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SPIGOT-5061: Add explode and ignite methods to Creeper
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f2757f95b3
commit
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2 changed files with 17 additions and 1 deletions
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@ -32,7 +32,13 @@
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@Override
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protected boolean a(EntityHuman entityhuman, EnumHand enumhand) {
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ItemStack itemstack = entityhuman.b(enumhand);
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@@ -192,10 +206,18 @@
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@@ -187,15 +201,23 @@
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return super.a(entityhuman, enumhand);
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}
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- private void eb() {
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+ public void eb() { // PAIL rename explode, private -> public
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if (!this.world.isClientSide) {
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Explosion.Effect explosion_effect = this.world.getGameRules().getBoolean("mobGriefing") ? Explosion.Effect.DESTROY : Explosion.Effect.NONE;
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float f = this.isPowered() ? 2.0F : 1.0F;
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@ -64,6 +64,16 @@ public class CraftCreeper extends CraftMonster implements Creeper {
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return getHandle().explosionRadius;
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}
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@Override
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public void explode() {
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getHandle().eb();
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}
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@Override
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public void ignite() {
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getHandle().dY(); // PAIL rename ignite
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}
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@Override
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public EntityCreeper getHandle() {
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return (EntityCreeper) entity;
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