Fix item gravity on inactive items, remove dumb active skipping

This commit is contained in:
Nassim Jahnke 2024-10-30 14:06:43 +01:00
parent 666560fcdd
commit 7dc7d6ef96
2 changed files with 23 additions and 30 deletions

View file

@ -32,14 +32,13 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
- }
+ }*/ // Paper - comment out EAR 2
// Spigot end
+ final boolean isActive = org.spigotmc.ActivationRange.checkIfActive(entity); // Paper - EAR 2
entity.setOldPosAndRot();
ProfilerFiller gameprofilerfiller = Profiler.get();
@@ -0,0 +0,0 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
return BuiltInRegistries.ENTITY_TYPE.getKey(entity.getType()).toString();
});
gameprofilerfiller.incrementCounter("tickNonPassenger");
+ final boolean isActive = org.spigotmc.ActivationRange.checkIfActive(entity); // Paper - EAR 2
+ if (isActive) { // Paper - EAR 2
entity.tick();
entity.postTick(); // CraftBukkit
@ -651,11 +650,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ // Paper start
+ if (entity instanceof Mob && ((Mob) entity).targetSelector.hasTasks() ) {
+ return 0;
+ }
}
+ if (entity instanceof Pillager) {
+ Pillager pillager = (Pillager) entity;
+ // TODO:?
}
+ }
+ // Paper end
}
// SPIGOT-6644: Otherwise the target refresh tick will be missed
@ -706,14 +705,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
}
+ // Paper end
isActive = true;
+
}
// Add a little performance juice to active entities. Skip 1/4 if not immune.
- } else if ( !entity.defaultActivationState && (entity.tickCount + entity.getId()) % 4 == 0 && !ActivationRange.checkEntityImmunities( entity ) ) // Paper - Ensure checking item movement is offset from Spigot's entity activation range check
+ } else if ( (entity.tickCount + entity.getId()) % 4 == 0 && ActivationRange.checkEntityImmunities( entity ) < 0 ) // Paper
{
isActive = false;
}
} else if (entity instanceof net.minecraft.world.entity.item.ItemEntity && (entity.tickCount + entity.getId()) % 4 == 0) { // Paper - Needed for item gravity, see ItemEntity tick
isActive = true;
diff --git a/src/main/java/org/spigotmc/SpigotWorldConfig.java b/src/main/java/org/spigotmc/SpigotWorldConfig.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/spigotmc/SpigotWorldConfig.java

View file

@ -1,18 +1,11 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: AJMFactsheets <AJMFactsheets@gmail.com>
Date: Fri, 17 Jan 2020 17:17:54 -0600
Subject: [PATCH] Fix items not falling correctly
From: Nassim Jahnke <nassim@njahnke.dev>
Date: Wed, 30 Oct 2024 13:51:54 +0100
Subject: [PATCH] Fix item EAR ticks
Since 1.14, Mojang has added an optimization which skips checking if
an item should fall every fourth tick.
However, Spigot's entity activation range class also has an
optimization which skips ticking active entities every fourth tick.
This can result in a state where an item will never properly fall
due to its move method never being called.
This patch resolves the conflict by offsetting checking Spigot's entity
activation range check from an item's move method.
Item entities only have their gravity ticked every 4 ticks when on ground.
Fix that and also remove Spigot's arbitrary tick skipping. It's a terribly
cheap way of getting extra performance that doesn't really work at all.
diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
@ -23,7 +16,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
}
- if (!this.onGround() || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) {
+ if (!this.onGround() || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) { // Paper - Diff on change
+ if (!this.onGround() || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) { // Paper - Diff on change; ActivationRange immunity
this.move(MoverType.SELF, this.getDeltaMovement());
this.applyEffectsFromBlocks();
float f = 0.98F;
@ -32,11 +25,18 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
--- a/src/main/java/org/spigotmc/ActivationRange.java
+++ b/src/main/java/org/spigotmc/ActivationRange.java
@@ -0,0 +0,0 @@ public class ActivationRange
entity.activatedTick = MinecraftServer.currentTick + 20;
}
isActive = true;
+ } else if (entity instanceof net.minecraft.world.entity.item.ItemEntity && (entity.tickCount + entity.getId()) % 4 == 0) { // Paper - Needed for item gravity, see ItemEntity tick
+ isActive = true;
}
// Add a little performance juice to active entities. Skip 1/4 if not immune.
- // Add a little performance juice to active entities. Skip 1/4 if not immune.
- } else if ( !entity.defaultActivationState && entity.tickCount % 4 == 0 && !ActivationRange.checkEntityImmunities( entity ) )
+ } else if ( !entity.defaultActivationState && (entity.tickCount + entity.getId()) % 4 == 0 && !ActivationRange.checkEntityImmunities( entity ) ) // Paper - Ensure checking item movement is offset from Spigot's entity activation range check
{
isActive = false;
- {
- isActive = false;
}
+ // Paper - remove dumb tick skipping for active entities
return isActive;
}
}