paper
}
@Override
diff --git a/src/main/java/org/spigotmc/SpigotWorldConfig.java b/src/main/java/org/spigotmc/SpigotWorldConfig.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/spigotmc/SpigotWorldConfig.java
+++ b/src/main/java/org/spigotmc/SpigotWorldConfig.java
@@ -0,0 +0,0 @@ public class SpigotWorldConfig
public int mansionSeed;
public int fossilSeed;
public int portalSeed;
+ // Paper start - add missing structure set configs
+ public int ancientCitySeed;
+ public int buriedTreasureSeed;
+ public Integer mineshaftSeed;
+ public Long strongholdSeed;
+ private <N extends Number> N getSeed(String path, java.util.function.Function<String, N> toNumberFunc) {
+ final String value = this.getString(path, "default");
+ return org.apache.commons.lang3.math.NumberUtils.isParsable(value) ? toNumberFunc.apply(value) : null;
+ }
+ // Paper end
private void initWorldGenSeeds()
{
this.villageSeed = this.getInt( "seed-village", 10387312 );
@@ -0,0 +0,0 @@ public class SpigotWorldConfig
this.mansionSeed = this.getInt( "seed-mansion", 10387319 );
this.fossilSeed = this.getInt( "seed-fossil", 14357921 );
this.portalSeed = this.getInt( "seed-portal", 34222645 );
+ // Paper start - add missing structure set configs
+ this.ancientCitySeed = this.getInt("seed-ancientcity", 20083232);
+ this.buriedTreasureSeed = this.getInt("seed-buriedtreasure", 10387320); // StructurePlacement#HIGHLY_ARBITRARY_RANDOM_SALT
+ this.mineshaftSeed = this.getSeed("seed-mineshaft", Integer::parseInt);
+ this.strongholdSeed = this.getSeed("seed-stronghold", Long::parseLong);
+ // Paper end
this.log( "Custom Map Seeds: Village: " + this.villageSeed + " Desert: " + this.desertSeed + " Igloo: " + this.iglooSeed + " Jungle: " + this.jungleSeed + " Swamp: " + this.swampSeed + " Monument: " + this.monumentSeed
+ " Ocean: " + this.oceanSeed + " Shipwreck: " + this.shipwreckSeed + " End City: " + this.endCitySeed + " Slime: " + this.slimeSeed + " Nether: " + this.netherSeed + " Mansion: " + this.mansionSeed + " Fossil: " + this.fossilSeed + " Portal: " + this.portalSeed );
}