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Add Location.setDirection(Vector). Adds BUKKIT-4862
This commit adds an additional method to Location to set the direction of facing. Included are a set of unit tests that ensure the consistency of getDirection and setDirection using a set of cardinal directions and arbituary data points. Javadocs were also added to pitch and yaw methods that explain the unit and points of origin. By: Wesley Wolfe <weswolf@aol.com>
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6f78bf64a6
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2 changed files with 276 additions and 13 deletions
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@ -167,45 +167,79 @@ public class Location implements Cloneable {
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}
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/**
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* Sets the yaw of this location
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* Sets the yaw of this location, measured in degrees.
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* <ul>
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* <li>A yaw of 0 or 360 represents the positive z direction.
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* <li>A yaw of 180 represents the negative z direction.
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* <li>A yaw of 90 represents the negative x direction.
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* <li>A yaw of 270 represents the positive x direction.
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* </ul>
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* Increasing yaw values are the equivalent of turning to your
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* right-facing, increasing the scale of the next respective axis, and
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* decreasing the scale of the previous axis.
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*
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* @param yaw New yaw
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* @param yaw new rotation's yaw
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*/
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public void setYaw(float yaw) {
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this.yaw = yaw;
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}
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/**
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* Gets the yaw of this location
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* Gets the yaw of this location, measured in degrees.
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* <ul>
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* <li>A yaw of 0 or 360 represents the positive z direction.
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* <li>A yaw of 180 represents the negative z direction.
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* <li>A yaw of 90 represents the negative x direction.
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* <li>A yaw of 270 represents the positive x direction.
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* </ul>
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* Increasing yaw values are the equivalent of turning to your
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* right-facing, increasing the scale of the next respective axis, and
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* decreasing the scale of the previous axis.
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*
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* @return Yaw
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* @return the rotation's yaw
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*/
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public float getYaw() {
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return yaw;
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}
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/**
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* Sets the pitch of this location
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* Sets the pitch of this location, measured in degrees.
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* <ul>
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* <li>A pitch of 0 represents level forward facing.
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* <li>A pitch of 90 represents downward facing, or negative y
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* direction.
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* <li>A pitch of -90 represents upward facing, or positive y direction.
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* <ul>
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* Increasing pitch values the equivalent of looking down.
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*
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* @param pitch New pitch
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* @param pitch new incline's pitch
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*/
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public void setPitch(float pitch) {
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this.pitch = pitch;
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}
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/**
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* Gets the pitch of this location
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* Sets the pitch of this location, measured in degrees.
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* <ul>
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* <li>A pitch of 0 represents level forward facing.
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* <li>A pitch of 90 represents downward facing, or negative y
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* direction.
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* <li>A pitch of -90 represents upward facing, or positive y direction.
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* <ul>
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* Increasing pitch values the equivalent of looking down.
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*
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* @return Pitch
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* @return the incline's pitch
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*/
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public float getPitch() {
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return pitch;
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}
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/**
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* Gets a Vector pointing in the direction that this Location is facing
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* Gets a unit-vector pointing in the direction that this Location is
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* facing.
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*
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* @return Vector
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* @return a vector pointing the direction of this location's {@link
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* #getPitch() pitch} and {@link #getYaw() yaw}
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*/
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public Vector getDirection() {
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Vector vector = new Vector();
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@ -215,14 +249,47 @@ public class Location implements Cloneable {
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vector.setY(-Math.sin(Math.toRadians(rotY)));
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double h = Math.cos(Math.toRadians(rotY));
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double xz = Math.cos(Math.toRadians(rotY));
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vector.setX(-h * Math.sin(Math.toRadians(rotX)));
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vector.setZ(h * Math.cos(Math.toRadians(rotX)));
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vector.setX(-xz * Math.sin(Math.toRadians(rotX)));
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vector.setZ(xz * Math.cos(Math.toRadians(rotX)));
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return vector;
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}
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/**
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* Sets the {@link #getYaw() yaw} and {@link #getPitch() pitch} to point
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* in the direction of the vector.
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*/
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public Location setDirection(Vector vector) {
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/*
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* Sin = Opp / Hyp
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* Cos = Adj / Hyp
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* Tan = Opp / Adj
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*
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* x = -Opp
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* z = Adj
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*/
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final double _2PI = 2 * Math.PI;
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final double x = vector.getX();
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final double z = vector.getZ();
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if (x == 0 && z == 0) {
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pitch = vector.getY() > 0 ? -90 : 90;
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return this;
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}
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double theta = Math.atan2(-x, z);
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yaw = (float) Math.toDegrees((theta + _2PI) % _2PI);
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double x2 = NumberConversions.square(x);
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double z2 = NumberConversions.square(z);
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double xz = Math.sqrt(x2 + z2);
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pitch = (float) Math.toDegrees(Math.atan(-vector.getY() / xz));
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return this;
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}
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/**
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* Adds the location by another.
