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SPIGOT-2622: Ensure all players are safely disconnected on shutdown
By: md_5 <git@md-5.net>
This commit is contained in:
parent
cf6a18e39f
commit
7b4d8c3f3f
1 changed files with 12 additions and 8 deletions
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@ -841,24 +841,28 @@
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}
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}
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public boolean getHasWhitelist() {
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public boolean getHasWhitelist() {
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@@ -836,16 +1270,26 @@
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@@ -835,17 +1269,29 @@
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}
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public void u() {
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public void u() {
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for (int i = 0; i < this.players.size(); ++i) {
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- for (int i = 0; i < this.players.size(); ++i) {
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- ((EntityPlayer) this.players.get(i)).playerConnection.disconnect("Server closed");
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- ((EntityPlayer) this.players.get(i)).playerConnection.disconnect("Server closed");
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+ ((EntityPlayer) this.players.get(i)).playerConnection.disconnect(this.server.server.getShutdownMessage()); // CraftBukkit - add custom shutdown message
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+ // CraftBukkit start - disconnect safely
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+ for (EntityPlayer player : this.players) {
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+ player.playerConnection.disconnect(this.server.server.getShutdownMessage()); // CraftBukkit - add custom shutdown message
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}
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}
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+ // CraftBukkit end
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}
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+
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+ }
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+ // CraftBukkit start
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+ // CraftBukkit start
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+ public void sendMessage(IChatBaseComponent[] iChatBaseComponents) {
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+ public void sendMessage(IChatBaseComponent[] iChatBaseComponents) {
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+ for (IChatBaseComponent component : iChatBaseComponents) {
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+ for (IChatBaseComponent component : iChatBaseComponents) {
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+ sendMessage(component, true);
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+ sendMessage(component, true);
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+ }
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+ }
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+ }
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}
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+ // CraftBukkit end
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+ // CraftBukkit end
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+
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public void sendMessage(IChatBaseComponent ichatbasecomponent, boolean flag) {
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public void sendMessage(IChatBaseComponent ichatbasecomponent, boolean flag) {
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this.server.sendMessage(ichatbasecomponent);
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this.server.sendMessage(ichatbasecomponent);
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int i = flag ? 1 : 0;
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int i = flag ? 1 : 0;
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@ -870,7 +874,7 @@
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}
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}
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public void sendMessage(IChatBaseComponent ichatbasecomponent) {
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public void sendMessage(IChatBaseComponent ichatbasecomponent) {
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@@ -882,8 +1326,10 @@
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@@ -882,8 +1328,10 @@
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WorldServer[] aworldserver = this.server.worldServer;
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WorldServer[] aworldserver = this.server.worldServer;
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int j = aworldserver.length;
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int j = aworldserver.length;
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