diff --git a/Spigot-Server-Patches/0329-Refresh-player-inventory-when-cancelling-PlayerInter.patch b/Spigot-Server-Patches/0329-Refresh-player-inventory-when-cancelling-PlayerInter.patch new file mode 100644 index 0000000000..63e70a94da --- /dev/null +++ b/Spigot-Server-Patches/0329-Refresh-player-inventory-when-cancelling-PlayerInter.patch @@ -0,0 +1,32 @@ +From 2d88ccd486565ced7b650bed5f15c8d4bbf3c809 Mon Sep 17 00:00:00 2001 +From: Minecrell +Date: Fri, 13 Jul 2018 14:54:43 +0200 +Subject: [PATCH] Refresh player inventory when cancelling + PlayerInteractEntityEvent + +When interacting with entities with an item, the client will assume +the interaction is successful, and update the held item on the +client. However, if the interaction is cancelled on the server side, +the client will still mistakenly remove/replace the item in hand. + +Examples for this are milking cows with a bucket or dyeing sheep. +The bucket is replaced with milk and the dye removed from inventory. + +Refresh the player inventory when PlayerInteractEntityEvent is +cancelled to avoid this problem. + +diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java +index a54203c56..cc1152739 100644 +--- a/src/main/java/net/minecraft/server/PlayerConnection.java ++++ b/src/main/java/net/minecraft/server/PlayerConnection.java +@@ -1673,6 +1673,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable { + } + + if (event.isCancelled()) { ++ this.player.updateInventory(this.player.activeContainer); // Paper - Refresh player inventory + return; + } + // CraftBukkit end +-- +2.18.0 +