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https://github.com/PaperMC/Paper.git
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Added Vector class.
By: sk89q <the.sk89q@gmail.com>
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aeb55da0e1
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2 changed files with 356 additions and 0 deletions
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@ -179,6 +179,10 @@ public class Location implements Cloneable {
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public String toString() {
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return "Location{" + "world=" + world + "x=" + x + "y=" + y + "z=" + z + "pitch=" + pitch + "yaw=" + yaw + '}';
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}
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public Vector toVector() {
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return new Vector(x, y, z);
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}
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@Override
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protected Location clone() {
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352
paper-api/src/main/java/org/bukkit/Vector.java
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352
paper-api/src/main/java/org/bukkit/Vector.java
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@ -0,0 +1,352 @@
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package org.bukkit;
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/**
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* Represents a mutable vector.
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*
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* @author sk89q
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*/
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public class Vector implements Cloneable {
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private static final long serialVersionUID = -2657651106777219169L;
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private double x;
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private double y;
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private double z;
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public Vector(int x, int y, int z) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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public Vector(double x, double y, double z) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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public Vector(float x, float y, float z) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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/**
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* Adds the vector by another.
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*
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* @param vec
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* @return the same vector
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*/
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public Vector add(Vector vec) {
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x += vec.x;
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y += vec.y;
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z += vec.z;
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return this;
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}
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/**
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* Subtracts the vector by another.
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*
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* @param vec
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* @return the same vector
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*/
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public Vector subtract(Vector vec) {
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x -= vec.x;
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y -= vec.y;
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z -= vec.z;
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return this;
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}
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/**
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* Multiplies the vector by another.
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*
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* @param vec
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* @return the same vector
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*/
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public Vector multiply(Vector vec) {
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x *= vec.x;
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y *= vec.y;
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z *= vec.z;
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return this;
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}
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/**
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* Divides the vector by another.
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*
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* @param vec
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* @return the same vector
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*/
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public Vector divide(Vector vec) {
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x /= vec.x;
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y /= vec.y;
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z /= vec.z;
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return this;
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}
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/**
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* Gets the magnitude of the vector, defined as sqrt(x^2+y^2+z^2). The value
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* of this method is not cached and uses a costly square-root function, so
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* do not repeatedly call this method to get the vector's magnitude.
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*
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* @return the magnitude
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*/
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public double length() {
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return Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2) + Math.pow(z, 2));
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}
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/**
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* Get the distance between this vector and another. The value
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* of this method is not cached and uses a costly square-root function, so
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* do not repeatedly call this method to get the vector's magnitude.
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*
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* @return the distance
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*/
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public double distance(Vector o) {
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return Math.sqrt(Math.pow(x - o.x, 2) + Math.pow(y - o.y, 2)
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+ Math.pow(z - o.z, 2));
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}
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/**
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* Performs scalar multiplication, multiplying all components with a scalar.
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*
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* @param m
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* @return the same vector
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*/
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public Vector multiply(int m) {
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x *= m;
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y *= m;
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z *= m;
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return this;
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}
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/**
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* Performs scalar multiplication, multiplying all components with a scalar.
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*
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* @param m
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* @return the same vector
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*/
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public Vector multiply(double m) {
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x *= m;
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y *= m;
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z *= m;
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return this;
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}
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/**
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* Performs scalar multiplication, multiplying all components with a scalar.
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*
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* @param m
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* @return the same vector
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*/
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public Vector multiply(float m) {
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x *= m;
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y *= m;
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z *= m;
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return this;
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}
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/**
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* Calculates the dot product of this vector with another. The dot product
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* is defined as x1*x2+y1*y2+z1*z2. The returned value is a scalar.
