Further extend BlockStateListPopulator

Upon "real world testing", there was needed and unimplemented methods
on BlockStateListPopulator; This commit (which should fix #1663) aims
to improve the coverage of this class.

We should aim to look into expanding this class down the line, or aim to
improve the servers ability to capture these changes
This commit is contained in:
Shane Freeder 2018-11-09 18:11:32 +00:00
parent 2b9a7d9475
commit 7e59b6e18e
No known key found for this signature in database
GPG key ID: A3F61EA5A085289C

View file

@ -1,4 +1,4 @@
From f63c14ecabe179632247452f7f7e8e97c141dfc7 Mon Sep 17 00:00:00 2001
From 3c048e89df0608e4a5187df2ddc1c36956b11df5 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 8 Nov 2018 04:53:00 +0000
Subject: [PATCH] Extend BlockStateListPopulator
@ -36,10 +36,65 @@ index 987af9c3de..6e52d46952 100644
world.setTypeAndData(blockposition2, block.getHandle(), block.getFlag());
}
diff --git a/src/main/java/org/bukkit/craftbukkit/util/BlockStateListPopulator.java b/src/main/java/org/bukkit/craftbukkit/util/BlockStateListPopulator.java
index 165843ddfe..c5612b2f43 100644
index 165843ddfe..8482abd054 100644
--- a/src/main/java/org/bukkit/craftbukkit/util/BlockStateListPopulator.java
+++ b/src/main/java/org/bukkit/craftbukkit/util/BlockStateListPopulator.java
@@ -45,4 +45,16 @@ public class BlockStateListPopulator extends DummyGeneratorAccess {
@@ -4,8 +4,12 @@ import java.util.ArrayList;
import java.util.LinkedHashMap;
import java.util.List;
+import net.minecraft.server.Block;
import net.minecraft.server.BlockPosition;
+import net.minecraft.server.FluidType;
import net.minecraft.server.IBlockData;
+import net.minecraft.server.TickList;
+import net.minecraft.server.TickListPriority;
import net.minecraft.server.World;
import org.bukkit.block.BlockState;
@@ -14,6 +18,41 @@ import org.bukkit.craftbukkit.block.CraftBlockState;
public class BlockStateListPopulator extends DummyGeneratorAccess {
private final World world;
private final LinkedHashMap<BlockPosition, CraftBlockState> list;
+ // Paper start
+ private final TickList<FluidType> fluidTickList = new TickList<FluidType>() {
+ @Override
+ public boolean a(BlockPosition var1, FluidType var2) {
+ return BlockStateListPopulator.super.I().a(var1, var2);
+ }
+
+ @Override
+ public void a(BlockPosition var1, FluidType var2, int var3, TickListPriority var4) {
+
+ }
+
+ @Override
+ public boolean b(BlockPosition var1, FluidType var2) {
+ return false;
+ }
+ };
+
+ private TickList<Block> blockTickList = new TickList<Block>() {
+ @Override
+ public boolean a(BlockPosition var1, Block var2) {
+ return BlockStateListPopulator.super.J().a(var1, var2);
+ }
+
+ @Override
+ public void a(BlockPosition var1, Block var2, int var3, TickListPriority var4) {
+
+ }
+
+ @Override
+ public boolean b(BlockPosition var1, Block var2) {
+ return false;
+ }
+ };
+ // Paper end
public BlockStateListPopulator(World world) {
this(world, new LinkedHashMap<>());
@@ -45,4 +84,34 @@ public class BlockStateListPopulator extends DummyGeneratorAccess {
public World getWorld() {
return world;
}
@ -54,6 +109,24 @@ index 165843ddfe..c5612b2f43 100644
+ return world.getType(bp);
+ }
+ }
+
+ // Do nothing, this will be ran when the block is actually placed into the world
+ @Override
+ public void update(BlockPosition bp, Block block) {}
+
+ // Dumb tick lists, we rely upon block placement into the world updating this info
+ // no obfhelpers intentional, design of these classes do not favor them, and easier
+ // to just rework on upgrade...
+ @Override
+ public TickList<FluidType> I() {
+ return fluidTickList;
+ }
+
+ @Override
+ public TickList<Block> J() {
+ return blockTickList;
+ }
+
+ // paper end
}
--