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Emancipate more features to PlayerHandshakeEvent
* The hostname and socket address was not null when the event fired, but the event does not provide the value, the change allows plugins to use the old value. * Since `proxyLogicEnabled` will be checked after the event fired, to check the config value will allow plugins to modify it during the event handling. Signed-off-by: MiniDigger | Martin <admin@minidigger.dev>
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1 changed files with 2 additions and 2 deletions
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@ -37,8 +37,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ return;
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+ }
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+
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+ packethandshakinginsetprotocol.hostname = event.getServerHostname();
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+ this.getNetworkManager().socketAddress = new java.net.InetSocketAddress(event.getSocketAddressHostname(), ((java.net.InetSocketAddress) this.getNetworkManager().getSocketAddress()).getPort());
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+ if (event.getServerHostname() != null) packethandshakinginsetprotocol.hostname = event.getServerHostname();
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+ if (event.getSocketAddressHostname() != null) this.getNetworkManager().socketAddress = new java.net.InetSocketAddress(event.getSocketAddressHostname(), ((java.net.InetSocketAddress) this.getNetworkManager().getSocketAddress()).getPort());
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+ this.getNetworkManager().spoofedUUID = event.getUniqueId();
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+ this.getNetworkManager().spoofedProfile = gson.fromJson(event.getPropertiesJson(), com.mojang.authlib.properties.Property[].class);
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+ handledByEvent = true; // Hooray, we did it!
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