Fixed spawning the new entities

This commit is contained in:
Dinnerbone 2011-09-15 05:53:19 +01:00
parent 548ecfdec8
commit 7eff773769

View file

@ -729,7 +729,13 @@ public class CraftWorld implements World {
} else if (Slime.class.isAssignableFrom(clazz)) {
entity = new EntitySlime(world);
} else if (Spider.class.isAssignableFrom(clazz)) {
if (CaveSpider.class.isAssignableFrom(clazz)) {
entity = new EntityCaveSpider(world);
} else {
entity = new EntitySpider(world);
}
} else if (Squid.class.isAssignableFrom(clazz)) {
entity = new EntitySquid(world);
} else if (Wolf.class.isAssignableFrom(clazz)) {
@ -738,6 +744,10 @@ public class CraftWorld implements World {
entity = new EntityPigZombie(world);
} else if (Zombie.class.isAssignableFrom(clazz)) {
entity = new EntityZombie(world);
} else if (Silverfish.class.isAssignableFrom(clazz)) {
entity = new EntitySilverfish(world);
} else if (Enderman.class.isAssignableFrom(clazz)) {
entity = new EntityEnderman(world);
}
if (entity != null) {
@ -748,6 +758,8 @@ public class CraftWorld implements World {
// negative
} else if (TNTPrimed.class.isAssignableFrom(clazz)) {
entity = new EntityTNTPrimed(world, x, y, z);
} else if (ExperienceOrb.class.isAssignableFrom(clazz)) {
entity = new EntityExperienceOrb(world, x, y, z, 0);
} else if (Weather.class.isAssignableFrom(clazz)) {
// not sure what this can do
entity = new EntityWeatherStorm(world, x, y, z);