diff --git a/paper-api/src/main/java/org/bukkit/Registry.java b/paper-api/src/main/java/org/bukkit/Registry.java index 774f9bd0ef..68e3a266d1 100644 --- a/paper-api/src/main/java/org/bukkit/Registry.java +++ b/paper-api/src/main/java/org/bukkit/Registry.java @@ -242,7 +242,7 @@ public interface Registry extends Iterable { * * @see Sound */ - Registry SOUNDS = new SimpleRegistry<>(Sound.class); + Registry SOUNDS = Objects.requireNonNull(Bukkit.getRegistry(Sound.class), "No registry present for Sound. This is a bug."); /** * Trim materials. * diff --git a/paper-api/src/main/java/org/bukkit/Sound.java b/paper-api/src/main/java/org/bukkit/Sound.java index 8824e83039..4204a7dac1 100644 --- a/paper-api/src/main/java/org/bukkit/Sound.java +++ b/paper-api/src/main/java/org/bukkit/Sound.java @@ -1,1663 +1,1701 @@ package org.bukkit; +import com.google.common.base.Preconditions; +import com.google.common.collect.Lists; +import java.util.Locale; +import org.bukkit.packs.DataPack; +import org.bukkit.util.OldEnum; import org.jetbrains.annotations.NotNull; /** - * An Enum of Sounds the server is able to send to players. + * An interface of Sounds the server is able to send to players. *

- * WARNING: At any time, sounds may be added/removed from this Enum or even - * MineCraft itself! There is no guarantee the sounds will play. There is no - * guarantee values will not be removed from this Enum. As such, you should not + * The sounds listed in this interface are present in the default server + * or can be enabled via a {@link FeatureFlag}. + * There may be additional sounds present in the server, for example from a {@link DataPack} + * which can be accessed via {@link Registry#SOUNDS}. + *

+ * WARNING: At any time, sounds may be added/removed from this interface or even + * Minecraft itself! There is no guarantee the sounds will play. There is no + * guarantee values will not be removed from this interface. As such, you should not * depend on the ordinal values of this class. */ -public enum Sound implements Keyed { +public interface Sound extends OldEnum, Keyed { - AMBIENT_BASALT_DELTAS_ADDITIONS("ambient.basalt_deltas.additions"), - AMBIENT_BASALT_DELTAS_LOOP("ambient.basalt_deltas.loop"), - AMBIENT_BASALT_DELTAS_MOOD("ambient.basalt_deltas.mood"), - AMBIENT_CAVE("ambient.cave"), - AMBIENT_CRIMSON_FOREST_ADDITIONS("ambient.crimson_forest.additions"), - AMBIENT_CRIMSON_FOREST_LOOP("ambient.crimson_forest.loop"), - AMBIENT_CRIMSON_FOREST_MOOD("ambient.crimson_forest.mood"), - AMBIENT_NETHER_WASTES_ADDITIONS("ambient.nether_wastes.additions"), - AMBIENT_NETHER_WASTES_LOOP("ambient.nether_wastes.loop"), - AMBIENT_NETHER_WASTES_MOOD("ambient.nether_wastes.mood"), - AMBIENT_SOUL_SAND_VALLEY_ADDITIONS("ambient.soul_sand_valley.additions"), - AMBIENT_SOUL_SAND_VALLEY_LOOP("ambient.soul_sand_valley.loop"), - AMBIENT_SOUL_SAND_VALLEY_MOOD("ambient.soul_sand_valley.mood"), - AMBIENT_UNDERWATER_ENTER("ambient.underwater.enter"), - AMBIENT_UNDERWATER_EXIT("ambient.underwater.exit"), - AMBIENT_UNDERWATER_LOOP("ambient.underwater.loop"), - AMBIENT_UNDERWATER_LOOP_ADDITIONS("ambient.underwater.loop.additions"), - AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE("ambient.underwater.loop.additions.rare"), - AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE("ambient.underwater.loop.additions.ultra_rare"), - AMBIENT_WARPED_FOREST_ADDITIONS("ambient.warped_forest.additions"), - AMBIENT_WARPED_FOREST_LOOP("ambient.warped_forest.loop"), - AMBIENT_WARPED_FOREST_MOOD("ambient.warped_forest.mood"), - BLOCK_AMETHYST_BLOCK_BREAK("block.amethyst_block.break"), - BLOCK_AMETHYST_BLOCK_CHIME("block.amethyst_block.chime"), - BLOCK_AMETHYST_BLOCK_FALL("block.amethyst_block.fall"), - BLOCK_AMETHYST_BLOCK_HIT("block.amethyst_block.hit"), - BLOCK_AMETHYST_BLOCK_PLACE("block.amethyst_block.place"), - BLOCK_AMETHYST_BLOCK_RESONATE("block.amethyst_block.resonate"), - BLOCK_AMETHYST_BLOCK_STEP("block.amethyst_block.step"), - BLOCK_AMETHYST_CLUSTER_BREAK("block.amethyst_cluster.break"), - BLOCK_AMETHYST_CLUSTER_FALL("block.amethyst_cluster.fall"), - BLOCK_AMETHYST_CLUSTER_HIT("block.amethyst_cluster.hit"), - BLOCK_AMETHYST_CLUSTER_PLACE("block.amethyst_cluster.place"), - BLOCK_AMETHYST_CLUSTER_STEP("block.amethyst_cluster.step"), - BLOCK_ANCIENT_DEBRIS_BREAK("block.ancient_debris.break"), - BLOCK_ANCIENT_DEBRIS_FALL("block.ancient_debris.fall"), - BLOCK_ANCIENT_DEBRIS_HIT("block.ancient_debris.hit"), - BLOCK_ANCIENT_DEBRIS_PLACE("block.ancient_debris.place"), - BLOCK_ANCIENT_DEBRIS_STEP("block.ancient_debris.step"), - BLOCK_ANVIL_BREAK("block.anvil.break"), - BLOCK_ANVIL_DESTROY("block.anvil.destroy"), - BLOCK_ANVIL_FALL("block.anvil.fall"), - BLOCK_ANVIL_HIT("block.anvil.hit"), - BLOCK_ANVIL_LAND("block.anvil.land"), - BLOCK_ANVIL_PLACE("block.anvil.place"), - BLOCK_ANVIL_STEP("block.anvil.step"), - BLOCK_ANVIL_USE("block.anvil.use"), - BLOCK_AZALEA_BREAK("block.azalea.break"), - BLOCK_AZALEA_FALL("block.azalea.fall"), - BLOCK_AZALEA_HIT("block.azalea.hit"), - BLOCK_AZALEA_LEAVES_BREAK("block.azalea_leaves.break"), - BLOCK_AZALEA_LEAVES_FALL("block.azalea_leaves.fall"), - BLOCK_AZALEA_LEAVES_HIT("block.azalea_leaves.hit"), - BLOCK_AZALEA_LEAVES_PLACE("block.azalea_leaves.place"), - BLOCK_AZALEA_LEAVES_STEP("block.azalea_leaves.step"), - BLOCK_AZALEA_PLACE("block.azalea.place"), - BLOCK_AZALEA_STEP("block.azalea.step"), - BLOCK_BAMBOO_BREAK("block.bamboo.break"), - BLOCK_BAMBOO_FALL("block.bamboo.fall"), - BLOCK_BAMBOO_HIT("block.bamboo.hit"), - BLOCK_BAMBOO_PLACE("block.bamboo.place"), - BLOCK_BAMBOO_SAPLING_BREAK("block.bamboo_sapling.break"), - BLOCK_BAMBOO_SAPLING_HIT("block.bamboo_sapling.hit"), - BLOCK_BAMBOO_SAPLING_PLACE("block.bamboo_sapling.place"), - BLOCK_BAMBOO_STEP("block.bamboo.step"), - BLOCK_BAMBOO_WOOD_BREAK("block.bamboo_wood.break"), - BLOCK_BAMBOO_WOOD_BUTTON_CLICK_OFF("block.bamboo_wood_button.click_off"), - BLOCK_BAMBOO_WOOD_BUTTON_CLICK_ON("block.bamboo_wood_button.click_on"), - BLOCK_BAMBOO_WOOD_DOOR_CLOSE("block.bamboo_wood_door.close"), - BLOCK_BAMBOO_WOOD_DOOR_OPEN("block.bamboo_wood_door.open"), - BLOCK_BAMBOO_WOOD_FALL("block.bamboo_wood.fall"), - BLOCK_BAMBOO_WOOD_FENCE_GATE_CLOSE("block.bamboo_wood_fence_gate.close"), - BLOCK_BAMBOO_WOOD_FENCE_GATE_OPEN("block.bamboo_wood_fence_gate.open"), - BLOCK_BAMBOO_WOOD_HANGING_SIGN_BREAK("block.bamboo_wood_hanging_sign.break"), - BLOCK_BAMBOO_WOOD_HANGING_SIGN_FALL("block.bamboo_wood_hanging_sign.fall"), - BLOCK_BAMBOO_WOOD_HANGING_SIGN_HIT("block.bamboo_wood_hanging_sign.hit"), - BLOCK_BAMBOO_WOOD_HANGING_SIGN_PLACE("block.bamboo_wood_hanging_sign.place"), - BLOCK_BAMBOO_WOOD_HANGING_SIGN_STEP("block.bamboo_wood_hanging_sign.step"), - BLOCK_BAMBOO_WOOD_HIT("block.bamboo_wood.hit"), - BLOCK_BAMBOO_WOOD_PLACE("block.bamboo_wood.place"), - BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF("block.bamboo_wood_pressure_plate.click_off"), - BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON("block.bamboo_wood_pressure_plate.click_on"), - BLOCK_BAMBOO_WOOD_STEP("block.bamboo_wood.step"), - BLOCK_BAMBOO_WOOD_TRAPDOOR_CLOSE("block.bamboo_wood_trapdoor.close"), - BLOCK_BAMBOO_WOOD_TRAPDOOR_OPEN("block.bamboo_wood_trapdoor.open"), - BLOCK_BARREL_CLOSE("block.barrel.close"), - BLOCK_BARREL_OPEN("block.barrel.open"), - BLOCK_BASALT_BREAK("block.basalt.break"), - BLOCK_BASALT_FALL("block.basalt.fall"), - BLOCK_BASALT_HIT("block.basalt.hit"), - BLOCK_BASALT_PLACE("block.basalt.place"), - BLOCK_BASALT_STEP("block.basalt.step"), - BLOCK_BEACON_ACTIVATE("block.beacon.activate"), - BLOCK_BEACON_AMBIENT("block.beacon.ambient"), - BLOCK_BEACON_DEACTIVATE("block.beacon.deactivate"), - BLOCK_BEACON_POWER_SELECT("block.beacon.power_select"), - BLOCK_BEEHIVE_DRIP("block.beehive.drip"), - BLOCK_BEEHIVE_ENTER("block.beehive.enter"), - BLOCK_BEEHIVE_EXIT("block.beehive.exit"), - BLOCK_BEEHIVE_SHEAR("block.beehive.shear"), - BLOCK_BEEHIVE_WORK("block.beehive.work"), - BLOCK_BELL_RESONATE("block.bell.resonate"), - BLOCK_BELL_USE("block.bell.use"), - BLOCK_BIG_DRIPLEAF_BREAK("block.big_dripleaf.break"), - BLOCK_BIG_DRIPLEAF_FALL("block.big_dripleaf.fall"), - BLOCK_BIG_DRIPLEAF_HIT("block.big_dripleaf.hit"), - BLOCK_BIG_DRIPLEAF_PLACE("block.big_dripleaf.place"), - BLOCK_BIG_DRIPLEAF_STEP("block.big_dripleaf.step"), - BLOCK_BIG_DRIPLEAF_TILT_DOWN("block.big_dripleaf.tilt_down"), - BLOCK_BIG_DRIPLEAF_TILT_UP("block.big_dripleaf.tilt_up"), - BLOCK_BLASTFURNACE_FIRE_CRACKLE("block.blastfurnace.fire_crackle"), - BLOCK_BONE_BLOCK_BREAK("block.bone_block.break"), - BLOCK_BONE_BLOCK_FALL("block.bone_block.fall"), - BLOCK_BONE_BLOCK_HIT("block.bone_block.hit"), - BLOCK_BONE_BLOCK_PLACE("block.bone_block.place"), - BLOCK_BONE_BLOCK_STEP("block.bone_block.step"), - BLOCK_BREWING_STAND_BREW("block.brewing_stand.brew"), - BLOCK_BUBBLE_COLUMN_BUBBLE_POP("block.bubble_column.bubble_pop"), - BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT("block.bubble_column.upwards_ambient"), - BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE("block.bubble_column.upwards_inside"), - BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT("block.bubble_column.whirlpool_ambient"), - BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE("block.bubble_column.whirlpool_inside"), - BLOCK_CAKE_ADD_CANDLE("block.cake.add_candle"), - BLOCK_CALCITE_BREAK("block.calcite.break"), - BLOCK_CALCITE_FALL("block.calcite.fall"), - BLOCK_CALCITE_HIT("block.calcite.hit"), - BLOCK_CALCITE_PLACE("block.calcite.place"), - BLOCK_CALCITE_STEP("block.calcite.step"), - BLOCK_CAMPFIRE_CRACKLE("block.campfire.crackle"), - BLOCK_CANDLE_AMBIENT("block.candle.ambient"), - BLOCK_CANDLE_BREAK("block.candle.break"), - BLOCK_CANDLE_EXTINGUISH("block.candle.extinguish"), - BLOCK_CANDLE_FALL("block.candle.fall"), - BLOCK_CANDLE_HIT("block.candle.hit"), - BLOCK_CANDLE_PLACE("block.candle.place"), - BLOCK_CANDLE_STEP("block.candle.step"), - BLOCK_CAVE_VINES_BREAK("block.cave_vines.break"), - BLOCK_CAVE_VINES_FALL("block.cave_vines.fall"), - BLOCK_CAVE_VINES_HIT("block.cave_vines.hit"), - BLOCK_CAVE_VINES_PICK_BERRIES("block.cave_vines.pick_berries"), - BLOCK_CAVE_VINES_PLACE("block.cave_vines.place"), - BLOCK_CAVE_VINES_STEP("block.cave_vines.step"), - BLOCK_CHAIN_BREAK("block.chain.break"), - BLOCK_CHAIN_FALL("block.chain.fall"), - BLOCK_CHAIN_HIT("block.chain.hit"), - BLOCK_CHAIN_PLACE("block.chain.place"), - BLOCK_CHAIN_STEP("block.chain.step"), - BLOCK_CHERRY_LEAVES_BREAK("block.cherry_leaves.break"), - BLOCK_CHERRY_LEAVES_FALL("block.cherry_leaves.fall"), - BLOCK_CHERRY_LEAVES_HIT("block.cherry_leaves.hit"), - BLOCK_CHERRY_LEAVES_PLACE("block.cherry_leaves.place"), - BLOCK_CHERRY_LEAVES_STEP("block.cherry_leaves.step"), - BLOCK_CHERRY_SAPLING_BREAK("block.cherry_sapling.break"), - BLOCK_CHERRY_SAPLING_FALL("block.cherry_sapling.fall"), - BLOCK_CHERRY_SAPLING_HIT("block.cherry_sapling.hit"), - BLOCK_CHERRY_SAPLING_PLACE("block.cherry_sapling.place"), - BLOCK_CHERRY_SAPLING_STEP("block.cherry_sapling.step"), - BLOCK_CHERRY_WOOD_BREAK("block.cherry_wood.break"), - BLOCK_CHERRY_WOOD_BUTTON_CLICK_OFF("block.cherry_wood_button.click_off"), - BLOCK_CHERRY_WOOD_BUTTON_CLICK_ON("block.cherry_wood_button.click_on"), - BLOCK_CHERRY_WOOD_DOOR_CLOSE("block.cherry_wood_door.close"), - BLOCK_CHERRY_WOOD_DOOR_OPEN("block.cherry_wood_door.open"), - BLOCK_CHERRY_WOOD_FALL("block.cherry_wood.fall"), - BLOCK_CHERRY_WOOD_FENCE_GATE_CLOSE("block.cherry_wood_fence_gate.close"), - BLOCK_CHERRY_WOOD_FENCE_GATE_OPEN("block.cherry_wood_fence_gate.open"), - BLOCK_CHERRY_WOOD_HANGING_SIGN_BREAK("block.cherry_wood_hanging_sign.break"), - BLOCK_CHERRY_WOOD_HANGING_SIGN_FALL("block.cherry_wood_hanging_sign.fall"), - BLOCK_CHERRY_WOOD_HANGING_SIGN_HIT("block.cherry_wood_hanging_sign.hit"), - BLOCK_CHERRY_WOOD_HANGING_SIGN_PLACE("block.cherry_wood_hanging_sign.place"), - BLOCK_CHERRY_WOOD_HANGING_SIGN_STEP("block.cherry_wood_hanging_sign.step"), - BLOCK_CHERRY_WOOD_HIT("block.cherry_wood.hit"), - BLOCK_CHERRY_WOOD_PLACE("block.cherry_wood.place"), - BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF("block.cherry_wood_pressure_plate.click_off"), - BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON("block.cherry_wood_pressure_plate.click_on"), - BLOCK_CHERRY_WOOD_STEP("block.cherry_wood.step"), - BLOCK_CHERRY_WOOD_TRAPDOOR_CLOSE("block.cherry_wood_trapdoor.close"), - BLOCK_CHERRY_WOOD_TRAPDOOR_OPEN("block.cherry_wood_trapdoor.open"), - BLOCK_CHEST_CLOSE("block.chest.close"), - BLOCK_CHEST_LOCKED("block.chest.locked"), - BLOCK_CHEST_OPEN("block.chest.open"), - BLOCK_CHISELED_BOOKSHELF_BREAK("block.chiseled_bookshelf.break"), - BLOCK_CHISELED_BOOKSHELF_FALL("block.chiseled_bookshelf.fall"), - BLOCK_CHISELED_BOOKSHELF_HIT("block.chiseled_bookshelf.hit"), - BLOCK_CHISELED_BOOKSHELF_INSERT("block.chiseled_bookshelf.insert"), - BLOCK_CHISELED_BOOKSHELF_INSERT_ENCHANTED("block.chiseled_bookshelf.insert.enchanted"), - BLOCK_CHISELED_BOOKSHELF_PICKUP("block.chiseled_bookshelf.pickup"), - BLOCK_CHISELED_BOOKSHELF_PICKUP_ENCHANTED("block.chiseled_bookshelf.pickup.enchanted"), - BLOCK_CHISELED_BOOKSHELF_PLACE("block.chiseled_bookshelf.place"), - BLOCK_CHISELED_BOOKSHELF_STEP("block.chiseled_bookshelf.step"), - BLOCK_CHORUS_FLOWER_DEATH("block.chorus_flower.death"), - BLOCK_CHORUS_FLOWER_GROW("block.chorus_flower.grow"), - BLOCK_COBWEB_BREAK("block.cobweb.break"), - BLOCK_COBWEB_FALL("block.cobweb.fall"), - BLOCK_COBWEB_HIT("block.cobweb.hit"), - BLOCK_COBWEB_PLACE("block.cobweb.place"), - BLOCK_COBWEB_STEP("block.cobweb.step"), - BLOCK_COMPARATOR_CLICK("block.comparator.click"), - BLOCK_COMPOSTER_EMPTY("block.composter.empty"), - BLOCK_COMPOSTER_FILL("block.composter.fill"), - BLOCK_COMPOSTER_FILL_SUCCESS("block.composter.fill_success"), - BLOCK_COMPOSTER_READY("block.composter.ready"), - BLOCK_CONDUIT_ACTIVATE("block.conduit.activate"), - BLOCK_CONDUIT_AMBIENT("block.conduit.ambient"), - BLOCK_CONDUIT_AMBIENT_SHORT("block.conduit.ambient.short"), - BLOCK_CONDUIT_ATTACK_TARGET("block.conduit.attack.target"), - BLOCK_CONDUIT_DEACTIVATE("block.conduit.deactivate"), - BLOCK_COPPER_BREAK("block.copper.break"), - BLOCK_COPPER_BULB_BREAK("block.copper_bulb.break"), - BLOCK_COPPER_BULB_FALL("block.copper_bulb.fall"), - BLOCK_COPPER_BULB_HIT("block.copper_bulb.hit"), - BLOCK_COPPER_BULB_PLACE("block.copper_bulb.place"), - BLOCK_COPPER_BULB_STEP("block.copper_bulb.step"), - BLOCK_COPPER_BULB_TURN_OFF("block.copper_bulb.turn_off"), - BLOCK_COPPER_BULB_TURN_ON("block.copper_bulb.turn_on"), - BLOCK_COPPER_DOOR_CLOSE("block.copper_door.close"), - BLOCK_COPPER_DOOR_OPEN("block.copper_door.open"), - BLOCK_COPPER_FALL("block.copper.fall"), - BLOCK_COPPER_GRATE_BREAK("block.copper_grate.break"), - BLOCK_COPPER_GRATE_FALL("block.copper_grate.fall"), - BLOCK_COPPER_GRATE_HIT("block.copper_grate.hit"), - BLOCK_COPPER_GRATE_PLACE("block.copper_grate.place"), - BLOCK_COPPER_GRATE_STEP("block.copper_grate.step"), - BLOCK_COPPER_HIT("block.copper.hit"), - BLOCK_COPPER_PLACE("block.copper.place"), - BLOCK_COPPER_STEP("block.copper.step"), - BLOCK_COPPER_TRAPDOOR_CLOSE("block.copper_trapdoor.close"), - BLOCK_COPPER_TRAPDOOR_OPEN("block.copper_trapdoor.open"), - BLOCK_CORAL_BLOCK_BREAK("block.coral_block.break"), - BLOCK_CORAL_BLOCK_FALL("block.coral_block.fall"), - BLOCK_CORAL_BLOCK_HIT("block.coral_block.hit"), - BLOCK_CORAL_BLOCK_PLACE("block.coral_block.place"), - BLOCK_CORAL_BLOCK_STEP("block.coral_block.step"), - BLOCK_CRAFTER_CRAFT("block.crafter.craft"), - BLOCK_CRAFTER_FAIL("block.crafter.fail"), - BLOCK_CREAKING_HEART_BREAK("block.creaking_heart.break"), - BLOCK_CREAKING_HEART_FALL("block.creaking_heart.fall"), - BLOCK_CREAKING_HEART_HIT("block.creaking_heart.hit"), - BLOCK_CREAKING_HEART_HURT("block.creaking_heart.hurt"), - BLOCK_CREAKING_HEART_IDLE("block.creaking_heart.idle"), - BLOCK_CREAKING_HEART_PLACE("block.creaking_heart.place"), - BLOCK_CREAKING_HEART_SPAWN("block.creaking_heart.spawn"), - BLOCK_CREAKING_HEART_STEP("block.creaking_heart.step"), - BLOCK_CROP_BREAK("block.crop.break"), - BLOCK_DECORATED_POT_BREAK("block.decorated_pot.break"), - BLOCK_DECORATED_POT_FALL("block.decorated_pot.fall"), - BLOCK_DECORATED_POT_HIT("block.decorated_pot.hit"), - BLOCK_DECORATED_POT_INSERT("block.decorated_pot.insert"), - BLOCK_DECORATED_POT_INSERT_FAIL("block.decorated_pot.insert_fail"), - BLOCK_DECORATED_POT_PLACE("block.decorated_pot.place"), - BLOCK_DECORATED_POT_SHATTER("block.decorated_pot.shatter"), - BLOCK_DECORATED_POT_STEP("block.decorated_pot.step"), - BLOCK_DEEPSLATE_BREAK("block.deepslate.break"), - BLOCK_DEEPSLATE_BRICKS_BREAK("block.deepslate_bricks.break"), - BLOCK_DEEPSLATE_BRICKS_FALL("block.deepslate_bricks.fall"), - BLOCK_DEEPSLATE_BRICKS_HIT("block.deepslate_bricks.hit"), - BLOCK_DEEPSLATE_BRICKS_PLACE("block.deepslate_bricks.place"), - BLOCK_DEEPSLATE_BRICKS_STEP("block.deepslate_bricks.step"), - BLOCK_DEEPSLATE_FALL("block.deepslate.fall"), - BLOCK_DEEPSLATE_HIT("block.deepslate.hit"), - BLOCK_DEEPSLATE_PLACE("block.deepslate.place"), - BLOCK_DEEPSLATE_STEP("block.deepslate.step"), - BLOCK_DEEPSLATE_TILES_BREAK("block.deepslate_tiles.break"), - BLOCK_DEEPSLATE_TILES_FALL("block.deepslate_tiles.fall"), - BLOCK_DEEPSLATE_TILES_HIT("block.deepslate_tiles.hit"), - BLOCK_DEEPSLATE_TILES_PLACE("block.deepslate_tiles.place"), - BLOCK_DEEPSLATE_TILES_STEP("block.deepslate_tiles.step"), - BLOCK_DISPENSER_DISPENSE("block.dispenser.dispense"), - BLOCK_DISPENSER_FAIL("block.dispenser.fail"), - BLOCK_DISPENSER_LAUNCH("block.dispenser.launch"), - BLOCK_DRIPSTONE_BLOCK_BREAK("block.dripstone_block.break"), - BLOCK_DRIPSTONE_BLOCK_FALL("block.dripstone_block.fall"), - BLOCK_DRIPSTONE_BLOCK_HIT("block.dripstone_block.hit"), - BLOCK_DRIPSTONE_BLOCK_PLACE("block.dripstone_block.place"), - BLOCK_DRIPSTONE_BLOCK_STEP("block.dripstone_block.step"), - BLOCK_ENCHANTMENT_TABLE_USE("block.enchantment_table.use"), - BLOCK_ENDER_CHEST_CLOSE("block.ender_chest.close"), - BLOCK_ENDER_CHEST_OPEN("block.ender_chest.open"), - BLOCK_END_GATEWAY_SPAWN("block.end_gateway.spawn"), - BLOCK_END_PORTAL_FRAME_FILL("block.end_portal_frame.fill"), - BLOCK_END_PORTAL_SPAWN("block.end_portal.spawn"), - BLOCK_FENCE_GATE_CLOSE("block.fence_gate.close"), - BLOCK_FENCE_GATE_OPEN("block.fence_gate.open"), - BLOCK_FIRE_AMBIENT("block.fire.ambient"), - BLOCK_FIRE_EXTINGUISH("block.fire.extinguish"), - BLOCK_FLOWERING_AZALEA_BREAK("block.flowering_azalea.break"), - BLOCK_FLOWERING_AZALEA_FALL("block.flowering_azalea.fall"), - BLOCK_FLOWERING_AZALEA_HIT("block.flowering_azalea.hit"), - BLOCK_FLOWERING_AZALEA_PLACE("block.flowering_azalea.place"), - BLOCK_FLOWERING_AZALEA_STEP("block.flowering_azalea.step"), - BLOCK_FROGLIGHT_BREAK("block.froglight.break"), - BLOCK_FROGLIGHT_FALL("block.froglight.fall"), - BLOCK_FROGLIGHT_HIT("block.froglight.hit"), - BLOCK_FROGLIGHT_PLACE("block.froglight.place"), - BLOCK_FROGLIGHT_STEP("block.froglight.step"), - BLOCK_FROGSPAWN_BREAK("block.frogspawn.break"), - BLOCK_FROGSPAWN_FALL("block.frogspawn.fall"), - BLOCK_FROGSPAWN_HATCH("block.frogspawn.hatch"), - BLOCK_FROGSPAWN_HIT("block.frogspawn.hit"), - BLOCK_FROGSPAWN_PLACE("block.frogspawn.place"), - BLOCK_FROGSPAWN_STEP("block.frogspawn.step"), - BLOCK_FUNGUS_BREAK("block.fungus.break"), - BLOCK_FUNGUS_FALL("block.fungus.fall"), - BLOCK_FUNGUS_HIT("block.fungus.hit"), - BLOCK_FUNGUS_PLACE("block.fungus.place"), - BLOCK_FUNGUS_STEP("block.fungus.step"), - BLOCK_FURNACE_FIRE_CRACKLE("block.furnace.fire_crackle"), - BLOCK_GILDED_BLACKSTONE_BREAK("block.gilded_blackstone.break"), - BLOCK_GILDED_BLACKSTONE_FALL("block.gilded_blackstone.fall"), - BLOCK_GILDED_BLACKSTONE_HIT("block.gilded_blackstone.hit"), - BLOCK_GILDED_BLACKSTONE_PLACE("block.gilded_blackstone.place"), - BLOCK_GILDED_BLACKSTONE_STEP("block.gilded_blackstone.step"), - BLOCK_GLASS_BREAK("block.glass.break"), - BLOCK_GLASS_FALL("block.glass.fall"), - BLOCK_GLASS_HIT("block.glass.hit"), - BLOCK_GLASS_PLACE("block.glass.place"), - BLOCK_GLASS_STEP("block.glass.step"), - BLOCK_GRASS_BREAK("block.grass.break"), - BLOCK_GRASS_FALL("block.grass.fall"), - BLOCK_GRASS_HIT("block.grass.hit"), - BLOCK_GRASS_PLACE("block.grass.place"), - BLOCK_GRASS_STEP("block.grass.step"), - BLOCK_GRAVEL_BREAK("block.gravel.break"), - BLOCK_GRAVEL_FALL("block.gravel.fall"), - BLOCK_GRAVEL_HIT("block.gravel.hit"), - BLOCK_GRAVEL_PLACE("block.gravel.place"), - BLOCK_GRAVEL_STEP("block.gravel.step"), - BLOCK_GRINDSTONE_USE("block.grindstone.use"), - BLOCK_GROWING_PLANT_CROP("block.growing_plant.crop"), - BLOCK_HANGING_ROOTS_BREAK("block.hanging_roots.break"), - BLOCK_HANGING_ROOTS_FALL("block.hanging_roots.fall"), - BLOCK_HANGING_ROOTS_HIT("block.hanging_roots.hit"), - BLOCK_HANGING_ROOTS_PLACE("block.hanging_roots.place"), - BLOCK_HANGING_ROOTS_STEP("block.hanging_roots.step"), - BLOCK_HANGING_SIGN_BREAK("block.hanging_sign.break"), - BLOCK_HANGING_SIGN_FALL("block.hanging_sign.fall"), - BLOCK_HANGING_SIGN_HIT("block.hanging_sign.hit"), - BLOCK_HANGING_SIGN_PLACE("block.hanging_sign.place"), - BLOCK_HANGING_SIGN_STEP("block.hanging_sign.step"), - BLOCK_HANGING_SIGN_WAXED_INTERACT_FAIL("block.hanging_sign.waxed_interact_fail"), - BLOCK_HEAVY_CORE_BREAK("block.heavy_core.break"), - BLOCK_HEAVY_CORE_FALL("block.heavy_core.fall"), - BLOCK_HEAVY_CORE_HIT("block.heavy_core.hit"), - BLOCK_HEAVY_CORE_PLACE("block.heavy_core.place"), - BLOCK_HEAVY_CORE_STEP("block.heavy_core.step"), - BLOCK_HONEY_BLOCK_BREAK("block.honey_block.break"), - BLOCK_HONEY_BLOCK_FALL("block.honey_block.fall"), - BLOCK_HONEY_BLOCK_HIT("block.honey_block.hit"), - BLOCK_HONEY_BLOCK_PLACE("block.honey_block.place"), - BLOCK_HONEY_BLOCK_SLIDE("block.honey_block.slide"), - BLOCK_HONEY_BLOCK_STEP("block.honey_block.step"), - BLOCK_IRON_DOOR_CLOSE("block.iron_door.close"), - BLOCK_IRON_DOOR_OPEN("block.iron_door.open"), - BLOCK_IRON_TRAPDOOR_CLOSE("block.iron_trapdoor.close"), - BLOCK_IRON_TRAPDOOR_OPEN("block.iron_trapdoor.open"), - BLOCK_LADDER_BREAK("block.ladder.break"), - BLOCK_LADDER_FALL("block.ladder.fall"), - BLOCK_LADDER_HIT("block.ladder.hit"), - BLOCK_LADDER_PLACE("block.ladder.place"), - BLOCK_LADDER_STEP("block.ladder.step"), - BLOCK_LANTERN_BREAK("block.lantern.break"), - BLOCK_LANTERN_FALL("block.lantern.fall"), - BLOCK_LANTERN_HIT("block.lantern.hit"), - BLOCK_LANTERN_PLACE("block.lantern.place"), - BLOCK_LANTERN_STEP("block.lantern.step"), - BLOCK_LARGE_AMETHYST_BUD_BREAK("block.large_amethyst_bud.break"), - BLOCK_LARGE_AMETHYST_BUD_PLACE("block.large_amethyst_bud.place"), - BLOCK_LAVA_AMBIENT("block.lava.ambient"), - BLOCK_LAVA_EXTINGUISH("block.lava.extinguish"), - BLOCK_LAVA_POP("block.lava.pop"), - BLOCK_LEVER_CLICK("block.lever.click"), - BLOCK_LILY_PAD_PLACE("block.lily_pad.place"), - BLOCK_LODESTONE_BREAK("block.lodestone.break"), - BLOCK_LODESTONE_FALL("block.lodestone.fall"), - BLOCK_LODESTONE_HIT("block.lodestone.hit"), - BLOCK_LODESTONE_PLACE("block.lodestone.place"), - BLOCK_LODESTONE_STEP("block.lodestone.step"), - BLOCK_MANGROVE_ROOTS_BREAK("block.mangrove_roots.break"), - BLOCK_MANGROVE_ROOTS_FALL("block.mangrove_roots.fall"), - BLOCK_MANGROVE_ROOTS_HIT("block.mangrove_roots.hit"), - BLOCK_MANGROVE_ROOTS_PLACE("block.mangrove_roots.place"), - BLOCK_MANGROVE_ROOTS_STEP("block.mangrove_roots.step"), - BLOCK_MEDIUM_AMETHYST_BUD_BREAK("block.medium_amethyst_bud.break"), - BLOCK_MEDIUM_AMETHYST_BUD_PLACE("block.medium_amethyst_bud.place"), - BLOCK_METAL_BREAK("block.metal.break"), - BLOCK_METAL_FALL("block.metal.fall"), - BLOCK_METAL_HIT("block.metal.hit"), - BLOCK_METAL_PLACE("block.metal.place"), - BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF("block.metal_pressure_plate.click_off"), - BLOCK_METAL_PRESSURE_PLATE_CLICK_ON("block.metal_pressure_plate.click_on"), - BLOCK_METAL_STEP("block.metal.step"), - BLOCK_MOSS_BREAK("block.moss.break"), - BLOCK_MOSS_CARPET_BREAK("block.moss_carpet.break"), - BLOCK_MOSS_CARPET_FALL("block.moss_carpet.fall"), - BLOCK_MOSS_CARPET_HIT("block.moss_carpet.hit"), - BLOCK_MOSS_CARPET_PLACE("block.moss_carpet.place"), - BLOCK_MOSS_CARPET_STEP("block.moss_carpet.step"), - BLOCK_MOSS_FALL("block.moss.fall"), - BLOCK_MOSS_HIT("block.moss.hit"), - BLOCK_MOSS_PLACE("block.moss.place"), - BLOCK_MOSS_STEP("block.moss.step"), - BLOCK_MUDDY_MANGROVE_ROOTS_BREAK("block.muddy_mangrove_roots.break"), - BLOCK_MUDDY_MANGROVE_ROOTS_FALL("block.muddy_mangrove_roots.fall"), - BLOCK_MUDDY_MANGROVE_ROOTS_HIT("block.muddy_mangrove_roots.hit"), - BLOCK_MUDDY_MANGROVE_ROOTS_PLACE("block.muddy_mangrove_roots.place"), - BLOCK_MUDDY_MANGROVE_ROOTS_STEP("block.muddy_mangrove_roots.step"), - BLOCK_MUD_BREAK("block.mud.break"), - BLOCK_MUD_BRICKS_BREAK("block.mud_bricks.break"), - BLOCK_MUD_BRICKS_FALL("block.mud_bricks.fall"), - BLOCK_MUD_BRICKS_HIT("block.mud_bricks.hit"), - BLOCK_MUD_BRICKS_PLACE("block.mud_bricks.place"), - BLOCK_MUD_BRICKS_STEP("block.mud_bricks.step"), - BLOCK_MUD_FALL("block.mud.fall"), - BLOCK_MUD_HIT("block.mud.hit"), - BLOCK_MUD_PLACE("block.mud.place"), - BLOCK_MUD_STEP("block.mud.step"), - BLOCK_NETHERITE_BLOCK_BREAK("block.netherite_block.break"), - BLOCK_NETHERITE_BLOCK_FALL("block.netherite_block.fall"), - BLOCK_NETHERITE_BLOCK_HIT("block.netherite_block.hit"), - BLOCK_NETHERITE_BLOCK_PLACE("block.netherite_block.place"), - BLOCK_NETHERITE_BLOCK_STEP("block.netherite_block.step"), - BLOCK_NETHERRACK_BREAK("block.netherrack.break"), - BLOCK_NETHERRACK_FALL("block.netherrack.fall"), - BLOCK_NETHERRACK_HIT("block.netherrack.hit"), - BLOCK_NETHERRACK_PLACE("block.netherrack.place"), - BLOCK_NETHERRACK_STEP("block.netherrack.step"), - BLOCK_NETHER_BRICKS_BREAK("block.nether_bricks.break"), - BLOCK_NETHER_BRICKS_FALL("block.nether_bricks.fall"), - BLOCK_NETHER_BRICKS_HIT("block.nether_bricks.hit"), - BLOCK_NETHER_BRICKS_PLACE("block.nether_bricks.place"), - BLOCK_NETHER_BRICKS_STEP("block.nether_bricks.step"), - BLOCK_NETHER_GOLD_ORE_BREAK("block.nether_gold_ore.break"), - BLOCK_NETHER_GOLD_ORE_FALL("block.nether_gold_ore.fall