[Bleeding] Update MapPalette with new colors. Fixes BUKKIT-5094

As of Minecraft 1.7, there are 143 available map colors, MapPalette
needs to be updated to reflect the new colors.

This commit fixes the issue by adding the new colors to the
color matching array, and appropriately adjusts the color matching
methods as well.

By: t00thpick1 <t00thpick1dirko@gmail.com>
This commit is contained in:
Bukkit/Spigot 2013-12-08 11:17:12 -05:00
parent 06f33fc487
commit 7d8d6df39e

View file

@ -34,19 +34,41 @@ public final class MapPalette {
private static final Color[] colors = {
new Color(0, 0, 0, 0), new Color(0, 0, 0, 0),
new Color(0, 0, 0, 0), new Color(0, 0, 0, 0),
c(89,125,39), c(109,153,48), c(27,178,56), c(109,153,48),
c(174,164,115), c(213,201,140), c(247,233,163), c(213,201,140),
c(117,117,117), c(144,144,144), c(167,167,167), c(144,144,144),
c(180,0,0), c(220,0,0), c(255,0,0), c(220,0,0),
c(112,112,180), c(138,138,220), c(160,160,255), c(138,138,220),
c(117,117,117), c(144,144,144), c(167,167,167), c(144,144,144),
c(0,87,0), c(0,106,0), c(0,124,0), c(0,106,0),
c(180,180,180), c(220,220,220), c(255,255,255), c(220,220,220),
c(115,118,129), c(141,144,158), c(164,168,184), c(141,144,158),
c(129,74,33), c(157,91,40), c(183,106,47), c(157,91,40),
c(79,79,79), c(96,96,96), c(112,112,112), c(96,96,96),
c(45,45,180), c(55,55,220), c(64,64,255), c(55,55,220),
c(73,58,35), c(89,71,43), c(104,83,50), c(89,71,43)
c(89,125,39), c(109,153,48), c(127,178,56), c(67,94,29),
c(174,164,115), c(213,201,140), c(247,233,163), c(130,123,86),
c(117,117,117), c(144,144,144), c(167,167,167), c(88,88,88),
c(180,0,0), c(220,0,0), c(255,0,0), c(135,0,0),
c(112,112,180), c(138,138,220), c(160,160,255), c(84,84,135),
c(117,117,117), c(144,144,144), c(167,167,167), c(88,88,88),
c(0,87,0), c(0,106,0), c(0,124,0), c(0,65,0),
c(180,180,180), c(220,220,220), c(255,255,255), c(135,135,135),
c(115,118,129), c(141,144,158), c(164,168,184), c(86,88,97),
c(129,74,33), c(157,91,40), c(183,106,47), c(96,56,24),
c(79,79,79), c(96,96,96), c(112,112,112), c(59,59,59),
c(45,45,180), c(55,55,220), c(64,64,255), c(33,33,135),
c(73,58,35), c(89,71,43), c(104,83,50), c(55,43,26),
c(180,177,172), c(220,217,211), c(255,252,245), c(135,133,129),
c(152,89,36), c(186,109,44), c(216,127,51), c(114,67,27),
c(125,53,152), c(153,65,186), c(178,76,216), c(94,40,114),
c(72,108,152), c(88,132,186), c(102,153,216), c(54,81,114),
c(161,161,36), c(197,197,44), c(229,229,51), c(121,121,27),
c(89,144,17), c(109,176,21), c(127,204,25), c(67,108,13),
c(170,89,116), c(208,109,142), c(242,127,165), c(128,67,87),
c(53,53,53), c(65,65,65), c(76,76,76), c(40,40,40),
c(108,108,108), c(132,132,132), c(153,153,153), c(81,81,81),
c(53,89,108), c(65,109,132), c(76,127,153), c(40,67,81),
c(89,44,125), c(109,54,153), c(127,63,178), c(67,33,94),
c(36,53,125), c(44,65,153), c(51,76,178), c(27,40,94),
c(72,53,36), c(88,65,44), c(102,76,51), c(54,40,27),
c(72,89,36), c(88,109,44), c(102,127,51), c(54,67,27),
c(108,36,36), c(132,44,44), c(153,51,51), c(81,27,27),
c(17,17,17), c(21,21,21), c(25,25,25), c(13,13,13),
c(176,168,54), c(215,205,66), c(250,238,77), c(132,126,40),
c(64,154,150), c(79,188,183), c(92,219,213), c(48,115,112),
c(52,90,180), c(63,110,220), c(74,128,255), c(39,67,135),
c(0,153,40), c(0,187,50), c(0,217,58), c(0,114,30),
c(14,14,21), c(18,17,26), c(21,20,31), c(11,10,16),
c(79,1,0), c(96,1,0), c(112,2,0), c(59,1,0)
};
// Interface
@ -187,7 +209,7 @@ public final class MapPalette {
int index = 0;
double best = -1;
for (int i = 4; i < colors.length; i++) {
for (int i = 0; i < colors.length; i++) {
double distance = getDistance(color, colors[i]);
if (distance < best || best == -1) {
best = distance;
@ -195,7 +217,8 @@ public final class MapPalette {
}
}
return (byte) index;
// Minecraft has 143 colors, some of which have negative byte representations
return (byte) (index < 128 ? index : -129 + (index - 127));
}
/**
@ -207,10 +230,11 @@ public final class MapPalette {
*/
@Deprecated
public static Color getColor(byte index) {
if (index < 0 || index >= colors.length) {
if ((index > -113 && index < 0) || index > 127) {
throw new IndexOutOfBoundsException();
} else {
return colors[index];
// Minecraft has 143 colors, some of which have negative byte representations
return colors[index >= 0 ? index : index + 256];
}
}