Shame on you Mojang

Someone wrote some horrible code that throws a world accessing task
onto the HTTP DOWNLOADER Thread Pool, for an activity that is not even
heavy enough to warrant async operation.

This then triggers async chunk loads!

What in the hell were you thinking?
This commit is contained in:
Aikar 2017-02-05 19:19:35 -05:00
parent c5851f632a
commit 7daac312a5
2 changed files with 58 additions and 0 deletions

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@ -0,0 +1,57 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 5 Feb 2017 19:17:28 -0500
Subject: [PATCH] Shame on you Mojang
Someone wrote some horrible code that throws a world accessing task
onto the HTTP DOWNLOADER Thread Pool, for an activity that is not even
heavy enough to warrant async operation.
This then triggers async chunk loads!
What in the hell were you thinking?
diff --git a/src/main/java/net/minecraft/server/BlockBeacon.java b/src/main/java/net/minecraft/server/BlockBeacon.java
index f44f05620..74c371179 100644
--- a/src/main/java/net/minecraft/server/BlockBeacon.java
+++ b/src/main/java/net/minecraft/server/BlockBeacon.java
@@ -0,0 +0,0 @@ public class BlockBeacon extends BlockTileEntity {
}
public static void c(final World world, final BlockPosition blockposition) {
- HttpUtilities.a.submit(new Runnable() {
- public void run() {
+ /*HttpUtilities.a.submit(new Runnable() {
+ public void run() {*/ // Paper
Chunk chunk = world.getChunkAtWorldCoords(blockposition);
for (int i = blockposition.getY() - 1; i >= 0; --i) {
@@ -0,0 +0,0 @@ public class BlockBeacon extends BlockTileEntity {
IBlockData iblockdata = world.getType(blockposition1);
if (iblockdata.getBlock() == Blocks.BEACON) {
- ((WorldServer) world).postToMainThread(new Runnable() {
- public void run() {
+ /*((WorldServer) world).postToMainThread(new Runnable() {
+ public void run() {*/ // Paper
TileEntity tileentity = world.getTileEntity(blockposition);
if (tileentity instanceof TileEntityBeacon) {
@@ -0,0 +0,0 @@ public class BlockBeacon extends BlockTileEntity {
world.playBlockAction(blockposition, Blocks.BEACON, 1, 0);
}
- }
- });
+ /*}
+ });*/ // Paper
}
}
- }
- });
+ /*}
+ });*/ // Paper
}
}
--

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@ -40,6 +40,7 @@ import BaseBlockPosition
import BiomeBase
import BiomeJungle
import BiomeMesa
import BlockBeacon
import BlockChest
import BlockFalling
import BlockFurnace