"), - BLOCK_NETHER_GOLD_ORE_HIT("block.nether_gold_ore.hit"), - BLOCK_NETHER_GOLD_ORE_PLACE("block.nether_gold_ore.place"), - BLOCK_NETHER_GOLD_ORE_STEP("block.nether_gold_ore.step"), - BLOCK_NETHER_ORE_BREAK("block.nether_ore.break"), - BLOCK_NETHER_ORE_FALL("block.nether_ore.fall"), - BLOCK_NETHER_ORE_HIT("block.nether_ore.hit"), - BLOCK_NETHER_ORE_PLACE("block.nether_ore.place"), - BLOCK_NETHER_ORE_STEP("block.nether_ore.step"), - BLOCK_NETHER_SPROUTS_BREAK("block.nether_sprouts.break"), - BLOCK_NETHER_SPROUTS_FALL("block.nether_sprouts.fall"), - BLOCK_NETHER_SPROUTS_HIT("block.nether_sprouts.hit"), - BLOCK_NETHER_SPROUTS_PLACE("block.nether_sprouts.place"), - BLOCK_NETHER_SPROUTS_STEP("block.nether_sprouts.step"), - BLOCK_NETHER_WART_BREAK("block.nether_wart.break"), - BLOCK_NETHER_WOOD_BREAK("block.nether_wood.break"), - BLOCK_NETHER_WOOD_BUTTON_CLICK_OFF("block.nether_wood_button.click_off"), - BLOCK_NETHER_WOOD_BUTTON_CLICK_ON("block.nether_wood_button.click_on"), - BLOCK_NETHER_WOOD_DOOR_CLOSE("block.nether_wood_door.close"), - BLOCK_NETHER_WOOD_DOOR_OPEN("block.nether_wood_door.open"), - BLOCK_NETHER_WOOD_FALL("block.nether_wood.fall"), - BLOCK_NETHER_WOOD_FENCE_GATE_CLOSE("block.nether_wood_fence_gate.close"), - BLOCK_NETHER_WOOD_FENCE_GATE_OPEN("block.nether_wood_fence_gate.open"), - BLOCK_NETHER_WOOD_HANGING_SIGN_BREAK("block.nether_wood_hanging_sign.break"), - BLOCK_NETHER_WOOD_HANGING_SIGN_FALL("block.nether_wood_hanging_sign.fall"), - BLOCK_NETHER_WOOD_HANGING_SIGN_HIT("block.nether_wood_hanging_sign.hit"), - BLOCK_NETHER_WOOD_HANGING_SIGN_PLACE("block.nether_wood_hanging_sign.place"), - BLOCK_NETHER_WOOD_HANGING_SIGN_STEP("block.nether_wood_hanging_sign.step"), - BLOCK_NETHER_WOOD_HIT("block.nether_wood.hit"), - BLOCK_NETHER_WOOD_PLACE("block.nether_wood.place"), - BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF("block.nether_wood_pressure_plate.click_off"), - BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_ON("block.nether_wood_pressure_plate.click_on"), - BLOCK_NETHER_WOOD_STEP("block.nether_wood.step"), - BLOCK_NETHER_WOOD_TRAPDOOR_CLOSE("block.nether_wood_trapdoor.close"), - BLOCK_NETHER_WOOD_TRAPDOOR_OPEN("block.nether_wood_trapdoor.open"), - BLOCK_NOTE_BLOCK_BANJO("block.note_block.banjo"), - BLOCK_NOTE_BLOCK_BASEDRUM("block.note_block.basedrum"), - BLOCK_NOTE_BLOCK_BASS("block.note_block.bass"), - BLOCK_NOTE_BLOCK_BELL("block.note_block.bell"), - BLOCK_NOTE_BLOCK_BIT("block.note_block.bit"), - BLOCK_NOTE_BLOCK_CHIME("block.note_block.chime"), - BLOCK_NOTE_BLOCK_COW_BELL("block.note_block.cow_bell"), - BLOCK_NOTE_BLOCK_DIDGERIDOO("block.note_block.didgeridoo"), - BLOCK_NOTE_BLOCK_FLUTE("block.note_block.flute"), - BLOCK_NOTE_BLOCK_GUITAR("block.note_block.guitar"), - BLOCK_NOTE_BLOCK_HARP("block.note_block.harp"), - BLOCK_NOTE_BLOCK_HAT("block.note_block.hat"), - BLOCK_NOTE_BLOCK_IMITATE_CREEPER("block.note_block.imitate.creeper"), - BLOCK_NOTE_BLOCK_IMITATE_ENDER_DRAGON("block.note_block.imitate.ender_dragon"), - BLOCK_NOTE_BLOCK_IMITATE_PIGLIN("block.note_block.imitate.piglin"), - BLOCK_NOTE_BLOCK_IMITATE_SKELETON("block.note_block.imitate.skeleton"), - BLOCK_NOTE_BLOCK_IMITATE_WITHER_SKELETON("block.note_block.imitate.wither_skeleton"), - BLOCK_NOTE_BLOCK_IMITATE_ZOMBIE("block.note_block.imitate.zombie"), - BLOCK_NOTE_BLOCK_IRON_XYLOPHONE("block.note_block.iron_xylophone"), - BLOCK_NOTE_BLOCK_PLING("block.note_block.pling"), - BLOCK_NOTE_BLOCK_SNARE("block.note_block.snare"), - BLOCK_NOTE_BLOCK_XYLOPHONE("block.note_block.xylophone"), - BLOCK_NYLIUM_BREAK("block.nylium.break"), - BLOCK_NYLIUM_FALL("block.nylium.fall"), - BLOCK_NYLIUM_HIT("block.nylium.hit"), - BLOCK_NYLIUM_PLACE("block.nylium.place"), - BLOCK_NYLIUM_STEP("block.nylium.step"), - BLOCK_PACKED_MUD_BREAK("block.packed_mud.break"), - BLOCK_PACKED_MUD_FALL("block.packed_mud.fall"), - BLOCK_PACKED_MUD_HIT("block.packed_mud.hit"), - BLOCK_PACKED_MUD_PLACE("block.packed_mud.place"), - BLOCK_PACKED_MUD_STEP("block.packed_mud.step"), - BLOCK_PALE_HANGING_MOSS_IDLE("block.pale_hanging_moss.idle"), - BLOCK_PINK_PETALS_BREAK("block.pink_petals.break"), - BLOCK_PINK_PETALS_FALL("block.pink_petals.fall"), - BLOCK_PINK_PETALS_HIT("block.pink_petals.hit"), - BLOCK_PINK_PETALS_PLACE("block.pink_petals.place"), - BLOCK_PINK_PETALS_STEP("block.pink_petals.step"), - BLOCK_PISTON_CONTRACT("block.piston.contract"), - BLOCK_PISTON_EXTEND("block.piston.extend"), - BLOCK_POINTED_DRIPSTONE_BREAK("block.pointed_dripstone.break"), - BLOCK_POINTED_DRIPSTONE_DRIP_LAVA("block.pointed_dripstone.drip_lava"), - BLOCK_POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON("block.pointed_dripstone.drip_lava_into_cauldron"), - BLOCK_POINTED_DRIPSTONE_DRIP_WATER("block.pointed_dripstone.drip_water"), - BLOCK_POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON("block.pointed_dripstone.drip_water_into_cauldron"), - BLOCK_POINTED_DRIPSTONE_FALL("block.pointed_dripstone.fall"), - BLOCK_POINTED_DRIPSTONE_HIT("block.pointed_dripstone.hit"), - BLOCK_POINTED_DRIPSTONE_LAND("block.pointed_dripstone.land"), - BLOCK_POINTED_DRIPSTONE_PLACE("block.pointed_dripstone.place"), - BLOCK_POINTED_DRIPSTONE_STEP("block.pointed_dripstone.step"), - BLOCK_POLISHED_DEEPSLATE_BREAK("block.polished_deepslate.break"), - BLOCK_POLISHED_DEEPSLATE_FALL("block.polished_deepslate.fall"), - BLOCK_POLISHED_DEEPSLATE_HIT("block.polished_deepslate.hit"), - BLOCK_POLISHED_DEEPSLATE_PLACE("block.polished_deepslate.place"), - BLOCK_POLISHED_DEEPSLATE_STEP("block.polished_deepslate.step"), - BLOCK_POLISHED_TUFF_BREAK("block.polished_tuff.break"), - BLOCK_POLISHED_TUFF_FALL("block.polished_tuff.fall"), - BLOCK_POLISHED_TUFF_HIT("block.polished_tuff.hit"), - BLOCK_POLISHED_TUFF_PLACE("block.polished_tuff.place"), - BLOCK_POLISHED_TUFF_STEP("block.polished_tuff.step"), - BLOCK_PORTAL_AMBIENT("block.portal.ambient"), - BLOCK_PORTAL_TRAVEL("block.portal.travel"), - BLOCK_PORTAL_TRIGGER("block.portal.trigger"), - BLOCK_POWDER_SNOW_BREAK("block.powder_snow.break"), - BLOCK_POWDER_SNOW_FALL("block.powder_snow.fall"), - BLOCK_POWDER_SNOW_HIT("block.powder_snow.hit"), - BLOCK_POWDER_SNOW_PLACE("block.powder_snow.place"), - BLOCK_POWDER_SNOW_STEP("block.powder_snow.step"), - BLOCK_PUMPKIN_CARVE("block.pumpkin.carve"), - BLOCK_REDSTONE_TORCH_BURNOUT("block.redstone_torch.burnout"), - BLOCK_RESPAWN_ANCHOR_AMBIENT("block.respawn_anchor.ambient"), - BLOCK_RESPAWN_ANCHOR_CHARGE("block.respawn_anchor.charge"), - BLOCK_RESPAWN_ANCHOR_DEPLETE("block.respawn_anchor.deplete"), - BLOCK_RESPAWN_ANCHOR_SET_SPAWN("block.respawn_anchor.set_spawn"), - BLOCK_ROOTED_DIRT_BREAK("block.rooted_dirt.break"), - BLOCK_ROOTED_DIRT_FALL("block.rooted_dirt.fall"), - BLOCK_ROOTED_DIRT_HIT("block.rooted_dirt.hit"), - BLOCK_ROOTED_DIRT_PLACE("block.rooted_dirt.place"), - BLOCK_ROOTED_DIRT_STEP("block.rooted_dirt.step"), - BLOCK_ROOTS_BREAK("block.roots.break"), - BLOCK_ROOTS_FALL("block.roots.fall"), - BLOCK_ROOTS_HIT("block.roots.hit"), - BLOCK_ROOTS_PLACE("block.roots.place"), - BLOCK_ROOTS_STEP("block.roots.step"), - BLOCK_SAND_BREAK("block.sand.break"), - BLOCK_SAND_FALL("block.sand.fall"), - BLOCK_SAND_HIT("block.sand.hit"), - BLOCK_SAND_PLACE("block.sand.place"), - BLOCK_SAND_STEP("block.sand.step"), - BLOCK_SCAFFOLDING_BREAK("block.scaffolding.break"), - BLOCK_SCAFFOLDING_FALL("block.scaffolding.fall"), - BLOCK_SCAFFOLDING_HIT("block.scaffolding.hit"), - BLOCK_SCAFFOLDING_PLACE("block.scaffolding.place"), - BLOCK_SCAFFOLDING_STEP("block.scaffolding.step"), - BLOCK_SCULK_BREAK("block.sculk.break"), - BLOCK_SCULK_CATALYST_BLOOM("block.sculk_catalyst.bloom"), - BLOCK_SCULK_CATALYST_BREAK("block.sculk_catalyst.break"), - BLOCK_SCULK_CATALYST_FALL("block.sculk_catalyst.fall"), - BLOCK_SCULK_CATALYST_HIT("block.sculk_catalyst.hit"), - BLOCK_SCULK_CATALYST_PLACE("block.sculk_catalyst.place"), - BLOCK_SCULK_CATALYST_STEP("block.sculk_catalyst.step"), - BLOCK_SCULK_CHARGE("block.sculk.charge"), - BLOCK_SCULK_FALL("block.sculk.fall"), - BLOCK_SCULK_HIT("block.sculk.hit"), - BLOCK_SCULK_PLACE("block.sculk.place"), - BLOCK_SCULK_SENSOR_BREAK("block.sculk_sensor.break"), - BLOCK_SCULK_SENSOR_CLICKING("block.sculk_sensor.clicking"), - BLOCK_SCULK_SENSOR_CLICKING_STOP("block.sculk_sensor.clicking_stop"), - BLOCK_SCULK_SENSOR_FALL("block.sculk_sensor.fall"), - BLOCK_SCULK_SENSOR_HIT("block.sculk_sensor.hit"), - BLOCK_SCULK_SENSOR_PLACE("block.sculk_sensor.place"), - BLOCK_SCULK_SENSOR_STEP("block.sculk_sensor.step"), - BLOCK_SCULK_SHRIEKER_BREAK("block.sculk_shrieker.break"), - BLOCK_SCULK_SHRIEKER_FALL("block.sculk_shrieker.fall"), - BLOCK_SCULK_SHRIEKER_HIT("block.sculk_shrieker.hit"), - BLOCK_SCULK_SHRIEKER_PLACE("block.sculk_shrieker.place"), - BLOCK_SCULK_SHRIEKER_SHRIEK("block.sculk_shrieker.shriek"), - BLOCK_SCULK_SHRIEKER_STEP("block.sculk_shrieker.step"), - BLOCK_SCULK_SPREAD("block.sculk.spread"), - BLOCK_SCULK_STEP("block.sculk.step"), - BLOCK_SCULK_VEIN_BREAK("block.sculk_vein.break"), - BLOCK_SCULK_VEIN_FALL("block.sculk_vein.fall"), - BLOCK_SCULK_VEIN_HIT("block.sculk_vein.hit"), - BLOCK_SCULK_VEIN_PLACE("block.sculk_vein.place"), - BLOCK_SCULK_VEIN_STEP("block.sculk_vein.step"), - BLOCK_SHROOMLIGHT_BREAK("block.shroomlight.break"), - BLOCK_SHROOMLIGHT_FALL("block.shroomlight.fall"), - BLOCK_SHROOMLIGHT_HIT("block.shroomlight.hit"), - BLOCK_SHROOMLIGHT_PLACE("block.shroomlight.place"), - BLOCK_SHROOMLIGHT_STEP("block.shroomlight.step"), - BLOCK_SHULKER_BOX_CLOSE("block.shulker_box.close"), - BLOCK_SHULKER_BOX_OPEN("block.shulker_box.open"), - BLOCK_SIGN_WAXED_INTERACT_FAIL("block.sign.waxed_interact_fail"), - BLOCK_SLIME_BLOCK_BREAK("block.slime_block.break"), - BLOCK_SLIME_BLOCK_FALL("block.slime_block.fall"), - BLOCK_SLIME_BLOCK_HIT("block.slime_block.hit"), - BLOCK_SLIME_BLOCK_PLACE("block.slime_block.place"), - BLOCK_SLIME_BLOCK_STEP("block.slime_block.step"), - BLOCK_SMALL_AMETHYST_BUD_BREAK("block.small_amethyst_bud.break"), - BLOCK_SMALL_AMETHYST_BUD_PLACE("block.small_amethyst_bud.place"), - BLOCK_SMALL_DRIPLEAF_BREAK("block.small_dripleaf.break"), - BLOCK_SMALL_DRIPLEAF_FALL("block.small_dripleaf.fall"), - BLOCK_SMALL_DRIPLEAF_HIT("block.small_dripleaf.hit"), - BLOCK_SMALL_DRIPLEAF_PLACE("block.small_dripleaf.place"), - BLOCK_SMALL_DRIPLEAF_STEP("block.small_dripleaf.step"), - BLOCK_SMITHING_TABLE_USE("block.smithing_table.use"), - BLOCK_SMOKER_SMOKE("block.smoker.smoke"), - BLOCK_SNIFFER_EGG_CRACK("block.sniffer_egg.crack"), - BLOCK_SNIFFER_EGG_HATCH("block.sniffer_egg.hatch"), - BLOCK_SNIFFER_EGG_PLOP("block.sniffer_egg.plop"), - BLOCK_SNOW_BREAK("block.snow.break"), - BLOCK_SNOW_FALL("block.snow.fall"), - BLOCK_SNOW_HIT("block.snow.hit"), - BLOCK_SNOW_PLACE("block.snow.place"), - BLOCK_SNOW_STEP("block.snow.step"), - BLOCK_SOUL_SAND_BREAK("block.soul_sand.break"), - BLOCK_SOUL_SAND_FALL("block.soul_sand.fall"), - BLOCK_SOUL_SAND_HIT("block.soul_sand.hit"), - BLOCK_SOUL_SAND_PLACE("block.soul_sand.place"), - BLOCK_SOUL_SAND_STEP("block.soul_sand.step"), - BLOCK_SOUL_SOIL_BREAK("block.soul_soil.break"), - BLOCK_SOUL_SOIL_FALL("block.soul_soil.fall"), - BLOCK_SOUL_SOIL_HIT("block.soul_soil.hit"), - BLOCK_SOUL_SOIL_PLACE("block.soul_soil.place"), - BLOCK_SOUL_SOIL_STEP("block.soul_soil.step"), - BLOCK_SPAWNER_BREAK("block.spawner.break"), - BLOCK_SPAWNER_FALL("block.spawner.fall"), - BLOCK_SPAWNER_HIT("block.spawner.hit"), - BLOCK_SPAWNER_PLACE("block.spawner.place"), - BLOCK_SPAWNER_STEP("block.spawner.step"), - BLOCK_SPONGE_ABSORB("block.sponge.absorb"), - BLOCK_SPONGE_BREAK("block.sponge.break"), - BLOCK_SPONGE_FALL("block.sponge.fall"), - BLOCK_SPONGE_HIT("block.sponge.hit"), - BLOCK_SPONGE_PLACE("block.sponge.place"), - BLOCK_SPONGE_STEP("block.sponge.step"), - BLOCK_SPORE_BLOSSOM_BREAK("block.spore_blossom.break"), - BLOCK_SPORE_BLOSSOM_FALL("block.spore_blossom.fall"), - BLOCK_SPORE_BLOSSOM_HIT("block.spore_blossom.hit"), - BLOCK_SPORE_BLOSSOM_PLACE("block.spore_blossom.place"), - BLOCK_SPORE_BLOSSOM_STEP("block.spore_blossom.step"), - BLOCK_STEM_BREAK("block.stem.break"), - BLOCK_STEM_FALL("block.stem.fall"), - BLOCK_STEM_HIT("block.stem.hit"), - BLOCK_STEM_PLACE("block.stem.place"), - BLOCK_STEM_STEP("block.stem.step"), - BLOCK_STONE_BREAK("block.stone.break"), - BLOCK_STONE_BUTTON_CLICK_OFF("block.stone_button.click_off"), - BLOCK_STONE_BUTTON_CLICK_ON("block.stone_button.click_on"), - BLOCK_STONE_FALL("block.stone.fall"), - BLOCK_STONE_HIT("block.stone.hit"), - BLOCK_STONE_PLACE("block.stone.place"), - BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF("block.stone_pressure_plate.click_off"), - BLOCK_STONE_PRESSURE_PLATE_CLICK_ON("block.stone_pressure_plate.click_on"), - BLOCK_STONE_STEP("block.stone.step"), - BLOCK_SUSPICIOUS_GRAVEL_BREAK("block.suspicious_gravel.break"), - BLOCK_SUSPICIOUS_GRAVEL_FALL("block.suspicious_gravel.fall"), - BLOCK_SUSPICIOUS_GRAVEL_HIT("block.suspicious_gravel.hit"), - BLOCK_SUSPICIOUS_GRAVEL_PLACE("block.suspicious_gravel.place"), - BLOCK_SUSPICIOUS_GRAVEL_STEP("block.suspicious_gravel.step"), - BLOCK_SUSPICIOUS_SAND_BREAK("block.suspicious_sand.break"), - BLOCK_SUSPICIOUS_SAND_FALL("block.suspicious_sand.fall"), - BLOCK_SUSPICIOUS_SAND_HIT("block.suspicious_sand.hit"), - BLOCK_SUSPICIOUS_SAND_PLACE("block.suspicious_sand.place"), - BLOCK_SUSPICIOUS_SAND_STEP("block.suspicious_sand.step"), - BLOCK_SWEET_BERRY_BUSH_BREAK("block.sweet_berry_bush.break"), - BLOCK_SWEET_BERRY_BUSH_PICK_BERRIES("block.sweet_berry_bush.pick_berries"), - BLOCK_SWEET_BERRY_BUSH_PLACE("block.sweet_berry_bush.place"), - BLOCK_TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEM("block.trial_spawner.about_to_spawn_item"), - BLOCK_TRIAL_SPAWNER_AMBIENT("block.trial_spawner.ambient"), - BLOCK_TRIAL_SPAWNER_AMBIENT_OMINOUS("block.trial_spawner.ambient_ominous"), - BLOCK_TRIAL_SPAWNER_BREAK("block.trial_spawner.break"), - BLOCK_TRIAL_SPAWNER_CLOSE_SHUTTER("block.trial_spawner.close_shutter"), - BLOCK_TRIAL_SPAWNER_DETECT_PLAYER("block.trial_spawner.detect_player"), - BLOCK_TRIAL_SPAWNER_EJECT_ITEM("block.trial_spawner.eject_item"), - BLOCK_TRIAL_SPAWNER_FALL("block.trial_spawner.fall"), - BLOCK_TRIAL_SPAWNER_HIT("block.trial_spawner.hit"), - BLOCK_TRIAL_SPAWNER_OMINOUS_ACTIVATE("block.trial_spawner.ominous_activate"), - BLOCK_TRIAL_SPAWNER_OPEN_SHUTTER("block.trial_spawner.open_shutter"), - BLOCK_TRIAL_SPAWNER_PLACE("block.trial_spawner.place"), - BLOCK_TRIAL_SPAWNER_SPAWN_ITEM("block.trial_spawner.spawn_item"), - BLOCK_TRIAL_SPAWNER_SPAWN_ITEM_BEGIN("block.trial_spawner.spawn_item_begin"), - BLOCK_TRIAL_SPAWNER_SPAWN_MOB("block.trial_spawner.spawn_mob"), - BLOCK_TRIAL_SPAWNER_STEP("block.trial_spawner.step"), - BLOCK_TRIPWIRE_ATTACH("block.tripwire.attach"), - BLOCK_TRIPWIRE_CLICK_OFF("block.tripwire.click_off"), - BLOCK_TRIPWIRE_CLICK_ON("block.tripwire.click_on"), - BLOCK_TRIPWIRE_DETACH("block.tripwire.detach"), - BLOCK_TUFF_BREAK("block.tuff.break"), - BLOCK_TUFF_BRICKS_BREAK("block.tuff_bricks.break"), - BLOCK_TUFF_BRICKS_FALL("block.tuff_bricks.fall"), - BLOCK_TUFF_BRICKS_HIT("block.tuff_bricks.hit"), - BLOCK_TUFF_BRICKS_PLACE("block.tuff_bricks.place"), - BLOCK_TUFF_BRICKS_STEP("block.tuff_bricks.step"), - BLOCK_TUFF_FALL("block.tuff.fall"), - BLOCK_TUFF_HIT("block.tuff.hit"), - BLOCK_TUFF_PLACE("block.tuff.place"), - BLOCK_TUFF_STEP("block.tuff.step"), - BLOCK_VAULT_ACTIVATE("block.vault.activate"), - BLOCK_VAULT_AMBIENT("block.vault.ambient"), - BLOCK_VAULT_BREAK("block.vault.break"), - BLOCK_VAULT_CLOSE_SHUTTER("block.vault.close_shutter"), - BLOCK_VAULT_DEACTIVATE("block.vault.deactivate"), - BLOCK_VAULT_EJECT_ITEM("block.vault.eject_item"), - BLOCK_VAULT_FALL("block.vault.fall"), - BLOCK_VAULT_HIT("block.vault.hit"), - BLOCK_VAULT_INSERT_ITEM("block.vault.insert_item"), - BLOCK_VAULT_INSERT_ITEM_FAIL("block.vault.insert_item_fail"), - BLOCK_VAULT_OPEN_SHUTTER("block.vault.open_shutter"), - BLOCK_VAULT_PLACE("block.vault.place"), - BLOCK_VAULT_REJECT_REWARDED_PLAYER("block.vault.reject_rewarded_player"), - BLOCK_VAULT_STEP("block.vault.step"), - BLOCK_VINE_BREAK("block.vine.break"), - BLOCK_VINE_FALL("block.vine.fall"), - BLOCK_VINE_HIT("block.vine.hit"), - BLOCK_VINE_PLACE("block.vine.place"), - BLOCK_VINE_STEP("block.vine.step"), - BLOCK_WART_BLOCK_BREAK("block.wart_block.break"), - BLOCK_WART_BLOCK_FALL("block.wart_block.fall"), - BLOCK_WART_BLOCK_HIT("block.wart_block.hit"), - BLOCK_WART_BLOCK_PLACE("block.wart_block.place"), - BLOCK_WART_BLOCK_STEP("block.wart_block.step"), - BLOCK_WATER_AMBIENT("block.water.ambient"), - BLOCK_WEEPING_VINES_BREAK("block.weeping_vines.break"), - BLOCK_WEEPING_VINES_FALL("block.weeping_vines.fall"), - BLOCK_WEEPING_VINES_HIT("block.weeping_vines.hit"), - BLOCK_WEEPING_VINES_PLACE("block.weeping_vines.place"), - BLOCK_WEEPING_VINES_STEP("block.weeping_vines.step"), - BLOCK_WET_GRASS_BREAK("block.wet_grass.break"), - BLOCK_WET_GRASS_FALL("block.wet_grass.fall"), - BLOCK_WET_GRASS_HIT("block.wet_grass.hit"), - BLOCK_WET_GRASS_PLACE("block.wet_grass.place"), - BLOCK_WET_GRASS_STEP("block.wet_grass.step"), - BLOCK_WET_SPONGE_BREAK("block.wet_sponge.break"), - BLOCK_WET_SPONGE_DRIES("block.wet_sponge.dries"), - BLOCK_WET_SPONGE_FALL("block.wet_sponge.fall"), - BLOCK_WET_SPONGE_HIT("block.wet_sponge.hit"), - BLOCK_WET_SPONGE_PLACE("block.wet_sponge.place"), - BLOCK_WET_SPONGE_STEP("block.wet_sponge.step"), - BLOCK_WOODEN_BUTTON_CLICK_OFF("block.wooden_button.click_off"), - BLOCK_WOODEN_BUTTON_CLICK_ON("block.wooden_button.click_on"), - BLOCK_WOODEN_DOOR_CLOSE("block.wooden_door.close"), - BLOCK_WOODEN_DOOR_OPEN("block.wooden_door.open"), - BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF("block.wooden_pressure_plate.click_off"), - BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON("block.wooden_pressure_plate.click_on"), - BLOCK_WOODEN_TRAPDOOR_CLOSE("block.wooden_trapdoor.close"), - BLOCK_WOODEN_TRAPDOOR_OPEN("block.wooden_trapdoor.open"), - BLOCK_WOOD_BREAK("block.wood.break"), - BLOCK_WOOD_FALL("block.wood.fall"), - BLOCK_WOOD_HIT("block.wood.hit"), - BLOCK_WOOD_PLACE("block.wood.place"), - BLOCK_WOOD_STEP("block.wood.step"), - BLOCK_WOOL_BREAK("block.wool.break"), - BLOCK_WOOL_FALL("block.wool.fall"), - BLOCK_WOOL_HIT("block.wool.hit"), - BLOCK_WOOL_PLACE("block.wool.place"), - BLOCK_WOOL_STEP("block.wool.step"), - ENCHANT_THORNS_HIT("enchant.thorns.hit"), - ENTITY_ALLAY_AMBIENT_WITHOUT_ITEM("entity.allay.ambient_without_item"), - ENTITY_ALLAY_AMBIENT_WITH_ITEM("entity.allay.ambient_with_item"), - ENTITY_ALLAY_DEATH("entity.allay.death"), - ENTITY_ALLAY_HURT("entity.allay.hurt"), - ENTITY_ALLAY_ITEM_GIVEN("entity.allay.item_given"), - ENTITY_ALLAY_ITEM_TAKEN("entity.allay.item_taken"), - ENTITY_ALLAY_ITEM_THROWN("entity.allay.item_thrown"), - ENTITY_ARMADILLO_AMBIENT("entity.armadillo.ambient"), - ENTITY_ARMADILLO_BRUSH("entity.armadillo.brush"), - ENTITY_ARMADILLO_DEATH("entity.armadillo.death"), - ENTITY_ARMADILLO_EAT("entity.armadillo.eat"), - ENTITY_ARMADILLO_HURT("entity.armadillo.hurt"), - ENTITY_ARMADILLO_HURT_REDUCED("entity.armadillo.hurt_reduced"), - ENTITY_ARMADILLO_LAND("entity.armadillo.land"), - ENTITY_ARMADILLO_PEEK("entity.armadillo.peek"), - ENTITY_ARMADILLO_ROLL("entity.armadillo.roll"), - ENTITY_ARMADILLO_SCUTE_DROP("entity.armadillo.scute_drop"), - ENTITY_ARMADILLO_STEP("entity.armadillo.step"), - ENTITY_ARMADILLO_UNROLL_FINISH("entity.armadillo.unroll_finish"), - ENTITY_ARMADILLO_UNROLL_START("entity.armadillo.unroll_start"), - ENTITY_ARMOR_STAND_BREAK("entity.armor_stand.break"), - ENTITY_ARMOR_STAND_FALL("entity.armor_stand.fall"), - ENTITY_ARMOR_STAND_HIT("entity.armor_stand.hit"), - ENTITY_ARMOR_STAND_PLACE("entity.armor_stand.place"), - ENTITY_ARROW_HIT("entity.arrow.hit"), - ENTITY_ARROW_HIT_PLAYER("entity.arrow.hit_player"), - ENTITY_ARROW_SHOOT("entity.arrow.shoot"), - ENTITY_AXOLOTL_ATTACK("entity.axolotl.attack"), - ENTITY_AXOLOTL_DEATH("entity.axolotl.death"), - ENTITY_AXOLOTL_HURT("entity.axolotl.hurt"), - ENTITY_AXOLOTL_IDLE_AIR("entity.axolotl.idle_air"), - ENTITY_AXOLOTL_IDLE_WATER("entity.axolotl.idle_water"), - ENTITY_AXOLOTL_SPLASH("entity.axolotl.splash"), - ENTITY_AXOLOTL_SWIM("entity.axolotl.swim"), - ENTITY_BAT_AMBIENT("entity.bat.ambient"), - ENTITY_BAT_DEATH("entity.bat.death"), - ENTITY_BAT_HURT("entity.bat.hurt"), - ENTITY_BAT_LOOP("entity.bat.loop"), - ENTITY_BAT_TAKEOFF("entity.bat.takeoff"), - ENTITY_BEE_DEATH("entity.bee.death"), - ENTITY_BEE_HURT("entity.bee.hurt"), - ENTITY_BEE_LOOP("entity.bee.loop"), - ENTITY_BEE_LOOP_AGGRESSIVE("entity.bee.loop_aggressive"), - ENTITY_BEE_POLLINATE("entity.bee.pollinate"), - ENTITY_BEE_STING("entity.bee.sting"), - ENTITY_BLAZE_AMBIENT("entity.blaze.ambient"), - ENTITY_BLAZE_BURN("entity.blaze.burn"), - ENTITY_BLAZE_DEATH("entity.blaze.death"), - ENTITY_BLAZE_HURT("entity.blaze.hurt"), - ENTITY_BLAZE_SHOOT("entity.blaze.shoot"), - ENTITY_BOAT_PADDLE_LAND("entity.boat.paddle_land"), - ENTITY_BOAT_PADDLE_WATER("entity.boat.paddle_water"), - ENTITY_BOGGED_AMBIENT("entity.bogged.ambient"), - ENTITY_BOGGED_DEATH("entity.bogged.death"), - ENTITY_BOGGED_HURT("entity.bogged.hurt"), - ENTITY_BOGGED_SHEAR("entity.bogged.shear"), - ENTITY_BOGGED_STEP("entity.bogged.step"), - ENTITY_BREEZE_CHARGE("entity.breeze.charge"), - ENTITY_BREEZE_DEATH("entity.breeze.death"), - ENTITY_BREEZE_DEFLECT("entity.breeze.deflect"), - ENTITY_BREEZE_HURT("entity.breeze.hurt"), - ENTITY_BREEZE_IDLE_AIR("entity.breeze.idle_air"), - ENTITY_BREEZE_IDLE_GROUND("entity.breeze.idle_ground"), - ENTITY_BREEZE_INHALE("entity.breeze.inhale"), - ENTITY_BREEZE_JUMP("entity.breeze.jump"), - ENTITY_BREEZE_LAND("entity.breeze.land"), - ENTITY_BREEZE_SHOOT("entity.breeze.shoot"), - ENTITY_BREEZE_SLIDE("entity.breeze.slide"), - ENTITY_BREEZE_WHIRL("entity.breeze.whirl"), - ENTITY_BREEZE_WIND_BURST("entity.breeze.wind_burst"), - ENTITY_CAMEL_AMBIENT("entity.camel.ambient"), - ENTITY_CAMEL_DASH("entity.camel.dash"), - ENTITY_CAMEL_DASH_READY("entity.camel.dash_ready"), - ENTITY_CAMEL_DEATH("entity.camel.death"), - ENTITY_CAMEL_EAT("entity.camel.eat"), - ENTITY_CAMEL_HURT("entity.camel.hurt"), - ENTITY_CAMEL_SADDLE("entity.camel.saddle"), - ENTITY_CAMEL_SIT("entity.camel.sit"), - ENTITY_CAMEL_STAND("entity.camel.stand"), - ENTITY_CAMEL_STEP("entity.camel.step"), - ENTITY_CAMEL_STEP_SAND("entity.camel.step_sand"), - ENTITY_CAT_AMBIENT("entity.cat.ambient"), - ENTITY_CAT_BEG_FOR_FOOD("entity.cat.beg_for_food"), - ENTITY_CAT_DEATH("entity.cat.death"), - ENTITY_CAT_EAT("entity.cat.eat"), - ENTITY_CAT_HISS("entity.cat.hiss"), - ENTITY_CAT_HURT("entity.cat.hurt"), - ENTITY_CAT_PURR("entity.cat.purr"), - ENTITY_CAT_PURREOW("entity.cat.purreow"), - ENTITY_CAT_STRAY_AMBIENT("entity.cat.stray_ambient"), - ENTITY_CHICKEN_AMBIENT("entity.chicken.ambient"), - ENTITY_CHICKEN_DEATH("entity.chicken.death"), - ENTITY_CHICKEN_EGG("entity.chicken.egg"), - ENTITY_CHICKEN_HURT("entity.chicken.hurt"), - ENTITY_CHICKEN_STEP("entity.chicken.step"), - ENTITY_COD_AMBIENT("entity.cod.ambient"), - ENTITY_COD_DEATH("entity.cod.death"), - ENTITY_COD_FLOP("entity.cod.flop"), - ENTITY_COD_HURT("entity.cod.hurt"), - ENTITY_COW_AMBIENT("entity.cow.ambient"), - ENTITY_COW_DEATH("entity.cow.death"), - ENTITY_COW_HURT("entity.cow.hurt"), - ENTITY_COW_MILK("entity.cow.milk"), - ENTITY_COW_STEP("entity.cow.step"), - ENTITY_CREAKING_ACTIVATE("entity.creaking.activate"), - ENTITY_CREAKING_AMBIENT("entity.creaking.ambient"), - ENTITY_CREAKING_ATTACK("entity.creaking.attack"), - ENTITY_CREAKING_DEACTIVATE("entity.creaking.deactivate"), - ENTITY_CREAKING_DEATH("entity.creaking.death"), - ENTITY_CREAKING_FREEZE("entity.creaking.freeze"), - ENTITY_CREAKING_SPAWN("entity.creaking.spawn"), - ENTITY_CREAKING_STEP("entity.creaking.step"), - ENTITY_CREAKING_SWAY("entity.creaking.sway"), - ENTITY_CREAKING_UNFREEZE("entity.creaking.unfreeze"), - ENTITY_CREEPER_DEATH("entity.creeper.death"), - ENTITY_CREEPER_HURT("entity.creeper.hurt"), - ENTITY_CREEPER_PRIMED("entity.creeper.primed"), - ENTITY_DOLPHIN_AMBIENT("entity.dolphin.ambient"), - ENTITY_DOLPHIN_AMBIENT_WATER("entity.dolphin.ambient_water"), - ENTITY_DOLPHIN_ATTACK("entity.dolphin.attack"), - ENTITY_DOLPHIN_DEATH("entity.dolphin.death"), - ENTITY_DOLPHIN_EAT("entity.dolphin.eat"), - ENTITY_DOLPHIN_HURT("entity.dolphin.hurt"), - ENTITY_DOLPHIN_JUMP("entity.dolphin.jump"), - ENTITY_DOLPHIN_PLAY("entity.dolphin.play"), - ENTITY_DOLPHIN_SPLASH("entity.dolphin.splash"), - ENTITY_DOLPHIN_SWIM("entity.dolphin.swim"), - ENTITY_DONKEY_AMBIENT("entity.donkey.ambient"), - ENTITY_DONKEY_ANGRY("entity.donkey.angry"), - ENTITY_DONKEY_CHEST("entity.donkey.chest"), - ENTITY_DONKEY_DEATH("entity.donkey.death"), - ENTITY_DONKEY_EAT("entity.donkey.eat"), - ENTITY_DONKEY_HURT("entity.donkey.hurt"), - ENTITY_DONKEY_JUMP("entity.donkey.jump"), - ENTITY_DRAGON_FIREBALL_EXPLODE("entity.dragon_fireball.explode"), - ENTITY_DROWNED_AMBIENT("entity.drowned.ambient"), - ENTITY_DROWNED_AMBIENT_WATER("entity.drowned.ambient_water"), - ENTITY_DROWNED_DEATH("entity.drowned.death"), - ENTITY_DROWNED_DEATH_WATER("entity.drowned.death_water"), - ENTITY_DROWNED_HURT("entity.drowned.hurt"), - ENTITY_DROWNED_HURT_WATER("entity.drowned.hurt_water"), - ENTITY_DROWNED_SHOOT("entity.drowned.shoot"), - ENTITY_DROWNED_STEP("entity.drowned.step"), - ENTITY_DROWNED_SWIM("entity.drowned.swim"), - ENTITY_EGG_THROW("entity.egg.throw"), - ENTITY_ELDER_GUARDIAN_AMBIENT("entity.elder_guardian.ambient"), - ENTITY_ELDER_GUARDIAN_AMBIENT_LAND("entity.elder_guardian.ambient_land"), - ENTITY_ELDER_GUARDIAN_CURSE("entity.elder_guardian.curse"), - ENTITY_ELDER_GUARDIAN_DEATH("entity.elder_guardian.death"), - ENTITY_ELDER_GUARDIAN_DEATH_LAND("entity.elder_guardian.death_land"), - ENTITY_ELDER_GUARDIAN_FLOP("entity.elder_guardian.flop"), - ENTITY_ELDER_GUARDIAN_HURT("entity.elder_guardian.hurt"), - ENTITY_ELDER_GUARDIAN_HURT_LAND("entity.elder_guardian.hurt_land"), - ENTITY_ENDERMAN_AMBIENT("entity.enderman.ambient"), - ENTITY_ENDERMAN_DEATH("entity.enderman.death"), - ENTITY_ENDERMAN_HURT("entity.enderman.hurt"), - ENTITY_ENDERMAN_SCREAM("entity.enderman.scream"), - ENTITY_ENDERMAN_STARE("entity.enderman.stare"), - ENTITY_ENDERMAN_TELEPORT("entity.enderman.teleport"), - ENTITY_ENDERMITE_AMBIENT("entity.endermite.ambient"), - ENTITY_ENDERMITE_DEATH("entity.endermite.death"), - ENTITY_ENDERMITE_HURT("entity.endermite.hurt"), - ENTITY_ENDERMITE_STEP("entity.endermite.step"), - ENTITY_ENDER_DRAGON_AMBIENT("entity.ender_dragon.ambient"), - ENTITY_ENDER_DRAGON_DEATH("entity.ender_dragon.death"), - ENTITY_ENDER_DRAGON_FLAP("entity.ender_dragon.flap"), - ENTITY_ENDER_DRAGON_GROWL("entity.ender_dragon.growl"), - ENTITY_ENDER_DRAGON_HURT("entity.ender_dragon.hurt"), - ENTITY_ENDER_DRAGON_SHOOT("entity.ender_dragon.shoot"), - ENTITY_ENDER_EYE_DEATH("entity.ender_eye.death"), - ENTITY_ENDER_EYE_LAUNCH("entity.ender_eye.launch"), - ENTITY_ENDER_PEARL_THROW("entity.ender_pearl.throw"), - ENTITY_EVOKER_AMBIENT("entity.evoker.ambient"), - ENTITY_EVOKER_CAST_SPELL("entity.evoker.cast_spell"), - ENTITY_EVOKER_CELEBRATE("entity.evoker.celebrate"), - ENTITY_EVOKER_DEATH("entity.evoker.death"), - ENTITY_EVOKER_FANGS_ATTACK("entity.evoker_fangs.attack"), - ENTITY_EVOKER_HURT("entity.evoker.hurt"), - ENTITY_EVOKER_PREPARE_ATTACK("entity.evoker.prepare_attack"), - ENTITY_EVOKER_PREPARE_SUMMON("entity.evoker.prepare_summon"), - ENTITY_EVOKER_PREPARE_WOLOLO("entity.evoker.prepare_wololo"), - ENTITY_EXPERIENCE_BOTTLE_THROW("entity.experience_bottle.throw"), - ENTITY_EXPERIENCE_ORB_PICKUP("entity.experience_orb.pickup"), - ENTITY_FIREWORK_ROCKET_BLAST("entity.firework_rocket.blast"), - ENTITY_FIREWORK_ROCKET_BLAST_FAR("entity.firework_rocket.blast_far"), - ENTITY_FIREWORK_ROCKET_LARGE_BLAST("entity.firework_rocket.large_blast"), - ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR("entity.firework_rocket.large_blast_far"), - ENTITY_FIREWORK_ROCKET_LAUNCH("entity.firework_rocket.launch"), - ENTITY_FIREWORK_ROCKET_SHOOT("entity.firework_rocket.shoot"), - ENTITY_FIREWORK_ROCKET_TWINKLE("entity.firework_rocket.twinkle"), - ENTITY_FIREWORK_ROCKET_TWINKLE_FAR("entity.firework_rocket.twinkle_far"), - ENTITY_FISHING_BOBBER_RETRIEVE("entity.fishing_bobber.retrieve"), - ENTITY_FISHING_BOBBER_SPLASH("entity.fishing_bobber.splash"), - ENTITY_FISHING_BOBBER_THROW("entity.fishing_bobber.throw"), - ENTITY_FISH_SWIM("entity.fish.swim"), - ENTITY_FOX_AGGRO("entity.fox.aggro"), - ENTITY_FOX_AMBIENT("entity.fox.ambient"), - ENTITY_FOX_BITE("entity.fox.bite"), - ENTITY_FOX_DEATH("entity.fox.death"), - ENTITY_FOX_EAT("entity.fox.eat"), - ENTITY_FOX_HURT("entity.fox.hurt"), - ENTITY_FOX_SCREECH("entity.fox.screech"), - ENTITY_FOX_SLEEP("entity.fox.sleep"), - ENTITY_FOX_SNIFF("entity.fox.sniff"), - ENTITY_FOX_SPIT("entity.fox.spit"), - ENTITY_FOX_TELEPORT("entity.fox.teleport"), - ENTITY_FROG_AMBIENT("entity.frog.ambient"), - ENTITY_FROG_DEATH("entity.frog.death"), - ENTITY_FROG_EAT("entity.frog.eat"), - ENTITY_FROG_HURT("entity.frog.hurt"), - ENTITY_FROG_LAY_SPAWN("entity.frog.lay_spawn"), - ENTITY_FROG_LONG_JUMP("entity.frog.long_jump"), - ENTITY_FROG_STEP("entity.frog.step"), - ENTITY_FROG_TONGUE("entity.frog.tongue"), - ENTITY_GENERIC_BIG_FALL("entity.generic.big_fall"), - ENTITY_GENERIC_BURN("entity.generic.burn"), - ENTITY_GENERIC_DEATH("entity.generic.death"), - ENTITY_GENERIC_DRINK("entity.generic.drink"), - ENTITY_GENERIC_EAT("entity.generic.eat"), - ENTITY_GENERIC_EXPLODE("entity.generic.explode"), - ENTITY_GENERIC_EXTINGUISH_FIRE("entity.generic.extinguish_fire"), - ENTITY_GENERIC_HURT("entity.generic.hurt"), - ENTITY_GENERIC_SMALL_FALL("entity.generic.small_fall"), - ENTITY_GENERIC_SPLASH("entity.generic.splash"), - ENTITY_GENERIC_SWIM("entity.generic.swim"), - ENTITY_GHAST_AMBIENT("entity.ghast.ambient"), - ENTITY_GHAST_DEATH("entity.ghast.death"), - ENTITY_GHAST_HURT("entity.ghast.hurt"), - ENTITY_GHAST_SCREAM("entity.ghast.scream"), - ENTITY_GHAST_SHOOT("entity.ghast.shoot"), - ENTITY_GHAST_WARN("entity.ghast.warn"), - ENTITY_GLOW_ITEM_FRAME_ADD_ITEM("entity.glow_item_frame.add_item"), - ENTITY_GLOW_ITEM_FRAME_BREAK("entity.glow_item_frame.break"), - ENTITY_GLOW_ITEM_FRAME_PLACE("entity.glow_item_frame.place"), - ENTITY_GLOW_ITEM_FRAME_REMOVE_ITEM("entity.glow_item_frame.remove_item"), - ENTITY_GLOW_ITEM_FRAME_ROTATE_ITEM("entity.glow_item_frame.rotate_item"), - ENTITY_GLOW_SQUID_AMBIENT("entity.glow_squid.ambient"), - ENTITY_GLOW_SQUID_DEATH("entity.glow_squid.death"), - ENTITY_GLOW_SQUID_HURT("entity.glow_squid.hurt"), - ENTITY_GLOW_SQUID_SQUIRT("entity.glow_squid.squirt"), - ENTITY_GOAT_AMBIENT("entity.goat.ambient"), - ENTITY_GOAT_DEATH("entity.goat.death"), - ENTITY_GOAT_EAT("entity.goat.eat"), - ENTITY_GOAT_HORN_BREAK("entity.goat.horn_break"), - ENTITY_GOAT_HURT("entity.goat.hurt"), - ENTITY_GOAT_LONG_JUMP("entity.goat.long_jump"), - ENTITY_GOAT_MILK("entity.goat.milk"), - ENTITY_GOAT_PREPARE_RAM("entity.goat.prepare_ram"), - ENTITY_GOAT_RAM_IMPACT("entity.goat.ram_impact"), - ENTITY_GOAT_SCREAMING_AMBIENT("entity.goat.screaming.ambient"), - ENTITY_GOAT_SCREAMING_DEATH("entity.goat.screaming.death"), - ENTITY_GOAT_SCREAMING_EAT("entity.goat.screaming.eat"), - ENTITY_GOAT_SCREAMING_HURT("entity.goat.screaming.hurt"), - ENTITY_GOAT_SCREAMING_LONG_JUMP("entity.goat.screaming.long_jump"), - ENTITY_GOAT_SCREAMING_MILK("entity.goat.screaming.milk"), - ENTITY_GOAT_SCREAMING_PREPARE_RAM("entity.goat.screaming.prepare_ram"), - ENTITY_GOAT_SCREAMING_RAM_IMPACT("entity.goat.screaming.ram_impact"), - ENTITY_GOAT_STEP("entity.goat.step"), - ENTITY_GUARDIAN_AMBIENT("entity.guardian.ambient"), - ENTITY_GUARDIAN_AMBIENT_LAND("entity.guardian.ambient_land"), - ENTITY_GUARDIAN_ATTACK("entity.guardian.attack"), - ENTITY_GUARDIAN_DEATH("entity.guardian.death"), - ENTITY_GUARDIAN_DEATH_LAND("entity.guardian.death_land"), - ENTITY_GUARDIAN_FLOP("entity.guardian.flop"), - ENTITY_GUARDIAN_HURT("entity.guardian.hurt"), - ENTITY_GUARDIAN_HURT_LAND("entity.guardian.hurt_land"), - ENTITY_HOGLIN_AMBIENT("entity.hoglin.ambient"), - ENTITY_HOGLIN_ANGRY("entity.hoglin.angry"), - ENTITY_HOGLIN_ATTACK("entity.hoglin.attack"), - ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED("entity.hoglin.converted_to_zombified"), - ENTITY_HOGLIN_DEATH("entity.hoglin.death"), - ENTITY_HOGLIN_HURT("entity.hoglin.hurt"), - ENTITY_HOGLIN_RETREAT("entity.hoglin.retreat"), - ENTITY_HOGLIN_STEP("entity.hoglin.step"), - ENTITY_HORSE_AMBIENT("entity.horse.ambient"), - ENTITY_HORSE_ANGRY("entity.horse.angry"), - ENTITY_HORSE_ARMOR("entity.horse.armor"), - ENTITY_HORSE_BREATHE("entity.horse.breathe"), - ENTITY_HORSE_DEATH("entity.horse.death"), - ENTITY_HORSE_EAT("entity.horse.eat"), - ENTITY_HORSE_GALLOP("entity.horse.gallop"), - ENTITY_HORSE_HURT("entity.horse.hurt"), - ENTITY_HORSE_JUMP("entity.horse.jump"), - ENTITY_HORSE_LAND("entity.horse.land"), - ENTITY_HORSE_SADDLE("entity.horse.saddle"), - ENTITY_HORSE_STEP("entity.horse.step"), - ENTITY_HORSE_STEP_WOOD("entity.horse.step_wood"), - ENTITY_HOSTILE_BIG_FALL("entity.hostile.big_fall"), - ENTITY_HOSTILE_DEATH("entity.hostile.death"), - ENTITY_HOSTILE_HURT("entity.hostile.hurt"), - ENTITY_HOSTILE_SMALL_FALL("entity.hostile.small_fall"), - ENTITY_HOSTILE_SPLASH("entity.hostile.splash"), - ENTITY_HOSTILE_SWIM("entity.hostile.swim"), - ENTITY_HUSK_AMBIENT("entity.husk.ambient"), - ENTITY_HUSK_CONVERTED_TO_ZOMBIE("entity.husk.converted_to_zombie"), - ENTITY_HUSK_DEATH("entity.husk.death"), - ENTITY_HUSK_HURT("entity.husk.hurt"), - ENTITY_HUSK_STEP("entity.husk.step"), - ENTITY_ILLUSIONER_AMBIENT("entity.illusioner.ambient"), - ENTITY_ILLUSIONER_CAST_SPELL("entity.illusioner.cast_spell"), - ENTITY_ILLUSIONER_DEATH("entity.illusioner.death"), - ENTITY_ILLUSIONER_HURT("entity.illusioner.hurt"), - ENTITY_ILLUSIONER_MIRROR_MOVE("entity.illusioner.mirror_move"), - ENTITY_ILLUSIONER_PREPARE_BLINDNESS("entity.illusioner.prepare_blindness"), - ENTITY_ILLUSIONER_PREPARE_MIRROR("entity.illusioner.prepare_mirror"), - ENTITY_IRON_GOLEM_ATTACK("entity.iron_golem.attack"), - ENTITY_IRON_GOLEM_DAMAGE("entity.iron_golem.damage"), - ENTITY_IRON_GOLEM_DEATH("entity.iron_golem.death"), - ENTITY_IRON_GOLEM_HURT("entity.iron_golem.hurt"), - ENTITY_IRON_GOLEM_REPAIR("entity.iron_golem.repair"), - ENTITY_IRON_GOLEM_STEP("entity.iron_golem.step"), - ENTITY_ITEM_BREAK("entity.item.break"), - ENTITY_ITEM_FRAME_ADD_ITEM("entity.item_frame.add_item"), - ENTITY_ITEM_FRAME_BREAK("entity.item_frame.break"), - ENTITY_ITEM_FRAME_PLACE("entity.item_frame.place"), - ENTITY_ITEM_FRAME_REMOVE_ITEM("entity.item_frame.remove_item"), - ENTITY_ITEM_FRAME_ROTATE_ITEM("entity.item_frame.rotate_item"), - ENTITY_ITEM_PICKUP("entity.item.pickup"), - ENTITY_LEASH_KNOT_BREAK("entity.leash_knot.break"), - ENTITY_LEASH_KNOT_PLACE("entity.leash_knot.place"), - ENTITY_LIGHTNING_BOLT_IMPACT("entity.lightning_bolt.impact"), - ENTITY_LIGHTNING_BOLT_THUNDER("entity.lightning_bolt.thunder"), - ENTITY_LINGERING_POTION_THROW("entity.lingering_potion.throw"), - ENTITY_LLAMA_AMBIENT("entity.llama.ambient"), - ENTITY_LLAMA_ANGRY("entity.llama.angry"), - ENTITY_LLAMA_CHEST("entity.llama.chest"), - ENTITY_LLAMA_DEATH("entity.llama.death"), - ENTITY_LLAMA_EAT("entity.llama.eat"), - ENTITY_LLAMA_HURT("entity.llama.hurt"), - ENTITY_LLAMA_SPIT("entity.llama.spit"), - ENTITY_LLAMA_STEP("entity.llama.step"), - ENTITY_LLAMA_SWAG("entity.llama.swag"), - ENTITY_MAGMA_CUBE_DEATH("entity.magma_cube.death"), - ENTITY_MAGMA_CUBE_DEATH_SMALL("entity.magma_cube.death_small"), - ENTITY_MAGMA_CUBE_HURT("entity.magma_cube.hurt"), - ENTITY_MAGMA_CUBE_HURT_SMALL("entity.magma_cube.hurt_small"), - ENTITY_MAGMA_CUBE_JUMP("entity.magma_cube.jump"), - ENTITY_MAGMA_CUBE_SQUISH("entity.magma_cube.squish"), - ENTITY_MAGMA_CUBE_SQUISH_SMALL("entity.magma_cube.squish_small"), - ENTITY_MINECART_INSIDE("entity.minecart.inside"), - ENTITY_MINECART_INSIDE_UNDERWATER("entity.minecart.inside.underwater"), - ENTITY_MINECART_RIDING("entity.minecart.riding"), - ENTITY_MOOSHROOM_CONVERT("entity.mooshroom.convert"), - ENTITY_MOOSHROOM_EAT("entity.mooshroom.eat"), - ENTITY_MOOSHROOM_MILK("entity.mooshroom.milk"), - ENTITY_MOOSHROOM_SHEAR("entity.mooshroom.shear"), - ENTITY_MOOSHROOM_SUSPICIOUS_MILK("entity.mooshroom.suspicious_milk"), - ENTITY_MULE_AMBIENT("entity.mule.ambient"), - ENTITY_MULE_ANGRY("entity.mule.angry"), - ENTITY_MULE_CHEST("entity.mule.chest"), - ENTITY_MULE_DEATH("entity.mule.death"), - ENTITY_MULE_EAT("entity.mule.eat"), - ENTITY_MULE_HURT("entity.mule.hurt"), - ENTITY_MULE_JUMP("entity.mule.jump"), - ENTITY_OCELOT_AMBIENT("entity.ocelot.ambient"), - ENTITY_OCELOT_DEATH("entity.ocelot.death"), - ENTITY_OCELOT_HURT("entity.ocelot.hurt"), - ENTITY_PAINTING_BREAK("entity.painting.break"), - ENTITY_PAINTING_PLACE("entity.painting.place"), - ENTITY_PANDA_AGGRESSIVE_AMBIENT("entity.panda.aggressive_ambient"), - ENTITY_PANDA_AMBIENT("entity.panda.ambient"), - ENTITY_PANDA_BITE("entity.panda.bite"), - ENTITY_PANDA_CANT_BREED("entity.panda.cant_breed"), - ENTITY_PANDA_DEATH("entity.panda.death"), - ENTITY_PANDA_EAT("entity.panda.eat"), - ENTITY_PANDA_HURT("entity.panda.hurt"), - ENTITY_PANDA_PRE_SNEEZE("entity.panda.pre_sneeze"), - ENTITY_PANDA_SNEEZE("entity.panda.sneeze"), - ENTITY_PANDA_STEP("entity.panda.step"), - ENTITY_PANDA_WORRIED_AMBIENT("entity.panda.worried_ambient"), - ENTITY_PARROT_AMBIENT("entity.parrot.ambient"), - ENTITY_PARROT_DEATH("entity.parrot.death"), - ENTITY_PARROT_EAT("entity.parrot.eat"), - ENTITY_PARROT_FLY("entity.parrot.fly"), - ENTITY_PARROT_HURT("entity.parrot.hurt"), - ENTITY_PARROT_IMITATE_BLAZE("entity.parrot.imitate.blaze"), - ENTITY_PARROT_IMITATE_BOGGED("entity.parrot.imitate.bogged"), - ENTITY_PARROT_IMITATE_BREEZE("entity.parrot.imitate.breeze"), - ENTITY_PARROT_IMITATE_CREAKING("entity.parrot.imitate.creaking"), - ENTITY_PARROT_IMITATE_CREEPER("entity.parrot.imitate.creeper"), - ENTITY_PARROT_IMITATE_DROWNED("entity.parrot.imitate.drowned"), - ENTITY_PARROT_IMITATE_ELDER_GUARDIAN("entity.parrot.imitate.elder_guardian"), - ENTITY_PARROT_IMITATE_ENDERMITE("entity.parrot.imitate.endermite"), - ENTITY_PARROT_IMITATE_ENDER_DRAGON("entity.parrot.imitate.ender_dragon"), - ENTITY_PARROT_IMITATE_EVOKER("entity.parrot.imitate.evoker"), - ENTITY_PARROT_IMITATE_GHAST("entity.parrot.imitate.ghast"), - ENTITY_PARROT_IMITATE_GUARDIAN("entity.parrot.imitate.guardian"), - ENTITY_PARROT_IMITATE_HOGLIN("entity.parrot.imitate.hoglin"), - ENTITY_PARROT_IMITATE_HUSK("entity.parrot.imitate.husk"), - ENTITY_PARROT_IMITATE_ILLUSIONER("entity.parrot.imitate.illusioner"), - ENTITY_PARROT_IMITATE_MAGMA_CUBE("entity.parrot.imitate.magma_cube"), - ENTITY_PARROT_IMITATE_PHANTOM("entity.parrot.imitate.phantom"), - ENTITY_PARROT_IMITATE_PIGLIN("entity.parrot.imitate.piglin"), - ENTITY_PARROT_IMITATE_PIGLIN_BRUTE("entity.parrot.imitate.piglin_brute"), - ENTITY_PARROT_IMITATE_PILLAGER("entity.parrot.imitate.pillager"), - ENTITY_PARROT_IMITATE_RAVAGER("entity.parrot.imitate.ravager"), - ENTITY_PARROT_IMITATE_SHULKER("entity.parrot.imitate.shulker"), - ENTITY_PARROT_IMITATE_SILVERFISH("entity.parrot.imitate.silverfish"), - ENTITY_PARROT_IMITATE_SKELETON("entity.parrot.imitate.skeleton"), - ENTITY_PARROT_IMITATE_SLIME("entity.parrot.imitate.slime"), - ENTITY_PARROT_IMITATE_SPIDER("entity.parrot.imitate.spider"), - ENTITY_PARROT_IMITATE_STRAY("entity.parrot.imitate.stray"), - ENTITY_PARROT_IMITATE_VEX("entity.parrot.imitate.vex"), - ENTITY_PARROT_IMITATE_VINDICATOR("entity.parrot.imitate.vindicator"), - ENTITY_PARROT_IMITATE_WARDEN("entity.parrot.imitate.warden"), - ENTITY_PARROT_IMITATE_WITCH("entity.parrot.imitate.witch"), - ENTITY_PARROT_IMITATE_WITHER("entity.parrot.imitate.wither"), - ENTITY_PARROT_IMITATE_WITHER_SKELETON("entity.parrot.imitate.wither_skeleton"), - ENTITY_PARROT_IMITATE_ZOGLIN("entity.parrot.imitate.zoglin"), - ENTITY_PARROT_IMITATE_ZOMBIE("entity.parrot.imitate.zombie"), - ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER("entity.parrot.imitate.zombie_villager"), - ENTITY_PARROT_STEP("entity.parrot.step"), - ENTITY_PHANTOM_AMBIENT("entity.phantom.ambient"), - ENTITY_PHANTOM_BITE("entity.phantom.bite"), - ENTITY_PHANTOM_DEATH("entity.phantom.death"), - ENTITY_PHANTOM_FLAP("entity.phantom.flap"), - ENTITY_PHANTOM_HURT("entity.phantom.hurt"), - ENTITY_PHANTOM_SWOOP("entity.phantom.swoop"), - ENTITY_PIGLIN_ADMIRING_ITEM("entity.piglin.admiring_item"), - ENTITY_PIGLIN_AMBIENT("entity.piglin.ambient"), - ENTITY_PIGLIN_ANGRY("entity.piglin.angry"), - ENTITY_PIGLIN_BRUTE_AMBIENT("entity.piglin_brute.ambient"), - ENTITY_PIGLIN_BRUTE_ANGRY("entity.piglin_brute.angry"), - ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED("entity.piglin_brute.converted_to_zombified"), - ENTITY_PIGLIN_BRUTE_DEATH("entity.piglin_brute.death"), - ENTITY_PIGLIN_BRUTE_HURT("entity.piglin_brute.hurt"), - ENTITY_PIGLIN_BRUTE_STEP("entity.piglin_brute.step"), - ENTITY_PIGLIN_CELEBRATE("entity.piglin.celebrate"), - ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED("entity.piglin.converted_to_zombified"), - ENTITY_PIGLIN_DEATH("entity.piglin.death"), - ENTITY_PIGLIN_HURT("entity.piglin.hurt"), - ENTITY_PIGLIN_JEALOUS("entity.piglin.jealous"), - ENTITY_PIGLIN_RETREAT("entity.piglin.retreat"), - ENTITY_PIGLIN_STEP("entity.piglin.step"), - ENTITY_PIG_AMBIENT("entity.pig.ambient"), - ENTITY_PIG_DEATH("entity.pig.death"), - ENTITY_PIG_HURT("entity.pig.hurt"), - ENTITY_PIG_SADDLE("entity.pig.saddle"), - ENTITY_PIG_STEP("entity.pig.step"), - ENTITY_PILLAGER_AMBIENT("entity.pillager.ambient"), - ENTITY_PILLAGER_CELEBRATE("entity.pillager.celebrate"), - ENTITY_PILLAGER_DEATH("entity.pillager.death"), - ENTITY_PILLAGER_HURT("entity.pillager.hurt"), - ENTITY_PLAYER_ATTACK_CRIT("entity.player.attack.crit"), - ENTITY_PLAYER_ATTACK_KNOCKBACK("entity.player.attack.knockback"), - ENTITY_PLAYER_ATTACK_NODAMAGE("entity.player.attack.nodamage"), - ENTITY_PLAYER_ATTACK_STRONG("entity.player.attack.strong"), - ENTITY_PLAYER_ATTACK_SWEEP("entity.player.attack.sweep"), - ENTITY_PLAYER_ATTACK_WEAK("entity.player.attack.weak"), - ENTITY_PLAYER_BIG_FALL("entity.player.big_fall"), - ENTITY_PLAYER_BREATH("entity.player.breath"), - ENTITY_PLAYER_BURP("entity.player.burp"), - ENTITY_PLAYER_DEATH("entity.player.death"), - ENTITY_PLAYER_HURT("entity.player.hurt"), - ENTITY_PLAYER_HURT_DROWN("entity.player.hurt_drown"), - ENTITY_PLAYER_HURT_FREEZE("entity.player.hurt_freeze"), - ENTITY_PLAYER_HURT_ON_FIRE("entity.player.hurt_on_fire"), - ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH("entity.player.hurt_sweet_berry_bush"), - ENTITY_PLAYER_LEVELUP("entity.player.levelup"), - ENTITY_PLAYER_SMALL_FALL("entity.player.small_fall"), - ENTITY_PLAYER_SPLASH("entity.player.splash"), - ENTITY_PLAYER_SPLASH_HIGH_SPEED("entity.player.splash.high_speed"), - ENTITY_PLAYER_SWIM("entity.player.swim"), - ENTITY_PLAYER_TELEPORT("entity.player.teleport"), - ENTITY_POLAR_BEAR_AMBIENT("entity.polar_bear.ambient"), - ENTITY_POLAR_BEAR_AMBIENT_BABY("entity.polar_bear.ambient_baby"), - ENTITY_POLAR_BEAR_DEATH("entity.polar_bear.death"), - ENTITY_POLAR_BEAR_HURT("entity.polar_bear.hurt"), - ENTITY_POLAR_BEAR_STEP("entity.polar_bear.step"), - ENTITY_POLAR_BEAR_WARNING("entity.polar_bear.warning"), - ENTITY_PUFFER_FISH_AMBIENT("entity.puffer_fish.ambient"), - ENTITY_PUFFER_FISH_BLOW_OUT("entity.puffer_fish.blow_out"), - ENTITY_PUFFER_FISH_BLOW_UP("entity.puffer_fish.blow_up"), - ENTITY_PUFFER_FISH_DEATH("entity.puffer_fish.death"), - ENTITY_PUFFER_FISH_FLOP("entity.puffer_fish.flop"), - ENTITY_PUFFER_FISH_HURT("entity.puffer_fish.hurt"), - ENTITY_PUFFER_FISH_STING("entity.puffer_fish.sting"), - ENTITY_RABBIT_AMBIENT("entity.rabbit.ambient"), - ENTITY_RABBIT_ATTACK("entity.rabbit.attack"), - ENTITY_RABBIT_DEATH("entity.rabbit.death"), - ENTITY_RABBIT_HURT("entity.rabbit.hurt"), - ENTITY_RABBIT_JUMP("entity.rabbit.jump"), - ENTITY_RAVAGER_AMBIENT("entity.ravager.ambient"), - ENTITY_RAVAGER_ATTACK("entity.ravager.attack"), - ENTITY_RAVAGER_CELEBRATE("entity.ravager.celebrate"), - ENTITY_RAVAGER_DEATH("entity.ravager.death"), - ENTITY_RAVAGER_HURT("entity.ravager.hurt"), - ENTITY_RAVAGER_ROAR("entity.ravager.roar"), - ENTITY_RAVAGER_STEP("entity.ravager.step"), - ENTITY_RAVAGER_STUNNED("entity.ravager.stunned"), - ENTITY_SALMON_AMBIENT("entity.salmon.ambient"), - ENTITY_SALMON_DEATH("entity.salmon.death"), - ENTITY_SALMON_FLOP("entity.salmon.flop"), - ENTITY_SALMON_HURT("entity.salmon.hurt"), - ENTITY_SHEEP_AMBIENT("entity.sheep.ambient"), - ENTITY_SHEEP_DEATH("entity.sheep.death"), - ENTITY_SHEEP_HURT("entity.sheep.hurt"), - ENTITY_SHEEP_SHEAR("entity.sheep.shear"), - ENTITY_SHEEP_STEP("entity.sheep.step"), - ENTITY_SHULKER_AMBIENT("entity.shulker.ambient"), - ENTITY_SHULKER_BULLET_HIT("entity.shulker_bullet.hit"), - ENTITY_SHULKER_BULLET_HURT("entity.shulker_bullet.hurt"), - ENTITY_SHULKER_CLOSE("entity.shulker.close"), - ENTITY_SHULKER_DEATH("entity.shulker.death"), - ENTITY_SHULKER_HURT("entity.shulker.hurt"), - ENTITY_SHULKER_HURT_CLOSED("entity.shulker.hurt_closed"), - ENTITY_SHULKER_OPEN("entity.shulker.open"), - ENTITY_SHULKER_SHOOT("entity.shulker.shoot"), - ENTITY_SHULKER_TELEPORT("entity.shulker.teleport"), - ENTITY_SILVERFISH_AMBIENT("entity.silverfish.ambient"), - ENTITY_SILVERFISH_DEATH("entity.silverfish.death"), - ENTITY_SILVERFISH_HURT("entity.silverfish.hurt"), - ENTITY_SILVERFISH_STEP("entity.silverfish.step"), - ENTITY_SKELETON_AMBIENT("entity.skeleton.ambient"), - ENTITY_SKELETON_CONVERTED_TO_STRAY("entity.skeleton.converted_to_stray"), - ENTITY_SKELETON_DEATH("entity.skeleton.death"), - ENTITY_SKELETON_HORSE_AMBIENT("entity.skeleton_horse.ambient"), - ENTITY_SKELETON_HORSE_AMBIENT_WATER("entity.skeleton_horse.ambient_water"), - ENTITY_SKELETON_HORSE_DEATH("entity.skeleton_horse.death"), - ENTITY_SKELETON_HORSE_GALLOP_WATER("entity.skeleton_horse.gallop_water"), - ENTITY_SKELETON_HORSE_HURT("entity.skeleton_horse.hurt"), - ENTITY_SKELETON_HORSE_JUMP_WATER("entity.skeleton_horse.jump_water"), - ENTITY_SKELETON_HORSE_STEP_WATER("entity.skeleton_horse.step_water"), - ENTITY_SKELETON_HORSE_SWIM("entity.skeleton_horse.swim"), - ENTITY_SKELETON_HURT("entity.skeleton.hurt"), - ENTITY_SKELETON_SHOOT("entity.skeleton.shoot"), - ENTITY_SKELETON_STEP("entity.skeleton.step"), - ENTITY_SLIME_ATTACK("entity.slime.attack"), - ENTITY_SLIME_DEATH("entity.slime.death"), - ENTITY_SLIME_DEATH_SMALL("entity.slime.death_small"), - ENTITY_SLIME_HURT("entity.slime.hurt"), - ENTITY_SLIME_HURT_SMALL("entity.slime.hurt_small"), - ENTITY_SLIME_JUMP("entity.slime.jump"), - ENTITY_SLIME_JUMP_SMALL("entity.slime.jump_small"), - ENTITY_SLIME_SQUISH("entity.slime.squish"), - ENTITY_SLIME_SQUISH_SMALL("entity.slime.squish_small"), - ENTITY_SNIFFER_DEATH("entity.sniffer.death"), - ENTITY_SNIFFER_DIGGING("entity.sniffer.digging"), - ENTITY_SNIFFER_DIGGING_STOP("entity.sniffer.digging_stop"), - ENTITY_SNIFFER_DROP_SEED("entity.sniffer.drop_seed"), - ENTITY_SNIFFER_EAT("entity.sniffer.eat"), - ENTITY_SNIFFER_HAPPY("entity.sniffer.happy"), - ENTITY_SNIFFER_HURT("entity.sniffer.hurt"), - ENTITY_SNIFFER_IDLE("entity.sniffer.idle"), - ENTITY_SNIFFER_SCENTING("entity.sniffer.scenting"), - ENTITY_SNIFFER_SEARCHING("entity.sniffer.searching"), - ENTITY_SNIFFER_SNIFFING("entity.sniffer.sniffing"), - ENTITY_SNIFFER_STEP("entity.sniffer.step"), - ENTITY_SNOWBALL_THROW("entity.snowball.throw"), - ENTITY_SNOW_GOLEM_AMBIENT("entity.snow_golem.ambient"), - ENTITY_SNOW_GOLEM_DEATH("entity.snow_golem.death"), - ENTITY_SNOW_GOLEM_HURT("entity.snow_golem.hurt"), - ENTITY_SNOW_GOLEM_SHEAR("entity.snow_golem.shear"), - ENTITY_SNOW_GOLEM_SHOOT("entity.snow_golem.shoot"), - ENTITY_SPIDER_AMBIENT("entity.spider.ambient"), - ENTITY_SPIDER_DEATH("entity.spider.death"), - ENTITY_SPIDER_HURT("entity.spider.hurt"), - ENTITY_SPIDER_STEP("entity.spider.step"), - ENTITY_SPLASH_POTION_BREAK("entity.splash_potion.break"), - ENTITY_SPLASH_POTION_THROW("entity.splash_potion.throw"), - ENTITY_SQUID_AMBIENT("entity.squid.ambient"), - ENTITY_SQUID_DEATH("entity.squid.death"), - ENTITY_SQUID_HURT("entity.squid.hurt"), - ENTITY_SQUID_SQUIRT("entity.squid.squirt"), - ENTITY_STRAY_AMBIENT("entity.stray.ambient"), - ENTITY_STRAY_DEATH("entity.stray.death"), - ENTITY_STRAY_HURT("entity.stray.hurt"), - ENTITY_STRAY_STEP("entity.stray.step"), - ENTITY_STRIDER_AMBIENT("entity.strider.ambient"), - ENTITY_STRIDER_DEATH("entity.strider.death"), - ENTITY_STRIDER_EAT("entity.strider.eat"), - ENTITY_STRIDER_HAPPY("entity.strider.happy"), - ENTITY_STRIDER_HURT("entity.strider.hurt"), - ENTITY_STRIDER_RETREAT("entity.strider.retreat"), - ENTITY_STRIDER_SADDLE("entity.strider.saddle"), - ENTITY_STRIDER_STEP("entity.strider.step"), - ENTITY_STRIDER_STEP_LAVA("entity.strider.step_lava"), - ENTITY_TADPOLE_DEATH("entity.tadpole.death"), - ENTITY_TADPOLE_FLOP("entity.tadpole.flop"), - ENTITY_TADPOLE_GROW_UP("entity.tadpole.grow_up"), - ENTITY_TADPOLE_HURT("entity.tadpole.hurt"), - ENTITY_TNT_PRIMED("entity.tnt.primed"), - ENTITY_TROPICAL_FISH_AMBIENT("entity.tropical_fish.ambient"), - ENTITY_TROPICAL_FISH_DEATH("entity.tropical_fish.death"), - ENTITY_TROPICAL_FISH_FLOP("entity.tropical_fish.flop"), - ENTITY_TROPICAL_FISH_HURT("entity.tropical_fish.hurt"), - ENTITY_TURTLE_AMBIENT_LAND("entity.turtle.ambient_land"), - ENTITY_TURTLE_DEATH("entity.turtle.death"), - ENTITY_TURTLE_DEATH_BABY("entity.turtle.death_baby"), - ENTITY_TURTLE_EGG_BREAK("entity.turtle.egg_break"), - ENTITY_TURTLE_EGG_CRACK("entity.turtle.egg_crack"), - ENTITY_TURTLE_EGG_HATCH("entity.turtle.egg_hatch"), - ENTITY_TURTLE_HURT("entity.turtle.hurt"), - ENTITY_TURTLE_HURT_BABY("entity.turtle.hurt_baby"), - ENTITY_TURTLE_LAY_EGG("entity.turtle.lay_egg"), - ENTITY_TURTLE_SHAMBLE("entity.turtle.shamble"), - ENTITY_TURTLE_SHAMBLE_BABY("entity.turtle.shamble_baby"), - ENTITY_TURTLE_SWIM("entity.turtle.swim"), - ENTITY_VEX_AMBIENT("entity.vex.ambient"), - ENTITY_VEX_CHARGE("entity.vex.charge"), - ENTITY_VEX_DEATH("entity.vex.death"), - ENTITY_VEX_HURT("entity.vex.hurt"), - ENTITY_VILLAGER_AMBIENT("entity.villager.ambient"), - ENTITY_VILLAGER_CELEBRATE("entity.villager.celebrate"), - ENTITY_VILLAGER_DEATH("entity.villager.death"), - ENTITY_VILLAGER_HURT("entity.villager.hurt"), - ENTITY_VILLAGER_NO("entity.villager.no"), - ENTITY_VILLAGER_TRADE("entity.villager.trade"), - ENTITY_VILLAGER_WORK_ARMORER("entity.villager.work_armorer"), - ENTITY_VILLAGER_WORK_BUTCHER("entity.villager.work_butcher"), - ENTITY_VILLAGER_WORK_CARTOGRAPHER("entity.villager.work_cartographer"), - ENTITY_VILLAGER_WORK_CLERIC("entity.villager.work_cleric"), - ENTITY_VILLAGER_WORK_FARMER("entity.villager.work_farmer"), - ENTITY_VILLAGER_WORK_FISHERMAN("entity.villager.work_fisherman"), - ENTITY_VILLAGER_WORK_FLETCHER("entity.villager.work_fletcher"), - ENTITY_VILLAGER_WORK_LEATHERWORKER("entity.villager.work_leatherworker"), - ENTITY_VILLAGER_WORK_LIBRARIAN("entity.villager.work_librarian"), - ENTITY_VILLAGER_WORK_MASON("entity.villager.work_mason"), - ENTITY_VILLAGER_WORK_SHEPHERD("entity.villager.work_shepherd"), - ENTITY_VILLAGER_WORK_TOOLSMITH("entity.villager.work_toolsmith"), - ENTITY_VILLAGER_WORK_WEAPONSMITH("entity.villager.work_weaponsmith"), - ENTITY_VILLAGER_YES("entity.villager.yes"), - ENTITY_VINDICATOR_AMBIENT("entity.vindicator.ambient"), - ENTITY_VINDICATOR_CELEBRATE("entity.vindicator.celebrate"), - ENTITY_VINDICATOR_DEATH("entity.vindicator.death"), - ENTITY_VINDICATOR_HURT("entity.vindicator.hurt"), - ENTITY_WANDERING_TRADER_AMBIENT("entity.wandering_trader.ambient"), - ENTITY_WANDERING_TRADER_DEATH("entity.wandering_trader.death"), - ENTITY_WANDERING_TRADER_DISAPPEARED("entity.wandering_trader.disappeared"), - ENTITY_WANDERING_TRADER_DRINK_MILK("entity.wandering_trader.drink_milk"), - ENTITY_WANDERING_TRADER_DRINK_POTION("entity.wandering_trader.drink_potion"), - ENTITY_WANDERING_TRADER_HURT("entity.wandering_trader.hurt"), - ENTITY_WANDERING_TRADER_NO("entity.wandering_trader.no"), - ENTITY_WANDERING_TRADER_REAPPEARED("entity.wandering_trader.reappeared"), - ENTITY_WANDERING_TRADER_TRADE("entity.wandering_trader.trade"), - ENTITY_WANDERING_TRADER_YES("entity.wandering_trader.yes"), - ENTITY_WARDEN_AGITATED("entity.warden.agitated"), - ENTITY_WARDEN_AMBIENT("entity.warden.ambient"), - ENTITY_WARDEN_ANGRY("entity.warden.angry"), - ENTITY_WARDEN_ATTACK_IMPACT("entity.warden.attack_impact"), - ENTITY_WARDEN_DEATH("entity.warden.death"), - ENTITY_WARDEN_DIG("entity.warden.dig"), - ENTITY_WARDEN_EMERGE("entity.warden.emerge"), - ENTITY_WARDEN_HEARTBEAT("entity.warden.heartbeat"), - ENTITY_WARDEN_HURT("entity.warden.hurt"), - ENTITY_WARDEN_LISTENING("entity.warden.listening"), - ENTITY_WARDEN_LISTENING_ANGRY("entity.warden.listening_angry"), - ENTITY_WARDEN_NEARBY_CLOSE("entity.warden.nearby_close"), - ENTITY_WARDEN_NEARBY_CLOSER("entity.warden.nearby_closer"), - ENTITY_WARDEN_NEARBY_CLOSEST("entity.warden.nearby_closest"), - ENTITY_WARDEN_ROAR("entity.warden.roar"), - ENTITY_WARDEN_SNIFF("entity.warden.sniff"), - ENTITY_WARDEN_SONIC_BOOM("entity.warden.sonic_boom"), - ENTITY_WARDEN_SONIC_CHARGE("entity.warden.sonic_charge"), - ENTITY_WARDEN_STEP("entity.warden.step"), - ENTITY_WARDEN_TENDRIL_CLICKS("entity.warden.tendril_clicks"), - ENTITY_WIND_CHARGE_THROW("entity.wind_charge.throw"), - ENTITY_WIND_CHARGE_WIND_BURST("entity.wind_charge.wind_burst"), - ENTITY_WITCH_AMBIENT("entity.witch.ambient"), - ENTITY_WITCH_CELEBRATE("entity.witch.celebrate"), - ENTITY_WITCH_DEATH("entity.witch.death"), - ENTITY_WITCH_DRINK("entity.witch.drink"), - ENTITY_WITCH_HURT("entity.witch.hurt"), - ENTITY_WITCH_THROW("entity.witch.throw"), - ENTITY_WITHER_AMBIENT("entity.wither.ambient"), - ENTITY_WITHER_BREAK_BLOCK("entity.wither.break_block"), - ENTITY_WITHER_DEATH("entity.wither.death"), - ENTITY_WITHER_HURT("entity.wither.hurt"), - ENTITY_WITHER_SHOOT("entity.wither.shoot"), - ENTITY_WITHER_SKELETON_AMBIENT("entity.wither_skeleton.ambient"), - ENTITY_WITHER_SKELETON_DEATH("entity.wither_skeleton.death"), - ENTITY_WITHER_SKELETON_HURT("entity.wither_skeleton.hurt"), - ENTITY_WITHER_SKELETON_STEP("entity.wither_skeleton.step"), - ENTITY_WITHER_SPAWN("entity.wither.spawn"), - ENTITY_WOLF_AMBIENT("entity.wolf.ambient"), - ENTITY_WOLF_DEATH("entity.wolf.death"), - ENTITY_WOLF_GROWL("entity.wolf.growl"), - ENTITY_WOLF_HOWL("entity.wolf.howl"), - ENTITY_WOLF_HURT("entity.wolf.hurt"), - ENTITY_WOLF_PANT("entity.wolf.pant"), - ENTITY_WOLF_SHAKE("entity.wolf.shake"), - ENTITY_WOLF_STEP("entity.wolf.step"), - ENTITY_WOLF_WHINE("entity.wolf.whine"), - ENTITY_ZOGLIN_AMBIENT("entity.zoglin.ambient"), - ENTITY_ZOGLIN_ANGRY("entity.zoglin.angry"), - ENTITY_ZOGLIN_ATTACK("entity.zoglin.attack"), - ENTITY_ZOGLIN_DEATH("entity.zoglin.death"), - ENTITY_ZOGLIN_HURT("entity.zoglin.hurt"), - ENTITY_ZOGLIN_STEP("entity.zoglin.step"), - ENTITY_ZOMBIE_AMBIENT("entity.zombie.ambient"), - ENTITY_ZOMBIE_ATTACK_IRON_DOOR("entity.zombie.attack_iron_door"), - ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR("entity.zombie.attack_wooden_door"), - ENTITY_ZOMBIE_BREAK_WOODEN_DOOR("entity.zombie.break_wooden_door"), - ENTITY_ZOMBIE_CONVERTED_TO_DROWNED("entity.zombie.converted_to_drowned"), - ENTITY_ZOMBIE_DEATH("entity.zombie.death"), - ENTITY_ZOMBIE_DESTROY_EGG("entity.zombie.destroy_egg"), - ENTITY_ZOMBIE_HORSE_AMBIENT("entity.zombie_horse.ambient"), - ENTITY_ZOMBIE_HORSE_DEATH("entity.zombie_horse.death"), - ENTITY_ZOMBIE_HORSE_HURT("entity.zombie_horse.hurt"), - ENTITY_ZOMBIE_HURT("entity.zombie.hurt"), - ENTITY_ZOMBIE_INFECT("entity.zombie.infect"), - ENTITY_ZOMBIE_STEP("entity.zombie.step"), - ENTITY_ZOMBIE_VILLAGER_AMBIENT("entity.zombie_villager.ambient"), - ENTITY_ZOMBIE_VILLAGER_CONVERTED("entity.zombie_villager.converted"), - ENTITY_ZOMBIE_VILLAGER_CURE("entity.zombie_villager.cure"), - ENTITY_ZOMBIE_VILLAGER_DEATH("entity.zombie_villager.death"), - ENTITY_ZOMBIE_VILLAGER_HURT("entity.zombie_villager.hurt"), - ENTITY_ZOMBIE_VILLAGER_STEP("entity.zombie_villager.step"), - ENTITY_ZOMBIFIED_PIGLIN_AMBIENT("entity.zombified_piglin.ambient"), - ENTITY_ZOMBIFIED_PIGLIN_ANGRY("entity.zombified_piglin.angry"), - ENTITY_ZOMBIFIED_PIGLIN_DEATH("entity.zombified_piglin.death"), - ENTITY_ZOMBIFIED_PIGLIN_HURT("entity.zombified_piglin.hurt"), - EVENT_MOB_EFFECT_BAD_OMEN("event.mob_effect.bad_omen"), - EVENT_MOB_EFFECT_RAID_OMEN("event.mob_effect.raid_omen"), - EVENT_MOB_EFFECT_TRIAL_OMEN("event.mob_effect.trial_omen"), - EVENT_RAID_HORN("event.raid.horn"), - INTENTIONALLY_EMPTY("intentionally_empty"), - ITEM_ARMOR_EQUIP_CHAIN("item.armor.equip_chain"), - ITEM_ARMOR_EQUIP_DIAMOND("item.armor.equip_diamond"), - ITEM_ARMOR_EQUIP_ELYTRA("item.armor.equip_elytra"), - ITEM_ARMOR_EQUIP_GENERIC("item.armor.equip_generic"), - ITEM_ARMOR_EQUIP_GOLD("item.armor.equip_gold"), - ITEM_ARMOR_EQUIP_IRON("item.armor.equip_iron"), - ITEM_ARMOR_EQUIP_LEATHER("item.armor.equip_leather"), - ITEM_ARMOR_EQUIP_NETHERITE("item.armor.equip_netherite"), - ITEM_ARMOR_EQUIP_TURTLE("item.armor.equip_turtle"), - ITEM_ARMOR_EQUIP_WOLF("item.armor.equip_wolf"), - ITEM_ARMOR_UNEQUIP_WOLF("item.armor.unequip_wolf"), - ITEM_AXE_SCRAPE("item.axe.scrape"), - ITEM_AXE_STRIP("item.axe.strip"), - ITEM_AXE_WAX_OFF("item.axe.wax_off"), - ITEM_BONE_MEAL_USE("item.bone_meal.use"), - ITEM_BOOK_PAGE_TURN("item.book.page_turn"), - ITEM_BOOK_PUT("item.book.put"), - ITEM_BOTTLE_EMPTY("item.bottle.empty"), - ITEM_BOTTLE_FILL("item.bottle.fill"), - ITEM_BOTTLE_FILL_DRAGONBREATH("item.bottle.fill_dragonbreath"), - ITEM_BRUSH_BRUSHING_GENERIC("item.brush.brushing.generic"), - ITEM_BRUSH_BRUSHING_GRAVEL("item.brush.brushing.gravel"), - ITEM_BRUSH_BRUSHING_GRAVEL_COMPLETE("item.brush.brushing.gravel.complete"), - ITEM_BRUSH_BRUSHING_SAND("item.brush.brushing.sand"), - ITEM_BRUSH_BRUSHING_SAND_COMPLETE("item.brush.brushing.sand.complete"), - ITEM_BUCKET_EMPTY("item.bucket.empty"), - ITEM_BUCKET_EMPTY_AXOLOTL("item.bucket.empty_axolotl"), - ITEM_BUCKET_EMPTY_FISH("item.bucket.empty_fish"), - ITEM_BUCKET_EMPTY_LAVA("item.bucket.empty_lava"), - ITEM_BUCKET_EMPTY_POWDER_SNOW("item.bucket.empty_powder_snow"), - ITEM_BUCKET_EMPTY_TADPOLE("item.bucket.empty_tadpole"), - ITEM_BUCKET_FILL("item.bucket.fill"), - ITEM_BUCKET_FILL_AXOLOTL("item.bucket.fill_axolotl"), - ITEM_BUCKET_FILL_FISH("item.bucket.fill_fish"), - ITEM_BUCKET_FILL_LAVA("item.bucket.fill_lava"), - ITEM_BUCKET_FILL_POWDER_SNOW("item.bucket.fill_powder_snow"), - ITEM_BUCKET_FILL_TADPOLE("item.bucket.fill_tadpole"), - ITEM_BUNDLE_DROP_CONTENTS("item.bundle.drop_contents"), - ITEM_BUNDLE_INSERT("item.bundle.insert"), - ITEM_BUNDLE_INSERT_FAIL("item.bundle.insert_fail"), - ITEM_BUNDLE_REMOVE_ONE("item.bundle.remove_one"), - ITEM_CHORUS_FRUIT_TELEPORT("item.chorus_fruit.teleport"), - ITEM_CROP_PLANT("item.crop.plant"), - ITEM_CROSSBOW_HIT("item.crossbow.hit"), - ITEM_CROSSBOW_LOADING_END("item.crossbow.loading_end"), - ITEM_CROSSBOW_LOADING_MIDDLE("item.crossbow.loading_middle"), - ITEM_CROSSBOW_LOADING_START("item.crossbow.loading_start"), - ITEM_CROSSBOW_QUICK_CHARGE_1("item.crossbow.quick_charge_1"), - ITEM_CROSSBOW_QUICK_CHARGE_2("item.crossbow.quick_charge_2"), - ITEM_CROSSBOW_QUICK_CHARGE_3("item.crossbow.quick_charge_3"), - ITEM_CROSSBOW_SHOOT("item.crossbow.shoot"), - ITEM_DYE_USE("item.dye.use"), - ITEM_ELYTRA_FLYING("item.elytra.flying"), - ITEM_FIRECHARGE_USE("item.firecharge.use"), - ITEM_FLINTANDSTEEL_USE("item.flintandsteel.use"), - ITEM_GLOW_INK_SAC_USE("item.glow_ink_sac.use"), - ITEM_GOAT_HORN_SOUND_0("item.goat_horn.sound.0"), - ITEM_GOAT_HORN_SOUND_1("item.goat_horn.sound.1"), - ITEM_GOAT_HORN_SOUND_2("item.goat_horn.sound.2"), - ITEM_GOAT_HORN_SOUND_3("item.goat_horn.sound.3"), - ITEM_GOAT_HORN_SOUND_4("item.goat_horn.sound.4"), - ITEM_GOAT_HORN_SOUND_5("item.goat_horn.sound.5"), - ITEM_GOAT_HORN_SOUND_6("item.goat_horn.sound.6"), - ITEM_GOAT_HORN_SOUND_7("item.goat_horn.sound.7"), - ITEM_HOE_TILL("item.hoe.till"), - ITEM_HONEYCOMB_WAX_ON("item.honeycomb.wax_on"), - ITEM_HONEY_BOTTLE_DRINK("item.honey_bottle.drink"), - ITEM_INK_SAC_USE("item.ink_sac.use"), - ITEM_LODESTONE_COMPASS_LOCK("item.lodestone_compass.lock"), - ITEM_MACE_SMASH_AIR("item.mace.smash_air"), - ITEM_MACE_SMASH_GROUND("item.mace.smash_ground"), - ITEM_MACE_SMASH_GROUND_HEAVY("item.mace.smash_ground_heavy"), - ITEM_NETHER_WART_PLANT("item.nether_wart.plant"), - ITEM_OMINOUS_BOTTLE_DISPOSE("item.ominous_bottle.dispose"), - ITEM_SHIELD_BLOCK("item.shield.block"), - ITEM_SHIELD_BREAK("item.shield.break"), - ITEM_SHOVEL_FLATTEN("item.shovel.flatten"), - ITEM_SPYGLASS_STOP_USING("item.spyglass.stop_using"), - ITEM_SPYGLASS_USE("item.spyglass.use"), - ITEM_TOTEM_USE("item.totem.use"), - ITEM_TRIDENT_HIT("item.trident.hit"), - ITEM_TRIDENT_HIT_GROUND("item.trident.hit_ground"), - ITEM_TRIDENT_RETURN("item.trident.return"), - ITEM_TRIDENT_RIPTIDE_1("item.trident.riptide_1"), - ITEM_TRIDENT_RIPTIDE_2("item.trident.riptide_2"), - ITEM_TRIDENT_RIPTIDE_3("item.trident.riptide_3"), - ITEM_TRIDENT_THROW("item.trident.throw"), - ITEM_TRIDENT_THUNDER("item.trident.thunder"), - ITEM_WOLF_ARMOR_BREAK("item.wolf_armor.break"), - ITEM_WOLF_ARMOR_CRACK("item.wolf_armor.crack"), - ITEM_WOLF_ARMOR_DAMAGE("item.wolf_armor.damage"), - ITEM_WOLF_ARMOR_REPAIR("item.wolf_armor.repair"), - MUSIC_CREATIVE("music.creative"), - MUSIC_CREDITS("music.credits"), - MUSIC_DISC_11("music_disc.11"), - MUSIC_DISC_13("music_disc.13"), - MUSIC_DISC_5("music_disc.5"), - MUSIC_DISC_BLOCKS("music_disc.blocks"), - MUSIC_DISC_CAT("music_disc.cat"), - MUSIC_DISC_CHIRP("music_disc.chirp"), - MUSIC_DISC_CREATOR("music_disc.creator"), - MUSIC_DISC_CREATOR_MUSIC_BOX("music_disc.creator_music_box"), - MUSIC_DISC_FAR("music_disc.far"), - MUSIC_DISC_MALL("music_disc.mall"), - MUSIC_DISC_MELLOHI("music_disc.mellohi"), - MUSIC_DISC_OTHERSIDE("music_disc.otherside"), - MUSIC_DISC_PIGSTEP("music_disc.pigstep"), - MUSIC_DISC_PRECIPICE("music_disc.precipice"), - MUSIC_DISC_RELIC("music_disc.relic"), - MUSIC_DISC_STAL("music_disc.stal"), - MUSIC_DISC_STRAD("music_disc.strad"), - MUSIC_DISC_WAIT("music_disc.wait"), - MUSIC_DISC_WARD("music_disc.ward"), - MUSIC_DRAGON("music.dragon"), - MUSIC_END("music.end"), - MUSIC_GAME("music.game"), - MUSIC_MENU("music.menu"), - MUSIC_NETHER_BASALT_DELTAS("music.nether.basalt_deltas"), - MUSIC_NETHER_CRIMSON_FOREST("music.nether.crimson_forest"), - MUSIC_NETHER_NETHER_WASTES("music.nether.nether_wastes"), - MUSIC_NETHER_SOUL_SAND_VALLEY("music.nether.soul_sand_valley"), - MUSIC_NETHER_WARPED_FOREST("music.nether.warped_forest"), - MUSIC_OVERWORLD_BADLANDS("music.overworld.badlands"), - MUSIC_OVERWORLD_BAMBOO_JUNGLE("music.overworld.bamboo_jungle"), - MUSIC_OVERWORLD_CHERRY_GROVE("music.overworld.cherry_grove"), - MUSIC_OVERWORLD_DEEP_DARK("music.overworld.deep_dark"), - MUSIC_OVERWORLD_DESERT("music.overworld.desert"), - MUSIC_OVERWORLD_DRIPSTONE_CAVES("music.overworld.dripstone_caves"), - MUSIC_OVERWORLD_FLOWER_FOREST("music.overworld.flower_forest"), - MUSIC_OVERWORLD_FOREST("music.overworld.forest"), - MUSIC_OVERWORLD_FROZEN_PEAKS("music.overworld.frozen_peaks"), - MUSIC_OVERWORLD_GROVE("music.overworld.grove"), - MUSIC_OVERWORLD_JAGGED_PEAKS("music.overworld.jagged_peaks"), - MUSIC_OVERWORLD_JUNGLE("music.overworld.jungle"), - MUSIC_OVERWORLD_LUSH_CAVES("music.overworld.lush_caves"), - MUSIC_OVERWORLD_MEADOW("music.overworld.meadow"), - MUSIC_OVERWORLD_OLD_GROWTH_TAIGA("music.overworld.old_growth_taiga"), - MUSIC_OVERWORLD_SNOWY_SLOPES("music.overworld.snowy_slopes"), - MUSIC_OVERWORLD_SPARSE_JUNGLE("music.overworld.sparse_jungle"), - MUSIC_OVERWORLD_STONY_PEAKS("music.overworld.stony_peaks"), - MUSIC_OVERWORLD_SWAMP("music.overworld.swamp"), - MUSIC_UNDER_WATER("music.under_water"), - PARTICLE_SOUL_ESCAPE("particle.soul_escape"), - UI_BUTTON_CLICK("ui.button.click"), - UI_CARTOGRAPHY_TABLE_TAKE_RESULT("ui.cartography_table.take_result"), - UI_HUD_BUBBLE_POP("ui.hud.bubble_pop"), - UI_LOOM_SELECT_PATTERN("ui.loom.select_pattern"), - UI_LOOM_TAKE_RESULT("ui.loom.take_result"), - UI_STONECUTTER_SELECT_RECIPE("ui.stonecutter.select_recipe"), - UI_STONECUTTER_TAKE_RESULT("ui.stonecutter.take_result"), - UI_TOAST_CHALLENGE_COMPLETE("ui.toast.challenge_complete"), - UI_TOAST_IN("ui.toast.in"), - UI_TOAST_OUT("ui.toast.out"), - WEATHER_RAIN("weather.rain"), - WEATHER_RAIN_ABOVE("weather.rain.above"); - - private final NamespacedKey key; - - private Sound(String key) { - this.key = NamespacedKey.minecraft(key); - } + Sound AMBIENT_BASALT_DELTAS_ADDITIONS = getSound("ambient.basalt_deltas.additions"); + Sound AMBIENT_BASALT_DELTAS_LOOP = getSound("ambient.basalt_deltas.loop"); + Sound AMBIENT_BASALT_DELTAS_MOOD = getSound("ambient.basalt_deltas.mood"); + Sound AMBIENT_CAVE = getSound("ambient.cave"); + Sound AMBIENT_CRIMSON_FOREST_ADDITIONS = getSound("ambient.crimson_forest.additions"); + Sound AMBIENT_CRIMSON_FOREST_LOOP = getSound("ambient.crimson_forest.loop"); + Sound AMBIENT_CRIMSON_FOREST_MOOD = getSound("ambient.crimson_forest.mood"); + Sound AMBIENT_NETHER_WASTES_ADDITIONS = getSound("ambient.nether_wastes.additions"); + Sound AMBIENT_NETHER_WASTES_LOOP = getSound("ambient.nether_wastes.loop"); + Sound AMBIENT_NETHER_WASTES_MOOD = getSound("ambient.nether_wastes.mood"); + Sound AMBIENT_SOUL_SAND_VALLEY_ADDITIONS = getSound("ambient.soul_sand_valley.additions"); + Sound AMBIENT_SOUL_SAND_VALLEY_LOOP = getSound("ambient.soul_sand_valley.loop"); + Sound AMBIENT_SOUL_SAND_VALLEY_MOOD = getSound("ambient.soul_sand_valley.mood"); + Sound AMBIENT_UNDERWATER_ENTER = getSound("ambient.underwater.enter"); + Sound AMBIENT_UNDERWATER_EXIT = getSound("ambient.underwater.exit"); + Sound AMBIENT_UNDERWATER_LOOP = getSound("ambient.underwater.loop"); + Sound AMBIENT_UNDERWATER_LOOP_ADDITIONS = getSound("ambient.underwater.loop.additions"); + Sound AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE = getSound("ambient.underwater.loop.additions.rare"); + Sound AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE = getSound("ambient.underwater.loop.additions.ultra_rare"); + Sound AMBIENT_WARPED_FOREST_ADDITIONS = getSound("ambient.warped_forest.additions"); + Sound AMBIENT_WARPED_FOREST_LOOP = getSound("ambient.warped_forest.loop"); + Sound AMBIENT_WARPED_FOREST_MOOD = getSound("ambient.warped_forest.mood"); + Sound BLOCK_AMETHYST_BLOCK_BREAK = getSound("block.amethyst_block.break"); + Sound BLOCK_AMETHYST_BLOCK_CHIME = getSound("block.amethyst_block.chime"); + Sound BLOCK_AMETHYST_BLOCK_FALL = getSound("block.amethyst_block.fall"); + Sound BLOCK_AMETHYST_BLOCK_HIT = getSound("block.amethyst_block.hit"); + Sound BLOCK_AMETHYST_BLOCK_PLACE = getSound("block.amethyst_block.place"); + Sound BLOCK_AMETHYST_BLOCK_RESONATE = getSound("block.amethyst_block.resonate"); + Sound BLOCK_AMETHYST_BLOCK_STEP = getSound("block.amethyst_block.step"); + Sound BLOCK_AMETHYST_CLUSTER_BREAK = getSound("block.amethyst_cluster.break"); + Sound BLOCK_AMETHYST_CLUSTER_FALL = getSound("block.amethyst_cluster.fall"); + Sound BLOCK_AMETHYST_CLUSTER_HIT = getSound("block.amethyst_cluster.hit"); + Sound BLOCK_AMETHYST_CLUSTER_PLACE = getSound("block.amethyst_cluster.place"); + Sound BLOCK_AMETHYST_CLUSTER_STEP = getSound("block.amethyst_cluster.step"); + Sound BLOCK_ANCIENT_DEBRIS_BREAK = getSound("block.ancient_debris.break"); + Sound BLOCK_ANCIENT_DEBRIS_FALL = getSound("block.ancient_debris.fall"); + Sound BLOCK_ANCIENT_DEBRIS_HIT = getSound("block.ancient_debris.hit"); + Sound BLOCK_ANCIENT_DEBRIS_PLACE = getSound("block.ancient_debris.place"); + Sound BLOCK_ANCIENT_DEBRIS_STEP = getSound("block.ancient_debris.step"); + Sound BLOCK_ANVIL_BREAK = getSound("block.anvil.break"); + Sound BLOCK_ANVIL_DESTROY = getSound("block.anvil.destroy"); + Sound BLOCK_ANVIL_FALL = getSound("block.anvil.fall"); + Sound BLOCK_ANVIL_HIT = getSound("block.anvil.hit"); + Sound BLOCK_ANVIL_LAND = getSound("block.anvil.land"); + Sound BLOCK_ANVIL_PLACE = getSound("block.anvil.place"); + Sound BLOCK_ANVIL_STEP = getSound("block.anvil.step"); + Sound BLOCK_ANVIL_USE = getSound("block.anvil.use"); + Sound BLOCK_AZALEA_BREAK = getSound("block.azalea.break"); + Sound BLOCK_AZALEA_FALL = getSound("block.azalea.fall"); + Sound BLOCK_AZALEA_HIT = getSound("block.azalea.hit"); + Sound BLOCK_AZALEA_LEAVES_BREAK = getSound("block.azalea_leaves.break"); + Sound BLOCK_AZALEA_LEAVES_FALL = getSound("block.azalea_leaves.fall"); + Sound BLOCK_AZALEA_LEAVES_HIT = getSound("block.azalea_leaves.hit"); + Sound BLOCK_AZALEA_LEAVES_PLACE = getSound("block.azalea_leaves.place"); + Sound BLOCK_AZALEA_LEAVES_STEP = getSound("block.azalea_leaves.step"); + Sound BLOCK_AZALEA_PLACE = getSound("block.azalea.place"); + Sound BLOCK_AZALEA_STEP = getSound("block.azalea.step"); + Sound BLOCK_BAMBOO_BREAK = getSound("block.bamboo.break"); + Sound BLOCK_BAMBOO_FALL = getSound("block.bamboo.fall"); + Sound BLOCK_BAMBOO_HIT = getSound("block.bamboo.hit"); + Sound BLOCK_BAMBOO_PLACE = getSound("block.bamboo.place"); + Sound BLOCK_BAMBOO_SAPLING_BREAK = getSound("block.bamboo_sapling.break"); + Sound BLOCK_BAMBOO_SAPLING_HIT = getSound("block.bamboo_sapling.hit"); + Sound BLOCK_BAMBOO_SAPLING_PLACE = getSound("block.bamboo_sapling.place"); + Sound BLOCK_BAMBOO_STEP = getSound("block.bamboo.step"); + Sound BLOCK_BAMBOO_WOOD_BREAK = getSound("block.bamboo_wood.break"); + Sound BLOCK_BAMBOO_WOOD_BUTTON_CLICK_OFF = getSound("block.bamboo_wood_button.click_off"); + Sound BLOCK_BAMBOO_WOOD_BUTTON_CLICK_ON = getSound("block.bamboo_wood_button.click_on"); + Sound BLOCK_BAMBOO_WOOD_DOOR_CLOSE = getSound("block.bamboo_wood_door.close"); + Sound BLOCK_BAMBOO_WOOD_DOOR_OPEN = getSound("block.bamboo_wood_door.open"); + Sound BLOCK_BAMBOO_WOOD_FALL = getSound("block.bamboo_wood.fall"); + Sound BLOCK_BAMBOO_WOOD_FENCE_GATE_CLOSE = getSound("block.bamboo_wood_fence_gate.close"); + Sound BLOCK_BAMBOO_WOOD_FENCE_GATE_OPEN = getSound("block.bamboo_wood_fence_gate.open"); + Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_BREAK = getSound("block.bamboo_wood_hanging_sign.break"); + Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_FALL = getSound("block.bamboo_wood_hanging_sign.fall"); + Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_HIT = getSound("block.bamboo_wood_hanging_sign.hit"); + Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_PLACE = getSound("block.bamboo_wood_hanging_sign.place"); + Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_STEP = getSound("block.bamboo_wood_hanging_sign.step"); + Sound BLOCK_BAMBOO_WOOD_HIT = getSound("block.bamboo_wood.hit"); + Sound BLOCK_BAMBOO_WOOD_PLACE = getSound("block.bamboo_wood.place"); + Sound BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF = getSound("block.bamboo_wood_pressure_plate.click_off"); + Sound BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON = getSound("block.bamboo_wood_pressure_plate.click_on"); + Sound BLOCK_BAMBOO_WOOD_STEP = getSound("block.bamboo_wood.step"); + Sound BLOCK_BAMBOO_WOOD_TRAPDOOR_CLOSE = getSound("block.bamboo_wood_trapdoor.close"); + Sound BLOCK_BAMBOO_WOOD_TRAPDOOR_OPEN = getSound("block.bamboo_wood_trapdoor.open"); + Sound BLOCK_BARREL_CLOSE = getSound("block.barrel.close"); + Sound BLOCK_BARREL_OPEN = getSound("block.barrel.open"); + Sound BLOCK_BASALT_BREAK = getSound("block.basalt.break"); + Sound BLOCK_BASALT_FALL = getSound("block.basalt.fall"); + Sound BLOCK_BASALT_HIT = getSound("block.basalt.hit"); + Sound BLOCK_BASALT_PLACE = getSound("block.basalt.place"); + Sound BLOCK_BASALT_STEP = getSound("block.basalt.step"); + Sound BLOCK_BEACON_ACTIVATE = getSound("block.beacon.activate"); + Sound BLOCK_BEACON_AMBIENT = getSound("block.beacon.ambient"); + Sound BLOCK_BEACON_DEACTIVATE = getSound("block.beacon.deactivate"); + Sound BLOCK_BEACON_POWER_SELECT = getSound("block.beacon.power_select"); + Sound BLOCK_BEEHIVE_DRIP = getSound("block.beehive.drip"); + Sound BLOCK_BEEHIVE_ENTER = getSound("block.beehive.enter"); + Sound BLOCK_BEEHIVE_EXIT = getSound("block.beehive.exit"); + Sound BLOCK_BEEHIVE_SHEAR = getSound("block.beehive.shear"); + Sound BLOCK_BEEHIVE_WORK = getSound("block.beehive.work"); + Sound BLOCK_BELL_RESONATE = getSound("block.bell.resonate"); + Sound BLOCK_BELL_USE = getSound("block.bell.use"); + Sound BLOCK_BIG_DRIPLEAF_BREAK = getSound("block.big_dripleaf.break"); + Sound BLOCK_BIG_DRIPLEAF_FALL = getSound("block.big_dripleaf.fall"); + Sound BLOCK_BIG_DRIPLEAF_HIT = getSound("block.big_dripleaf.hit"); + Sound BLOCK_BIG_DRIPLEAF_PLACE = getSound("block.big_dripleaf.place"); + Sound BLOCK_BIG_DRIPLEAF_STEP = getSound("block.big_dripleaf.step"); + Sound BLOCK_BIG_DRIPLEAF_TILT_DOWN = getSound("block.big_dripleaf.tilt_down"); + Sound BLOCK_BIG_DRIPLEAF_TILT_UP = getSound("block.big_dripleaf.tilt_up"); + Sound BLOCK_BLASTFURNACE_FIRE_CRACKLE = getSound("block.blastfurnace.fire_crackle"); + Sound BLOCK_BONE_BLOCK_BREAK = getSound("block.bone_block.break"); + Sound BLOCK_BONE_BLOCK_FALL = getSound("block.bone_block.fall"); + Sound BLOCK_BONE_BLOCK_HIT = getSound("block.bone_block.hit"); + Sound BLOCK_BONE_BLOCK_PLACE = getSound("block.bone_block.place"); + Sound BLOCK_BONE_BLOCK_STEP = getSound("block.bone_block.step"); + Sound BLOCK_BREWING_STAND_BREW = getSound("block.brewing_stand.brew"); + Sound BLOCK_BUBBLE_COLUMN_BUBBLE_POP = getSound("block.bubble_column.bubble_pop"); + Sound BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT = getSound("block.bubble_column.upwards_ambient"); + Sound BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE = getSound("block.bubble_column.upwards_inside"); + Sound BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT = getSound("block.bubble_column.whirlpool_ambient"); + Sound BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE = getSound("block.bubble_column.whirlpool_inside"); + Sound BLOCK_CAKE_ADD_CANDLE = getSound("block.cake.add_candle"); + Sound BLOCK_CALCITE_BREAK = getSound("block.calcite.break"); + Sound BLOCK_CALCITE_FALL = getSound("block.calcite.fall"); + Sound BLOCK_CALCITE_HIT = getSound("block.calcite.hit"); + Sound BLOCK_CALCITE_PLACE = getSound("block.calcite.place"); + Sound BLOCK_CALCITE_STEP = getSound("block.calcite.step"); + Sound BLOCK_CAMPFIRE_CRACKLE = getSound("block.campfire.crackle"); + Sound BLOCK_CANDLE_AMBIENT = getSound("block.candle.ambient"); + Sound BLOCK_CANDLE_BREAK = getSound("block.candle.break"); + Sound BLOCK_CANDLE_EXTINGUISH = getSound("block.candle.extinguish"); + Sound BLOCK_CANDLE_FALL = getSound("block.candle.fall"); + Sound BLOCK_CANDLE_HIT = getSound("block.candle.hit"); + Sound BLOCK_CANDLE_PLACE = getSound("block.candle.place"); + Sound BLOCK_CANDLE_STEP = getSound("block.candle.step"); + Sound BLOCK_CAVE_VINES_BREAK = getSound("block.cave_vines.break"); + Sound BLOCK_CAVE_VINES_FALL = getSound("block.cave_vines.fall"); + Sound BLOCK_CAVE_VINES_HIT = getSound("block.cave_vines.hit"); + Sound BLOCK_CAVE_VINES_PICK_BERRIES = getSound("block.cave_vines.pick_berries"); + Sound BLOCK_CAVE_VINES_PLACE = getSound("block.cave_vines.place"); + Sound BLOCK_CAVE_VINES_STEP = getSound("block.cave_vines.step"); + Sound BLOCK_CHAIN_BREAK = getSound("block.chain.break"); + Sound BLOCK_CHAIN_FALL = getSound("block.chain.fall"); + Sound BLOCK_CHAIN_HIT = getSound("block.chain.hit"); + Sound BLOCK_CHAIN_PLACE = getSound("block.chain.place"); + Sound BLOCK_CHAIN_STEP = getSound("block.chain.step"); + Sound BLOCK_CHERRY_LEAVES_BREAK = getSound("block.cherry_leaves.break"); + Sound BLOCK_CHERRY_LEAVES_FALL = getSound("block.cherry_leaves.fall"); + Sound BLOCK_CHERRY_LEAVES_HIT = getSound("block.cherry_leaves.hit"); + Sound BLOCK_CHERRY_LEAVES_PLACE = getSound("block.cherry_leaves.place"); + Sound BLOCK_CHERRY_LEAVES_STEP = getSound("block.cherry_leaves.step"); + Sound BLOCK_CHERRY_SAPLING_BREAK = getSound("block.cherry_sapling.break"); + Sound BLOCK_CHERRY_SAPLING_FALL = getSound("block.cherry_sapling.fall"); + Sound BLOCK_CHERRY_SAPLING_HIT = getSound("block.cherry_sapling.hit"); + Sound BLOCK_CHERRY_SAPLING_PLACE = getSound("block.cherry_sapling.place"); + Sound BLOCK_CHERRY_SAPLING_STEP = getSound("block.cherry_sapling.step"); + Sound BLOCK_CHERRY_WOOD_BREAK = getSound("block.cherry_wood.break"); + Sound BLOCK_CHERRY_WOOD_BUTTON_CLICK_OFF = getSound("block.cherry_wood_button.click_off"); + Sound BLOCK_CHERRY_WOOD_BUTTON_CLICK_ON = getSound("block.cherry_wood_button.click_on"); + Sound BLOCK_CHERRY_WOOD_DOOR_CLOSE = getSound("block.cherry_wood_door.close"); + Sound BLOCK_CHERRY_WOOD_DOOR_OPEN = getSound("block.cherry_wood_door.open"); + Sound BLOCK_CHERRY_WOOD_FALL = getSound("block.cherry_wood.fall"); + Sound BLOCK_CHERRY_WOOD_FENCE_GATE_CLOSE = getSound("block.cherry_wood_fence_gate.close"); + Sound BLOCK_CHERRY_WOOD_FENCE_GATE_OPEN = getSound("block.cherry_wood_fence_gate.open"); + Sound BLOCK_CHERRY_WOOD_HANGING_SIGN_BREAK = getSound("block.cherry_wood_hanging_sign.break"); + Sound BLOCK_CHERRY_WOOD_HANGING_SIGN_FALL = getSound("block.cherry_wood_hanging_sign.fall"); + Sound BLOCK_CHERRY_WOOD_HANGING_SIGN_HIT = getSound("block.cherry_wood_hanging_sign.hit"); + Sound BLOCK_CHERRY_WOOD_HANGING_SIGN_PLACE = getSound("block.cherry_wood_hanging_sign.place"); + Sound BLOCK_CHERRY_WOOD_HANGING_SIGN_STEP = getSound("block.cherry_wood_hanging_sign.step"); + Sound BLOCK_CHERRY_WOOD_HIT = getSound("block.cherry_wood.hit"); + Sound BLOCK_CHERRY_WOOD_PLACE = getSound("block.cherry_wood.place"); + Sound BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF = getSound("block.cherry_wood_pressure_plate.click_off"); + Sound BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON = getSound("block.cherry_wood_pressure_plate.click_on"); + Sound BLOCK_CHERRY_WOOD_STEP = getSound("block.cherry_wood.step"); + Sound BLOCK_CHERRY_WOOD_TRAPDOOR_CLOSE = getSound("block.cherry_wood_trapdoor.close"); + Sound BLOCK_CHERRY_WOOD_TRAPDOOR_OPEN = getSound("block.cherry_wood_trapdoor.open"); + Sound BLOCK_CHEST_CLOSE = getSound("block.chest.close"); + Sound BLOCK_CHEST_LOCKED = getSound("block.chest.locked"); + Sound BLOCK_CHEST_OPEN = getSound("block.chest.open"); + Sound BLOCK_CHISELED_BOOKSHELF_BREAK = getSound("block.chiseled_bookshelf.break"); + Sound BLOCK_CHISELED_BOOKSHELF_FALL = getSound("block.chiseled_bookshelf.fall"); + Sound BLOCK_CHISELED_BOOKSHELF_HIT = getSound("block.chiseled_bookshelf.hit"); + Sound BLOCK_CHISELED_BOOKSHELF_INSERT = getSound("block.chiseled_bookshelf.insert"); + Sound BLOCK_CHISELED_BOOKSHELF_INSERT_ENCHANTED = getSound("block.chiseled_bookshelf.insert.enchanted"); + Sound BLOCK_CHISELED_BOOKSHELF_PICKUP = getSound("block.chiseled_bookshelf.pickup"); + Sound BLOCK_CHISELED_BOOKSHELF_PICKUP_ENCHANTED = getSound("block.chiseled_bookshelf.pickup.enchanted"); + Sound BLOCK_CHISELED_BOOKSHELF_PLACE = getSound("block.chiseled_bookshelf.place"); + Sound BLOCK_CHISELED_BOOKSHELF_STEP = getSound("block.chiseled_bookshelf.step"); + Sound BLOCK_CHORUS_FLOWER_DEATH = getSound("block.chorus_flower.death"); + Sound BLOCK_CHORUS_FLOWER_GROW = getSound("block.chorus_flower.grow"); + Sound BLOCK_COBWEB_BREAK = getSound("block.cobweb.break"); + Sound BLOCK_COBWEB_FALL = getSound("block.cobweb.fall"); + Sound BLOCK_COBWEB_HIT = getSound("block.cobweb.hit"); + Sound BLOCK_COBWEB_PLACE = getSound("block.cobweb.place"); + Sound BLOCK_COBWEB_STEP = getSound("block.cobweb.step"); + Sound BLOCK_COMPARATOR_CLICK = getSound("block.comparator.click"); + Sound BLOCK_COMPOSTER_EMPTY = getSound("block.composter.empty"); + Sound BLOCK_COMPOSTER_FILL = getSound("block.composter.fill"); + Sound BLOCK_COMPOSTER_FILL_SUCCESS = getSound("block.composter.fill_success"); + Sound BLOCK_COMPOSTER_READY = getSound("block.composter.ready"); + Sound BLOCK_CONDUIT_ACTIVATE = getSound("block.conduit.activate"); + Sound BLOCK_CONDUIT_AMBIENT = getSound("block.conduit.ambient"); + Sound BLOCK_CONDUIT_AMBIENT_SHORT = getSound("block.conduit.ambient.short"); + Sound BLOCK_CONDUIT_ATTACK_TARGET = getSound("block.conduit.attack.target"); + Sound BLOCK_CONDUIT_DEACTIVATE = getSound("block.conduit.deactivate"); + Sound BLOCK_COPPER_BREAK = getSound("block.copper.break"); + Sound BLOCK_COPPER_BULB_BREAK = getSound("block.copper_bulb.break"); + Sound BLOCK_COPPER_BULB_FALL = getSound("block.copper_bulb.fall"); + Sound BLOCK_COPPER_BULB_HIT = getSound("block.copper_bulb.hit"); + Sound BLOCK_COPPER_BULB_PLACE = getSound("block.copper_bulb.place"); + Sound BLOCK_COPPER_BULB_STEP = getSound("block.copper_bulb.step"); + Sound BLOCK_COPPER_BULB_TURN_OFF = getSound("block.copper_bulb.turn_off"); + Sound BLOCK_COPPER_BULB_TURN_ON = getSound("block.copper_bulb.turn_on"); + Sound BLOCK_COPPER_DOOR_CLOSE = getSound("block.copper_door.close"); + Sound BLOCK_COPPER_DOOR_OPEN = getSound("block.copper_door.open"); + Sound BLOCK_COPPER_FALL = getSound("block.copper.fall"); + Sound BLOCK_COPPER_GRATE_BREAK = getSound("block.copper_grate.break"); + Sound BLOCK_COPPER_GRATE_FALL = getSound("block.copper_grate.fall"); + Sound BLOCK_COPPER_GRATE_HIT = getSound("block.copper_grate.hit"); + Sound BLOCK_COPPER_GRATE_PLACE = getSound("block.copper_grate.place"); + Sound BLOCK_COPPER_GRATE_STEP = getSound("block.copper_grate.step"); + Sound BLOCK_COPPER_HIT = getSound("block.copper.hit"); + Sound BLOCK_COPPER_PLACE = getSound("block.copper.place"); + Sound BLOCK_COPPER_STEP = getSound("block.copper.step"); + Sound BLOCK_COPPER_TRAPDOOR_CLOSE = getSound("block.copper_trapdoor.close"); + Sound BLOCK_COPPER_TRAPDOOR_OPEN = getSound("block.copper_trapdoor.open"); + Sound BLOCK_CORAL_BLOCK_BREAK = getSound("block.coral_block.break"); + Sound BLOCK_CORAL_BLOCK_FALL = getSound("block.coral_block.fall"); + Sound BLOCK_CORAL_BLOCK_HIT = getSound("block.coral_block.hit"); + Sound BLOCK_CORAL_BLOCK_PLACE = getSound("block.coral_block.place"); + Sound BLOCK_CORAL_BLOCK_STEP = getSound("block.coral_block.step"); + Sound BLOCK_CRAFTER_CRAFT = getSound("block.crafter.craft"); + Sound BLOCK_CRAFTER_FAIL = getSound("block.crafter.fail"); + Sound BLOCK_CREAKING_HEART_BREAK = getSound("block.creaking_heart.break"); + Sound BLOCK_CREAKING_HEART_FALL = getSound("block.creaking_heart.fall"); + Sound BLOCK_CREAKING_HEART_HIT = getSound("block.creaking_heart.hit"); + Sound BLOCK_CREAKING_HEART_HURT = getSound("block.creaking_heart.hurt"); + Sound BLOCK_CREAKING_HEART_IDLE = getSound("block.creaking_heart.idle"); + Sound BLOCK_CREAKING_HEART_PLACE = getSound("block.creaking_heart.place"); + Sound BLOCK_CREAKING_HEART_SPAWN = getSound("block.creaking_heart.spawn"); + Sound BLOCK_CREAKING_HEART_STEP = getSound("block.creaking_heart.step"); + Sound BLOCK_CROP_BREAK = getSound("block.crop.break"); + Sound BLOCK_DECORATED_POT_BREAK = getSound("block.decorated_pot.break"); + Sound BLOCK_DECORATED_POT_FALL = getSound("block.decorated_pot.fall"); + Sound BLOCK_DECORATED_POT_HIT = getSound("block.decorated_pot.hit"); + Sound BLOCK_DECORATED_POT_INSERT = getSound("block.decorated_pot.insert"); + Sound BLOCK_DECORATED_POT_INSERT_FAIL = getSound("block.decorated_pot.insert_fail"); + Sound BLOCK_DECORATED_POT_PLACE = getSound("block.decorated_pot.place"); + Sound BLOCK_DECORATED_POT_SHATTER = getSound("block.decorated_pot.shatter"); + Sound BLOCK_DECORATED_POT_STEP = getSound("block.decorated_pot.step"); + Sound BLOCK_DEEPSLATE_BREAK = getSound("block.deepslate.break"); + Sound BLOCK_DEEPSLATE_BRICKS_BREAK = getSound("block.deepslate_bricks.break"); + Sound BLOCK_DEEPSLATE_BRICKS_FALL = getSound("block.deepslate_bricks.fall"); + Sound BLOCK_DEEPSLATE_BRICKS_HIT = getSound("block.deepslate_bricks.hit"); + Sound BLOCK_DEEPSLATE_BRICKS_PLACE = getSound("block.deepslate_bricks.place"); + Sound BLOCK_DEEPSLATE_BRICKS_STEP = getSound("block.deepslate_bricks.step"); + Sound BLOCK_DEEPSLATE_FALL = getSound("block.deepslate.fall"); + Sound BLOCK_DEEPSLATE_HIT = getSound("block.deepslate.hit"); + Sound BLOCK_DEEPSLATE_PLACE = getSound("block.deepslate.place"); + Sound BLOCK_DEEPSLATE_STEP = getSound("block.deepslate.step"); + Sound BLOCK_DEEPSLATE_TILES_BREAK = getSound("block.deepslate_tiles.break"); + Sound BLOCK_DEEPSLATE_TILES_FALL = getSound("block.deepslate_tiles.fall"); + Sound BLOCK_DEEPSLATE_TILES_HIT = getSound("block.deepslate_tiles.hit"); + Sound BLOCK_DEEPSLATE_TILES_PLACE = getSound("block.deepslate_tiles.place"); + Sound BLOCK_DEEPSLATE_TILES_STEP = getSound("block.deepslate_tiles.step"); + Sound BLOCK_DISPENSER_DISPENSE = getSound("block.dispenser.dispense"); + Sound BLOCK_DISPENSER_FAIL = getSound("block.dispenser.fail"); + Sound BLOCK_DISPENSER_LAUNCH = getSound("block.dispenser.launch"); + Sound BLOCK_DRIPSTONE_BLOCK_BREAK = getSound("block.dripstone_block.break"); + Sound BLOCK_DRIPSTONE_BLOCK_FALL = getSound("block.dripstone_block.fall"); + Sound BLOCK_DRIPSTONE_BLOCK_HIT = getSound("block.dripstone_block.hit"); + Sound BLOCK_DRIPSTONE_BLOCK_PLACE = getSound("block.dripstone_block.place"); + Sound BLOCK_DRIPSTONE_BLOCK_STEP = getSound("block.dripstone_block.step"); + Sound BLOCK_ENCHANTMENT_TABLE_USE = getSound("block.enchantment_table.use"); + Sound BLOCK_ENDER_CHEST_CLOSE = getSound("block.ender_chest.close"); + Sound BLOCK_ENDER_CHEST_OPEN = getSound("block.ender_chest.open"); + Sound BLOCK_END_GATEWAY_SPAWN = getSound("block.end_gateway.spawn"); + Sound BLOCK_END_PORTAL_FRAME_FILL = getSound("block.end_portal_frame.fill"); + Sound BLOCK_END_PORTAL_SPAWN = getSound("block.end_portal.spawn"); + Sound BLOCK_FENCE_GATE_CLOSE = getSound("block.fence_gate.close"); + Sound BLOCK_FENCE_GATE_OPEN = getSound("block.fence_gate.open"); + Sound BLOCK_FIRE_AMBIENT = getSound("block.fire.ambient"); + Sound BLOCK_FIRE_EXTINGUISH = getSound("block.fire.extinguish"); + Sound BLOCK_FLOWERING_AZALEA_BREAK = getSound("block.flowering_azalea.break"); + Sound BLOCK_FLOWERING_AZALEA_FALL = getSound("block.flowering_azalea.fall"); + Sound BLOCK_FLOWERING_AZALEA_HIT = getSound("block.flowering_azalea.hit"); + Sound BLOCK_FLOWERING_AZALEA_PLACE = getSound("block.flowering_azalea.place"); + Sound BLOCK_FLOWERING_AZALEA_STEP = getSound("block.flowering_azalea.step"); + Sound BLOCK_FROGLIGHT_BREAK = getSound("block.froglight.break"); + Sound BLOCK_FROGLIGHT_FALL = getSound("block.froglight.fall"); + Sound BLOCK_FROGLIGHT_HIT = getSound("block.froglight.hit"); + Sound BLOCK_FROGLIGHT_PLACE = getSound("block.froglight.place"); + Sound BLOCK_FROGLIGHT_STEP = getSound("block.froglight.step"); + Sound BLOCK_FROGSPAWN_BREAK = getSound("block.frogspawn.break"); + Sound BLOCK_FROGSPAWN_FALL = getSound("block.frogspawn.fall"); + Sound BLOCK_FROGSPAWN_HATCH = getSound("block.frogspawn.hatch"); + Sound BLOCK_FROGSPAWN_HIT = getSound("block.frogspawn.hit"); + Sound BLOCK_FROGSPAWN_PLACE = getSound("block.frogspawn.place"); + Sound BLOCK_FROGSPAWN_STEP = getSound("block.frogspawn.step"); + Sound BLOCK_FUNGUS_BREAK = getSound("block.fungus.break"); + Sound BLOCK_FUNGUS_FALL = getSound("block.fungus.fall"); + Sound BLOCK_FUNGUS_HIT = getSound("block.fungus.hit"); + Sound BLOCK_FUNGUS_PLACE = getSound("block.fungus.place"); + Sound BLOCK_FUNGUS_STEP = getSound("block.fungus.step"); + Sound BLOCK_FURNACE_FIRE_CRACKLE = getSound("block.furnace.fire_crackle"); + Sound BLOCK_GILDED_BLACKSTONE_BREAK = getSound("block.gilded_blackstone.break"); + Sound BLOCK_GILDED_BLACKSTONE_FALL = getSound("block.gilded_blackstone.fall"); + Sound BLOCK_GILDED_BLACKSTONE_HIT = getSound("block.gilded_blackstone.hit"); + Sound BLOCK_GILDED_BLACKSTONE_PLACE = getSound("block.gilded_blackstone.place"); + Sound BLOCK_GILDED_BLACKSTONE_STEP = getSound("block.gilded_blackstone.step"); + Sound BLOCK_GLASS_BREAK = getSound("block.glass.break"); + Sound BLOCK_GLASS_FALL = getSound("block.glass.fall"); + Sound BLOCK_GLASS_HIT = getSound("block.glass.hit"); + Sound BLOCK_GLASS_PLACE = getSound("block.glass.place"); + Sound BLOCK_GLASS_STEP = getSound("block.glass.step"); + Sound BLOCK_GRASS_BREAK = getSound("block.grass.break"); + Sound BLOCK_GRASS_FALL = getSound("block.grass.fall"); + Sound BLOCK_GRASS_HIT = getSound("block.grass.hit"); + Sound BLOCK_GRASS_PLACE = getSound("block.grass.place"); + Sound BLOCK_GRASS_STEP = getSound("block.grass.step"); + Sound BLOCK_GRAVEL_BREAK = getSound("block.gravel.break"); + Sound BLOCK_GRAVEL_FALL = getSound("block.gravel.fall"); + Sound BLOCK_GRAVEL_HIT = getSound("block.gravel.hit"); + Sound BLOCK_GRAVEL_PLACE = getSound("block.gravel.place"); + Sound BLOCK_GRAVEL_STEP = getSound("block.gravel.step"); + Sound BLOCK_GRINDSTONE_USE = getSound("block.grindstone.use"); + Sound BLOCK_GROWING_PLANT_CROP = getSound("block.growing_plant.crop"); + Sound BLOCK_HANGING_ROOTS_BREAK = getSound("block.hanging_roots.break"); + Sound BLOCK_HANGING_ROOTS_FALL = getSound("block.hanging_roots.fall"); + Sound BLOCK_HANGING_ROOTS_HIT = getSound("block.hanging_roots.hit"); + Sound BLOCK_HANGING_ROOTS_PLACE = getSound("block.hanging_roots.place"); + Sound BLOCK_HANGING_ROOTS_STEP = getSound("block.hanging_roots.step"); + Sound BLOCK_HANGING_SIGN_BREAK = getSound("block.hanging_sign.break"); + Sound BLOCK_HANGING_SIGN_FALL = getSound("block.hanging_sign.fall"); + Sound BLOCK_HANGING_SIGN_HIT = getSound("block.hanging_sign.hit"); + Sound BLOCK_HANGING_SIGN_PLACE = getSound("block.hanging_sign.place"); + Sound BLOCK_HANGING_SIGN_STEP = getSound("block.hanging_sign.step"); + Sound BLOCK_HANGING_SIGN_WAXED_INTERACT_FAIL = getSound("block.hanging_sign.waxed_interact_fail"); + Sound BLOCK_HEAVY_CORE_BREAK = getSound("block.heavy_core.break"); + Sound BLOCK_HEAVY_CORE_FALL = getSound("block.heavy_core.fall"); + Sound BLOCK_HEAVY_CORE_HIT = getSound("block.heavy_core.hit"); + Sound BLOCK_HEAVY_CORE_PLACE = getSound("block.heavy_core.place"); + Sound BLOCK_HEAVY_CORE_STEP = getSound("block.heavy_core.step"); + Sound BLOCK_HONEY_BLOCK_BREAK = getSound("block.honey_block.break"); + Sound BLOCK_HONEY_BLOCK_FALL = getSound("block.honey_block.fall"); + Sound BLOCK_HONEY_BLOCK_HIT = getSound("block.honey_block.hit"); + Sound BLOCK_HONEY_BLOCK_PLACE = getSound("block.honey_block.place"); + Sound BLOCK_HONEY_BLOCK_SLIDE = getSound("block.honey_block.slide"); + Sound BLOCK_HONEY_BLOCK_STEP = getSound("block.honey_block.step"); + Sound BLOCK_IRON_DOOR_CLOSE = getSound("block.iron_door.close"); + Sound BLOCK_IRON_DOOR_OPEN = getSound("block.iron_door.open"); + Sound BLOCK_IRON_TRAPDOOR_CLOSE = getSound("block.iron_trapdoor.close"); + Sound BLOCK_IRON_TRAPDOOR_OPEN = getSound("block.iron_trapdoor.open"); + Sound BLOCK_LADDER_BREAK = getSound("block.ladder.break"); + Sound BLOCK_LADDER_FALL = getSound("block.ladder.fall"); + Sound BLOCK_LADDER_HIT = getSound("block.ladder.hit"); + Sound BLOCK_LADDER_PLACE = getSound("block.ladder.place"); + Sound BLOCK_LADDER_STEP = getSound("block.ladder.step"); + Sound BLOCK_LANTERN_BREAK = getSound("block.lantern.break"); + Sound BLOCK_LANTERN_FALL = getSound("block.lantern.fall"); + Sound BLOCK_LANTERN_HIT = getSound("block.lantern.hit"); + Sound BLOCK_LANTERN_PLACE = getSound("block.lantern.place"); + Sound BLOCK_LANTERN_STEP = getSound("block.lantern.step"); + Sound BLOCK_LARGE_AMETHYST_BUD_BREAK = getSound("block.large_amethyst_bud.break"); + Sound BLOCK_LARGE_AMETHYST_BUD_PLACE = getSound("block.large_amethyst_bud.place"); + Sound BLOCK_LAVA_AMBIENT = getSound("block.lava.ambient"); + Sound BLOCK_LAVA_EXTINGUISH = getSound("block.lava.extinguish"); + Sound BLOCK_LAVA_POP = getSound("block.lava.pop"); + Sound BLOCK_LEVER_CLICK = getSound("block.lever.click"); + Sound BLOCK_LILY_PAD_PLACE = getSound("block.lily_pad.place"); + Sound BLOCK_LODESTONE_BREAK = getSound("block.lodestone.break"); + Sound BLOCK_LODESTONE_FALL = getSound("block.lodestone.fall"); + Sound BLOCK_LODESTONE_HIT = getSound("block.lodestone.hit"); + Sound BLOCK_LODESTONE_PLACE = getSound("block.lodestone.place"); + Sound BLOCK_LODESTONE_STEP = getSound("block.lodestone.step"); + Sound BLOCK_MANGROVE_ROOTS_BREAK = getSound("block.mangrove_roots.break"); + Sound BLOCK_MANGROVE_ROOTS_FALL = getSound("block.mangrove_roots.fall"); + Sound BLOCK_MANGROVE_ROOTS_HIT = getSound("block.mangrove_roots.hit"); + Sound BLOCK_MANGROVE_ROOTS_PLACE = getSound("block.mangrove_roots.place"); + Sound BLOCK_MANGROVE_ROOTS_STEP = getSound("block.mangrove_roots.step"); + Sound BLOCK_MEDIUM_AMETHYST_BUD_BREAK = getSound("block.medium_amethyst_bud.break"); + Sound BLOCK_MEDIUM_AMETHYST_BUD_PLACE = getSound("block.medium_amethyst_bud.place"); + Sound BLOCK_METAL_BREAK = getSound("block.metal.break"); + Sound BLOCK_METAL_FALL = getSound("block.metal.fall"); + Sound BLOCK_METAL_HIT = getSound("block.metal.hit"); + Sound BLOCK_METAL_PLACE = getSound("block.metal.place"); + Sound BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF = getSound("block.metal_pressure_plate.click_off"); + Sound BLOCK_METAL_PRESSURE_PLATE_CLICK_ON = getSound("block.metal_pressure_plate.click_on"); + Sound BLOCK_METAL_STEP = getSound("block.metal.step"); + Sound BLOCK_MOSS_BREAK = getSound("block.moss.break"); + Sound BLOCK_MOSS_CARPET_BREAK = getSound("block.moss_carpet.break"); + Sound BLOCK_MOSS_CARPET_FALL = getSound("block.moss_carpet.fall"); + Sound BLOCK_MOSS_CARPET_HIT = getSound("block.moss_carpet.hit"); + Sound BLOCK_MOSS_CARPET_PLACE = getSound("block.moss_carpet.place"); + Sound BLOCK_MOSS_CARPET_STEP = getSound("block.moss_carpet.step"); + Sound BLOCK_MOSS_FALL = getSound("block.moss.fall"); + Sound BLOCK_MOSS_HIT = getSound("block.moss.hit"); + Sound BLOCK_MOSS_PLACE = getSound("block.moss.place"); + Sound BLOCK_MOSS_STEP = getSound("block.moss.step"); + Sound BLOCK_MUDDY_MANGROVE_ROOTS_BREAK = getSound("block.muddy_mangrove_roots.break"); + Sound BLOCK_MUDDY_MANGROVE_ROOTS_FALL = getSound("block.muddy_mangrove_roots.fall"); + Sound BLOCK_MUDDY_MANGROVE_ROOTS_HIT = getSound("block.muddy_mangrove_roots.hit"); + Sound BLOCK_MUDDY_MANGROVE_ROOTS_PLACE = getSound("block.muddy_mangrove_roots.place"); + Sound BLOCK_MUDDY_MANGROVE_ROOTS_STEP = getSound("block.muddy_mangrove_roots.step"); + Sound BLOCK_MUD_BREAK = getSound("block.mud.break"); + Sound BLOCK_MUD_BRICKS_BREAK = getSound("block.mud_bricks.break"); + Sound BLOCK_MUD_BRICKS_FALL = getSound("block.mud_bricks.fall"); + Sound BLOCK_MUD_BRICKS_HIT = getSound("block.mud_bricks.hit"); + Sound BLOCK_MUD_BRICKS_PLACE = getSound("block.mud_bricks.place"); + Sound BLOCK_MUD_BRICKS_STEP = getSound("block.mud_bricks.step"); + Sound BLOCK_MUD_FALL = getSound("block.mud.fall"); + Sound BLOCK_MUD_HIT = getSound("block.mud.hit"); + Sound BLOCK_MUD_PLACE = getSound("block.mud.place"); + Sound BLOCK_MUD_STEP = getSound("block.mud.step"); + Sound BLOCK_NETHERITE_BLOCK_BREAK = getSound("block.netherite_block.break"); + Sound BLOCK_NETHERITE_BLOCK_FALL = getSound("block.netherite_block.fall"); + Sound BLOCK_NETHERITE_BLOCK_HIT = getSound("block.netherite_block.hit"); + Sound BLOCK_NETHERITE_BLOCK_PLACE = getSound("block.netherite_block.place"); + Sound BLOCK_NETHERITE_BLOCK_STEP = getSound("block.netherite_block.step"); + Sound BLOCK_NETHERRACK_BREAK = getSound("block.netherrack.break"); + Sound BLOCK_NETHERRACK_FALL = getSound("block.netherrack.fall"); + Sound BLOCK_NETHERRACK_HIT = getSound("block.netherrack.hit"); + Sound BLOCK_NETHERRACK_PLACE = getSound("block.netherrack.place"); + Sound BLOCK_NETHERRACK_STEP = getSound("block.netherrack.step"); + Sound BLOCK_NETHER_BRICKS_BREAK = getSound("block.nether_bricks.break"); + Sound BLOCK_NETHER_BRICKS_FALL = getSound("block.nether_bricks.fall"); + Sound BLOCK_NETHER_BRICKS_HIT = getSound("block.nether_bricks.hit"); + Sound BLOCK_NETHER_BRICKS_PLACE = getSound("block.nether_bricks.place"); + Sound BLOCK_NETHER_BRICKS_STEP = getSound("block.nether_bricks.step"); + Sound BLOCK_NETHER_GOLD_ORE_BREAK = getSound("block.nether_gold_ore.break"); + Sound BLOCK_NETHER_GOLD_ORE_FALL = getSound("block.nether_gold_ore.fall"); + Sound BLOCK_NETHER_GOLD_ORE_HIT = getSound("block.nether_gold_ore.hit"); + Sound BLOCK_NETHER_GOLD_ORE_PLACE = getSound("block.nether_gold_ore.place"); + Sound BLOCK_NETHER_GOLD_ORE_STEP = getSound("block.nether_gold_ore.step"); + Sound BLOCK_NETHER_ORE_BREAK = getSound("block.nether_ore.break"); + Sound BLOCK_NETHER_ORE_FALL = getSound("block.nether_ore.fall"); + Sound BLOCK_NETHER_ORE_HIT = getSound("block.nether_ore.hit"); + Sound BLOCK_NETHER_ORE_PLACE = getSound("block.nether_ore.place"); + Sound BLOCK_NETHER_ORE_STEP = getSound("block.nether_ore.step"); + Sound BLOCK_NETHER_SPROUTS_BREAK = getSound("block.nether_sprouts.break"); + Sound BLOCK_NETHER_SPROUTS_FALL = getSound("block.nether_sprouts.fall"); + Sound BLOCK_NETHER_SPROUTS_HIT = getSound("block.nether_sprouts.hit"); + Sound BLOCK_NETHER_SPROUTS_PLACE = getSound("block.nether_sprouts.place"); + Sound BLOCK_NETHER_SPROUTS_STEP = getSound("block.nether_sprouts.step"); + Sound BLOCK_NETHER_WART_BREAK = getSound("block.nether_wart.break"); + Sound BLOCK_NETHER_WOOD_BREAK = getSound("block.nether_wood.break"); + Sound BLOCK_NETHER_WOOD_BUTTON_CLICK_OFF = getSound("block.nether_wood_button.click_off"); + Sound BLOCK_NETHER_WOOD_BUTTON_CLICK_ON = getSound("block.nether_wood_button.click_on"); + Sound BLOCK_NETHER_WOOD_DOOR_CLOSE = getSound("block.nether_wood_door.close"); + Sound BLOCK_NETHER_WOOD_DOOR_OPEN = getSound("block.nether_wood_door.open"); + Sound BLOCK_NETHER_WOOD_FALL = getSound("block.nether_wood.fall"); + Sound BLOCK_NETHER_WOOD_FENCE_GATE_CLOSE = getSound("block.nether_wood_fence_gate.close"); + Sound BLOCK_NETHER_WOOD_FENCE_GATE_OPEN = getSound("block.nether_wood_fence_gate.open"); + Sound BLOCK_NETHER_WOOD_HANGING_SIGN_BREAK = getSound("block.nether_wood_hanging_sign.break"); + Sound BLOCK_NETHER_WOOD_HANGING_SIGN_FALL = getSound("block.nether_wood_hanging_sign.fall"); + Sound BLOCK_NETHER_WOOD_HANGING_SIGN_HIT = getSound("block.nether_wood_hanging_sign.hit"); + Sound BLOCK_NETHER_WOOD_HANGING_SIGN_PLACE = getSound("block.nether_wood_hanging_sign.place"); + Sound BLOCK_NETHER_WOOD_HANGING_SIGN_STEP = getSound("block.nether_wood_hanging_sign.step"); + Sound BLOCK_NETHER_WOOD_HIT = getSound("block.nether_wood.hit"); + Sound BLOCK_NETHER_WOOD_PLACE = getSound("block.nether_wood.place"); + Sound BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF = getSound("block.nether_wood_pressure_plate.click_off"); + Sound BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_ON = getSound("block.nether_wood_pressure_plate.click_on"); + Sound BLOCK_NETHER_WOOD_STEP = getSound("block.nether_wood.step"); + Sound BLOCK_NETHER_WOOD_TRAPDOOR_CLOSE = getSound("block.nether_wood_trapdoor.close"); + Sound BLOCK_NETHER_WOOD_TRAPDOOR_OPEN = getSound("block.nether_wood_trapdoor.open"); + Sound BLOCK_NOTE_BLOCK_BANJO = getSound("block.note_block.banjo"); + Sound BLOCK_NOTE_BLOCK_BASEDRUM = getSound("block.note_block.basedrum"); + Sound BLOCK_NOTE_BLOCK_BASS = getSound("block.note_block.bass"); + Sound BLOCK_NOTE_BLOCK_BELL = getSound("block.note_block.bell"); + Sound BLOCK_NOTE_BLOCK_BIT = getSound("block.note_block.bit"); + Sound BLOCK_NOTE_BLOCK_CHIME = getSound("block.note_block.chime"); + Sound BLOCK_NOTE_BLOCK_COW_BELL = getSound("block.note_block.cow_bell"); + Sound BLOCK_NOTE_BLOCK_DIDGERIDOO = getSound("block.note_block.didgeridoo"); + Sound BLOCK_NOTE_BLOCK_FLUTE = getSound("block.note_block.flute"); + Sound BLOCK_NOTE_BLOCK_GUITAR = getSound("block.note_block.guitar"); + Sound BLOCK_NOTE_BLOCK_HARP = getSound("block.note_block.harp"); + Sound BLOCK_NOTE_BLOCK_HAT = getSound("block.note_block.hat"); + Sound BLOCK_NOTE_BLOCK_IMITATE_CREEPER = getSound("block.note_block.imitate.creeper"); + Sound BLOCK_NOTE_BLOCK_IMITATE_ENDER_DRAGON = getSound("block.note_block.imitate.ender_dragon"); + Sound BLOCK_NOTE_BLOCK_IMITATE_PIGLIN = getSound("block.note_block.imitate.piglin"); + Sound BLOCK_NOTE_BLOCK_IMITATE_SKELETON = getSound("block.note_block.imitate.skeleton"); + Sound BLOCK_NOTE_BLOCK_IMITATE_WITHER_SKELETON = getSound("block.note_block.imitate.wither_skeleton"); + Sound BLOCK_NOTE_BLOCK_IMITATE_ZOMBIE = getSound("block.note_block.imitate.zombie"); + Sound BLOCK_NOTE_BLOCK_IRON_XYLOPHONE = getSound("block.note_block.iron_xylophone"); + Sound BLOCK_NOTE_BLOCK_PLING = getSound("block.note_block.pling"); + Sound BLOCK_NOTE_BLOCK_SNARE = getSound("block.note_block.snare"); + Sound BLOCK_NOTE_BLOCK_XYLOPHONE = getSound("block.note_block.xylophone"); + Sound BLOCK_NYLIUM_BREAK = getSound("block.nylium.break"); + Sound BLOCK_NYLIUM_FALL = getSound("block.nylium.fall"); + Sound BLOCK_NYLIUM_HIT = getSound("block.nylium.hit"); + Sound BLOCK_NYLIUM_PLACE = getSound("block.nylium.place"); + Sound BLOCK_NYLIUM_STEP = getSound("block.nylium.step"); + Sound BLOCK_PACKED_MUD_BREAK = getSound("block.packed_mud.break"); + Sound BLOCK_PACKED_MUD_FALL = getSound("block.packed_mud.fall"); + Sound BLOCK_PACKED_MUD_HIT = getSound("block.packed_mud.hit"); + Sound BLOCK_PACKED_MUD_PLACE = getSound("block.packed_mud.place"); + Sound BLOCK_PACKED_MUD_STEP = getSound("block.packed_mud.step"); + Sound BLOCK_PALE_HANGING_MOSS_IDLE = getSound("block.pale_hanging_moss.idle"); + Sound BLOCK_PINK_PETALS_BREAK = getSound("block.pink_petals.break"); + Sound BLOCK_PINK_PETALS_FALL = getSound("block.pink_petals.fall"); + Sound BLOCK_PINK_PETALS_HIT = getSound("block.pink_petals.hit"); + Sound BLOCK_PINK_PETALS_PLACE = getSound("block.pink_petals.place"); + Sound BLOCK_PINK_PETALS_STEP = getSound("block.pink_petals.step"); + Sound BLOCK_PISTON_CONTRACT = getSound("block.piston.contract"); + Sound BLOCK_PISTON_EXTEND = getSound("block.piston.extend"); + Sound BLOCK_POINTED_DRIPSTONE_BREAK = getSound("block.pointed_dripstone.break"); + Sound BLOCK_POINTED_DRIPSTONE_DRIP_LAVA = getSound("block.pointed_dripstone.drip_lava"); + Sound BLOCK_POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON = getSound("block.pointed_dripstone.drip_lava_into_cauldron"); + Sound BLOCK_POINTED_DRIPSTONE_DRIP_WATER = getSound("block.pointed_dripstone.drip_water"); + Sound BLOCK_POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON = getSound("block.pointed_dripstone.drip_water_into_cauldron"); + Sound BLOCK_POINTED_DRIPSTONE_FALL = getSound("block.pointed_dripstone.fall"); + Sound BLOCK_POINTED_DRIPSTONE_HIT = getSound("block.pointed_dripstone.hit"); + Sound BLOCK_POINTED_DRIPSTONE_LAND = getSound("block.pointed_dripstone.land"); + Sound BLOCK_POINTED_DRIPSTONE_PLACE = getSound("block.pointed_dripstone.place"); + Sound BLOCK_POINTED_DRIPSTONE_STEP = getSound("block.pointed_dripstone.step"); + Sound BLOCK_POLISHED_DEEPSLATE_BREAK = getSound("block.polished_deepslate.break"); + Sound BLOCK_POLISHED_DEEPSLATE_FALL = getSound("block.polished_deepslate.fall"); + Sound BLOCK_POLISHED_DEEPSLATE_HIT = getSound("block.polished_deepslate.hit"); + Sound BLOCK_POLISHED_DEEPSLATE_PLACE = getSound("block.polished_deepslate.place"); + Sound BLOCK_POLISHED_DEEPSLATE_STEP = getSound("block.polished_deepslate.step"); + Sound BLOCK_POLISHED_TUFF_BREAK = getSound("block.polished_tuff.break"); + Sound BLOCK_POLISHED_TUFF_FALL = getSound("block.polished_tuff.fall"); + Sound BLOCK_POLISHED_TUFF_HIT = getSound("block.polished_tuff.hit"); + Sound BLOCK_POLISHED_TUFF_PLACE = getSound("block.polished_tuff.place"); + Sound BLOCK_POLISHED_TUFF_STEP = getSound("block.polished_tuff.step"); + Sound BLOCK_PORTAL_AMBIENT = getSound("block.portal.ambient"); + Sound BLOCK_PORTAL_TRAVEL = getSound("block.portal.travel"); + Sound BLOCK_PORTAL_TRIGGER = getSound("block.portal.trigger"); + Sound BLOCK_POWDER_SNOW_BREAK = getSound("block.powder_snow.break"); + Sound BLOCK_POWDER_SNOW_FALL = getSound("block.powder_snow.fall"); + Sound BLOCK_POWDER_SNOW_HIT = getSound("block.powder_snow.hit"); + Sound BLOCK_POWDER_SNOW_PLACE = getSound("block.powder_snow.place"); + Sound BLOCK_POWDER_SNOW_STEP = getSound("block.powder_snow.step"); + Sound BLOCK_PUMPKIN_CARVE = getSound("block.pumpkin.carve"); + Sound BLOCK_REDSTONE_TORCH_BURNOUT = getSound("block.redstone_torch.burnout"); + Sound BLOCK_RESPAWN_ANCHOR_AMBIENT = getSound("block.respawn_anchor.ambient"); + Sound