From 7be16c7ef00f745a7f30e0f0da062f1155066772 Mon Sep 17 00:00:00 2001 From: JRoy <joshroy126@gmail.com> Date: Sun, 10 May 2020 23:06:30 -0400 Subject: [PATCH] Potential bed API Adds a new method to fetch the location of a player's bed without generating any sync loads. getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks. --- .../craftbukkit/entity/CraftHumanEntity.java | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/paper-server/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/paper-server/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java index 6ec6b80d22..b2ab430392 100644 --- a/paper-server/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java +++ b/paper-server/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java @@ -130,6 +130,22 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity { return this.getHandle().sleepCounter; } + // Paper start - Potential bed api + @Override + public Location getPotentialBedLocation() { + ServerPlayer handle = (ServerPlayer) getHandle(); + BlockPos bed = handle.getRespawnPosition(); + if (bed == null) { + return null; + } + + net.minecraft.server.level.ServerLevel worldServer = handle.server.getLevel(handle.getRespawnDimension()); + if (worldServer == null) { + return null; + } + return new Location(worldServer.getWorld(), bed.getX(), bed.getY(), bed.getZ()); + } + // Paper end @Override public boolean sleep(Location location, boolean force) { Preconditions.checkArgument(location != null, "Location cannot be null");