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Added internal MC support for multiple worlds
By: Dinnerbone <dinnerbone@dinnerbone.com>
This commit is contained in:
parent
622ca3e68c
commit
7d933716df
1 changed files with 11 additions and 3 deletions
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@ -11,6 +11,7 @@ import net.minecraft.server.EntityPlayer;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.PropertyManager;
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import net.minecraft.server.ServerConfigurationManager;
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import net.minecraft.server.WorldServer;
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import org.bukkit.*;
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import org.bukkit.plugin.Plugin;
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import org.bukkit.plugin.PluginManager;
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@ -148,8 +149,13 @@ public final class CraftServer implements Server {
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return pluginManager;
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}
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<<<<<<< HEAD
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public BukkitScheduler getScheduler() {
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return scheduler;
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=======
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public World[] getWorlds() {
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return console.worlds.toArray(new World[0]);
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>>>>>>> f045828... Added internal MC support for multiple worlds
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}
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public World[] getWorlds() {
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@ -170,14 +176,16 @@ public final class CraftServer implements Server {
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console.d = config;
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boolean animals = config.a("spawn-monsters", console.m);
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boolean monsters = config.a("spawn-monsters", console.e.k > 0);
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boolean monsters = config.a("spawn-monsters", console.worlds.get(0).k > 0);
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console.l = config.a("online-mode", console.l);
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console.m = config.a("spawn-animals", console.m);
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console.n = config.a("pvp", console.n);
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console.e.k = monsters ? 1 : 0;
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console.e.a(monsters, animals);
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for (WorldServer world : console.worlds) {
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world.k = monsters ? 1 : 0;
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world.a(monsters, animals);
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}
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pluginManager.clearPlugins();
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commandMap.clearCommands();
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