BLOCK_RESPAWN_ANCHOR_CHARGE = getSound("block.respawn_anchor.charge"); + Sound BLOCK_RESPAWN_ANCHOR_DEPLETE = getSound("block.respawn_anchor.deplete"); + Sound BLOCK_RESPAWN_ANCHOR_SET_SPAWN = getSound("block.respawn_anchor.set_spawn"); + Sound BLOCK_ROOTED_DIRT_BREAK = getSound("block.rooted_dirt.break"); + Sound BLOCK_ROOTED_DIRT_FALL = getSound("block.rooted_dirt.fall"); + Sound BLOCK_ROOTED_DIRT_HIT = getSound("block.rooted_dirt.hit"); + Sound BLOCK_ROOTED_DIRT_PLACE = getSound("block.rooted_dirt.place"); + Sound BLOCK_ROOTED_DIRT_STEP = getSound("block.rooted_dirt.step"); + Sound BLOCK_ROOTS_BREAK = getSound("block.roots.break"); + Sound BLOCK_ROOTS_FALL = getSound("block.roots.fall"); + Sound BLOCK_ROOTS_HIT = getSound("block.roots.hit"); + Sound BLOCK_ROOTS_PLACE = getSound("block.roots.place"); + Sound BLOCK_ROOTS_STEP = getSound("block.roots.step"); + Sound BLOCK_SAND_BREAK = getSound("block.sand.break"); + Sound BLOCK_SAND_FALL = getSound("block.sand.fall"); + Sound BLOCK_SAND_HIT = getSound("block.sand.hit"); + Sound BLOCK_SAND_PLACE = getSound("block.sand.place"); + Sound BLOCK_SAND_STEP = getSound("block.sand.step"); + Sound BLOCK_SCAFFOLDING_BREAK = getSound("block.scaffolding.break"); + Sound BLOCK_SCAFFOLDING_FALL = getSound("block.scaffolding.fall"); + Sound BLOCK_SCAFFOLDING_HIT = getSound("block.scaffolding.hit"); + Sound BLOCK_SCAFFOLDING_PLACE = getSound("block.scaffolding.place"); + Sound BLOCK_SCAFFOLDING_STEP = getSound("block.scaffolding.step"); + Sound BLOCK_SCULK_BREAK = getSound("block.sculk.break"); + Sound BLOCK_SCULK_CATALYST_BLOOM = getSound("block.sculk_catalyst.bloom"); + Sound BLOCK_SCULK_CATALYST_BREAK = getSound("block.sculk_catalyst.break"); + Sound BLOCK_SCULK_CATALYST_FALL = getSound("block.sculk_catalyst.fall"); + Sound BLOCK_SCULK_CATALYST_HIT = getSound("block.sculk_catalyst.hit"); + Sound BLOCK_SCULK_CATALYST_PLACE = getSound("block.sculk_catalyst.place"); + Sound BLOCK_SCULK_CATALYST_STEP = getSound("block.sculk_catalyst.step"); + Sound BLOCK_SCULK_CHARGE = getSound("block.sculk.charge"); + Sound BLOCK_SCULK_FALL = getSound("block.sculk.fall"); + Sound BLOCK_SCULK_HIT = getSound("block.sculk.hit"); + Sound BLOCK_SCULK_PLACE = getSound("block.sculk.place"); + Sound BLOCK_SCULK_SENSOR_BREAK = getSound("block.sculk_sensor.break"); + Sound BLOCK_SCULK_SENSOR_CLICKING = getSound("block.sculk_sensor.clicking"); + Sound BLOCK_SCULK_SENSOR_CLICKING_STOP = getSound("block.sculk_sensor.clicking_stop"); + Sound BLOCK_SCULK_SENSOR_FALL = getSound("block.sculk_sensor.fall"); + Sound BLOCK_SCULK_SENSOR_HIT = getSound("block.sculk_sensor.hit"); + Sound BLOCK_SCULK_SENSOR_PLACE = getSound("block.sculk_sensor.place"); + Sound BLOCK_SCULK_SENSOR_STEP = getSound("block.sculk_sensor.step"); + Sound BLOCK_SCULK_SHRIEKER_BREAK = getSound("block.sculk_shrieker.break"); + Sound BLOCK_SCULK_SHRIEKER_FALL = getSound("block.sculk_shrieker.fall"); + Sound BLOCK_SCULK_SHRIEKER_HIT = getSound("block.sculk_shrieker.hit"); + Sound BLOCK_SCULK_SHRIEKER_PLACE = getSound("block.sculk_shrieker.place"); + Sound BLOCK_SCULK_SHRIEKER_SHRIEK = getSound("block.sculk_shrieker.shriek"); + Sound BLOCK_SCULK_SHRIEKER_STEP = getSound("block.sculk_shrieker.step"); + Sound BLOCK_SCULK_SPREAD = getSound("block.sculk.spread"); + Sound BLOCK_SCULK_STEP = getSound("block.sculk.step"); + Sound BLOCK_SCULK_VEIN_BREAK = getSound("block.sculk_vein.break"); + Sound BLOCK_SCULK_VEIN_FALL = getSound("block.sculk_vein.fall"); + Sound BLOCK_SCULK_VEIN_HIT = getSound("block.sculk_vein.hit"); + Sound BLOCK_SCULK_VEIN_PLACE = getSound("block.sculk_vein.place"); + Sound BLOCK_SCULK_VEIN_STEP = getSound("block.sculk_vein.step"); + Sound BLOCK_SHROOMLIGHT_BREAK = getSound("block.shroomlight.break"); + Sound BLOCK_SHROOMLIGHT_FALL = getSound("block.shroomlight.fall"); + Sound BLOCK_SHROOMLIGHT_HIT = getSound("block.shroomlight.hit"); + Sound BLOCK_SHROOMLIGHT_PLACE = getSound("block.shroomlight.place"); + Sound BLOCK_SHROOMLIGHT_STEP = getSound("block.shroomlight.step"); + Sound BLOCK_SHULKER_BOX_CLOSE = getSound("block.shulker_box.close"); + Sound BLOCK_SHULKER_BOX_OPEN = getSound("block.shulker_box.open"); + Sound BLOCK_SIGN_WAXED_INTERACT_FAIL = getSound("block.sign.waxed_interact_fail"); + Sound BLOCK_SLIME_BLOCK_BREAK = getSound("block.slime_block.break"); + Sound BLOCK_SLIME_BLOCK_FALL = getSound("block.slime_block.fall"); + Sound BLOCK_SLIME_BLOCK_HIT = getSound("block.slime_block.hit"); + Sound BLOCK_SLIME_BLOCK_PLACE = getSound("block.slime_block.place"); + Sound BLOCK_SLIME_BLOCK_STEP = getSound("block.slime_block.step"); + Sound BLOCK_SMALL_AMETHYST_BUD_BREAK = getSound("block.small_amethyst_bud.break"); + Sound BLOCK_SMALL_AMETHYST_BUD_PLACE = getSound("block.small_amethyst_bud.place"); + Sound BLOCK_SMALL_DRIPLEAF_BREAK = getSound("block.small_dripleaf.break"); + Sound BLOCK_SMALL_DRIPLEAF_FALL = getSound("block.small_dripleaf.fall"); + Sound BLOCK_SMALL_DRIPLEAF_HIT = getSound("block.small_dripleaf.hit"); + Sound BLOCK_SMALL_DRIPLEAF_PLACE = getSound("block.small_dripleaf.place"); + Sound BLOCK_SMALL_DRIPLEAF_STEP = getSound("block.small_dripleaf.step"); + Sound BLOCK_SMITHING_TABLE_USE = getSound("block.smithing_table.use"); + Sound BLOCK_SMOKER_SMOKE = getSound("block.smoker.smoke"); + Sound BLOCK_SNIFFER_EGG_CRACK = getSound("block.sniffer_egg.crack"); + Sound BLOCK_SNIFFER_EGG_HATCH = getSound("block.sniffer_egg.hatch"); + Sound BLOCK_SNIFFER_EGG_PLOP = getSound("block.sniffer_egg.plop"); + Sound BLOCK_SNOW_BREAK = getSound("block.snow.break"); + Sound BLOCK_SNOW_FALL = getSound("block.snow.fall"); + Sound BLOCK_SNOW_HIT = getSound("block.snow.hit"); + Sound BLOCK_SNOW_PLACE = getSound("block.snow.place"); + Sound BLOCK_SNOW_STEP = getSound("block.snow.step"); + Sound BLOCK_SOUL_SAND_BREAK = getSound("block.soul_sand.break"); + Sound BLOCK_SOUL_SAND_FALL = getSound("block.soul_sand.fall"); + Sound BLOCK_SOUL_SAND_HIT = getSound("block.soul_sand.hit"); + Sound BLOCK_SOUL_SAND_PLACE = getSound("block.soul_sand.place"); + Sound BLOCK_SOUL_SAND_STEP = getSound("block.soul_sand.step"); + Sound BLOCK_SOUL_SOIL_BREAK = getSound("block.soul_soil.break"); + Sound BLOCK_SOUL_SOIL_FALL = getSound("block.soul_soil.fall"); + Sound BLOCK_SOUL_SOIL_HIT = getSound("block.soul_soil.hit"); + Sound BLOCK_SOUL_SOIL_PLACE = getSound("block.soul_soil.place"); + Sound BLOCK_SOUL_SOIL_STEP = getSound("block.soul_soil.step"); + Sound BLOCK_SPAWNER_BREAK = getSound("block.spawner.break"); + Sound BLOCK_SPAWNER_FALL = getSound("block.spawner.fall"); + Sound BLOCK_SPAWNER_HIT = getSound("block.spawner.hit"); + Sound BLOCK_SPAWNER_PLACE = getSound("block.spawner.place"); + Sound BLOCK_SPAWNER_STEP = getSound("block.spawner.step"); + Sound BLOCK_SPONGE_ABSORB = getSound("block.sponge.absorb"); + Sound BLOCK_SPONGE_BREAK = getSound("block.sponge.break"); + Sound BLOCK_SPONGE_FALL = getSound("block.sponge.fall"); + Sound BLOCK_SPONGE_HIT = getSound("block.sponge.hit"); + Sound BLOCK_SPONGE_PLACE = getSound("block.sponge.place"); + Sound BLOCK_SPONGE_STEP = getSound("block.sponge.step"); + Sound BLOCK_SPORE_BLOSSOM_BREAK = getSound("block.spore_blossom.break"); + Sound BLOCK_SPORE_BLOSSOM_FALL = getSound("block.spore_blossom.fall"); + Sound BLOCK_SPORE_BLOSSOM_HIT = getSound("block.spore_blossom.hit"); + Sound BLOCK_SPORE_BLOSSOM_PLACE = getSound("block.spore_blossom.place"); + Sound BLOCK_SPORE_BLOSSOM_STEP = getSound("block.spore_blossom.step"); + Sound BLOCK_STEM_BREAK = getSound("block.stem.break"); + Sound BLOCK_STEM_FALL = getSound("block.stem.fall"); + Sound BLOCK_STEM_HIT = getSound("block.stem.hit"); + Sound BLOCK_STEM_PLACE = getSound("block.stem.place"); + Sound BLOCK_STEM_STEP = getSound("block.stem.step"); + Sound BLOCK_STONE_BREAK = getSound("block.stone.break"); + Sound BLOCK_STONE_BUTTON_CLICK_OFF = getSound("block.stone_button.click_off"); + Sound BLOCK_STONE_BUTTON_CLICK_ON = getSound("block.stone_button.click_on"); + Sound BLOCK_STONE_FALL = getSound("block.stone.fall"); + Sound BLOCK_STONE_HIT = getSound("block.stone.hit"); + Sound BLOCK_STONE_PLACE = getSound("block.stone.place"); + Sound BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF = getSound("block.stone_pressure_plate.click_off"); + Sound BLOCK_STONE_PRESSURE_PLATE_CLICK_ON = getSound("block.stone_pressure_plate.click_on"); + Sound BLOCK_STONE_STEP = getSound("block.stone.step"); + Sound BLOCK_SUSPICIOUS_GRAVEL_BREAK = getSound("block.suspicious_gravel.break"); + Sound BLOCK_SUSPICIOUS_GRAVEL_FALL = getSound("block.suspicious_gravel.fall"); + Sound BLOCK_SUSPICIOUS_GRAVEL_HIT = getSound("block.suspicious_gravel.hit"); + Sound BLOCK_SUSPICIOUS_GRAVEL_PLACE = getSound("block.suspicious_gravel.place"); + Sound BLOCK_SUSPICIOUS_GRAVEL_STEP = getSound("block.suspicious_gravel.step"); + Sound BLOCK_SUSPICIOUS_SAND_BREAK = getSound("block.suspicious_sand.break"); + Sound BLOCK_SUSPICIOUS_SAND_FALL = getSound("block.suspicious_sand.fall"); + Sound BLOCK_SUSPICIOUS_SAND_HIT = getSound("block.suspicious_sand.hit"); + Sound BLOCK_SUSPICIOUS_SAND_PLACE = getSound("block.suspicious_sand.place"); + Sound BLOCK_SUSPICIOUS_SAND_STEP = getSound("block.suspicious_sand.step"); + Sound BLOCK_SWEET_BERRY_BUSH_BREAK = getSound("block.sweet_berry_bush.break"); + Sound BLOCK_SWEET_BERRY_BUSH_PICK_BERRIES = getSound("block.sweet_berry_bush.pick_berries"); + Sound BLOCK_SWEET_BERRY_BUSH_PLACE = getSound("block.sweet_berry_bush.place"); + Sound BLOCK_TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEM = getSound("block.trial_spawner.about_to_spawn_item"); + Sound BLOCK_TRIAL_SPAWNER_AMBIENT = getSound("block.trial_spawner.ambient"); + Sound BLOCK_TRIAL_SPAWNER_AMBIENT_OMINOUS = getSound("block.trial_spawner.ambient_ominous"); + Sound BLOCK_TRIAL_SPAWNER_BREAK = getSound("block.trial_spawner.break"); + Sound BLOCK_TRIAL_SPAWNER_CLOSE_SHUTTER = getSound("block.trial_spawner.close_shutter"); + Sound BLOCK_TRIAL_SPAWNER_DETECT_PLAYER = getSound("block.trial_spawner.detect_player"); + Sound BLOCK_TRIAL_SPAWNER_EJECT_ITEM = getSound("block.trial_spawner.eject_item"); + Sound BLOCK_TRIAL_SPAWNER_FALL = getSound("block.trial_spawner.fall"); + Sound BLOCK_TRIAL_SPAWNER_HIT = getSound("block.trial_spawner.hit"); + Sound BLOCK_TRIAL_SPAWNER_OMINOUS_ACTIVATE = getSound("block.trial_spawner.ominous_activate"); + Sound BLOCK_TRIAL_SPAWNER_OPEN_SHUTTER = getSound("block.trial_spawner.open_shutter"); + Sound BLOCK_TRIAL_SPAWNER_PLACE = getSound("block.trial_spawner.place"); + Sound BLOCK_TRIAL_SPAWNER_SPAWN_ITEM = getSound("block.trial_spawner.spawn_item"); + Sound BLOCK_TRIAL_SPAWNER_SPAWN_ITEM_BEGIN = getSound("block.trial_spawner.spawn_item_begin"); + Sound BLOCK_TRIAL_SPAWNER_SPAWN_MOB = getSound("block.trial_spawner.spawn_mob"); + Sound BLOCK_TRIAL_SPAWNER_STEP = getSound("block.trial_spawner.step"); + Sound BLOCK_TRIPWIRE_ATTACH = getSound("block.tripwire.attach"); + Sound BLOCK_TRIPWIRE_CLICK_OFF = getSound("block.tripwire.click_off"); + Sound BLOCK_TRIPWIRE_CLICK_ON = getSound("block.tripwire.click_on"); + Sound BLOCK_TRIPWIRE_DETACH = getSound("block.tripwire.detach"); + Sound BLOCK_TUFF_BREAK = getSound("block.tuff.break"); + Sound BLOCK_TUFF_BRICKS_BREAK = getSound("block.tuff_bricks.break"); + Sound BLOCK_TUFF_BRICKS_FALL = getSound("block.tuff_bricks.fall"); + Sound BLOCK_TUFF_BRICKS_HIT = getSound("block.tuff_bricks.hit"); + Sound BLOCK_TUFF_BRICKS_PLACE = getSound("block.tuff_bricks.place"); + Sound BLOCK_TUFF_BRICKS_STEP = getSound("block.tuff_bricks.step"); + Sound BLOCK_TUFF_FALL = getSound("block.tuff.fall"); + Sound BLOCK_TUFF_HIT = getSound("block.tuff.hit"); + Sound BLOCK_TUFF_PLACE = getSound("block.tuff.place"); + Sound BLOCK_TUFF_STEP = getSound("block.tuff.step"); + Sound BLOCK_VAULT_ACTIVATE = getSound("block.vault.activate"); + Sound BLOCK_VAULT_AMBIENT = getSound("block.vault.ambient"); + Sound BLOCK_VAULT_BREAK = getSound("block.vault.break"); + Sound BLOCK_VAULT_CLOSE_SHUTTER = getSound("block.vault.close_shutter"); + Sound BLOCK_VAULT_DEACTIVATE = getSound("block.vault.deactivate"); + Sound BLOCK_VAULT_EJECT_ITEM = getSound("block.vault.eject_item"); + Sound BLOCK_VAULT_FALL = getSound("block.vault.fall"); + Sound BLOCK_VAULT_HIT = getSound("block.vault.hit"); + Sound BLOCK_VAULT_INSERT_ITEM = getSound("block.vault.insert_item"); + Sound BLOCK_VAULT_INSERT_ITEM_FAIL = getSound("block.vault.insert_item_fail"); + Sound BLOCK_VAULT_OPEN_SHUTTER = getSound("block.vault.open_shutter"); + Sound BLOCK_VAULT_PLACE = getSound("block.vault.place"); + Sound BLOCK_VAULT_REJECT_REWARDED_PLAYER = getSound("block.vault.reject_rewarded_player"); + Sound BLOCK_VAULT_STEP = getSound("block.vault.step"); + Sound BLOCK_VINE_BREAK = getSound("block.vine.break"); + Sound BLOCK_VINE_FALL = getSound("block.vine.fall"); + Sound BLOCK_VINE_HIT = getSound("block.vine.hit"); + Sound BLOCK_VINE_PLACE = getSound("block.vine.place"); + Sound BLOCK_VINE_STEP = getSound("block.vine.step"); + Sound BLOCK_WART_BLOCK_BREAK = getSound("block.wart_block.break"); + Sound BLOCK_WART_BLOCK_FALL = getSound("block.wart_block.fall"); + Sound BLOCK_WART_BLOCK_HIT = getSound("block.wart_block.hit"); + Sound BLOCK_WART_BLOCK_PLACE = getSound("block.wart_block.place"); + Sound BLOCK_WART_BLOCK_STEP = getSound("block.wart_block.step"); + Sound BLOCK_WATER_AMBIENT = getSound("block.water.ambient"); + Sound BLOCK_WEEPING_VINES_BREAK = getSound("block.weeping_vines.break"); + Sound BLOCK_WEEPING_VINES_FALL = getSound("block.weeping_vines.fall"); + Sound BLOCK_WEEPING_VINES_HIT = getSound("block.weeping_vines.hit"); + Sound BLOCK_WEEPING_VINES_PLACE = getSound("block.weeping_vines.place"); + Sound BLOCK_WEEPING_VINES_STEP = getSound("block.weeping_vines.step"); + Sound BLOCK_WET_GRASS_BREAK = getSound("block.wet_grass.break"); + Sound BLOCK_WET_GRASS_FALL = getSound("block.wet_grass.fall"); + Sound BLOCK_WET_GRASS_HIT = getSound("block.wet_grass.hit"); + Sound BLOCK_WET_GRASS_PLACE = getSound("block.wet_grass.place"); + Sound BLOCK_WET_GRASS_STEP = getSound("block.wet_grass.step"); + Sound BLOCK_WET_SPONGE_BREAK = getSound("block.wet_sponge.break"); + Sound BLOCK_WET_SPONGE_DRIES = getSound("block.wet_sponge.dries"); + Sound BLOCK_WET_SPONGE_FALL = getSound("block.wet_sponge.fall"); + Sound BLOCK_WET_SPONGE_HIT = getSound("block.wet_sponge.hit"); + Sound BLOCK_WET_SPONGE_PLACE = getSound("block.wet_sponge.place"); + Sound BLOCK_WET_SPONGE_STEP = getSound("block.wet_sponge.step"); + Sound BLOCK_WOODEN_BUTTON_CLICK_OFF = getSound("block.wooden_button.click_off"); + Sound BLOCK_WOODEN_BUTTON_CLICK_ON = getSound("block.wooden_button.click_on"); + Sound BLOCK_WOODEN_DOOR_CLOSE = getSound("block.wooden_door.close"); + Sound BLOCK_WOODEN_DOOR_OPEN = getSound("block.wooden_door.open"); + Sound BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF = getSound("block.wooden_pressure_plate.click_off"); + Sound BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON = getSound("block.wooden_pressure_plate.click_on"); + Sound BLOCK_WOODEN_TRAPDOOR_CLOSE = getSound("block.wooden_trapdoor.close"); + Sound BLOCK_WOODEN_TRAPDOOR_OPEN = getSound("block.wooden_trapdoor.open"); + Sound BLOCK_WOOD_BREAK = getSound("block.wood.break"); + Sound BLOCK_WOOD_FALL = getSound("block.wood.fall"); + Sound BLOCK_WOOD_HIT = getSound("block.wood.hit"); + Sound BLOCK_WOOD_PLACE = getSound("block.wood.place"); + Sound BLOCK_WOOD_STEP = getSound("block.wood.step"); + Sound BLOCK_WOOL_BREAK = getSound("block.wool.break"); + Sound BLOCK_WOOL_FALL = getSound("block.wool.fall"); + Sound BLOCK_WOOL_HIT = getSound("block.wool.hit"); + Sound BLOCK_WOOL_PLACE = getSound("block.wool.place"); + Sound BLOCK_WOOL_STEP = getSound("block.wool.step"); + Sound ENCHANT_THORNS_HIT = getSound("enchant.thorns.hit"); + Sound ENTITY_ALLAY_AMBIENT_WITHOUT_ITEM = getSound("entity.allay.ambient_without_item"); + Sound ENTITY_ALLAY_AMBIENT_WITH_ITEM = getSound("entity.allay.ambient_with_item"); + Sound ENTITY_ALLAY_DEATH = getSound("entity.allay.death"); + Sound ENTITY_ALLAY_HURT = getSound("entity.allay.hurt"); + Sound ENTITY_ALLAY_ITEM_GIVEN = getSound("entity.allay.item_given"); + Sound ENTITY_ALLAY_ITEM_TAKEN = getSound("entity.allay.item_taken"); + Sound ENTITY_ALLAY_ITEM_THROWN = getSound("entity.allay.item_thrown"); + Sound ENTITY_ARMADILLO_AMBIENT = getSound("entity.armadillo.ambient"); + Sound ENTITY_ARMADILLO_BRUSH = getSound("entity.armadillo.brush"); + Sound ENTITY_ARMADILLO_DEATH = getSound("entity.armadillo.death"); + Sound ENTITY_ARMADILLO_EAT = getSound("entity.armadillo.eat"); + Sound ENTITY_ARMADILLO_HURT = getSound("entity.armadillo.hurt"); + Sound ENTITY_ARMADILLO_HURT_REDUCED = getSound("entity.armadillo.hurt_reduced"); + Sound ENTITY_ARMADILLO_LAND = getSound("entity.armadillo.land"); + Sound ENTITY_ARMADILLO_PEEK = getSound("entity.armadillo.peek"); + Sound ENTITY_ARMADILLO_ROLL = getSound("entity.armadillo.roll"); + Sound ENTITY_ARMADILLO_SCUTE_DROP = getSound("entity.armadillo.scute_drop"); + Sound ENTITY_ARMADILLO_STEP = getSound("entity.armadillo.step"); + Sound ENTITY_ARMADILLO_UNROLL_FINISH = getSound("entity.armadillo.unroll_finish"); + Sound ENTITY_ARMADILLO_UNROLL_START = getSound("entity.armadillo.unroll_start"); + Sound ENTITY_ARMOR_STAND_BREAK = getSound("entity.armor_stand.break"); + Sound ENTITY_ARMOR_STAND_FALL = getSound("entity.armor_stand.fall"); + Sound ENTITY_ARMOR_STAND_HIT = getSound("entity.armor_stand.hit"); + Sound ENTITY_ARMOR_STAND_PLACE = getSound("entity.armor_stand.place"); + Sound ENTITY_ARROW_HIT = getSound("entity.arrow.hit"); + Sound ENTITY_ARROW_HIT_PLAYER = getSound("entity.arrow.hit_player"); + Sound ENTITY_ARROW_SHOOT = getSound("entity.arrow.shoot"); + Sound ENTITY_AXOLOTL_ATTACK = getSound("entity.axolotl.attack"); + Sound ENTITY_AXOLOTL_DEATH = getSound("entity.axolotl.death"); + Sound ENTITY_AXOLOTL_HURT = getSound("entity.axolotl.hurt"); + Sound ENTITY_AXOLOTL_IDLE_AIR = getSound("entity.axolotl.idle_air"); + Sound ENTITY_AXOLOTL_IDLE_WATER = getSound("entity.axolotl.idle_water"); + Sound ENTITY_AXOLOTL_SPLASH = getSound("entity.axolotl.splash"); + Sound ENTITY_AXOLOTL_SWIM = getSound("entity.axolotl.swim"); + Sound ENTITY_BAT_AMBIENT = getSound("entity.bat.ambient"); + Sound ENTITY_BAT_DEATH = getSound("entity.bat.death"); + Sound ENTITY_BAT_HURT = getSound("entity.bat.hurt"); + Sound ENTITY_BAT_LOOP = getSound("entity.bat.loop"); + Sound ENTITY_BAT_TAKEOFF = getSound("entity.bat.takeoff"); + Sound ENTITY_BEE_DEATH = getSound("entity.bee.death"); + Sound ENTITY_BEE_HURT = getSound("entity.bee.hurt"); + Sound ENTITY_BEE_LOOP = getSound("entity.bee.loop"); + Sound ENTITY_BEE_LOOP_AGGRESSIVE = getSound("entity.bee.loop_aggressive"); + Sound ENTITY_BEE_POLLINATE = getSound("entity.bee.pollinate"); + Sound ENTITY_BEE_STING = getSound("entity.bee.sting"); + Sound ENTITY_BLAZE_AMBIENT = getSound("entity.blaze.ambient"); + Sound ENTITY_BLAZE_BURN = getSound("entity.blaze.burn"); + Sound ENTITY_BLAZE_DEATH = getSound("entity.blaze.death"); + Sound ENTITY_BLAZE_HURT = getSound("entity.blaze.hurt"); + Sound ENTITY_BLAZE_SHOOT = getSound("entity.blaze.shoot"); + Sound ENTITY_BOAT_PADDLE_LAND = getSound("entity.boat.paddle_land"); + Sound ENTITY_BOAT_PADDLE_WATER = getSound("entity.boat.paddle_water"); + Sound ENTITY_BOGGED_AMBIENT = getSound("entity.bogged.ambient"); + Sound ENTITY_BOGGED_DEATH = getSound("entity.bogged.death"); + Sound ENTITY_BOGGED_HURT = getSound("entity.bogged.hurt"); + Sound ENTITY_BOGGED_SHEAR = getSound("entity.bogged.shear"); + Sound ENTITY_BOGGED_STEP = getSound("entity.bogged.step"); + Sound ENTITY_BREEZE_CHARGE = getSound("entity.breeze.charge"); + Sound ENTITY_BREEZE_DEATH = getSound("entity.breeze.death"); + Sound ENTITY_BREEZE_DEFLECT = getSound("entity.breeze.deflect"); + Sound ENTITY_BREEZE_HURT = getSound("entity.breeze.hurt"); + Sound ENTITY_BREEZE_IDLE_AIR = getSound("entity.breeze.idle_air"); + Sound ENTITY_BREEZE_IDLE_GROUND = getSound("entity.breeze.idle_ground"); + Sound ENTITY_BREEZE_INHALE = getSound("entity.breeze.inhale"); + Sound ENTITY_BREEZE_JUMP = getSound("entity.breeze.jump"); + Sound ENTITY_BREEZE_LAND = getSound("entity.breeze.land"); + Sound ENTITY_BREEZE_SHOOT = getSound("entity.breeze.shoot"); + Sound ENTITY_BREEZE_SLIDE = getSound("entity.breeze.slide"); + Sound ENTITY_BREEZE_WHIRL = getSound("entity.breeze.whirl"); + Sound ENTITY_BREEZE_WIND_BURST = getSound("entity.breeze.wind_burst"); + Sound ENTITY_CAMEL_AMBIENT = getSound("entity.camel.ambient"); + Sound ENTITY_CAMEL_DASH = getSound("entity.camel.dash"); + Sound ENTITY_CAMEL_DASH_READY = getSound("entity.camel.dash_ready"); + Sound ENTITY_CAMEL_DEATH = getSound("entity.camel.death"); + Sound ENTITY_CAMEL_EAT = getSound("entity.camel.eat"); + Sound ENTITY_CAMEL_HURT = getSound("entity.camel.hurt"); + Sound ENTITY_CAMEL_SADDLE = getSound("entity.camel.saddle"); + Sound ENTITY_CAMEL_SIT = getSound("entity.camel.sit"); + Sound ENTITY_CAMEL_STAND = getSound("entity.camel.stand"); + Sound ENTITY_CAMEL_STEP = getSound("entity.camel.step"); + Sound ENTITY_CAMEL_STEP_SAND = getSound("entity.camel.step_sand"); + Sound ENTITY_CAT_AMBIENT = getSound("entity.cat.ambient"); + Sound ENTITY_CAT_BEG_FOR_FOOD = getSound("entity.cat.beg_for_food"); + Sound ENTITY_CAT_DEATH = getSound("entity.cat.death"); + Sound ENTITY_CAT_EAT = getSound("entity.cat.eat"); + Sound ENTITY_CAT_HISS = getSound("entity.cat.hiss"); + Sound ENTITY_CAT_HURT = getSound("entity.cat.hurt"); + Sound ENTITY_CAT_PURR = getSound("entity.cat.purr"); + Sound ENTITY_CAT_PURREOW = getSound("entity.cat.purreow"); + Sound ENTITY_CAT_STRAY_AMBIENT = getSound("entity.cat.stray_ambient"); + Sound ENTITY_CHICKEN_AMBIENT = getSound("entity.chicken.ambient"); + Sound ENTITY_CHICKEN_DEATH = getSound("entity.chicken.death"); + Sound ENTITY_CHICKEN_EGG = getSound("entity.chicken.egg"); + Sound ENTITY_CHICKEN_HURT = getSound("entity.chicken.hurt"); + Sound ENTITY_CHICKEN_STEP = getSound("entity.chicken.step"); + Sound ENTITY_COD_AMBIENT = getSound("entity.cod.ambient"); + Sound ENTITY_COD_DEATH = getSound("entity.cod.death"); + Sound ENTITY_COD_FLOP = getSound("entity.cod.flop"); + Sound ENTITY_COD_HURT = getSound("entity.cod.hurt"); + Sound ENTITY_COW_AMBIENT = getSound("entity.cow.ambient"); + Sound ENTITY_COW_DEATH = getSound("entity.cow.death"); + Sound ENTITY_COW_HURT = getSound("entity.cow.hurt"); + Sound ENTITY_COW_MILK = getSound("entity.cow.milk"); + Sound ENTITY_COW_STEP = getSound("entity.cow.step"); + Sound ENTITY_CREAKING_ACTIVATE = getSound("entity.creaking.activate"); + Sound ENTITY_CREAKING_AMBIENT = getSound("entity.creaking.ambient"); + Sound ENTITY_CREAKING_ATTACK = getSound("entity.creaking.attack"); + Sound ENTITY_CREAKING_DEACTIVATE = getSound("entity.creaking.deactivate"); + Sound ENTITY_CREAKING_DEATH = getSound("entity.creaking.death"); + Sound ENTITY_CREAKING_FREEZE = getSound("entity.creaking.freeze"); + Sound ENTITY_CREAKING_SPAWN = getSound("entity.creaking.spawn"); + Sound ENTITY_CREAKING_STEP = getSound("entity.creaking.step"); + Sound ENTITY_CREAKING_SWAY = getSound("entity.creaking.sway"); + Sound ENTITY_CREAKING_UNFREEZE = getSound("entity.creaking.unfreeze"); + Sound ENTITY_CREEPER_DEATH = getSound("entity.creeper.death"); + Sound ENTITY_CREEPER_HURT = getSound("entity.creeper.hurt"); + Sound ENTITY_CREEPER_PRIMED = getSound("entity.creeper.primed"); + Sound ENTITY_DOLPHIN_AMBIENT = getSound("entity.dolphin.ambient"); + Sound ENTITY_DOLPHIN_AMBIENT_WATER = getSound("entity.dolphin.ambient_water"); + Sound ENTITY_DOLPHIN_ATTACK = getSound("entity.dolphin.attack"); + Sound ENTITY_DOLPHIN_DEATH = getSound("entity.dolphin.death"); + Sound ENTITY_DOLPHIN_EAT = getSound("entity.dolphin.eat"); + Sound ENTITY_DOLPHIN_HURT = getSound("entity.dolphin.hurt"); + Sound ENTITY_DOLPHIN_JUMP = getSound("entity.dolphin.jump"); + Sound ENTITY_DOLPHIN_PLAY = getSound("entity.dolphin.play"); + Sound ENTITY_DOLPHIN_SPLASH = getSound("entity.dolphin.splash"); + Sound ENTITY_DOLPHIN_SWIM = getSound("entity.dolphin.swim"); + Sound ENTITY_DONKEY_AMBIENT = getSound("entity.donkey.ambient"); + Sound ENTITY_DONKEY_ANGRY = getSound("entity.donkey.angry"); + Sound ENTITY_DONKEY_CHEST = getSound("entity.donkey.chest"); + Sound ENTITY_DONKEY_DEATH = getSound("entity.donkey.death"); + Sound ENTITY_DONKEY_EAT = getSound("entity.donkey.eat"); + Sound ENTITY_DONKEY_HURT = getSound("entity.donkey.hurt"); + Sound ENTITY_DONKEY_JUMP = getSound("entity.donkey.jump"); + Sound ENTITY_DRAGON_FIREBALL_EXPLODE = getSound("entity.dragon_fireball.explode"); + Sound ENTITY_DROWNED_AMBIENT = getSound("entity.drowned.ambient"); + Sound ENTITY_DROWNED_AMBIENT_WATER = getSound("entity.drowned.ambient_water"); + Sound ENTITY_DROWNED_DEATH = getSound("entity.drowned.death"); + Sound ENTITY_DROWNED_DEATH_WATER = getSound("entity.drowned.death_water"); + Sound ENTITY_DROWNED_HURT = getSound("entity.drowned.hurt"); + Sound ENTITY_DROWNED_HURT_WATER = getSound("entity.drowned.hurt_water"); + Sound ENTITY_DROWNED_SHOOT = getSound("entity.drowned.shoot"); + Sound ENTITY_DROWNED_STEP = getSound("entity.drowned.step"); + Sound ENTITY_DROWNED_SWIM = getSound("entity.drowned.swim"); + Sound ENTITY_EGG_THROW = getSound("entity.egg.throw"); + Sound ENTITY_ELDER_GUARDIAN_AMBIENT = getSound("entity.elder_guardian.ambient"); + Sound ENTITY_ELDER_GUARDIAN_AMBIENT_LAND = getSound("entity.elder_guardian.ambient_land"); + Sound ENTITY_ELDER_GUARDIAN_CURSE = getSound("entity.elder_guardian.curse"); + Sound ENTITY_ELDER_GUARDIAN_DEATH = getSound("entity.elder_guardian.death"); + Sound ENTITY_ELDER_GUARDIAN_DEATH_LAND = getSound("entity.elder_guardian.death_land"); + Sound ENTITY_ELDER_GUARDIAN_FLOP = getSound("entity.elder_guardian.flop"); + Sound ENTITY_ELDER_GUARDIAN_HURT = getSound("entity.elder_guardian.hurt"); + Sound ENTITY_ELDER_GUARDIAN_HURT_LAND = getSound("entity.elder_guardian.hurt_land"); + Sound ENTITY_ENDERMAN_AMBIENT = getSound("entity.enderman.ambient"); + Sound ENTITY_ENDERMAN_DEATH = getSound("entity.enderman.death"); + Sound ENTITY_ENDERMAN_HURT = getSound("entity.enderman.hurt"); + Sound ENTITY_ENDERMAN_SCREAM = getSound("entity.enderman.scream"); + Sound ENTITY_ENDERMAN_STARE = getSound("entity.enderman.stare"); + Sound ENTITY_ENDERMAN_TELEPORT = getSound("entity.enderman.teleport"); + Sound ENTITY_ENDERMITE_AMBIENT = getSound("entity.endermite.ambient"); + Sound ENTITY_ENDERMITE_DEATH = getSound("entity.endermite.death"); + Sound ENTITY_ENDERMITE_HURT = getSound("entity.endermite.hurt"); + Sound ENTITY_ENDERMITE_STEP = getSound("entity.endermite.step"); + Sound ENTITY_ENDER_DRAGON_AMBIENT = getSound("entity.ender_dragon.ambient"); + Sound ENTITY_ENDER_DRAGON_DEATH = getSound("entity.ender_dragon.death"); + Sound ENTITY_ENDER_DRAGON_FLAP = getSound("entity.ender_dragon.flap"); + Sound ENTITY_ENDER_DRAGON_GROWL = getSound("entity.ender_dragon.growl"); + Sound ENTITY_ENDER_DRAGON_HURT = getSound("entity.ender_dragon.hurt"); + Sound ENTITY_ENDER_DRAGON_SHOOT = getSound("entity.ender_dragon.shoot"); + Sound ENTITY_ENDER_EYE_DEATH = getSound("entity.ender_eye.death"); + Sound ENTITY_ENDER_EYE_LAUNCH = getSound("entity.ender_eye.launch"); + Sound ENTITY_ENDER_PEARL_THROW = getSound("entity.ender_pearl.throw"); + Sound ENTITY_EVOKER_AMBIENT = getSound("entity.evoker.ambient"); + Sound ENTITY_EVOKER_CAST_SPELL = getSound("entity.evoker.cast_spell"); + Sound ENTITY_EVOKER_CELEBRATE = getSound("entity.evoker.celebrate"); + Sound ENTITY_EVOKER_DEATH = getSound("entity.evoker.death"); + Sound ENTITY_EVOKER_FANGS_ATTACK = getSound("entity.evoker_fangs.attack"); + Sound ENTITY_EVOKER_HURT = getSound("entity.evoker.hurt"); + Sound ENTITY_EVOKER_PREPARE_ATTACK = getSound("entity.evoker.prepare_attack"); + Sound ENTITY_EVOKER_PREPARE_SUMMON = getSound("entity.evoker.prepare_summon"); + Sound ENTITY_EVOKER_PREPARE_WOLOLO = getSound("entity.evoker.prepare_wololo"); + Sound ENTITY_EXPERIENCE_BOTTLE_THROW = getSound("entity.experience_bottle.throw"); + Sound ENTITY_EXPERIENCE_ORB_PICKUP = getSound("entity.experience_orb.pickup"); + Sound ENTITY_FIREWORK_ROCKET_BLAST = getSound("entity.firework_rocket.blast"); + Sound ENTITY_FIREWORK_ROCKET_BLAST_FAR = getSound("entity.firework_rocket.blast_far"); + Sound ENTITY_FIREWORK_ROCKET_LARGE_BLAST = getSound("entity.firework_rocket.large_blast"); + Sound ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR = getSound("entity.firework_rocket.large_blast_far"); + Sound ENTITY_FIREWORK_ROCKET_LAUNCH = getSound("entity.firework_rocket.launch"); + Sound ENTITY_FIREWORK_ROCKET_SHOOT = getSound("entity.firework_rocket.shoot"); + Sound ENTITY_FIREWORK_ROCKET_TWINKLE = getSound("entity.firework_rocket.twinkle"); + Sound ENTITY_FIREWORK_ROCKET_TWINKLE_FAR = getSound("entity.firework_rocket.twinkle_far"); + Sound ENTITY_FISHING_BOBBER_RETRIEVE = getSound("entity.fishing_bobber.retrieve"); + Sound ENTITY_FISHING_BOBBER_SPLASH = getSound("entity.fishing_bobber.splash"); + Sound ENTITY_FISHING_BOBBER_THROW = getSound("entity.fishing_bobber.throw"); + Sound ENTITY_FISH_SWIM = getSound("entity.fish.swim"); + Sound ENTITY_FOX_AGGRO = getSound("entity.fox.aggro"); + Sound ENTITY_FOX_AMBIENT = getSound("entity.fox.ambient"); + Sound ENTITY_FOX_BITE = getSound("entity.fox.bite"); + Sound ENTITY_FOX_DEATH = getSound("entity.fox.death"); + Sound ENTITY_FOX_EAT = getSound("entity.fox.eat"); + Sound ENTITY_FOX_HURT = getSound("entity.fox.hurt"); + Sound ENTITY_FOX_SCREECH = getSound("entity.fox.screech"); + Sound ENTITY_FOX_SLEEP = getSound("entity.fox.sleep"); + Sound ENTITY_FOX_SNIFF = getSound("entity.fox.sniff"); + Sound ENTITY_FOX_SPIT = getSound("entity.fox.spit"); + Sound ENTITY_FOX_TELEPORT = getSound("entity.fox.teleport"); + Sound ENTITY_FROG_AMBIENT = getSound("entity.frog.ambient"); + Sound ENTITY_FROG_DEATH = getSound("entity.frog.death"); + Sound ENTITY_FROG_EAT = getSound("entity.frog.eat"); + Sound ENTITY_FROG_HURT = getSound("entity.frog.hurt"); + Sound ENTITY_FROG_LAY_SPAWN = getSound("entity.frog.lay_spawn"); + Sound ENTITY_FROG_LONG_JUMP = getSound("entity.frog.long_jump"); + Sound ENTITY_FROG_STEP = getSound("entity.frog.step"); + Sound ENTITY_FROG_TONGUE = getSound("entity.frog.tongue"); + Sound ENTITY_GENERIC_BIG_FALL = getSound("entity.generic.big_fall"); + Sound ENTITY_GENERIC_BURN = getSound("entity.generic.burn"); + Sound ENTITY_GENERIC_DEATH = getSound("entity.generic.death"); + Sound ENTITY_GENERIC_DRINK = getSound("entity.generic.drink"); + Sound ENTITY_GENERIC_EAT = getSound("entity.generic.eat"); + Sound ENTITY_GENERIC_EXPLODE = getSound("entity.generic.explode"); + Sound ENTITY_GENERIC_EXTINGUISH_FIRE = getSound("entity.generic.extinguish_fire"); + Sound ENTITY_GENERIC_HURT = getSound("entity.generic.hurt"); + Sound ENTITY_GENERIC_SMALL_FALL = getSound("entity.generic.small_fall"); + Sound ENTITY_GENERIC_SPLASH = getSound("entity.generic.splash"); + Sound ENTITY_GENERIC_SWIM = getSound("entity.generic.swim"); + Sound ENTITY_GHAST_AMBIENT = getSound("entity.ghast.ambient"); + Sound ENTITY_GHAST_DEATH = getSound("entity.ghast.death"); + Sound ENTITY_GHAST_HURT = getSound("entity.ghast.hurt"); + Sound ENTITY_GHAST_SCREAM = getSound("entity.ghast.scream"); + Sound ENTITY_GHAST_SHOOT = getSound("entity.ghast.shoot"); + Sound ENTITY_GHAST_WARN = getSound("entity.ghast.warn"); + Sound ENTITY_GLOW_ITEM_FRAME_ADD_ITEM = getSound("entity.glow_item_frame.add_item"); + Sound ENTITY_GLOW_ITEM_FRAME_BREAK = getSound("entity.glow_item_frame.break"); + Sound ENTITY_GLOW_ITEM_FRAME_PLACE = getSound("entity.glow_item_frame.place"); + Sound ENTITY_GLOW_ITEM_FRAME_REMOVE_ITEM = getSound("entity.glow_item_frame.remove_item"); + Sound ENTITY_GLOW_ITEM_FRAME_ROTATE_ITEM = getSound("entity.glow_item_frame.rotate_item"); + Sound ENTITY_GLOW_SQUID_AMBIENT = getSound("entity.glow_squid.ambient"); + Sound ENTITY_GLOW_SQUID_DEATH = getSound("entity.glow_squid.death"); + Sound ENTITY_GLOW_SQUID_HURT = getSound("entity.glow_squid.hurt"); + Sound ENTITY_GLOW_SQUID_SQUIRT = getSound("entity.glow_squid.squirt"); + Sound ENTITY_GOAT_AMBIENT = getSound("entity.goat.ambient"); + Sound ENTITY_GOAT_DEATH = getSound("entity.goat.death"); + Sound ENTITY_GOAT_EAT = getSound("entity.goat.eat"); + Sound ENTITY_GOAT_HORN_BREAK = getSound("entity.goat.horn_break"); + Sound ENTITY_GOAT_HURT = getSound("entity.goat.hurt"); + Sound ENTITY_GOAT_LONG_JUMP = getSound("entity.goat.long_jump"); + Sound ENTITY_GOAT_MILK = getSound("entity.goat.milk"); + Sound ENTITY_GOAT_PREPARE_RAM = getSound("entity.goat.prepare_ram"); + Sound ENTITY_GOAT_RAM_IMPACT = getSound("entity.goat.ram_impact"); + Sound ENTITY_GOAT_SCREAMING_AMBIENT = getSound("entity.goat.screaming.ambient"); + Sound ENTITY_GOAT_SCREAMING_DEATH = getSound("entity.goat.screaming.death"); + Sound ENTITY_GOAT_SCREAMING_EAT = getSound("entity.goat.screaming.eat"); + Sound ENTITY_GOAT_SCREAMING_HURT = getSound("entity.goat.screaming.hurt"); + Sound ENTITY_GOAT_SCREAMING_LONG_JUMP = getSound("entity.goat.screaming.long_jump"); + Sound ENTITY_GOAT_SCREAMING_MILK = getSound("entity.goat.screaming.milk"); + Sound ENTITY_GOAT_SCREAMING_PREPARE_RAM = getSound("entity.goat.screaming.prepare_ram"); + Sound ENTITY_GOAT_SCREAMING_RAM_IMPACT = getSound("entity.goat.screaming.ram_impact"); + Sound ENTITY_GOAT_STEP = getSound("entity.goat.step"); + Sound ENTITY_GUARDIAN_AMBIENT = getSound("entity.guardian.ambient"); + Sound ENTITY_GUARDIAN_AMBIENT_LAND = getSound("entity.guardian.ambient_land"); + Sound ENTITY_GUARDIAN_ATTACK = getSound("entity.guardian.attack"); + Sound ENTITY_GUARDIAN_DEATH = getSound("entity.guardian.death"); + Sound ENTITY_GUARDIAN_DEATH_LAND = getSound("entity.guardian.death_land"); + Sound ENTITY_GUARDIAN_FLOP = getSound("entity.guardian.flop"); + Sound ENTITY_GUARDIAN_HURT = getSound("entity.guardian.hurt"); + Sound ENTITY_GUARDIAN_HURT_LAND = getSound("entity.guardian.hurt_land"); + Sound ENTITY_HOGLIN_AMBIENT = getSound("entity.hoglin.ambient"); + Sound ENTITY_HOGLIN_ANGRY = getSound("entity.hoglin.angry"); + Sound ENTITY_HOGLIN_ATTACK = getSound("entity.hoglin.attack"); + Sound ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED = getSound("entity.hoglin.converted_to_zombified"); + Sound ENTITY_HOGLIN_DEATH = getSound("entity.hoglin.death"); + Sound ENTITY_HOGLIN_HURT = getSound("entity.hoglin.hurt"); + Sound ENTITY_HOGLIN_RETREAT = getSound("entity.hoglin.retreat"); + Sound ENTITY_HOGLIN_STEP = getSound("entity.hoglin.step"); + Sound ENTITY_HORSE_AMBIENT = getSound("entity.horse.ambient"); + Sound ENTITY_HORSE_ANGRY = getSound("entity.horse.angry"); + Sound ENTITY_HORSE_ARMOR = getSound("entity.horse.armor"); + Sound ENTITY_HORSE_BREATHE = getSound("entity.horse.breathe"); + Sound ENTITY_HORSE_DEATH = getSound("entity.horse.death"); + Sound ENTITY_HORSE_EAT = getSound("entity.horse.eat"); + Sound ENTITY_HORSE_GALLOP = getSound("entity.horse.gallop"); + Sound ENTITY_HORSE_HURT = getSound("entity.horse.hurt"); + Sound ENTITY_HORSE_JUMP = getSound("entity.horse.jump"); + Sound ENTITY_HORSE_LAND = getSound("entity.horse.land"); + Sound ENTITY_HORSE_SADDLE = getSound("entity.horse.saddle"); + Sound ENTITY_HORSE_STEP = getSound("entity.horse.step"); + Sound ENTITY_HORSE_STEP_WOOD = getSound("entity.horse.step_wood"); + Sound ENTITY_HOSTILE_BIG_FALL = getSound("entity.hostile.big_fall"); + Sound ENTITY_HOSTILE_DEATH = getSound("entity.hostile.death"); + Sound ENTITY_HOSTILE_HURT = getSound("entity.hostile.hurt"); + Sound ENTITY_HOSTILE_SMALL_FALL = getSound("entity.hostile.small_fall"); + Sound ENTITY_HOSTILE_SPLASH = getSound("entity.hostile.splash"); + Sound ENTITY_HOSTILE_SWIM = getSound("entity.hostile.swim"); + Sound ENTITY_HUSK_AMBIENT = getSound("entity.husk.ambient"); + Sound ENTITY_HUSK_CONVERTED_TO_ZOMBIE = getSound("entity.husk.converted_to_zombie"); + Sound ENTITY_HUSK_DEATH = getSound("entity.husk.death"); + Sound ENTITY_HUSK_HURT = getSound("entity.husk.hurt"); + Sound ENTITY_HUSK_STEP = getSound("entity.husk.step"); + Sound ENTITY_ILLUSIONER_AMBIENT = getSound("entity.illusioner.ambient"); + Sound ENTITY_ILLUSIONER_CAST_SPELL = getSound("entity.illusioner.cast_spell"); + Sound ENTITY_ILLUSIONER_DEATH = getSound("entity.illusioner.death"); + Sound ENTITY_ILLUSIONER_HURT = getSound("entity.illusioner.hurt"); + Sound ENTITY_ILLUSIONER_MIRROR_MOVE = getSound("entity.illusioner.mirror_move"); + Sound ENTITY_ILLUSIONER_PREPARE_BLINDNESS = getSound("entity.illusioner.prepare_blindness"); + Sound ENTITY_ILLUSIONER_PREPARE_MIRROR = getSound("entity.illusioner.prepare_mirror"); + Sound ENTITY_IRON_GOLEM_ATTACK = getSound("entity.iron_golem.attack"); + Sound ENTITY_IRON_GOLEM_DAMAGE = getSound("entity.iron_golem.damage"); + Sound ENTITY_IRON_GOLEM_DEATH = getSound("entity.iron_golem.death"); + Sound ENTITY_IRON_GOLEM_HURT = getSound("entity.iron_golem.hurt"); + Sound ENTITY_IRON_GOLEM_REPAIR = getSound("entity.iron_golem.repair"); + Sound ENTITY_IRON_GOLEM_STEP = getSound("entity.iron_golem.step"); + Sound ENTITY_ITEM_BREAK = getSound("entity.item.break"); + Sound ENTITY_ITEM_FRAME_ADD_ITEM = getSound("entity.item_frame.add_item"); + Sound ENTITY_ITEM_FRAME_BREAK = getSound("entity.item_frame.break"); + Sound ENTITY_ITEM_FRAME_PLACE = getSound("entity.item_frame.place"); + Sound ENTITY_ITEM_FRAME_REMOVE_ITEM = getSound("entity.item_frame.remove_item"); + Sound ENTITY_ITEM_FRAME_ROTATE_ITEM = getSound("entity.item_frame.rotate_item"); + Sound ENTITY_ITEM_PICKUP = getSound("entity.item.pickup"); + Sound ENTITY_LEASH_KNOT_BREAK = getSound("entity.leash_knot.break"); + Sound ENTITY_LEASH_KNOT_PLACE = getSound("entity.leash_knot.place"); + Sound ENTITY_LIGHTNING_BOLT_IMPACT = getSound("entity.lightning_bolt.impact"); + Sound ENTITY_LIGHTNING_BOLT_THUNDER = getSound("entity.lightning_bolt.thunder"); + Sound ENTITY_LINGERING_POTION_THROW = getSound("entity.lingering_potion.throw"); + Sound ENTITY_LLAMA_AMBIENT = getSound("entity.llama.ambient"); + Sound ENTITY_LLAMA_ANGRY = getSound("entity.llama.angry"); + Sound ENTITY_LLAMA_CHEST = getSound("entity.llama.chest"); + Sound ENTITY_LLAMA_DEATH = getSound("entity.llama.death"); + Sound ENTITY_LLAMA_EAT = getSound("entity.llama.eat"); + Sound ENTITY_LLAMA_HURT = getSound("entity.llama.hurt"); + Sound ENTITY_LLAMA_SPIT = getSound("entity.llama.spit"); + Sound ENTITY_LLAMA_STEP = getSound("entity.llama.step"); + Sound ENTITY_LLAMA_SWAG = getSound("entity.llama.swag"); + Sound ENTITY_MAGMA_CUBE_DEATH = getSound("entity.magma_cube.death"); + Sound ENTITY_MAGMA_CUBE_DEATH_SMALL = getSound("entity.magma_cube.death_small"); + Sound ENTITY_MAGMA_CUBE_HURT = getSound("entity.magma_cube.hurt"); + Sound ENTITY_MAGMA_CUBE_HURT_SMALL = getSound("entity.magma_cube.hurt_small"); + Sound ENTITY_MAGMA_CUBE_JUMP = getSound("entity.magma_cube.jump"); + Sound ENTITY_MAGMA_CUBE_SQUISH = getSound("entity.magma_cube.squish"); + Sound ENTITY_MAGMA_CUBE_SQUISH_SMALL = getSound("entity.magma_cube.squish_small"); + Sound ENTITY_MINECART_INSIDE = getSound("entity.minecart.inside"); + Sound ENTITY_MINECART_INSIDE_UNDERWATER = getSound("entity.minecart.inside.underwater"); + Sound ENTITY_MINECART_RIDING = getSound("entity.minecart.riding"); + Sound ENTITY_MOOSHROOM_CONVERT = getSound("entity.mooshroom.convert"); + Sound ENTITY_MOOSHROOM_EAT = getSound("entity.mooshroom.eat"); + Sound ENTITY_MOOSHROOM_MILK = getSound("entity.mooshroom.milk"); + Sound ENTITY_MOOSHROOM_SHEAR = getSound("entity.mooshroom.shear"); + Sound ENTITY_MOOSHROOM_SUSPICIOUS_MILK = getSound("entity.mooshroom.suspicious_milk"); + Sound ENTITY_MULE_AMBIENT = getSound("entity.mule.ambient"); + Sound ENTITY_MULE_ANGRY = getSound("entity.mule.angry"); + Sound ENTITY_MULE_CHEST = getSound("entity.mule.chest"); + Sound ENTITY_MULE_DEATH = getSound("entity.mule.death"); + Sound ENTITY_MULE_EAT = getSound("entity.mule.eat"); + Sound ENTITY_MULE_HURT = getSound("entity.mule.hurt"); + Sound ENTITY_MULE_JUMP = getSound("entity.mule.jump"); + Sound ENTITY_OCELOT_AMBIENT = getSound("entity.ocelot.ambient"); + Sound ENTITY_OCELOT_DEATH = getSound("entity.ocelot.death"); + Sound ENTITY_OCELOT_HURT = getSound("entity.ocelot.hurt"); + Sound ENTITY_PAINTING_BREAK = getSound("entity.painting.break"); + Sound ENTITY_PAINTING_PLACE = getSound("entity.painting.place"); + Sound ENTITY_PANDA_AGGRESSIVE_AMBIENT = getSound("entity.panda.aggressive_ambient"); + Sound ENTITY_PANDA_AMBIENT = getSound("entity.panda.ambient"); + Sound ENTITY_PANDA_BITE = getSound("entity.panda.bite"); + Sound ENTITY_PANDA_CANT_BREED = getSound("entity.panda.cant_breed"); + Sound ENTITY_PANDA_DEATH = getSound("entity.panda.death"); + Sound ENTITY_PANDA_EAT = getSound("entity.panda.eat"); + Sound ENTITY_PANDA_HURT = getSound("entity.panda.hurt"); + Sound ENTITY_PANDA_PRE_SNEEZE = getSound("entity.panda.pre_sneeze"); + Sound ENTITY_PANDA_SNEEZE = getSound("entity.panda.sneeze"); + Sound ENTITY_PANDA_STEP = getSound("entity.panda.step"); + Sound ENTITY_PANDA_WORRIED_AMBIENT = getSound("entity.panda.worried_ambient"); + Sound ENTITY_PARROT_AMBIENT = getSound("entity.parrot.ambient"); + Sound ENTITY_PARROT_DEATH = getSound("entity.parrot.death"); + Sound ENTITY_PARROT_EAT = getSound("entity.parrot.eat"); + Sound ENTITY_PARROT_FLY = getSound("entity.parrot.fly"); + Sound ENTITY_PARROT_HURT = getSound("entity.parrot.hurt"); + Sound ENTITY_PARROT_IMITATE_BLAZE = getSound("entity.parrot.imitate.blaze"); + Sound ENTITY_PARROT_IMITATE_BOGGED = getSound("entity.parrot.imitate.bogged"); + Sound ENTITY_PARROT_IMITATE_BREEZE = getSound("entity.parrot.imitate.breeze"); + Sound ENTITY_PARROT_IMITATE_CREAKING = getSound("entity.parrot.imitate.creaking"); + Sound ENTITY_PARROT_IMITATE_CREEPER = getSound("entity.parrot.imitate.creeper"); + Sound ENTITY_PARROT_IMITATE_DROWNED = getSound("entity.parrot.imitate.drowned"); + Sound ENTITY_PARROT_IMITATE_ELDER_GUARDIAN = getSound("entity.parrot.imitate.elder_guardian"); + Sound ENTITY_PARROT_IMITATE_ENDERMITE = getSound("entity.parrot.imitate.endermite"); + Sound ENTITY_PARROT_IMITATE_ENDER_DRAGON = getSound("entity.parrot.imitate.ender_dragon"); + Sound ENTITY_PARROT_IMITATE_EVOKER = getSound("entity.parrot.imitate.evoker"); + Sound ENTITY_PARROT_IMITATE_GHAST = getSound("entity.parrot.imitate.ghast"); + Sound ENTITY_PARROT_IMITATE_GUARDIAN = getSound("entity.parrot.imitate.guardian"); + Sound ENTITY_PARROT_IMITATE_HOGLIN = getSound("entity.parrot.imitate.hoglin"); + Sound ENTITY_PARROT_IMITATE_HUSK = getSound("entity.parrot.imitate.husk"); + Sound ENTITY_PARROT_IMITATE_ILLUSIONER = getSound("entity.parrot.imitate.illusioner"); + Sound ENTITY_PARROT_IMITATE_MAGMA_CUBE = getSound("entity.parrot.imitate.magma_cube"); + Sound ENTITY_PARROT_IMITATE_PHANTOM = getSound("entity.parrot.imitate.phantom"); + Sound ENTITY_PARROT_IMITATE_PIGLIN = getSound("entity.parrot.imitate.piglin"); + Sound ENTITY_PARROT_IMITATE_PIGLIN_BRUTE = getSound("entity.parrot.imitate.piglin_brute"); + Sound ENTITY_PARROT_IMITATE_PILLAGER = getSound("entity.parrot.imitate.pillager"); + Sound ENTITY_PARROT_IMITATE_RAVAGER = getSound("entity.parrot.imitate.ravager"); + Sound ENTITY_PARROT_IMITATE_SHULKER = getSound("entity.parrot.imitate.shulker"); + Sound ENTITY_PARROT_IMITATE_SILVERFISH = getSound("entity.parrot.imitate.silverfish"); + Sound ENTITY_PARROT_IMITATE_SKELETON = getSound("entity.parrot.imitate.skeleton"); + Sound ENTITY_PARROT_IMITATE_SLIME = getSound("entity.parrot.imitate.slime"); + Sound ENTITY_PARROT_IMITATE_SPIDER = getSound("entity.parrot.imitate.spider"); + Sound ENTITY_PARROT_IMITATE_STRAY = getSound("entity.parrot.imitate.stray"); + Sound ENTITY_PARROT_IMITATE_VEX = getSound("entity.parrot.imitate.vex"); + Sound ENTITY_PARROT_IMITATE_VINDICATOR = getSound("entity.parrot.imitate.vindicator"); + Sound ENTITY_PARROT_IMITATE_WARDEN = getSound("entity.parrot.imitate.warden"); + Sound ENTITY_PARROT_IMITATE_WITCH = getSound("entity.parrot.imitate.witch"); + Sound ENTITY_PARROT_IMITATE_WITHER = getSound("entity.parrot.imitate.wither"); + Sound ENTITY_PARROT_IMITATE_WITHER_SKELETON = getSound("entity.parrot.imitate.wither_skeleton"); + Sound ENTITY_PARROT_IMITATE_ZOGLIN = getSound("entity.parrot.imitate.zoglin"); + Sound ENTITY_PARROT_IMITATE_ZOMBIE = getSound("entity.parrot.imitate.zombie"); + Sound ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER = getSound("entity.parrot.imitate.zombie_villager"); + Sound ENTITY_PARROT_STEP = getSound("entity.parrot.step"); + Sound ENTITY_PHANTOM_AMBIENT = getSound("entity.phantom.ambient"); + Sound ENTITY_PHANTOM_BITE = getSound("entity.phantom.bite"); + Sound ENTITY_PHANTOM_DEATH = getSound("entity.phantom.death"); + Sound ENTITY_PHANTOM_FLAP = getSound("entity.phantom.flap"); + Sound ENTITY_PHANTOM_HURT = getSound("entity.phantom.hurt"); + Sound ENTITY_PHANTOM_SWOOP = getSound("entity.phantom.swoop"); + Sound ENTITY_PIGLIN_ADMIRING_ITEM = getSound("entity.piglin.admiring_item"); + Sound ENTITY_PIGLIN_AMBIENT = getSound("entity.piglin.ambient"); + Sound ENTITY_PIGLIN_ANGRY = getSound("entity.piglin.angry"); + Sound ENTITY_PIGLIN_BRUTE_AMBIENT = getSound("entity.piglin_brute.ambient"); + Sound ENTITY_PIGLIN_BRUTE_ANGRY = getSound("entity.piglin_brute.angry"); + Sound ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED = getSound("entity.piglin_brute.converted_to_zombified"); + Sound ENTITY_PIGLIN_BRUTE_DEATH = getSound("entity.piglin_brute.death"); + Sound ENTITY_PIGLIN_BRUTE_HURT = getSound("entity.piglin_brute.hurt"); + Sound ENTITY_PIGLIN_BRUTE_STEP = getSound("entity.piglin_brute.step"); + Sound ENTITY_PIGLIN_CELEBRATE = getSound("entity.piglin.celebrate"); + Sound ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED = getSound("entity.piglin.converted_to_zombified"); + Sound ENTITY_PIGLIN_DEATH = getSound("entity.piglin.death"); + Sound ENTITY_PIGLIN_HURT = getSound("entity.piglin.hurt"); + Sound ENTITY_PIGLIN_JEALOUS = getSound("entity.piglin.jealous"); + Sound ENTITY_PIGLIN_RETREAT = getSound("entity.piglin.retreat"); + Sound ENTITY_PIGLIN_STEP = getSound("entity.piglin.step"); + Sound ENTITY_PIG_AMBIENT = getSound("entity.pig.ambient"); + Sound ENTITY_PIG_DEATH = getSound("entity.pig.death"); + Sound ENTITY_PIG_HURT = getSound("entity.pig.hurt"); + Sound ENTITY_PIG_SADDLE = getSound("entity.pig.saddle"); + Sound ENTITY_PIG_STEP = getSound("entity.pig.step"); + Sound ENTITY_PILLAGER_AMBIENT = getSound("entity.pillager.ambient"); + Sound ENTITY_PILLAGER_CELEBRATE = getSound("entity.pillager.celebrate"); + Sound ENTITY_PILLAGER_DEATH = getSound("entity.pillager.death"); + Sound ENTITY_PILLAGER_HURT = getSound("entity.pillager.hurt"); + Sound ENTITY_PLAYER_ATTACK_CRIT = getSound("entity.player.attack.crit"); + Sound ENTITY_PLAYER_ATTACK_KNOCKBACK = getSound("entity.player.attack.knockback"); + Sound ENTITY_PLAYER_ATTACK_NODAMAGE = getSound("entity.player.attack.nodamage"); + Sound ENTITY_PLAYER_ATTACK_STRONG = getSound("entity.player.attack.strong"); + Sound ENTITY_PLAYER_ATTACK_SWEEP = getSound("entity.player.attack.sweep"); + Sound ENTITY_PLAYER_ATTACK_WEAK = getSound("entity.player.attack.weak"); + Sound ENTITY_PLAYER_BIG_FALL = getSound("entity.player.big_fall"); + Sound ENTITY_PLAYER_BREATH = getSound("entity.player.breath"); + Sound ENTITY_PLAYER_BURP = getSound("entity.player.burp"); + Sound ENTITY_PLAYER_DEATH = getSound("entity.player.death"); + Sound ENTITY_PLAYER_HURT = getSound("entity.player.hurt"); + Sound ENTITY_PLAYER_HURT_DROWN = getSound("entity.player.hurt_drown"); + Sound ENTITY_PLAYER_HURT_FREEZE = getSound("entity.player.hurt_freeze"); + Sound ENTITY_PLAYER_HURT_ON_FIRE = getSound("entity.player.hurt_on_fire"); + Sound ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH = getSound("entity.player.hurt_sweet_berry_bush"); + Sound ENTITY_PLAYER_LEVELUP = getSound("entity.player.levelup"); + Sound ENTITY_PLAYER_SMALL_FALL = getSound("entity.player.small_fall"); + Sound ENTITY_PLAYER_SPLASH = getSound("entity.player.splash"); + Sound ENTITY_PLAYER_SPLASH_HIGH_SPEED = getSound("entity.player.splash.high_speed"); + Sound ENTITY_PLAYER_SWIM = getSound("entity.player.swim"); + Sound ENTITY_PLAYER_TELEPORT = getSound("entity.player.teleport"); + Sound ENTITY_POLAR_BEAR_AMBIENT = getSound("entity.polar_bear.ambient"); + Sound ENTITY_POLAR_BEAR_AMBIENT_BABY = getSound("entity.polar_bear.ambient_baby"); + Sound ENTITY_POLAR_BEAR_DEATH = getSound("entity.polar_bear.death"); + Sound ENTITY_POLAR_BEAR_HURT = getSound("entity.polar_bear.hurt"); + Sound ENTITY_POLAR_BEAR_STEP = getSound("entity.polar_bear.step"); + Sound ENTITY_POLAR_BEAR_WARNING = getSound("entity.polar_bear.warning"); + Sound ENTITY_PUFFER_FISH_AMBIENT = getSound("entity.puffer_fish.ambient"); + Sound ENTITY_PUFFER_FISH_BLOW_OUT = getSound("entity.puffer_fish.blow_out"); + Sound ENTITY_PUFFER_FISH_BLOW_UP = getSound("entity.puffer_fish.blow_up"); + Sound ENTITY_PUFFER_FISH_DEATH = getSound("entity.puffer_fish.death"); + Sound ENTITY_PUFFER_FISH_FLOP = getSound("entity.puffer_fish.flop"); + Sound ENTITY_PUFFER_FISH_HURT = getSound("entity.puffer_fish.hurt"); + Sound ENTITY_PUFFER_FISH_STING = getSound("entity.puffer_fish.sting"); + Sound ENTITY_RABBIT_AMBIENT = getSound("entity.rabbit.ambient"); + Sound ENTITY_RABBIT_ATTACK = getSound("entity.rabbit.attack"); + Sound ENTITY_RABBIT_DEATH = getSound("entity.rabbit.death"); + Sound ENTITY_RABBIT_HURT = getSound("entity.rabbit.hurt"); + Sound ENTITY_RABBIT_JUMP = getSound("entity.rabbit.jump"); + Sound ENTITY_RAVAGER_AMBIENT = getSound("entity.ravager.ambient"); + Sound ENTITY_RAVAGER_ATTACK = getSound("entity.ravager.attack"); + Sound ENTITY_RAVAGER_CELEBRATE = getSound("entity.ravager.celebrate"); + Sound ENTITY_RAVAGER_DEATH = getSound("entity.ravager.death"); + Sound ENTITY_RAVAGER_HURT = getSound("entity.ravager.hurt"); + Sound ENTITY_RAVAGER_ROAR = getSound("entity.ravager.roar"); + Sound ENTITY_RAVAGER_STEP = getSound("entity.ravager.step"); + Sound ENTITY_RAVAGER_STUNNED = getSound("entity.ravager.stunned"); + Sound ENTITY_SALMON_AMBIENT = getSound("entity.salmon.ambient"); + Sound ENTITY_SALMON_DEATH = getSound("entity.salmon.death"); + Sound ENTITY_SALMON_FLOP = getSound("entity.salmon.flop"); + Sound ENTITY_SALMON_HURT = getSound("entity.salmon.hurt"); + Sound ENTITY_SHEEP_AMBIENT = getSound("entity.sheep.ambient"); + Sound ENTITY_SHEEP_DEATH = getSound("entity.sheep.death"); + Sound ENTITY_SHEEP_HURT = getSound("entity.sheep.hurt"); + Sound ENTITY_SHEEP_SHEAR = getSound("entity.sheep.shear"); + Sound ENTITY_SHEEP_STEP = getSound("entity.sheep.step"); + Sound ENTITY_SHULKER_AMBIENT = getSound("entity.shulker.ambient"); + Sound ENTITY_SHULKER_BULLET_HIT = getSound("entity.shulker_bullet.hit"); + Sound ENTITY_SHULKER_BULLET_HURT = getSound("entity.shulker_bullet.hurt"); + Sound ENTITY_SHULKER_CLOSE = getSound("entity.shulker.close"); + Sound ENTITY_SHULKER_DEATH = getSound("entity.shulker.death"); + Sound ENTITY_SHULKER_HURT = getSound("entity.shulker.hurt"); + Sound ENTITY_SHULKER_HURT_CLOSED = getSound("entity.shulker.hurt_closed"); + Sound ENTITY_SHULKER_OPEN = getSound("entity.shulker.open"); + Sound ENTITY_SHULKER_SHOOT = getSound("entity.shulker.shoot"); + Sound ENTITY_SHULKER_TELEPORT = getSound("entity.shulker.teleport"); + Sound ENTITY_SILVERFISH_AMBIENT = getSound("entity.silverfish.ambient"); + Sound ENTITY_SILVERFISH_DEATH = getSound("entity.silverfish.death"); + Sound ENTITY_SILVERFISH_HURT = getSound("entity.silverfish.hurt"); + Sound ENTITY_SILVERFISH_STEP = getSound("entity.silverfish.step"); + Sound ENTITY_SKELETON_AMBIENT = getSound("entity.skeleton.ambient"); + Sound ENTITY_SKELETON_CONVERTED_TO_STRAY = getSound("entity.skeleton.converted_to_stray"); + Sound ENTITY_SKELETON_DEATH = getSound("entity.skeleton.death"); + Sound ENTITY_SKELETON_HORSE_AMBIENT = getSound("entity.skeleton_horse.ambient"); + Sound ENTITY_SKELETON_HORSE_AMBIENT_WATER = getSound("entity.skeleton_horse.ambient_water"); + Sound