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Fixed vanillas tile-entity placement bug (thanks Moo0)
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1 changed files with 1 additions and 1 deletions
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@ -343,7 +343,7 @@ public class Chunk {
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tileentity = this.d(i, j, k);
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if (tileentity == null) {
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tileentity = ((BlockContainer) Block.byId[l]).a_();
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this.world.setTileEntity(i, j, k, tileentity);
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this.world.setTileEntity(i2, j, j2, tileentity); // CraftBukkit - Use world rather than in-chunk coords
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}
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if (tileentity != null) {
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