some compile issues

This commit is contained in:
Lulu13022002 2023-09-22 19:25:18 +02:00
parent fdf4e8726b
commit 77719b1566
2 changed files with 2 additions and 2 deletions

View file

@ -12,7 +12,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
int i = tileentitydispenser.getRandomSlot(world.random);
if (i < 0) {
+ if (orgg.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFailedDispenseEvent(world, pos)) {// Paper - BlockFailedDispenseEvent is called here
+ if (org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFailedDispenseEvent(world, pos)) { // Paper - BlockFailedDispenseEvent is called here
world.levelEvent(1001, pos, 0);
world.gameEvent(GameEvent.BLOCK_ACTIVATE, pos, GameEvent.Context.of(tileentitydispenser.getBlockState()));
+ } // Paper

View file

@ -61,7 +61,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ // Paper start
+ this(template, base, addition, true);
+ }
+ public SmithingTrimRecipe(ResourceLocation id, Ingredient template, Ingredient base, Ingredient addition, boolean copyNbt) {
+ public SmithingTrimRecipe(Ingredient template, Ingredient base, Ingredient addition, boolean copyNbt) {
+ this.copyNbt = copyNbt;
+ // Paper end
this.template = template;