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*
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196
paper-api/src/test/java/org/bukkit/LocationTest.java
Normal file
196
paper-api/src/test/java/org/bukkit/LocationTest.java
Normal file
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@ -0,0 +1,196 @@
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package org.bukkit;
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import static org.hamcrest.Matchers.*;
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import static org.junit.Assert.*;
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import java.util.List;
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import java.util.Random;
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import org.bukkit.util.Vector;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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import org.junit.runners.Parameterized;
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import org.junit.runners.Parameterized.Parameter;
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import org.junit.runners.Parameterized.Parameters;
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import com.google.common.collect.ImmutableList;
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@RunWith(Parameterized.class)
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public class LocationTest {
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private static final double δ = 1.0 / 1000000;
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/**
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* <pre>
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* a² + b² = c², a = b
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* => 2∙(a²) = 2∙(b²) = c², c = 1
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* => 2∙(a²) = 1
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* => a² = 1/2
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* => a = √(1/2) ∎
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* </pre>
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*/
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private static final double HALF_UNIT = Math.sqrt(1 / 2f);
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/**
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* <pre>
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* a² + b² = c², c = √(1/2)
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* => a² + b² = √(1/2)², a = b
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* => 2∙(a²) = 2∙(b²) = 1/2
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* => a² = 1/4
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* => a = √(1/4) ∎
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* </pre>
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*/
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private static final double HALF_HALF_UNIT = Math.sqrt(1 / 4f);
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@Parameters(name= "{index}: {0}")
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public static List<Object[]> data() {
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Random RANDOM = new Random(1l); // Test is deterministic
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int r = 0;
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return ImmutableList.<Object[]>of(
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new Object[] { "X",
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1, 0, 0,
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270, 0
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},
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new Object[] { "-X",
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-1, 0, 0,
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90, 0
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},
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new Object[] { "Z",
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0, 0, 1,
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0, 0
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},
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new Object[] { "-Z",
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0, 0, -1,
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180, 0
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},
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new Object[] { "Y",
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0, 1, 0,
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0, -90 // Zero is here as a "default" value
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},
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new Object[] { "-Y",
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0, -1, 0,
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0, 90 // Zero is here as a "default" value
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},
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new Object[] { "X Z",
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HALF_UNIT, 0, HALF_UNIT,
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(270 + 360) / 2, 0
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},
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new Object[] { "X -Z",
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HALF_UNIT, 0, -HALF_UNIT,
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(270 + 180) / 2, 0
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},
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new Object[] { "-X -Z",
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-HALF_UNIT, 0, -HALF_UNIT,
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(90 + 180) / 2, 0
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},
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new Object[] { "-X Z",
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-HALF_UNIT, 0, HALF_UNIT,
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(90 + 0) / 2, 0
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},
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new Object[] { "X Y Z",
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HALF_HALF_UNIT, HALF_UNIT, HALF_HALF_UNIT,
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(270 + 360) / 2, -45
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},
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new Object[] { "-X -Y -Z",
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-HALF_HALF_UNIT, -HALF_UNIT, -HALF_HALF_UNIT,
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(90 + 180) / 2, 45
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},
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getRandom(RANDOM, r++),
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getRandom(RANDOM, r++),
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getRandom(RANDOM, r++),
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getRandom(RANDOM, r++),
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getRandom(RANDOM, r++),
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getRandom(RANDOM, r++),
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getRandom(RANDOM, r++),
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getRandom(RANDOM, r++),
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getRandom(RANDOM, r++),
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getRandom(RANDOM, r++),
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getRandom(RANDOM, r++),
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getRandom(RANDOM, r++),
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getRandom(RANDOM, r++),
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getRandom(RANDOM, r++),
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getRandom(RANDOM, r++),
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getRandom(RANDOM, r++),
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getRandom(RANDOM, r++),
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getRandom(RANDOM, r++)
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);
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}
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private static Object[] getRandom(Random random, int index) {
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final double YAW_FACTOR = 360;
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final double YAW_OFFSET = 0;
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final double PITCH_FACTOR = 180;
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final double PITCH_OFFSET = -90;
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final double CARTESIAN_FACTOR = 256;
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final double CARTESIAN_OFFSET = -128;
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Vector vector;
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Location location;
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if (random.nextBoolean()) {
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float pitch = (float) (random.nextDouble() * PITCH_FACTOR + PITCH_OFFSET);
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float yaw = (float) (random.nextDouble() * YAW_FACTOR + YAW_OFFSET);
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location = getEmptyLocation();
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location.setPitch(pitch);
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location.setYaw(yaw);
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vector = location.getDirection();
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} else {
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double x = random.nextDouble() * CARTESIAN_FACTOR + CARTESIAN_OFFSET;
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double y = random.nextDouble() * CARTESIAN_FACTOR + CARTESIAN_OFFSET;
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double z = random.nextDouble() * CARTESIAN_FACTOR + CARTESIAN_OFFSET;
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location = getEmptyLocation();
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vector = new Vector(x, y, z).normalize();
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location.setDirection(vector);
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}
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return new Object[] { "R" + index,
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vector.getX(), vector.getY(), vector.getZ(),
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location.getYaw(), location.getPitch()
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};
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}
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@Parameter(0)
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public String nane;
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@Parameter(1)
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public double x;
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@Parameter(2)
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public double y;
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@Parameter(3)
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public double z;
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@Parameter(4)
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public float yaw;
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@Parameter(5)
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public float pitch;
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@Test
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public void testExpectedPitchYaw() {
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Location location = getEmptyLocation().setDirection(getVector());
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assertThat((double) location.getYaw(), is(closeTo(yaw, δ)));
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assertThat((double) location.getPitch(), is(closeTo(pitch, δ)));
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}
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@Test
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public void testExpectedXYZ() {
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Vector vector = getLocation().getDirection();
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assertThat(vector.getX(), is(closeTo(x, δ)));
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assertThat(vector.getY(), is(closeTo(y, δ)));
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assertThat(vector.getZ(), is(closeTo(z, δ)));
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}
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private Vector getVector() {
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return new Vector(x, y, z);
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}
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private static Location getEmptyLocation() {
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return new Location(null, 0, 0, 0);
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}
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private Location getLocation() {
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Location location = getEmptyLocation();
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location.setYaw(yaw);
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location.setPitch(pitch);
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return location;
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}
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}
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