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*
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* @param other
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* @return dot product
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*/
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public double getDotProduct(Vector other) {
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return x * other.x + y * other.y + z * other.z;
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}
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/**
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* Calculates the cross product of this vector with another. The cross
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* product is defined as:
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*
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* x = y1 * z2 - y2 * z1<br/>
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* y = z1 * x2 - z2 * x1<br/>
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* z = x1 * y2 - x2 * y1
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*
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* @param o
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* @return the same vector
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*/
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public Vector crossProduct(Vector o) {
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double newX = y * o.z - o.y * z;
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double newY = z * o.x - o.z * x;
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double newZ = x * o.y - o.x * y;
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x = newX;
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y = newY;
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z = newZ;
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return this;
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}
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/**
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* Converts this vector to a unit vector (a vector with length of 1).
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*
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* @return the same vector
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*/
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public Vector unitVector() {
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double length = length();
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x /= length;
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y /= length;
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z /= length;
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return this;
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}
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/**
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* Gets a unit vector of this vector. This vector will not be chagned.
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*
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* @return a brand new vector
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*/
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public Vector getUnitVector() {
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double length = length();
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return new Vector(x / length, y / length, z / length);
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}
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/**
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* Returns whether this vector is in a cuboid. The minimum and maximum
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* vectors given must be truly the minimum and maximum X, Y and Z
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* components.
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*
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* @param min
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* @param max
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* @return whether this vector is in the cuboid
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*/
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public boolean isInCuboid(Vector min, Vector max) {
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return x >= min.x && x <= max.x
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&& y >= min.y && y <= max.y
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&& z >= min.z && z <= max.z;
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}
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/**
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* Returns whether this vector is within a sphere.
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*
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* @param origin
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* @param radius
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* @return whether this vector is in the sphere
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*/
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public boolean isInSphere(Vector origin, double radius) {
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return origin.clone().subtract(this).length() <= radius;
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}
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public double getX() {
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return x;
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}
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public double getY() {
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return y;
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}
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public double getZ() {
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return z;
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}
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public Vector setX(int x) {
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this.x = x;
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return this;
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}
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public Vector setX(double x) {
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this.x = x;
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return this;
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}
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public Vector setX(float x) {
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this.x = x;
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return this;
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}
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public Vector setY(int y) {
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this.y = y;
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return this;
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}
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public Vector setY(double y) {
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this.y = y;
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return this;
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}
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public Vector setY(float y) {
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this.y = y;
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return this;
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}
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public Vector setZ(int z) {
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this.z = z;
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return this;
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}
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public Vector setZ(double z) {
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this.z = z;
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return this;
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}
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public Vector setZ(float z) {
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this.z = z;
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return this;
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}
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@Override
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public boolean equals(Object obj) {
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if (!(obj instanceof Vector)) {
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return false;
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}
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Vector other = (Vector)obj;
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return Double.doubleToLongBits(x) == Double.doubleToLongBits(other.x)
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&& Double.doubleToLongBits(y) == Double.doubleToLongBits(other.y)
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&& Double.doubleToLongBits(z) == Double.doubleToLongBits(other.z);
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}
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@Override
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public int hashCode() {
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return ((int)Double.doubleToLongBits(x) >> 13) ^
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((int)Double.doubleToLongBits(y) >> 7) ^
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(int)Double.doubleToLongBits(z);
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}
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@Override
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public Vector clone() {
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return new Vector(x, y, z);
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}
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@Override
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public String toString() {
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return x + "," + y + "," + z;
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}
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public Location toLocation(World world) {
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return new Location(world, x, y, z);
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}
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public Location toLocation(World world, float yaw, float pitch) {
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return new Location(world, x, y, z, yaw, pitch);
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}
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/**
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* Gets the minimum components of two vectors.
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*
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* @param v1
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* @param v2
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* @return minimum
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*/
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public static Vector getMinimum(Vector v1, Vector v2) {
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return new Vector(
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Math.min(v1.x, v2.x),
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Math.min(v1.y, v2.y),
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Math.min(v1.z, v2.z));
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}
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/**
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* Gets the maximum components of two vectors.
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*
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* @param v1
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* @param v2
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* @return maximum
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*/
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public static Vector getMaximum(Vector v1, Vector v2) {
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return new Vector(
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Math.max(v1.x, v2.x),
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Math.max(v1.y, v2.y),
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Math.max(v1.z, v2.z));
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}
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}
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