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Don't skip full player connection tick when dead
Still need to send keep alives and kick for idle Fixes #3299
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1 changed files with 10 additions and 3 deletions
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@ -82,13 +82,20 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ playerJoinReady.run();
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+ playerJoinReady.run();
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+ }
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+ }
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+ // Don't tick if not valid (dead), otherwise we load chunks below
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+ // Don't tick if not valid (dead), otherwise we load chunks below
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+ if (!this.player.valid) {
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+ if (this.player.valid) {
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+ return;
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+ }
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+ // Paper end
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+ // Paper end
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this.syncPosition();
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this.syncPosition();
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this.player.lastX = this.player.locX();
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this.player.lastX = this.player.locX();
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this.player.lastY = this.player.locY();
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this.player.lastY = this.player.locY();
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn {
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this.r = null;
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this.D = false;
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this.E = 0;
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- }
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+ }} // Paper - end if (valid)
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this.minecraftServer.getMethodProfiler().enter("keepAlive");
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// Paper Start - give clients a longer time to respond to pings as per pre 1.12.2 timings
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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