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Fix a case where mob spawning could load/gen chunks
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1 changed files with 10 additions and 10 deletions
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@ -1,4 +1,4 @@
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From 8b1bb76c61044895a83195a93978c5ba1af14de5 Mon Sep 17 00:00:00 2001
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From 486bdf075eb79ddb255338c537871df4d7a2742a Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 12 Sep 2018 21:12:57 -0400
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Subject: [PATCH] Prevent mob spawning from loading/generating chunks
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@ -6,7 +6,7 @@ Subject: [PATCH] Prevent mob spawning from loading/generating chunks
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also prevents if out of world border bounds
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diff --git a/src/main/java/net/minecraft/server/SpawnerCreature.java b/src/main/java/net/minecraft/server/SpawnerCreature.java
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index bfbe4d3e3..e2bf17f44 100644
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index bfbe4d3e39..17bb81c03e 100644
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--- a/src/main/java/net/minecraft/server/SpawnerCreature.java
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+++ b/src/main/java/net/minecraft/server/SpawnerCreature.java
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@@ -129,9 +129,9 @@ public final class SpawnerCreature {
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@ -21,15 +21,15 @@ index bfbe4d3e3..e2bf17f44 100644
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int l2 = 0;
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int i3 = 0;
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@@ -171,7 +171,7 @@ public final class SpawnerCreature {
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i4 = biomebase_biomemeta.c + worldserver.random.nextInt(1 + biomebase_biomemeta.d - biomebase_biomemeta.c);
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}
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@@ -158,7 +158,7 @@ public final class SpawnerCreature {
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float f1 = (float) l3 + 0.5F;
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EntityHuman entityhuman1 = worldserver.a((double) f, (double) f1, -1.0D);
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- if (worldserver.a(enumcreaturetype, biomebase_biomemeta, (BlockPosition) blockposition_mutableblockposition)) {
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+ if (worldserver.isLoadedAndInBounds(blockposition_mutableblockposition) && worldserver.a(enumcreaturetype, biomebase_biomemeta, (BlockPosition) blockposition_mutableblockposition)) { // Paper - don't load chunks for mob spawn
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EntityPositionTypes.Surface entitypositiontypes_surface = EntityPositionTypes.a(biomebase_biomemeta.b);
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if (entitypositiontypes_surface != null && a(entitypositiontypes_surface, worldserver, blockposition_mutableblockposition, biomebase_biomemeta.b)) {
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EntityInsentient entityinsentient;
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- if (entityhuman1 != null) {
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+ if (entityhuman1 != null && worldserver.isLoadedAndInBounds(blockposition_mutableblockposition)) { // Paper - don't load chunks for mob spawn
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double d0 = entityhuman1.d((double) f, (double) k3, (double) f1);
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if (d0 > 576.0D && blockposition.distanceSquared((double) f, (double) k3, (double) f1) >= 576.0D) {
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--
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2.21.0
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