#983: Expose riptide velocity to PlayerRiptideEvent

By: 2008Choco <hawkeboyz2@hotmail.com>
This commit is contained in:
Bukkit/Spigot 2024-03-10 09:27:41 +11:00
parent 1e709e216a
commit 7a71ab650c

View file

@ -3,6 +3,7 @@ package org.bukkit.event.player;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull;
/**
@ -16,10 +17,17 @@ public class PlayerRiptideEvent extends PlayerEvent {
private static final HandlerList handlers = new HandlerList();
private final ItemStack item;
private final Vector velocity;
public PlayerRiptideEvent(@NotNull final Player who, @NotNull final ItemStack item) {
public PlayerRiptideEvent(@NotNull final Player who, @NotNull final ItemStack item, @NotNull Vector velocity) {
super(who);
this.item = item;
this.velocity = velocity;
}
@Deprecated
public PlayerRiptideEvent(@NotNull final Player who, @NotNull final ItemStack item) {
this(who, item, new Vector());
}
/**
@ -32,6 +40,16 @@ public class PlayerRiptideEvent extends PlayerEvent {
return item;
}
/**
* Get the velocity applied to the player as a result of this riptide.
*
* @return the riptide velocity
*/
@NotNull
public Vector getVelocity() {
return velocity.clone();
}
@NotNull
@Override
public HandlerList getHandlers() {