ENTITY_SKELETON_HORSE_DEATH = getSound("entity.skeleton_horse.death"); + Sound ENTITY_SKELETON_HORSE_GALLOP_WATER = getSound("entity.skeleton_horse.gallop_water"); + Sound ENTITY_SKELETON_HORSE_HURT = getSound("entity.skeleton_horse.hurt"); + Sound ENTITY_SKELETON_HORSE_JUMP_WATER = getSound("entity.skeleton_horse.jump_water"); + Sound ENTITY_SKELETON_HORSE_STEP_WATER = getSound("entity.skeleton_horse.step_water"); + Sound ENTITY_SKELETON_HORSE_SWIM = getSound("entity.skeleton_horse.swim"); + Sound ENTITY_SKELETON_HURT = getSound("entity.skeleton.hurt"); + Sound ENTITY_SKELETON_SHOOT = getSound("entity.skeleton.shoot"); + Sound ENTITY_SKELETON_STEP = getSound("entity.skeleton.step"); + Sound ENTITY_SLIME_ATTACK = getSound("entity.slime.attack"); + Sound ENTITY_SLIME_DEATH = getSound("entity.slime.death"); + Sound ENTITY_SLIME_DEATH_SMALL = getSound("entity.slime.death_small"); + Sound ENTITY_SLIME_HURT = getSound("entity.slime.hurt"); + Sound ENTITY_SLIME_HURT_SMALL = getSound("entity.slime.hurt_small"); + Sound ENTITY_SLIME_JUMP = getSound("entity.slime.jump"); + Sound ENTITY_SLIME_JUMP_SMALL = getSound("entity.slime.jump_small"); + Sound ENTITY_SLIME_SQUISH = getSound("entity.slime.squish"); + Sound ENTITY_SLIME_SQUISH_SMALL = getSound("entity.slime.squish_small"); + Sound ENTITY_SNIFFER_DEATH = getSound("entity.sniffer.death"); + Sound ENTITY_SNIFFER_DIGGING = getSound("entity.sniffer.digging"); + Sound ENTITY_SNIFFER_DIGGING_STOP = getSound("entity.sniffer.digging_stop"); + Sound ENTITY_SNIFFER_DROP_SEED = getSound("entity.sniffer.drop_seed"); + Sound ENTITY_SNIFFER_EAT = getSound("entity.sniffer.eat"); + Sound ENTITY_SNIFFER_HAPPY = getSound("entity.sniffer.happy"); + Sound ENTITY_SNIFFER_HURT = getSound("entity.sniffer.hurt"); + Sound ENTITY_SNIFFER_IDLE = getSound("entity.sniffer.idle"); + Sound ENTITY_SNIFFER_SCENTING = getSound("entity.sniffer.scenting"); + Sound ENTITY_SNIFFER_SEARCHING = getSound("entity.sniffer.searching"); + Sound ENTITY_SNIFFER_SNIFFING = getSound("entity.sniffer.sniffing"); + Sound ENTITY_SNIFFER_STEP = getSound("entity.sniffer.step"); + Sound ENTITY_SNOWBALL_THROW = getSound("entity.snowball.throw"); + Sound ENTITY_SNOW_GOLEM_AMBIENT = getSound("entity.snow_golem.ambient"); + Sound ENTITY_SNOW_GOLEM_DEATH = getSound("entity.snow_golem.death"); + Sound ENTITY_SNOW_GOLEM_HURT = getSound("entity.snow_golem.hurt"); + Sound ENTITY_SNOW_GOLEM_SHEAR = getSound("entity.snow_golem.shear"); + Sound ENTITY_SNOW_GOLEM_SHOOT = getSound("entity.snow_golem.shoot"); + Sound ENTITY_SPIDER_AMBIENT = getSound("entity.spider.ambient"); + Sound ENTITY_SPIDER_DEATH = getSound("entity.spider.death"); + Sound ENTITY_SPIDER_HURT = getSound("entity.spider.hurt"); + Sound ENTITY_SPIDER_STEP = getSound("entity.spider.step"); + Sound ENTITY_SPLASH_POTION_BREAK = getSound("entity.splash_potion.break"); + Sound ENTITY_SPLASH_POTION_THROW = getSound("entity.splash_potion.throw"); + Sound ENTITY_SQUID_AMBIENT = getSound("entity.squid.ambient"); + Sound ENTITY_SQUID_DEATH = getSound("entity.squid.death"); + Sound ENTITY_SQUID_HURT = getSound("entity.squid.hurt"); + Sound ENTITY_SQUID_SQUIRT = getSound("entity.squid.squirt"); + Sound ENTITY_STRAY_AMBIENT = getSound("entity.stray.ambient"); + Sound ENTITY_STRAY_DEATH = getSound("entity.stray.death"); + Sound ENTITY_STRAY_HURT = getSound("entity.stray.hurt"); + Sound ENTITY_STRAY_STEP = getSound("entity.stray.step"); + Sound ENTITY_STRIDER_AMBIENT = getSound("entity.strider.ambient"); + Sound ENTITY_STRIDER_DEATH = getSound("entity.strider.death"); + Sound ENTITY_STRIDER_EAT = getSound("entity.strider.eat"); + Sound ENTITY_STRIDER_HAPPY = getSound("entity.strider.happy"); + Sound ENTITY_STRIDER_HURT = getSound("entity.strider.hurt"); + Sound ENTITY_STRIDER_RETREAT = getSound("entity.strider.retreat"); + Sound ENTITY_STRIDER_SADDLE = getSound("entity.strider.saddle"); + Sound ENTITY_STRIDER_STEP = getSound("entity.strider.step"); + Sound ENTITY_STRIDER_STEP_LAVA = getSound("entity.strider.step_lava"); + Sound ENTITY_TADPOLE_DEATH = getSound("entity.tadpole.death"); + Sound ENTITY_TADPOLE_FLOP = getSound("entity.tadpole.flop"); + Sound ENTITY_TADPOLE_GROW_UP = getSound("entity.tadpole.grow_up"); + Sound ENTITY_TADPOLE_HURT = getSound("entity.tadpole.hurt"); + Sound ENTITY_TNT_PRIMED = getSound("entity.tnt.primed"); + Sound ENTITY_TROPICAL_FISH_AMBIENT = getSound("entity.tropical_fish.ambient"); + Sound ENTITY_TROPICAL_FISH_DEATH = getSound("entity.tropical_fish.death"); + Sound ENTITY_TROPICAL_FISH_FLOP = getSound("entity.tropical_fish.flop"); + Sound ENTITY_TROPICAL_FISH_HURT = getSound("entity.tropical_fish.hurt"); + Sound ENTITY_TURTLE_AMBIENT_LAND = getSound("entity.turtle.ambient_land"); + Sound ENTITY_TURTLE_DEATH = getSound("entity.turtle.death"); + Sound ENTITY_TURTLE_DEATH_BABY = getSound("entity.turtle.death_baby"); + Sound ENTITY_TURTLE_EGG_BREAK = getSound("entity.turtle.egg_break"); + Sound ENTITY_TURTLE_EGG_CRACK = getSound("entity.turtle.egg_crack"); + Sound ENTITY_TURTLE_EGG_HATCH = getSound("entity.turtle.egg_hatch"); + Sound ENTITY_TURTLE_HURT = getSound("entity.turtle.hurt"); + Sound ENTITY_TURTLE_HURT_BABY = getSound("entity.turtle.hurt_baby"); + Sound ENTITY_TURTLE_LAY_EGG = getSound("entity.turtle.lay_egg"); + Sound ENTITY_TURTLE_SHAMBLE = getSound("entity.turtle.shamble"); + Sound ENTITY_TURTLE_SHAMBLE_BABY = getSound("entity.turtle.shamble_baby"); + Sound ENTITY_TURTLE_SWIM = getSound("entity.turtle.swim"); + Sound ENTITY_VEX_AMBIENT = getSound("entity.vex.ambient"); + Sound ENTITY_VEX_CHARGE = getSound("entity.vex.charge"); + Sound ENTITY_VEX_DEATH = getSound("entity.vex.death"); + Sound ENTITY_VEX_HURT = getSound("entity.vex.hurt"); + Sound ENTITY_VILLAGER_AMBIENT = getSound("entity.villager.ambient"); + Sound ENTITY_VILLAGER_CELEBRATE = getSound("entity.villager.celebrate"); + Sound ENTITY_VILLAGER_DEATH = getSound("entity.villager.death"); + Sound ENTITY_VILLAGER_HURT = getSound("entity.villager.hurt"); + Sound ENTITY_VILLAGER_NO = getSound("entity.villager.no"); + Sound ENTITY_VILLAGER_TRADE = getSound("entity.villager.trade"); + Sound ENTITY_VILLAGER_WORK_ARMORER = getSound("entity.villager.work_armorer"); + Sound ENTITY_VILLAGER_WORK_BUTCHER = getSound("entity.villager.work_butcher"); + Sound ENTITY_VILLAGER_WORK_CARTOGRAPHER = getSound("entity.villager.work_cartographer"); + Sound ENTITY_VILLAGER_WORK_CLERIC = getSound("entity.villager.work_cleric"); + Sound ENTITY_VILLAGER_WORK_FARMER = getSound("entity.villager.work_farmer"); + Sound ENTITY_VILLAGER_WORK_FISHERMAN = getSound("entity.villager.work_fisherman"); + Sound ENTITY_VILLAGER_WORK_FLETCHER = getSound("entity.villager.work_fletcher"); + Sound ENTITY_VILLAGER_WORK_LEATHERWORKER = getSound("entity.villager.work_leatherworker"); + Sound ENTITY_VILLAGER_WORK_LIBRARIAN = getSound("entity.villager.work_librarian"); + Sound ENTITY_VILLAGER_WORK_MASON = getSound("entity.villager.work_mason"); + Sound ENTITY_VILLAGER_WORK_SHEPHERD = getSound("entity.villager.work_shepherd"); + Sound ENTITY_VILLAGER_WORK_TOOLSMITH = getSound("entity.villager.work_toolsmith"); + Sound ENTITY_VILLAGER_WORK_WEAPONSMITH = getSound("entity.villager.work_weaponsmith"); + Sound ENTITY_VILLAGER_YES = getSound("entity.villager.yes"); + Sound ENTITY_VINDICATOR_AMBIENT = getSound("entity.vindicator.ambient"); + Sound ENTITY_VINDICATOR_CELEBRATE = getSound("entity.vindicator.celebrate"); + Sound ENTITY_VINDICATOR_DEATH = getSound("entity.vindicator.death"); + Sound ENTITY_VINDICATOR_HURT = getSound("entity.vindicator.hurt"); + Sound ENTITY_WANDERING_TRADER_AMBIENT = getSound("entity.wandering_trader.ambient"); + Sound ENTITY_WANDERING_TRADER_DEATH = getSound("entity.wandering_trader.death"); + Sound ENTITY_WANDERING_TRADER_DISAPPEARED = getSound("entity.wandering_trader.disappeared"); + Sound ENTITY_WANDERING_TRADER_DRINK_MILK = getSound("entity.wandering_trader.drink_milk"); + Sound ENTITY_WANDERING_TRADER_DRINK_POTION = getSound("entity.wandering_trader.drink_potion"); + Sound ENTITY_WANDERING_TRADER_HURT = getSound("entity.wandering_trader.hurt"); + Sound ENTITY_WANDERING_TRADER_NO = getSound("entity.wandering_trader.no"); + Sound ENTITY_WANDERING_TRADER_REAPPEARED = getSound("entity.wandering_trader.reappeared"); + Sound ENTITY_WANDERING_TRADER_TRADE = getSound("entity.wandering_trader.trade"); + Sound ENTITY_WANDERING_TRADER_YES = getSound("entity.wandering_trader.yes"); + Sound ENTITY_WARDEN_AGITATED = getSound("entity.warden.agitated"); + Sound ENTITY_WARDEN_AMBIENT = getSound("entity.warden.ambient"); + Sound ENTITY_WARDEN_ANGRY = getSound("entity.warden.angry"); + Sound ENTITY_WARDEN_ATTACK_IMPACT = getSound("entity.warden.attack_impact"); + Sound ENTITY_WARDEN_DEATH = getSound("entity.warden.death"); + Sound ENTITY_WARDEN_DIG = getSound("entity.warden.dig"); + Sound ENTITY_WARDEN_EMERGE = getSound("entity.warden.emerge"); + Sound ENTITY_WARDEN_HEARTBEAT = getSound("entity.warden.heartbeat"); + Sound ENTITY_WARDEN_HURT = getSound("entity.warden.hurt"); + Sound ENTITY_WARDEN_LISTENING = getSound("entity.warden.listening"); + Sound ENTITY_WARDEN_LISTENING_ANGRY = getSound("entity.warden.listening_angry"); + Sound ENTITY_WARDEN_NEARBY_CLOSE = getSound("entity.warden.nearby_close"); + Sound ENTITY_WARDEN_NEARBY_CLOSER = getSound("entity.warden.nearby_closer"); + Sound ENTITY_WARDEN_NEARBY_CLOSEST = getSound("entity.warden.nearby_closest"); + Sound ENTITY_WARDEN_ROAR = getSound("entity.warden.roar"); + Sound ENTITY_WARDEN_SNIFF = getSound("entity.warden.sniff"); + Sound ENTITY_WARDEN_SONIC_BOOM = getSound("entity.warden.sonic_boom"); + Sound ENTITY_WARDEN_SONIC_CHARGE = getSound("entity.warden.sonic_charge"); + Sound ENTITY_WARDEN_STEP = getSound("entity.warden.step"); + Sound ENTITY_WARDEN_TENDRIL_CLICKS = getSound("entity.warden.tendril_clicks"); + Sound ENTITY_WIND_CHARGE_THROW = getSound("entity.wind_charge.throw"); + Sound ENTITY_WIND_CHARGE_WIND_BURST = getSound("entity.wind_charge.wind_burst"); + Sound ENTITY_WITCH_AMBIENT = getSound("entity.witch.ambient"); + Sound ENTITY_WITCH_CELEBRATE = getSound("entity.witch.celebrate"); + Sound ENTITY_WITCH_DEATH = getSound("entity.witch.death"); + Sound ENTITY_WITCH_DRINK = getSound("entity.witch.drink"); + Sound ENTITY_WITCH_HURT = getSound("entity.witch.hurt"); + Sound ENTITY_WITCH_THROW = getSound("entity.witch.throw"); + Sound ENTITY_WITHER_AMBIENT = getSound("entity.wither.ambient"); + Sound ENTITY_WITHER_BREAK_BLOCK = getSound("entity.wither.break_block"); + Sound ENTITY_WITHER_DEATH = getSound("entity.wither.death"); + Sound ENTITY_WITHER_HURT = getSound("entity.wither.hurt"); + Sound ENTITY_WITHER_SHOOT = getSound("entity.wither.shoot"); + Sound ENTITY_WITHER_SKELETON_AMBIENT = getSound("entity.wither_skeleton.ambient"); + Sound ENTITY_WITHER_SKELETON_DEATH = getSound("entity.wither_skeleton.death"); + Sound ENTITY_WITHER_SKELETON_HURT = getSound("entity.wither_skeleton.hurt"); + Sound ENTITY_WITHER_SKELETON_STEP = getSound("entity.wither_skeleton.step"); + Sound ENTITY_WITHER_SPAWN = getSound("entity.wither.spawn"); + Sound ENTITY_WOLF_AMBIENT = getSound("entity.wolf.ambient"); + Sound ENTITY_WOLF_DEATH = getSound("entity.wolf.death"); + Sound ENTITY_WOLF_GROWL = getSound("entity.wolf.growl"); + Sound ENTITY_WOLF_HOWL = getSound("entity.wolf.howl"); + Sound ENTITY_WOLF_HURT = getSound("entity.wolf.hurt"); + Sound ENTITY_WOLF_PANT = getSound("entity.wolf.pant"); + Sound ENTITY_WOLF_SHAKE = getSound("entity.wolf.shake"); + Sound ENTITY_WOLF_STEP = getSound("entity.wolf.step"); + Sound ENTITY_WOLF_WHINE = getSound("entity.wolf.whine"); + Sound ENTITY_ZOGLIN_AMBIENT = getSound("entity.zoglin.ambient"); + Sound ENTITY_ZOGLIN_ANGRY = getSound("entity.zoglin.angry"); + Sound ENTITY_ZOGLIN_ATTACK = getSound("entity.zoglin.attack"); + Sound ENTITY_ZOGLIN_DEATH = getSound("entity.zoglin.death"); + Sound ENTITY_ZOGLIN_HURT = getSound("entity.zoglin.hurt"); + Sound ENTITY_ZOGLIN_STEP = getSound("entity.zoglin.step"); + Sound ENTITY_ZOMBIE_AMBIENT = getSound("entity.zombie.ambient"); + Sound ENTITY_ZOMBIE_ATTACK_IRON_DOOR = getSound("entity.zombie.attack_iron_door"); + Sound ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR = getSound("entity.zombie.attack_wooden_door"); + Sound ENTITY_ZOMBIE_BREAK_WOODEN_DOOR = getSound("entity.zombie.break_wooden_door"); + Sound ENTITY_ZOMBIE_CONVERTED_TO_DROWNED = getSound("entity.zombie.converted_to_drowned"); + Sound ENTITY_ZOMBIE_DEATH = getSound("entity.zombie.death"); + Sound ENTITY_ZOMBIE_DESTROY_EGG = getSound("entity.zombie.destroy_egg"); + Sound ENTITY_ZOMBIE_HORSE_AMBIENT = getSound("entity.zombie_horse.ambient"); + Sound ENTITY_ZOMBIE_HORSE_DEATH = getSound("entity.zombie_horse.death"); + Sound ENTITY_ZOMBIE_HORSE_HURT = getSound("entity.zombie_horse.hurt"); + Sound ENTITY_ZOMBIE_HURT = getSound("entity.zombie.hurt"); + Sound ENTITY_ZOMBIE_INFECT = getSound("entity.zombie.infect"); + Sound ENTITY_ZOMBIE_STEP = getSound("entity.zombie.step"); + Sound ENTITY_ZOMBIE_VILLAGER_AMBIENT = getSound("entity.zombie_villager.ambient"); + Sound ENTITY_ZOMBIE_VILLAGER_CONVERTED = getSound("entity.zombie_villager.converted"); + Sound ENTITY_ZOMBIE_VILLAGER_CURE = getSound("entity.zombie_villager.cure"); + Sound ENTITY_ZOMBIE_VILLAGER_DEATH = getSound("entity.zombie_villager.death"); + Sound ENTITY_ZOMBIE_VILLAGER_HURT = getSound("entity.zombie_villager.hurt"); + Sound ENTITY_ZOMBIE_VILLAGER_STEP = getSound("entity.zombie_villager.step"); + Sound ENTITY_ZOMBIFIED_PIGLIN_AMBIENT = getSound("entity.zombified_piglin.ambient"); + Sound ENTITY_ZOMBIFIED_PIGLIN_ANGRY = getSound("entity.zombified_piglin.angry"); + Sound ENTITY_ZOMBIFIED_PIGLIN_DEATH = getSound("entity.zombified_piglin.death"); + Sound ENTITY_ZOMBIFIED_PIGLIN_HURT = getSound("entity.zombified_piglin.hurt"); + Sound EVENT_MOB_EFFECT_BAD_OMEN = getSound("event.mob_effect.bad_omen"); + Sound EVENT_MOB_EFFECT_RAID_OMEN = getSound("event.mob_effect.raid_omen"); + Sound EVENT_MOB_EFFECT_TRIAL_OMEN = getSound("event.mob_effect.trial_omen"); + Sound EVENT_RAID_HORN = getSound("event.raid.horn"); + Sound INTENTIONALLY_EMPTY = getSound("intentionally_empty"); + Sound ITEM_ARMOR_EQUIP_CHAIN = getSound("item.armor.equip_chain"); + Sound ITEM_ARMOR_EQUIP_DIAMOND = getSound("item.armor.equip_diamond"); + Sound ITEM_ARMOR_EQUIP_ELYTRA = getSound("item.armor.equip_elytra"); + Sound ITEM_ARMOR_EQUIP_GENERIC = getSound("item.armor.equip_generic"); + Sound ITEM_ARMOR_EQUIP_GOLD = getSound("item.armor.equip_gold"); + Sound ITEM_ARMOR_EQUIP_IRON = getSound("item.armor.equip_iron"); + Sound ITEM_ARMOR_EQUIP_LEATHER = getSound("item.armor.equip_leather"); + Sound ITEM_ARMOR_EQUIP_NETHERITE = getSound("item.armor.equip_netherite"); + Sound ITEM_ARMOR_EQUIP_TURTLE = getSound("item.armor.equip_turtle"); + Sound ITEM_ARMOR_EQUIP_WOLF = getSound("item.armor.equip_wolf"); + Sound ITEM_ARMOR_UNEQUIP_WOLF = getSound("item.armor.unequip_wolf"); + Sound ITEM_AXE_SCRAPE = getSound("item.axe.scrape"); + Sound ITEM_AXE_STRIP = getSound("item.axe.strip"); + Sound ITEM_AXE_WAX_OFF = getSound("item.axe.wax_off"); + Sound ITEM_BONE_MEAL_USE = getSound("item.bone_meal.use"); + Sound ITEM_BOOK_PAGE_TURN = getSound("item.book.page_turn"); + Sound ITEM_BOOK_PUT = getSound("item.book.put"); + Sound ITEM_BOTTLE_EMPTY = getSound("item.bottle.empty"); + Sound ITEM_BOTTLE_FILL = getSound("item.bottle.fill"); + Sound ITEM_BOTTLE_FILL_DRAGONBREATH = getSound("item.bottle.fill_dragonbreath"); + Sound ITEM_BRUSH_BRUSHING_GENERIC = getSound("item.brush.brushing.generic"); + Sound ITEM_BRUSH_BRUSHING_GRAVEL = getSound("item.brush.brushing.gravel"); + Sound ITEM_BRUSH_BRUSHING_GRAVEL_COMPLETE = getSound("item.brush.brushing.gravel.complete"); + Sound ITEM_BRUSH_BRUSHING_SAND = getSound("item.brush.brushing.sand"); + Sound ITEM_BRUSH_BRUSHING_SAND_COMPLETE = getSound("item.brush.brushing.sand.complete"); + Sound ITEM_BUCKET_EMPTY = getSound("item.bucket.empty"); + Sound ITEM_BUCKET_EMPTY_AXOLOTL = getSound("item.bucket.empty_axolotl"); + Sound ITEM_BUCKET_EMPTY_FISH = getSound("item.bucket.empty_fish"); + Sound ITEM_BUCKET_EMPTY_LAVA = getSound("item.bucket.empty_lava"); + Sound ITEM_BUCKET_EMPTY_POWDER_SNOW = getSound("item.bucket.empty_powder_snow"); + Sound ITEM_BUCKET_EMPTY_TADPOLE = getSound("item.bucket.empty_tadpole"); + Sound ITEM_BUCKET_FILL = getSound("item.bucket.fill"); + Sound ITEM_BUCKET_FILL_AXOLOTL = getSound("item.bucket.fill_axolotl"); + Sound ITEM_BUCKET_FILL_FISH = getSound("item.bucket.fill_fish"); + Sound ITEM_BUCKET_FILL_LAVA = getSound("item.bucket.fill_lava"); + Sound ITEM_BUCKET_FILL_POWDER_SNOW = getSound("item.bucket.fill_powder_snow"); + Sound ITEM_BUCKET_FILL_TADPOLE = getSound("item.bucket.fill_tadpole"); + Sound ITEM_BUNDLE_DROP_CONTENTS = getSound("item.bundle.drop_contents"); + Sound ITEM_BUNDLE_INSERT = getSound("item.bundle.insert"); + Sound ITEM_BUNDLE_INSERT_FAIL = getSound("item.bundle.insert_fail"); + Sound ITEM_BUNDLE_REMOVE_ONE = getSound("item.bundle.remove_one"); + Sound ITEM_CHORUS_FRUIT_TELEPORT = getSound("item.chorus_fruit.teleport"); + Sound ITEM_CROP_PLANT = getSound("item.crop.plant"); + Sound ITEM_CROSSBOW_HIT = getSound("item.crossbow.hit"); + Sound ITEM_CROSSBOW_LOADING_END = getSound("item.crossbow.loading_end"); + Sound ITEM_CROSSBOW_LOADING_MIDDLE = getSound("item.crossbow.loading_middle"); + Sound ITEM_CROSSBOW_LOADING_START = getSound("item.crossbow.loading_start"); + Sound ITEM_CROSSBOW_QUICK_CHARGE_1 = getSound("item.crossbow.quick_charge_1"); + Sound ITEM_CROSSBOW_QUICK_CHARGE_2 = getSound("item.crossbow.quick_charge_2"); + Sound ITEM_CROSSBOW_QUICK_CHARGE_3 = getSound("item.crossbow.quick_charge_3"); + Sound ITEM_CROSSBOW_SHOOT = getSound("item.crossbow.shoot"); + Sound ITEM_DYE_USE = getSound("item.dye.use"); + Sound ITEM_ELYTRA_FLYING = getSound("item.elytra.flying"); + Sound ITEM_FIRECHARGE_USE = getSound("item.firecharge.use"); + Sound ITEM_FLINTANDSTEEL_USE = getSound("item.flintandsteel.use"); + Sound ITEM_GLOW_INK_SAC_USE = getSound("item.glow_ink_sac.use"); + Sound ITEM_GOAT_HORN_SOUND_0 = getSound("item.goat_horn.sound.0"); + Sound ITEM_GOAT_HORN_SOUND_1 = getSound("item.goat_horn.sound.1"); + Sound ITEM_GOAT_HORN_SOUND_2 = getSound("item.goat_horn.sound.2"); + Sound ITEM_GOAT_HORN_SOUND_3 = getSound("item.goat_horn.sound.3"); + Sound ITEM_GOAT_HORN_SOUND_4 = getSound("item.goat_horn.sound.4"); + Sound ITEM_GOAT_HORN_SOUND_5 = getSound("item.goat_horn.sound.5"); + Sound ITEM_GOAT_HORN_SOUND_6 = getSound("item.goat_horn.sound.6"); + Sound ITEM_GOAT_HORN_SOUND_7 = getSound("item.goat_horn.sound.7"); + Sound ITEM_HOE_TILL = getSound("item.hoe.till"); + Sound ITEM_HONEYCOMB_WAX_ON = getSound("item.honeycomb.wax_on"); + Sound ITEM_HONEY_BOTTLE_DRINK = getSound("item.honey_bottle.drink"); + Sound ITEM_INK_SAC_USE = getSound("item.ink_sac.use"); + Sound ITEM_LODESTONE_COMPASS_LOCK = getSound("item.lodestone_compass.lock"); + Sound ITEM_MACE_SMASH_AIR = getSound("item.mace.smash_air"); + Sound ITEM_MACE_SMASH_GROUND = getSound("item.mace.smash_ground"); + Sound ITEM_MACE_SMASH_GROUND_HEAVY = getSound("item.mace.smash_ground_heavy"); + Sound ITEM_NETHER_WART_PLANT = getSound("item.nether_wart.plant"); + Sound ITEM_OMINOUS_BOTTLE_DISPOSE = getSound("item.ominous_bottle.dispose"); + Sound ITEM_SHIELD_BLOCK = getSound("item.shield.block"); + Sound ITEM_SHIELD_BREAK = getSound("item.shield.break"); + Sound ITEM_SHOVEL_FLATTEN = getSound("item.shovel.flatten"); + Sound ITEM_SPYGLASS_STOP_USING = getSound("item.spyglass.stop_using"); + Sound ITEM_SPYGLASS_USE = getSound("item.spyglass.use"); + Sound ITEM_TOTEM_USE = getSound("item.totem.use"); + Sound ITEM_TRIDENT_HIT = getSound("item.trident.hit"); + Sound ITEM_TRIDENT_HIT_GROUND = getSound("item.trident.hit_ground"); + Sound ITEM_TRIDENT_RETURN = getSound("item.trident.return"); + Sound ITEM_TRIDENT_RIPTIDE_1 = getSound("item.trident.riptide_1"); + Sound ITEM_TRIDENT_RIPTIDE_2 = getSound("item.trident.riptide_2"); + Sound ITEM_TRIDENT_RIPTIDE_3 = getSound("item.trident.riptide_3"); + Sound ITEM_TRIDENT_THROW = getSound("item.trident.throw"); + Sound ITEM_TRIDENT_THUNDER = getSound("item.trident.thunder"); + Sound ITEM_WOLF_ARMOR_BREAK = getSound("item.wolf_armor.break"); + Sound ITEM_WOLF_ARMOR_CRACK = getSound("item.wolf_armor.crack"); + Sound ITEM_WOLF_ARMOR_DAMAGE = getSound("item.wolf_armor.damage"); + Sound ITEM_WOLF_ARMOR_REPAIR = getSound("item.wolf_armor.repair"); + Sound MUSIC_CREATIVE = getSound("music.creative"); + Sound MUSIC_CREDITS = getSound("music.credits"); + Sound MUSIC_DISC_11 = getSound("music_disc.11"); + Sound MUSIC_DISC_13 = getSound("music_disc.13"); + Sound MUSIC_DISC_5 = getSound("music_disc.5"); + Sound MUSIC_DISC_BLOCKS = getSound("music_disc.blocks"); + Sound MUSIC_DISC_CAT = getSound("music_disc.cat"); + Sound MUSIC_DISC_CHIRP = getSound("music_disc.chirp"); + Sound MUSIC_DISC_CREATOR = getSound("music_disc.creator"); + Sound MUSIC_DISC_CREATOR_MUSIC_BOX = getSound("music_disc.creator_music_box"); + Sound MUSIC_DISC_FAR = getSound("music_disc.far"); + Sound MUSIC_DISC_MALL = getSound("music_disc.mall"); + Sound MUSIC_DISC_MELLOHI = getSound("music_disc.mellohi"); + Sound MUSIC_DISC_OTHERSIDE = getSound("music_disc.otherside"); + Sound MUSIC_DISC_PIGSTEP = getSound("music_disc.pigstep"); + Sound MUSIC_DISC_PRECIPICE = getSound("music_disc.precipice"); + Sound MUSIC_DISC_RELIC = getSound("music_disc.relic"); + Sound MUSIC_DISC_STAL = getSound("music_disc.stal"); + Sound MUSIC_DISC_STRAD = getSound("music_disc.strad"); + Sound MUSIC_DISC_WAIT = getSound("music_disc.wait"); + Sound MUSIC_DISC_WARD = getSound("music_disc.ward"); + Sound MUSIC_DRAGON = getSound("music.dragon"); + Sound MUSIC_END = getSound("music.end"); + Sound MUSIC_GAME = getSound("music.game"); + Sound MUSIC_MENU = getSound("music.menu"); + Sound MUSIC_NETHER_BASALT_DELTAS = getSound("music.nether.basalt_deltas"); + Sound MUSIC_NETHER_CRIMSON_FOREST = getSound("music.nether.crimson_forest"); + Sound MUSIC_NETHER_NETHER_WASTES = getSound("music.nether.nether_wastes"); + Sound MUSIC_NETHER_SOUL_SAND_VALLEY = getSound("music.nether.soul_sand_valley"); + Sound MUSIC_NETHER_WARPED_FOREST = getSound("music.nether.warped_forest"); + Sound MUSIC_OVERWORLD_BADLANDS = getSound("music.overworld.badlands"); + Sound MUSIC_OVERWORLD_BAMBOO_JUNGLE = getSound("music.overworld.bamboo_jungle"); + Sound MUSIC_OVERWORLD_CHERRY_GROVE = getSound("music.overworld.cherry_grove"); + Sound MUSIC_OVERWORLD_DEEP_DARK = getSound("music.overworld.deep_dark"); + Sound MUSIC_OVERWORLD_DESERT = getSound("music.overworld.desert"); + Sound MUSIC_OVERWORLD_DRIPSTONE_CAVES = getSound("music.overworld.dripstone_caves"); + Sound MUSIC_OVERWORLD_FLOWER_FOREST = getSound("music.overworld.flower_forest"); + Sound MUSIC_OVERWORLD_FOREST = getSound("music.overworld.forest"); + Sound MUSIC_OVERWORLD_FROZEN_PEAKS = getSound("music.overworld.frozen_peaks"); + Sound MUSIC_OVERWORLD_GROVE = getSound("music.overworld.grove"); + Sound MUSIC_OVERWORLD_JAGGED_PEAKS = getSound("music.overworld.jagged_peaks"); + Sound MUSIC_OVERWORLD_JUNGLE = getSound("music.overworld.jungle"); + Sound MUSIC_OVERWORLD_LUSH_CAVES = getSound("music.overworld.lush_caves"); + Sound MUSIC_OVERWORLD_MEADOW = getSound("music.overworld.meadow"); + Sound MUSIC_OVERWORLD_OLD_GROWTH_TAIGA = getSound("music.overworld.old_growth_taiga"); + Sound MUSIC_OVERWORLD_SNOWY_SLOPES = getSound("music.overworld.snowy_slopes"); + Sound MUSIC_OVERWORLD_SPARSE_JUNGLE = getSound("music.overworld.sparse_jungle"); + Sound MUSIC_OVERWORLD_STONY_PEAKS = getSound("music.overworld.stony_peaks"); + Sound MUSIC_OVERWORLD_SWAMP = getSound("music.overworld.swamp"); + Sound MUSIC_UNDER_WATER = getSound("music.under_water"); + Sound PARTICLE_SOUL_ESCAPE = getSound("particle.soul_escape"); + Sound UI_BUTTON_CLICK = getSound("ui.button.click"); + Sound UI_CARTOGRAPHY_TABLE_TAKE_RESULT = getSound("ui.cartography_table.take_result"); + Sound UI_HUD_BUBBLE_POP = getSound("ui.hud.bubble_pop"); + Sound UI_LOOM_SELECT_PATTERN = getSound("ui.loom.select_pattern"); + Sound UI_LOOM_TAKE_RESULT = getSound("ui.loom.take_result"); + Sound UI_STONECUTTER_SELECT_RECIPE = getSound("ui.stonecutter.select_recipe"); + Sound UI_STONECUTTER_TAKE_RESULT = getSound("ui.stonecutter.take_result"); + Sound UI_TOAST_CHALLENGE_COMPLETE = getSound("ui.toast.challenge_complete"); + Sound UI_TOAST_IN = getSound("ui.toast.in"); + Sound UI_TOAST_OUT = getSound("ui.toast.out"); + Sound WEATHER_RAIN = getSound("weather.rain"); + Sound WEATHER_RAIN_ABOVE = getSound("weather.rain.above"); @NotNull - @Override - public NamespacedKey getKey() { - return key; + private static Sound getSound(@NotNull String key) { + return Registry.SOUNDS.getOrThrow(NamespacedKey.minecraft(key)); + } + + /** + * @param name of the sound. + * @return the sound with the given name. + * @deprecated only for backwards compatibility, use {@link Registry#get(NamespacedKey)} instead. + */ + @NotNull + @Deprecated(since = "1.21.3") + static Sound valueOf(@NotNull String name) { + Sound sound = Bukkit.getUnsafe().get(Registry.SOUNDS, NamespacedKey.fromString(name.toLowerCase(Locale.ROOT))); + if (sound != null) { + return sound; + } + + // Sound keys can have dots in them which where converted to _. Since converting + // the _ back to a dot would be to complex (since not all _ need to be converted back) we use the field name. + try { + sound = (Sound) Sound.class.getField(name).get(null); + } catch (NoSuchFieldException | IllegalAccessException e) { + sound = null; + } + + Preconditions.checkArgument(sound != null, "No sound found with the name %s", name); + return sound; + } + + /** + * @return an array of all known sounds. + * @deprecated use {@link Registry#iterator()}. + */ + @NotNull + @Deprecated(since = "1.21.3") + static Sound[] values() { + return Lists.newArrayList(Registry.SOUNDS).toArray(new Sound[0]); } }