Fixed fireball explosions not producing fire.

This commit is contained in:
EvilSeph 2011-06-10 18:34:12 -04:00
parent a9e7b56ef2
commit 80770314d8
2 changed files with 3 additions and 2 deletions

View file

@ -151,7 +151,7 @@ public class EntityFireball extends Entity {
CraftServer server = ((WorldServer) this.world).getServer(); CraftServer server = ((WorldServer) this.world).getServer();
ExplosionPrimeEvent event = new ExplosionPrimeEvent(CraftEntity.getEntity(server, this), 1.0F, false); ExplosionPrimeEvent event = new ExplosionPrimeEvent(CraftEntity.getEntity(server, this), 1.0F, true);
server.getPluginManager().callEvent(event); server.getPluginManager().callEvent(event);
if (!event.isCancelled()) { if (!event.isCancelled()) {
// give 'this' instead of (Entity) null so we know what causes the damage // give 'this' instead of (Entity) null so we know what causes the damage

View file

@ -239,7 +239,8 @@ public class Explosion {
this.world.a("smoke", d0, d1, d2, d3, d4, d5); this.world.a("smoke", d0, d1, d2, d3, d4, d5);
} }
if (i1 > 0) { // CraftBukkit - stop explosions from putting out fire
if (i1 > 0 && i1 != Block.FIRE.id) {
// CraftBukkit // CraftBukkit
Block.byId[i1].dropNaturally(this.world, j, k, l, this.world.getData(j, k, l), event.getYield()); Block.byId[i1].dropNaturally(this.world, j, k, l, this.world.getData(j, k, l), event.getYield());
this.world.setTypeId(j, k, l, 0); this.world.setTypeId(j, k, l, 0);