From 7fc75401ca4123413c70d7679421c70d7952d98c Mon Sep 17 00:00:00 2001
From: Nassim Jahnke <nassim@njahnke.dev>
Date: Thu, 21 Nov 2024 17:57:18 +0100
Subject: [PATCH] [ci skip] Fix typos

---
 patches/api/More-Teleport-API.patch                    | 10 +++++-----
 .../Only-erase-allay-memory-on-non-item-targets.patch  |  2 +-
 2 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/patches/api/More-Teleport-API.patch b/patches/api/More-Teleport-API.patch
index b4fdf8bfc9..47fc173f18 100644
--- a/patches/api/More-Teleport-API.patch
+++ b/patches/api/More-Teleport-API.patch
@@ -57,7 +57,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
 +    /**
 +     * Note: These flags only work on {@link org.bukkit.entity.Player} entities.
 +     * <p>
-+     * Relative flags enable a player to not loose their velocity in the flag-specific axis/context when teleporting.
++     * Relative flags enable a player to not lose their velocity in the flag-specific axis/context when teleporting.
 +     *
 +     * @apiNote The relative flags exposed in the API do *not* mirror all flags known to vanilla, as relative flags concerning
 +     * the position are non-applicable given teleports always expect an absolute location.
@@ -65,19 +65,19 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
 +     */
 +    enum Relative implements TeleportFlag {
 +        /**
-+         * Configures the player to not loose velocity in their x axis during the teleport.
++         * Configures the player to not lose velocity in their x axis during the teleport.
 +         */
 +        VELOCITY_X,
 +        /**
-+         * Configures the player to not loose velocity in their y axis during the teleport.
++         * Configures the player to not lose velocity in their y axis during the teleport.
 +         */
 +        VELOCITY_Y,
 +        /**
-+         * Configures the player to not loose velocity in their z axis during the teleport.
++         * Configures the player to not lose velocity in their z axis during the teleport.
 +         */
 +        VELOCITY_Z,
 +        /**
-+         * Configures the player to not loose velocity in their current rotation during the teleport.
++         * Configures the player to not lose velocity in their current rotation during the teleport.
 +         */
 +        VELOCITY_ROTATION;
 +        /**
diff --git a/patches/server/Only-erase-allay-memory-on-non-item-targets.patch b/patches/server/Only-erase-allay-memory-on-non-item-targets.patch
index b5f09f65c1..47da7c67e6 100644
--- a/patches/server/Only-erase-allay-memory-on-non-item-targets.patch
+++ b/patches/server/Only-erase-allay-memory-on-non-item-targets.patch
@@ -6,7 +6,7 @@ Subject: [PATCH] Only erase allay memory on non-item targets
 Spigot incorrectly instanceOf checks the EntityTargetEvent#getTarget
 against the internal ItemEntity type and removes the nearest wanted item
 memory if said instanceOf check fails, (which is always the case)
-causing allays to behave differently as they constantly loose their
+causing allays to behave differently as they constantly lose their
 target item.
 
 This commit fixes the faulty behaviour by instance performing a check